Ok Everybody, It's time for me to make my second attempt at reffing a match! This time it's Matezoide vs Elevator Music, and as always feel free to offer suggestions or criticism for how I ref and don't hesitate to point out any mistakes I make! Elevator Music's Team: Kirinriki (Girafarig) (Move your mouse to reveal the content) Kirinriki (Girafarig) (open) Kirinriki (Girafarig) (close) Girafarig [Kirinriki] (F) Nature: Rash (+1 SpA, -1 SpD) Type: Normal/Psychic Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Sap Sipper (DW): (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 (-) Spe: 85 Size Class: 4 Weight Class: 3 Base Rank Total: 18 Total Moves: 62/92 MC: 0 DC: 5/5 Attacks: Agility Assurance Astonish Baton Pass Confusion Crunch Double Hit Growl Guard Swap Odor Sleuth Power Swap Psybeam Psychic Stomp Tackle Zen Headbutt Beat Up Double Kick Future Sight Mirror Coat Razor Wind Wish Bulldoze Calm Mind Charge Beam Double Team Earthquake Energy Ball Facade Grass Knot Hidden Power (Fighting, 7) Light Screen Protect Psyshock Reflect Rest Rock Smash Shadow Ball Substitute Telekinesis Thunder Thunder Wave Thunderbolt Toxic Trick Room Zap Cannon Body Slam Double-Edge Endure Foul Play Gravity Hyper Voice Iron Tail Magic Coat Signal Beam Skill Swap Sleep Talk Snore Sucker Punch Swift Trick Uproar Manyuura (Weavile) (Move your mouse to reveal the content) Manyuura (Weavile) (open) Manyuura (Weavile) (close) Weavile [Manyuura] (M) Nature: Jolly (+15% Spe, +24% Acc, -1 SpA) Type: Dark/Ice Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Pickpocket (DW): (Trigger) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 144 (125 *1.15) (+) (24% Accuracy boost) Size Class: 2 Weight Class: 3 Base Rank Total: 21 Total Moves: 64/102 EC: 6/6 MC: 0 DC: 5/5 Attacks: Agility Assurance Beat Up Dark Pulse Embargo Faint Attack Fling Fury Swipes Hone Claws Ice Shard Icy Wind Leer Metal Claw Nasty Plot Night Slash Punishment Quick Attack Revenge Scratch Screech Slash Snatch Taunt Assist Avalanche Bite Counter Fake Out Feint Foresight Pursuit Reflect Aerial Ace Blizzard Brick Break Detect Dig Double Team DynamicPunch Endure Facade Focus Punch Giga Impact Hail Ice Beam Natural Gift Protect Psych Up Rest Rock Smash Substitute Sunny Day Swagger Swords Dance Torment Toxic Whirlpool X-Scissor Ice Punch Iron Tail Knock Off Low Kick Moonlight Sleep Talk Tabunne (Audino) (Move your mouse to reveal the content) Tabunne (Audino) (open) Tabunne (Audino) (close) Tabunne [Audino] (F) Nature: Quiet (+1 SpA, -15% Spe, -10% Eva) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Healer: (Passive) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Klutz (DW): (Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect. Stats: HP: 110 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 43 (50 /1.15) (-) Size Class: 2 Weight Class: 3 Base Rank Total: 16 Total Moves: 80/88 MC: 0 DC: 5/5 Attacks: After You Attract DoubleSlap Double-Edge Entrainment Growl Heal Pulse Helping Hand Pound Refresh Secret Power Simple Beam Encore Lucky Chant Sweet Kiss Wish Yawn Blizzard Calm Mind Charge Beam Dig Double Team Dream Eater Echoed Voice Facade Fire Blast Flamethrower Flash Frustration Grass Knot Hidden Power (Ground, 7) Hyper Beam Ice Beam Incinerate Light Screen Protect Psych Up Psychic Psyshock Rain Dance Reflect Rest Return Safeguard Shadow Ball SolarBeam Substitute Surf Sunny Day Swagger Telekinesis Thunder Thunder Wave Thunderbolt Toxic Trick Room Wild Charge Work Up Covet Drain Punch Fire Punch Gravity Heal Bell Hyper Voice Ice Punch Icy Wind Iron Tail Knock Off Low Kick Magic Coat Pain Split Role Play Signal Beam Skill Swap Sleep Talk Snatch Snore ThunderPunch Uproar Zen Headbutt Matezoide's Team: Max. the Butterfree (Move your mouse to reveal the content) Max. the Butterfree (open) Max. the Butterfree (close) <Butterfree> [Max] (M) Type: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. About: Max has dreams of becoming powerfull and is determined to make this dream coming true, challenging Dizzy to a battle during her training, being quickly defeated and caught. Now a Butterfree, his power (and confidence) greatly raised and he finaly feels like an equal to his teammates, but is determined to improve his battling abilites further. Abilites: Compoundeyes (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Tinted Lens (DW UNLOCKED, Passive): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Stats HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 3 Spe: 70 Size Class: 2 Weight Class: 3 Base Rank Total: 15 EC: 5/5 MC: 0 DC: 5/5 Attacks: Tackle(*) String Shot(*) Bug-Bite(*) Confusion Poison Powder Stun Spore Sleep Powder Gust Supersonic Whirlwind Psybeam Bug Buzz Tailwind Quiver Dance Air Cutter Bide Double-Team Electro Web(*) Endure Energy Ball Giga Drain Hidden Power (7 BP, Water) Hyper Beam Iron Defense Psychic Rain Dance Roost Safeguard Safeguard Shadow Ball Signal Beam Snore(*) Solarbeam Teleport U-Turn Alice. the Donphan (Move your mouse to reveal the content) Alice. the Donphan (open) Alice. the Donphan (close) <Donphan> [Alice] (F) Nature: Careful (- Sp.Attack,+ Sp.Def) Type: Ground Summary: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. About: An extremely happy and careful Donphan, Alice always prefer to think it carefully before acting, she doesnt have any dreams for the future, prefering to live ''one day at a time''. Her small size when compared to the rest of the species as a Phanpy (Something that quickly caught the team's attention) didnt disapear upon evolution, as such, Alice boasts smaller fangs than the rest of her species. Abilites: Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Sand Veil (DREAM WORLD UNLOCKED, Passive): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage Stats HP: 100 Atk: Rank 5 Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 3 (+) Spe: 50 Size Class: 3 Weight Class: 5 Base Rank Total: 19 EC: 6/6 MC: 1 DC: 5/5 Attacks: Assurance Bulldoze Defense Curl(*) Double Edge Endure Fire Fang Flail(*) Giga Impact Growl(*) Horn Attack Knock Off Magnitude Natural Gift(*) Odor Sleuth(*) Rapid Spin Rollout(*) Scary Face Slam(*) Tackle(*) Take Down(*) Thunder Fang Block Bounce Double Team Earthquake(*) Endeavor Gunk Shot Gyro Ball Iron Defense Poison Jab Protect(*) Rest Rock Polish Rock Slide Sandstorm Seed-Bomb Sleep-Talk Stealth Rock Stone Edge Substitute Superpower Toxic(*) Counter(*) Ice-Shard(*) Body-Slam(*) Head Smash Heavy Slam Focus Energy Fissure Natara. the Azumarill (Move your mouse to reveal the content) Natara. the Azumarill (open) Natara. the Azumarill (close) <Marill> [Natara] (F) Nature: Adamant (+ Attack, - Sp.Attack) Type: Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. About: A very jolly and happy Azurill caught by Athenodoros, Nate Natara is extremely easy to like, becoming friends with the usualy quiet and reserved Chuck in a few minutes, their oppositive natures made them bond with easy. Despite the sex changed caused by an unknown mutation (1/3 of each FEMALE Azurill become MALE upon evolving, not the oppositive), Natara is just as happy. Natara is generaly seen as the team's little brother sister (alongside Mordecai) and is sure to bring joy and happiness wherever she goes. Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance. Huge Power (Passive): This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank. Sap Sipper (DW UNLOCKED, Passive): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats HP: 110 Atk: Rank 3 [6 Huge Power] (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 50 Size Class: 2 Weight Class: 3 Base Rank Total: 16 [19 Huge Power] EC: 9/9 MC: 0 DC: 5/5 Attacks: Splash (*) Charm (*) Tail Whip (*) Bubble (*) Slam (*) Water Gun (*) Bounce (*) Helping Hand (*) Bubblebeam (*) Water Sport (*) Rollout Tackle Defense Curl Aqua Ring Aqua Tail Superpower Ice Punch Double-Edge Attract Bounce Brick-Break Bulldoze Covet Dig Dive Double Team (*) Endure Facade Fling Focus Punch Giga Impact Protect Rain Dance Rest Sleep Talk Substitute (*) Toxic Waterfall (*) Encore (*) Refresh (*) Body Slam (*) Aqua Jet Perish Song Scary Face Foresight Soak Supersonic Amnesia I believe the turn order is as follows: Elevator Music sends out mons and items Matezoide does likewise, but orders as well Elevator Music orders I ref.