I'm not sure what to name this battle... Elevator Music vs Matezoide! YOLOL SWAG~~~~


Kirinriki (the Girafarig)
Item: Exp. Share
HP: -2.5 KO
EN: 27
Stats: 3/4/4/2/85
Status: Unconsious from her Injuries: KO

Max (the Butterfree)
Item: Rare Candy
HP: 59
EN: 59
Stats: 1/2/5/4/70
Status: Paralyzed (15%)
Effective speed is 17.5

Alice (the Donphan)
Item: Exp. Share
HP: 24
EN: 52
Stats: 5/5/1/3/50
Status: Battered yet satisfied with her hax, but otherwise Normal


Manyura (the Weavile)
Item: Exp. Share
HP: 100
EN: 79
Stats: 5/3/1/3/144
Status: Untouched
Field: Stealth Rock in Effect
Agility (Evasive) ~ Fake Out ~ Agility (Evasive)

Natara (the Azumarill)
Item: Exp. Share
HP: 104
EN: 84
Stats: 6/3/1/3/50
Status: Very irritated at her inability to Punch Stuff, but otherwise normal
Brick-Break -> Superpower -> Brick Break
If Weavile is under the invulnerable effects of a damaging/evasive move AND it is not suspended, use Dive that action the first time, Dig the second and Dive the third, pushing back every time
If Counter, use Toxic that action the first time, Rain Dance the second and Defense Curl the third,, pushing back every time.​
Dig: The Pokemon digs its way under the ground with claws or other appendages, and surfaces beneath its opponent and jumps out of the ground to attack it. The Pokemon may stay underground for an extended length of time, but this costs an additional six (6) energy per action. If the user has a Size Class Greater than 4, a Height of 3.5m or more, has the Levitate trait, or is a Flying-type, it can hit a Levitating opponent or an opponent using Magnet Rise. If a Pokémon is underground at the end of the round, it may not be switched out. Bulldoze, Earth Power, Earthquake, Fissure, and Magnitude can always strike a digging opponent, while other attacks can hit if aimed properly. Earthquake, Bulldoze, and Magnitude have double their Base Attack Power against a Digging foe.

Attack Power: 8 | Accuracy: 100% | Energy Cost: 10 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Ground | Priority: Evasion Action: 0 Hit: -2. Hit can be suspended, and Dig will have 0 priority on the action the Pokemon attacks. | CT: Deferring

Dive: The Pokemon dives underwater and surfaces under the opponent to attack them. The Pokemon may stay underwater for an extended period of time, but this costs an additional six (6) energy per action. This move fails if not used in or near water. If the user has a Size Class Greater than 4, a Height of 3.5m or more, has the Levitate trait, or is a Flying-type, it can hit a Levitating opponent or an opponent using Magnet Rise. If a Pokémon is underwater at the end of the round, it may not be switched out. Surf and Whirlpool will both hit during Dive and have 15 Base Attack Power and 6 Base Attack Power, respectively. If two opposing Pokemon are both in the Dive state, they will attack each other normally, but will still incur an additional energy cost.

Attack Power: 8 | Accuracy: 100% | Energy Cost: 10 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Water | Priority: Evasion Action: 0 Hit: -2. Hit can be suspended, and Dive will have 0 priority on the action the Pokemon attacks. | CT: Deferring

Agility: The Pokemon focuses to increase its speed two (2) stages, enabling it to maneuver much more swiftly. Agility can also be used as a +1 Priority evasive attack. Agility will evade any slower single target attack (other than perfect accuracy attacks and No Guard attacks). If used evasively, the Pokemon does not gain any speed boost. Evasive Agility also fails if used successively, or if used after Protect, Detect, Wide Guard, Quick Guard Evasive Teleport, or the Dodge Command. If Evasive Agility is combined with a suitable damaging move, the evasive properties granted by Evasive Agility are nullified. This move locks its changed stat for the round if used on the last action of a round if not used evasively.

Attack Power: -- | Accuracy: -- | Energy Cost: 7 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Psychic | Priority: 0 Speed Boost, +1 Evasive Use | CT: Passive

Brick Break: The Pokemon’s appendages glow white and it strikes the opponent with precise damaging strikes. The energy radiated from the blow destabilizes Light Screen and Reflect, breaking them upon contact.

Attack Power: 8 | Accuracy: 100% | Energy Cost: 6 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Fighting | Priority: 0 | CT: Passive

Fake Out: The Pokémon strikes the opponent with immense swiftness using their hands/paws, creating a shockwave of air that pushes the opponent back, causing them to flinch. In Switch=KO, Fake Out only flinches on the Pokémon's first use of the move, even if resetting effects like Circle Throw, Dragon Tail, Roar, U-turn, Teleport, Volt Switch, or Whirlwind used by it or against it. In Switch=OK, Fake Out may only flinch if the Pokémon using the move hasn't used it since it was last sent out. Fake Out can still damage opponents after its first use since the Pokémon was sent out; it simply cannot flinch them. Fake Out is the fastest priority attack, beating out even ExtremeSpeed.

Attack Power: 4 | Accuracy: 100% | Energy Cost: 4 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Normal | Priority: 3 | CT: Set

Superpower: The Pokemon glows with strength before making a powerful strike. However, it exhausts the Pokemon, lowering its Attack and Defense by one (1) stage each.

Attack Power: 12 | Accuracy: 100% | Energy Cost: 8 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Fighting | Priority: 0 | CT: Force

Stealth Rock: The Pokemon thrusts rocks at the opponent that split apart and set themselves at the corners of the field. Each time a Pokemon switches in, the rocks will become active and smash the opponent from all sides before setting down in their corners again. Multiple layers of Stealth Rock cannot be laid. Rapid Spin will remove Stealth Rock from the user's side of the field.

Attack Power: Fixed Damage = 12 + 3 per weakness to Rock - 3 per resistance to Rock | Accuracy: 100% | Energy Cost: 12 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Rock | Priority: 0 | CT: Set
Stealth Rock:
HP: 100 - (12 + 3) = 85

Agility (Evasive):
EN: 79 - 7 = 72

Brick Break:
Miss (Agility)
EN: 84 - 8 = 76

Fake Out
Crit Check (625): 3938 (no crit)
HP: 104 - [(4 + (5 *1.5) - (3*1.5) * 1] = 97
EN: 72 - 4 = 68

Brick BreaK:
Natara Flinched (Fake Out)

Agility (Evasive):
EN: 68 - 7 = 61

Brick Break:
Miss (Agility)
EN: 76 - 8 = 68


Manyura (the Weavile)
Item: Exp. Share
HP: 75
EN: 61
Stats: 5/3/1/3/144
Status: Hit by rocks, but otherwise normal
Field: Stealth Rock in Effect

Natara (the Azumarill)
Item: Exp. Share
HP: 97
EN: 68
Stats: 6/3/1/3/50
Status: Still very irritated at her inability to Punch Stuff, but otherwise normal​
 
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Thunderbolt ~ Hyper Voice ~ Thunderbolt
IF (Azumarilll has Double Team clones up when you would act) THEN (use Hyper Voice)
[DO ONCE] IF (a damaging evasive move is used) THEN (use Trick Room)​
 

Kirinriki (the Girafarig)
Item: Exp. Share
HP: -2.5 KO
EN: 27
Stats: 3/4/4/2/85
Status: Unconsious from her Injuries: KO

Manyura (the Weavile)
Item: Exp. Share
HP: 75
EN: 61
Stats: 5/3/1/3/144
Status: Hit by rocks, but otherwise normal

Max (the Butterfree)
Item: Rare Candy
HP: 59
EN: 59
Stats: 1/2/6/5/70
Status: Paralyzed (15%)
Effective speed is 17.5

Alice (the Donphan)
Item: Exp. Share
HP: 24
EN: 52
Stats: 5/5/1/3/50
Status: Battered yet satisfied with her hax, but otherwise Normal


Tabunne (the Audino)
Item: Everstone
HP: 110
EN: 100
Stats: 2/3/3/3/45
Status: Ready to do an abysmal job at healing
Klutz: Item Effect Nullified, +10% Accuracy
-10% Evasion
Field: Stealth Rock in Effect
Thunderbolt ~ Hyper Voice ~ Thunderbolt
IF (Azumarilll has Double Team clones up when you would act) THEN (use Hyper Voice)
[DO ONCE] IF (a damaging evasive move is used) THEN (use Trick Room)

Natara (the Azumarill)
Item: Exp. Share
HP: 97
EN: 68
Stats: 6/3/1/3/50
Status: Still very irritated at her inability to Punch Stuff, but otherwise normal
Fling (lol) -> Covet (Double lol) -> Dive
Covet: The Pokemon goes into a jealous rage over an opponent’s possession, striking the opponent and stealing their item if it has nothing of its own.

Attack Power: 4 | Accuracy: 100% | Energy Cost: 3 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Normal | Priority: 0 | CT: Passive

Dive: The Pokemon dives underwater and surfaces under the opponent to attack them. The Pokemon may stay underwater for an extended period of time, but this costs an additional six (6) energy per action. This move fails if not used in or near water. If the user has a Size Class Greater than 4, a Height of 3.5m or more, has the Levitate trait, or is a Flying-type, it can hit a Levitating opponent or an opponent using Magnet Rise. If a Pokémon is underwater at the end of the round, it may not be switched out. Surf and Whirlpool will both hit during Dive and have 15 Base Attack Power and 6 Base Attack Power, respectively. If two opposing Pokemon are both in the Dive state, they will attack each other normally, but will still incur an additional energy cost.

Attack Power: 8 | Accuracy: 100% | Energy Cost: 10 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Water | Priority: Evasion Action: 0 Hit: -2. Hit can be suspended, and Dive will have 0 priority on the action the Pokemon attacks. | CT: Deferring

Fling: The Pokémon surrounds its hands/claws in a dark aura and throws any object in its possession. The amount of damage done and the added effect depends upon the item thrown (consult this list and apply a BAP boost equal to 1/10th the listing).

Attack Power: 4 + Variable Amount | Accuracy: 100% | Energy Cost: (Base Attack Power / 2) | Attack Type: Physical | Effect Chance: -- | Contact: No | Typing: Dark | Priority: 0 | CT: Set

Hyper Voice: The Pokemon lets out a powerful shout with such a high frequency that it damages the opponent. This move targets up to three (3) adjacent opponents in a multi-battle.

Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Normal | Priority: 0 | CT: Passive

Stealth Rock: The Pokemon thrusts rocks at the opponent that split apart and set themselves at the corners of the field. Each time a Pokemon switches in, the rocks will become active and smash the opponent from all sides before setting down in their corners again. Multiple layers of Stealth Rock cannot be laid. Rapid Spin will remove Stealth Rock from the user's side of the field.

Attack Power: Fixed Damage = 12 + 3 per weakness to Rock - 3 per resistance to Rock | Accuracy: 100% | Energy Cost: 12 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Rock | Priority: 0 | CT: Set

Thunderbolt: The Pokemon releases a yellow bolt of electricity towards the opponent. Thunderbolt has a chance to paralyze the opponent.

Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special| Effect Chance: 10% | Contact: No | Typing: Electric | Priority: 0 | CT: Elemental

Trick Room: The Pokemon’s eyes glow red and it creates a multicolored cubic room. The room then turns invisible, only briefly flashing when a Pokemon is sent out to show that it's still there. Inside the room, the Pokemon with the lower speed moves first. Trick Room also reverses the effect of Spe Natures, lowering the Dodge of +Spe Pokemon by the calculated accuracy value and increasing the Accuracy and Dodge of -Spe Pokemon by a flat 10 instead of lowering their Evasion and Dodge by a flat 10. However, the accuracy boost of +Spe Pokemon is retained. Trick Room lasts for four (4) rounds. If another Trick Room is used while Trick Room is in effect, the field reverts to normal.

Attack Power: -- | Accuracy: -- | Energy Cost: 10 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Psychic | Priority: -7 | CT: Passive
Stealth Rock:
HP: 110 - 12 = 98

Fling:
Crit Check (625): 6770 (no crit)
HP: 98 - (((4 + 3) + (1 + (5 * 1.5)) - (3 * 1.5)) * 1) = 87
EN: 68 - (7/2) = 64.5

Thunderbolt:
Crit Check (625): 5822 (no crit)
Effect Check (1000): 601 (Paralyzed 20%)
HP: 97 - ((10 + (3 * 1.5) - (3 * 1.5)) * 1.5) = 82
EN: 100 - 7 = 93
Effective Speed: 50/4 = 12.5

Hyper Voice:
Crit Check (625): 6017 (no crit)
HP: 82 - ((9 + 3 + (3 * 1.5) - (3 * 1.5)) * 1) = 70
EN: 93 - (7 - 1) = 87

Covet:
Paralysis Check (2000): 3478 (can move)
HP: 87 - ((4 + (1 + (5 * 1.5)) - (3 * 1.5)) * 1) = 81
EN: 64.5 - 3 = 61.5

Dive:
Paralysis Check (2000): 412 (Paralyzed)
Paralysis Level: 20% -> 15%
Natara Can't Move

Trick Room:
EN: 87 - 10 = 77


Tabunne (the Audino)
Item: none
HP: 81
EN: 77
Stats: 2/3/3/3/45
Status: Somewhat hurt
-10% Evasion
Field: Stealth Rock in Effect, Trick Room

Natara (the Azumarill)
Item: Everstone
HP: 70
EN: 61
Stats: 6/3/1/3/50
Status: Didn't punch Anything, but did throw some stuff around, that's fun too. Also Paralyzed
Paralyzed (10%)
Effective Speed: 12.5
Field: Trick Room​
 
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I gave my Audino Everstone, not Rare Candy, which would have boosted its Defense and Special Defense to Rank 5 for the first two actions.
 
According to IRC, Audino begun the round with Klutz activated, so it's Defenses were still 3 at the time of Fling/Covet :p


Regardless, switching back to Butterfree


Counter Switch?
 
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Wait....i am faster?


Wheeeeeeeeeeeeeeeeeeeeeeeeeeeeee



Bug Buzz -> Signal Beam -> Bug Buzz


If Trick Room AND Audino is not behind a Substitute, use Stun Spore that action
 

Kirinriki (the Girafarig)
Item: Exp. Share
HP: -2.5 KO
EN: 27
Stats: 3/4/4/2/85
Status: Unconsious from her Injuries: KO

Manyura (the Weavile)
Item: Exp. Share
HP: 75
EN: 61
Stats: 5/3/1/3/144
Status: Hit by rocks, but otherwise normal

Alice (the Donphan)
Item: Exp. Share
HP: 24
EN: 52
Stats: 5/5/1/3/50
Status: Battered yet satisfied with her hax, but otherwise Normal

Natara (the Azumarill)
Item: Everstone
HP: 70
EN: 61
Stats: 6/3/1/3/50
Status: Didn't punch Anything, but did throw some stuff around, that's fun too. Also Paralyzed
Paralyzed (10%)
Effective Speed: 12.5​


Tabunne (the Audino)
Item: none
HP: 81
EN: 77
Stats: 2/3/3/3/45
Status: Somewhat hurt
-10% Evasion
Field: Stealth Rock in Effect, Trick Room (3 rounds)
Covet ~ Thunder ~ Blizzard

Max (the Butterfree)
Item: Rare Candy
HP: 59
EN: 59
Stats: 1/2/6/5/70
Status: Paralyzed (15%)
Effective speed is 17.5
Field: Trick Room (3 rounds)
Bug Buzz -> Signal Beam -> Bug Buzz
If Trick Room AND Audino is not behind a Substitute, use Stun Spore that action​
Blizzard: The Pokemon blows a massive chilling wind at the opponent that can affect the entire field. During Hail, this move never fails to blast about the entire arena, and has a 30% chance of bursting through Protect and Detect. It has a chance to freeze opponents solid. This move targets up to three (3) adjacent opponents in a multi-battle.

Attack Power: 12 | Accuracy: 70% | Energy Cost: 8 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Ice | Priority: 0 | CT: Force

Bug Buzz: The Pokemon emits a concentrated sound vibration by quickly vibrating its wings or arms. The intense noise can damage the target's thought patterns, lowering their Special Defense by one (1) stage.

Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Bug | Priority: 0 | CT: Elemental

Covet: The Pokemon goes into a jealous rage over an opponent’s possession, striking the opponent and stealing their item if it has nothing of its own.

Attack Power: 4 | Accuracy: 100% | Energy Cost: 3 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Normal | Priority: 0 | CT: Passive

Signal Beam: The Pokemon shoots a beam at its opponent made of scrambled signals. The signals may scramble an opponent's ability to concentrate, confusing it.

Attack Power: 8 | Accuracy: 100% | Energy Cost: 6 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Bug | Priority: 0 | CT: Elemental

Thunder: The Pokemon fires a massive beam of electricity towards the opponent’s general direction. During the effect of the move Rain Dance or the ability Drizzle, Thunder has —% accuracy and thus cannot miss. During the effect of the move Sunny Day or the ability Drought, Thunder has 50% accuracy. Regardless of the current weather, Thunder has a chance to paralyze the opponent.

Attack Power: 12 | Accuracy: 70% | Energy Cost: 8 | Attack Type: Special | Effect Chance: 30% | Contact: No | Typing: Electric | Priority: 0 | CT: Elemental
Bug Buzz:
Paralysis Check (1500): 8098
Crit Check (625): 7338 (no crit)
HP: 81 - ((9 + 3 + (2 + 4 * 1.5) - (3 * 1.5) * 1) = 65.5
Effect Check (1000): 4481 (no drop)
EN: 59 - (7 - 1) = 51

Covet:
Crit Check (625): 2397 (no crit)
HP: 59 - ((4 + 3 + (2 * 1.5) - (2 * 1.5) * 1) = 52
EN: 77 - (3 - 1) = 75
Max's new stats: 1/2/4/3/70

Signal Beam:
Paralysis Check (1500): 1910 (can move)
Crit Check (625): 1359 (no crit)
HP: 65.5 - ((8 + 3 + (4 * 1.5) - (3 * 1.5) * 1) = 53
Effect Chance (1000): 4116 (not confused)
EN: 51 - (6 - 1) = 46

Thunder:
Accuracy Check (9000): 880 (hit)
Crit Check (625): 8592 (no Crit)
HP: 52 - ((12 + (3 * 1.5) - (3 * 1.5)) * 1.5) = 34
Effect Check (3000): 5915 (no status)
EN: 75 - 8 = 67

Bug Buzz
Paralysis Check (1500): 7526 (can move)
Crit Check (625): 1874 (no crit)
HP: 53 - ((9 + 3 + (4 * 1.5) - (3 * 1.5) * 1) = 39.5
Effect Check (1000): 6774 (no drop)
EN: 46 - (7 - 1) = 40

Blizzard:
Accuracy Check (9000): 9779 (Miss)
EN: 67 - 8 = 59


Tabunne (the Audino)
Item: Rare Candy
HP: 39
EN: 59
Stats: 2/3/3/3/45
Status: Rather hurt
Klutz: Item Effect Nullified, +10% Accuracy
-10% Evasion
Field: Stealth Rock in Effect, Trick Room (2 rounds)

Max (the Butterfree)
Item: Rare Candy
HP: 34
EN: 40
Stats: 1/2/4/3/70
Status: Paralyzed (10%)
Effective speed is 17.5
Field: Trick Room (2 rounds)​
 
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Doesn't matter for this past round, but due to Klutz and Trick Room, both Thunder and Blizzard have 90% Acc.

Thunder ~ Fire Blast ~ Blizzard
IF (Endure is used) THEN (use Toxic)
IF (a protective/evasive move is used) THEN (Chill)​
 
Yeah, Emma is correct.



Gotta keep this up....

Roost -> Bug Buzz -> Signal Beam


If fully paralysed A1, use Teleport (Evasive) A2 and Roost A3.


Also, on the calcs, can you just post how much damage each attack did? That makes it easier to keep up.
 

Kirinriki (the Girafarig)
Item: Exp. Share
HP: -2.5 KO
EN: 27
Stats: 3/4/4/2/85
Status: Unconsious from her Injuries: KO

Manyura (the Weavile)
Item: Exp. Share
HP: 75
EN: 61
Stats: 5/3/1/3/144
Status: Hit by rocks, but otherwise normal

Alice (the Donphan)
Item: Exp. Share
HP: 24
EN: 52
Stats: 5/5/1/3/50
Status: Battered yet satisfied with her hax, but otherwise Normal

Natara (the Azumarill)
Item: Everstone
HP: 70
EN: 61
Stats: 6/3/1/3/50
Status: Didn't punch Anything, but did throw some stuff around, that's fun too. Also Paralyzed
Paralyzed (10%)
Effective Speed: 12.5​


Tabunne (the Audino)
Item: Rare Candy
HP: 39
EN: 59
Stats: 2/3/3/3/45
Status: Rather hurt
Klutz: Item Effect Nullified, +10% Accuracy
-10% Evasion
Field: Stealth Rock in Effect, Trick Room (2 rounds)
Thunder ~ Fire Blast ~ Blizzard
IF (Endure is used) THEN (use Toxic)
IF (a protective/evasive move is used) THEN (Chill)

Max (the Butterfree)
Item: None
HP: 34
EN: 40
Stats: 1/2/4/3/70
Status: Paralyzed (10%)
Effective speed is 17.5
Field: Trick Room (2 rounds)
Roost -> Bug Buzz -> Signal Beam
If fully paralysed A1, use Teleport (Evasive) A2 and Roost A3.​
Blizzard: The Pokemon blows a massive chilling wind at the opponent that can affect the entire field. During Hail, this move never fails to blast about the entire arena, and has a 30% chance of bursting through Protect and Detect. It has a chance to freeze opponents solid. This move targets up to three (3) adjacent opponents in a multi-battle.

Attack Power: 12 | Accuracy: 70% | Energy Cost: 8 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Ice | Priority: 0 | CT: Force

Bug Buzz: The Pokemon emits a concentrated sound vibration by quickly vibrating its wings or arms. The intense noise can damage the target's thought patterns, lowering their Special Defense by one (1) stage.

Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Bug | Priority: 0 | CT: Elemental

Fire Blast: The Pokémon summons a massive blast of fire that takes the shape of the Kanji. It has a chance to burn the opponent.

Attack Power: 12 | Accuracy: 85% | Energy Cost: 8 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Fire | Priority: 0 | CT: Elemental

Roost: The Pokemon's wings grow heavy and are surrounded by a white energy. The Pokemon grounds itself and recovers 20 HP, and loses all weaknesses, resistances, and immunities associated with the Flying type or Levitate Trait for the remainder of that action. Using this move uses up one of the user's available recovery moves in a battle.

Attack Power: -- | Accuracy: -- | Energy Cost: (Maximum HP/10) + 2 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Flying | Priority: 0 | CT: Passive

Signal Beam: The Pokemon shoots a beam at its opponent made of scrambled signals. The signals may scramble an opponent's ability to concentrate, confusing it.

Attack Power: 8 | Accuracy: 100% | Energy Cost: 6 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Bug | Priority: 0 | CT: Elemental

Thunder: The Pokemon fires a massive beam of electricity towards the opponent’s general direction. During the effect of the move Rain Dance or the ability Drizzle, Thunder has —% accuracy and thus cannot miss. During the effect of the move Sunny Day or the ability Drought, Thunder has 50% accuracy. Regardless of the current weather, Thunder has a chance to paralyze the opponent.

Attack Power: 12 | Accuracy: 70% | Energy Cost: 8 | Attack Type: Special | Effect Chance: 30% | Contact: No | Typing: Electric | Priority: 0 | CT: Elemental

Trick Room: The Pokemon’s eyes glow red and it creates a multicolored cubic room. The room then turns invisible, only briefly flashing when a Pokemon is sent out to show that it's still there. Inside the room, the Pokemon with the lower speed moves first. Trick Room also reverses the effect of Spe Natures, lowering the Dodge of +Spe Pokemon by the calculated accuracy value and increasing the Accuracy and Dodge of -Spe Pokemon by a flat 10 instead of lowering their Evasion and Dodge by a flat 10. However, the accuracy boost of +Spe Pokemon is retained. Trick Room lasts for four (4) rounds. If another Trick Room is used while Trick Room is in effect, the field reverts to normal.

Attack Power: -- | Accuracy: -- | Energy Cost: 10 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Psychic | Priority: -7 | CT: Passive
Roost:
Paralysis Check (1000): 4468 (can move)
Damage: 20 (heal)
EN Usage: (90/10) + 2 - 1 = 10
HP: 34 + 20 = 54
EN: 40 - 10 = 30

Thunder:
Accuracy Check (9000): 380 (hit)
Crit Check (625): 759 (no crit)
Damage: ((12 + (3 * 1.5) - (3 * 1.5)) * 1) = 12
EN Usage: 8
Effect Check (3000): 7911 (no change)
HP: 54 - 12 = 42
EN: 59 - 8 = 51

Bug Buzz:
Paralysis Check (1000): 6199 (can move)
Crit Check (625): 5672 (no crit)
Damage: ((9 + 3 + (4 * 1.5) - (3 * 1.5) * 1) = 13.5
EN Usage: 7 - 1 = 6
Effect Check (1000): 6865 (no change)
HP: 39 - 13.5 = 25.5
EN: 30 - 6 = 24

Fire Blast:
Hit Check (9000): 7126 (hit)
Crit Check (625): 7731 (no crit)
Damage: ((12 + (3 * 1.5) - (3 * 1.5)) * 1.5) = 18
EN Usage: 8
Effect Check (3000): 1341 (Burnt)
HP: 42 - 18 = 24
EN: 51 - 8 = 45

Residual Damage (Burn): 24 - 2 = 22

Signal Beam:
Paralysis Check (1000): 3669 (can move)
Crit Check (625): 5849
Damage: ((8 + 3 + (4 * 1.5) - (3 * 1.5) * 1) = 12.5
EN Usage: 6 - 1 = 5
Effect Check (1000): 3025 (no change)
HP: 25.5 - 12.5 = 13
EN: 24 - 5 = 19

Blizzard:
Hit Check (9000): 6646 (hit)
Crit Check (625): 6460 (no crit)
Damage: ((12 + (3 * 1.5) - (3 * 1.5)) * 1.5) = 18
EN Usage: 8
Effect Check (3000): 7726 (no change)
HP: 24 - 18 = 4
EN: 45 - 8 = 37

Residual Damage (Burn): 4 -2 = 2


Tabunne (the Audino)
Item: Rare Candy
HP: 13
EN: 37
Stats: 2/3/3/3/45
Status: Rather hurt
Klutz: Item Effect Nullified, +10% Accuracy
-10% Evasion
Field: Stealth Rock in Effect, Trick Room (1 round)

Max (the Butterfree)
Item: None
HP: 2
EN: 19
Stats: 1/2/4/3/70
Status: Paralyzed (5%)
Burnt
Effective speed is 17.5
Field: Trick Room (1 rounds​
 
Eeeewww burn.
Signal Beam*3

If sucesfull protective/evasive action, use Roost that action
If Dodge AND you havent used Roost A1, use Roost that action
 
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Kirinriki (the Girafarig)
Item: Exp. Share
HP: -2.5 KO
EN: 27
Stats: 3/4/4/2/85
Status: Unconsious from her Injuries: KO

Manyura (the Weavile)
Item: Exp. Share
HP: 75
EN: 61
Stats: 5/3/1/3/144
Status: Hit by rocks, but otherwise normal

Alice (the Donphan)
Item: Exp. Share
HP: 24
EN: 52
Stats: 5/5/1/3/50
Status: Battered yet satisfied with her hax, but otherwise Normal

Natara (the Azumarill)
Item: Everstone
HP: 70
EN: 61
Stats: 6/3/1/3/50
Status: Didn't punch Anything, but did throw some stuff around, that's fun too. Also Paralyzed
Paralyzed (10%)
Effective Speed: 12.5​


Tabunne (the Audino)
Item: Rare Candy
HP: 13
EN: 37
Stats: 2/3/3/3/45
Status: Rather hurt
Klutz: Item Effect Nullified, +10% Accuracy
-10% Evasion
Field: Stealth Rock in Effect, Trick Room (1 round)
Chill ~ Chill ~ Chill

Max (the Butterfree)
Item: None
HP: 2
EN: 19
Stats: 1/2/4/3/70
Status: Paralyzed (5%)
Burnt
Effective speed is 17.5
+1 KOC
Field: Trick Room (1 round)
Signal Beam*3
If sucesfull protective/evasive action, use Roost that action
If Dodge AND you havent used Roost A1, use Roost that action​
Chill: The Pokemon rests and regains twelve (12) Energy. Chilling does not incur the normal consecutive attacks penalty.

Command Type: Universal | Accuracy: -- | Energy Cost: 0 | Priority: 0 | CT: Deferring

Signal Beam: The Pokemon shoots a beam at its opponent made of scrambled signals. The signals may scramble an opponent's ability to concentrate, confusing it.

Attack Power: 8 | Accuracy: 100% | Energy Cost: 6 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Bug | Priority: 0 | CT: Elemental

Trick Room: The Pokemon’s eyes glow red and it creates a multicolored cubic room. The room then turns invisible, only briefly flashing when a Pokemon is sent out to show that it's still there. Inside the room, the Pokemon with the lower speed moves first. Trick Room also reverses the effect of Spe Natures, lowering the Dodge of +Spe Pokemon by the calculated accuracy value and increasing the Accuracy and Dodge of -Spe Pokemon by a flat 10 instead of lowering their Evasion and Dodge by a flat 10. However, the accuracy boost of +Spe Pokemon is retained. Trick Room lasts for four (4) rounds. If another Trick Room is used while Trick Room is in effect, the field reverts to normal.

Attack Power: -- | Accuracy: -- | Energy Cost: 10 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Psychic | Priority: -7 | CT: Passive
Signal Beam:
Paralysis Check (500): 2609, can move
Crit Check (625): 4348, no crit
Damage: ((8 + 3 + (4 * 1.5) - (3 * 1.5) * 1) = 12.5
EN Usage: 6 - 1 = 5
HP: 13 - 12.5 = .5, KO
EN: 19 - 5 = 14

IRC says that .5 hp = KO. so I'm going with it.

Residual Damage (burn): 2 - 2 = 0


Tabunne (the Audino)
Item: Rare Candy
HP: 0.5
EN: 37
Stats: 2/3/3/3/45
Status: KO
+1 KOC
Field: Stealth Rock in Effect

Max (the Butterfree)
Item: None
HP: 0
EN: 14
Stats: 1/2/4/3/70
Status: KO
+2 KOC​
[/quote]
 
OK, let's go Weavile.

Ice Punch ~ Ice Punch ~ Ice Punch
IF (Endure is used) THEN (use Hail)
IF (Counter is used) THEN (use Ice Beam)​
 


I think i have seen this before....but i cant remember where....


I thought i was the only one.




Hyperpower (Superpower Combo) -> Endure -> Superpower
 

Kirinriki (the Girafarig)
Item: Exp. Share
HP: -2.5 KO
EN: 27
Stats: 3/4/4/2/85
Status: Unconsious from her Injuries: KO

Tabunne (the Audino)
Item: Rare Candy
HP: 0.5
EN: 37
Stats: 2/3/3/3/45
Status: KO
+1 KOC

Natara (the Azumarill)
Item: Everstone
HP: 70
EN: 61
Stats: 6/3/1/3/50
Status: Didn't punch Anything, but did throw some stuff around, that's fun too. Also Paralyzed
Paralyzed (10%)
Effective Speed: 12.5​


Max (the Butterfree)
Item: None
HP: 0
EN: 14
Stats: 1/2/4/3/70
Status: KO
+2 KOC​


Manyura (the Weavile)
Item: Exp. Share
HP: 75
EN: 61
Stats: 5/3/1/3/144
Status: Hit by rocks, but otherwise normal
Field: Stealth Rock in Effect
Ice Punch ~ Ice Punch ~ Ice Punch
IF (Endure is used) THEN (use Hail)
IF (Counter is used) THEN (use Ice Beam)


Alice (the Donphan)
Item: Exp. Share
HP: 24
EN: 52
Stats: 5/5/1/3/50
Status: Battered yet satisfied with her hax, but otherwise Normal
Hyperpower (Superpower Combo) -> Cooldown (Endure) -> Superpower
Endure: The Pokemon braces itself for impact and will not be KOed by any direct attack, physical or special, for that round. The adrenaline generated by this attack means that the Pokemon will also not faint due to energy exhaustion by attacks used during the round Endure was used in. The Pokemon must still have enough Energy to use Endure, or it will fail. The energy required to tense their muscles mean that a Pokemon cannot use this move two rounds successively. Additionally, due to the energy expenditure, a Pokemon under the effects of Endure may not use a Combination attack. A Pokemon using Endure may still faint due to secondary effects such as poison and burn. All effects that are based on the damage an enemy deals (ex. Bide, Iron Barbs) to the Pokemon act as though the opponent did full damage, even though the user of Endure won't faint.

Hail: The Pokemon calls in a hail storm that lasts for four (4) rounds. The hail causes two (2) damage per action to all Pokemon except Ice-types. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect and Detect.

Attack Power: -- | Accuracy: -- | Energy Cost: 10 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Ice | Priority: 0 | CT: Set

Ice Punch: The Pokemon's fist flies towards the opponent, while being coated in layers of ice cold enough to freeze the opponent solid.

Attack Power: 8 | Accuracy: 100% | Energy Cost: 6 | Attack Type: Physical | Effect Chance: 10% | Contact: Yes | Typing: Ice | Priority: 0 | CT: Elemental

Stealth Rock: The Pokemon thrusts rocks at the opponent that split apart and set themselves at the corners of the field. Each time a Pokemon switches in, the rocks will become active and smash the opponent from all sides before setting down in their corners again. Multiple layers of Stealth Rock cannot be laid. Rapid Spin will remove Stealth Rock from the user's side of the field.

Attack Power: Fixed Damage = 12 + 3 per weakness to Rock - 3 per resistance to Rock | Accuracy: 100% | Energy Cost: 12 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Rock | Priority: 0 | CT: Set

Superpower: The Pokemon glows with strength before making a powerful strike. However, it exhausts the Pokemon, lowering its Attack and Defense by one (1) stage each.

Attack Power: 12 | Accuracy: 100% | Energy Cost: 8 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Fighting | Priority: 0 | CT: Force

Superpower: The Pokemon glows with strength before making a powerful strike. However, it exhausts the Pokemon, lowering its Attack and Defense by one (1) stage each.

Attack Power: 12 | Accuracy: 100% | Energy Cost: 8 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Fighting | Priority: 0 | CT: Force

Type: Fighting
Base Attack Power: 12 * 2.25 = 27
Energy Cost: 8 + (8+4))*1.75 = 35
Stat Boosts/Drawbacks: -1 * 2 = -2 Atk, -2 Def
Stealth Rock:
Damage: 12 + 3 = 15
HP: 75 - 15 = 60

Ice Punch:
Crit Check (625): 4816, no crit
Damage: (12 + 3 - 1 + (1 + 4 * 1.5) - (1 + 4 * 1.5)) * 1.5 = 21
EN Cost: 6 - 1 = 5
Effect Check (1000): 1615, no freeze
HP: 24 - 21 = 3
EN: 61 - 5 = 56

Hyperpower:
Crit Check (625): 6913, no crit
Damage: (27 + (1 + 4 * 1.5) - (3 * 1.5)) * 2.25 = 66.375
EN: 35 + 2 = 37
Effect: -2 Atk, -2 Def
HP: 60 - 66.375 = -6.375, KO
EN: 52 - 37 = 15


Manyura (the Weavile)
Item: Exp. Share
HP: -6
EN: 56
Stats: 5/3/1/3/144
Status: KO



Alice (the Donphan)
Item: Exp. Share
HP: 3
EN: 15
Stats: 5/5/1/3/50
Status: Victorious
+ 1 KOC​
Reward Time!
Elevator Music: +3 CC
Manyura (the Weavile): +4 MC
Kirinriki (The Girafarig): +4 MC
Tabunne (the Audino): +3 MC, +1 KOC

Matezoide: +3 CC
Natara (the Azumarill): +4 MC
Max (The Butterfree): +3 MC, +2 KOC
Alice (the Donfan): +4 MC, +1 KOC

Ute: +7 UC
 

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