Imanalt vs Orcinus

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Imanalt has these pokemon:
Imanalt said:

Poliwag "frogsarecool" (M)

Nature: Quiet (+1 satk, -15%spe, -10%evasion)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp (Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (Innate, DW Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 78 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Body Slam
Bubblebeam

Encore
Endure
Endeavor

Surf
Dive
Ice Beam
14 moves


Numel FIRE (F)
Nature: Quiet (-10% evasion)
Type:

Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (35/1.15) (-)
Size Class: 1
Weight Class: 2

Ec: 1/6
MC:1
DC: 1/5

Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (DW): (Innate, Locked) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Flamethrower
Earthquake
Earth Power

Heat Wave
Yawn
Endure

Will-o-wisp
Hidden Power (Electric, 7)
Rock Slide
15 Moves


Gastrodon(*) Gastrodoom (M)
Nature: Quiet (-10 evasion)
Type:

Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 36 (39/1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 4
DC: 5/5

Abilities:
Sticky Hold:
(Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Mud-Slap(*)
Mud Sport(*)
Harden(*)
Water Pulse(*)
Mud Bomb(*)
Hidden Power Grass Power 7(*)
Rain Dance(*)
Recover
Muddy Water
Body Slam

Brine(*)
Mirror Coat(*)
Counter(*)
Yawn
Curse

Protect(*)
Toxic(*)
Scald(*)
Ice Beam
Earthquake
Earth Power
Sandstorm
Dig
Dive
Surf
Substitute
Waterfall
Double Team
Pain Split
Bulldoze
Sleep Talk
Rest
Endure
Rock Slide
Sludge Wave
Blizzard
Hyper Beam
Hail
Round
Rock Tomb
Clear Smog
41 moves


Mamoswine TUSKS (m)
Nature: Mild (+satk, -def)

Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 80
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Ancientpower
Peck
Horn Attack
Scary Face

Icicle Crash
Rock Slide
Avalanche
Sleep Talk

Earthquake
Substitute
Dig
Stealth rock
Superpower
Ice Beam
Double Team
Hidden Power (fire, 7)
Earth Power
Reflect
Endeavor
Protect
Light Screen
Rest
Giga Impact
Iron Head
33 moves
And....
Orcinus Duo said:

Slowpoke [Panne] (M)

  • Nature: Sassy
Type:

  • [Water]: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 13 (15/1.15v)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:

  • Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
  • Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
  • Regenerator (DW LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Attacks :

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Sleep Talk
Future Sight
Zen Headbutt

Scald
Earthquake
Hidden Power Ground (7)


Ludicolo - Marge (F)
KOC: 4
Nature: Naughty
Type: Water/Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: (Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 70
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubblebeam
Fake Out
Fury Swipes

Counter
Giga Drain
Flail

Surf
Rain Dance
Double Team
Endure
Ice Beam
Synthesis
Energy Ball
Zen Headbutt
Protect
Substitute
Toxic
Seed Bomb
Solarbeam
Thunder Punch
Ice Punch
Drain Punch
Fire Punch
Dive
Hydro Pump
Brick Break
Waterfall
Hyper Beam


Mollux - Dream (F)
KOC: 0
Nature: Bold
Type: Fire/Poison
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW Locked): (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 5/5

Attacks: (49)
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Moonlight
Acid Armor
Heat Wave
Recover
Toxic Spikes
Gunk Shot
Eruption

Heal Bell
Heal Pulse
Stealth Rock
Bind
Bug Bite
Gastro Acid
Helping Hand
Iron Defense
Knock Off
Sleep Talk
Snatch
Trick

Sludge Wave
Thunderbolt
Protect
Flamethrower
Toxic
Venoshock
Sunny Day
Hyper Beam
Light Screen
Rain Dance
Solarbeam
Thunder
Double Team
Sludge Bomb
Flame Charge
Rest
Thief
Will-o-Wisp
Explosion
Thunder Wave
Substitute
Rapid Spin


Monohm [Denice] (F)
Modest Nature (+1 Special Attack, -1 Attack)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW) [Locked]: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom

Heal Bell
Magnet Rise
Mud-Slap

Thunderbolt
Flamethrower
Surf
Orcinus has those Pokemon.
The rules are as follows:
4v4 Babysitter Singles (2 FEs, 2 NFEs)
2 day DQ
Switch=OK
Unlimited recs/chills
2 subs
All abilities
items=on

Orcinus sends out first, I think.
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Well um... Fuck ludicolo...

Anyways, go tusks@exp share
Stealth rock, icicle crash, icicle crash
 
Guys I'm pretty sure fucking is a two person job :P


100 HP/100 EN
4/3/3/3/70
Rain Dish/Swift Swim/Own Tempo
Expert Belt

110 HP/100 EN
5/2/4/2/80
Oblivious/Snow Cloak/Thick Fat
EXP Share

Mamoswine used Stealth Rock!

Stealth Rocks oh no!
-12 EN

Ludicolo used Rain Dance!
Rain too!
-9 EN

Ludicolo used Hydro Pump!
To hit: 33/100 Yes
To crit: 9/16 No
32.25 Damage
-7 EN

Mamoswine used Icicle Crash!
To hit: 5/10 Yes
To crit: 6/16 No
15 Damage
-6 EN

Ludicolo restores 2 HP with Rain Dish

Ludicolo went udnerwater...

Mamoswine used Icicle crash!
What where'd he go?
-10 EN

Ludicolo used Dive!
To crit: 13/16 No
28.5 Damage
-9 EN

Ludicolo restores 2 HP with Rain Dish


89 HP/75 EN
4/3/3/3/70
Rain Dish/Swift Swim/Own Tempo
Expert Belt
Stealth Rocks

49 HP/72 EN
5/2/4/2/80
Oblivious/Snow Cloak/Thick Fat
EXP Share
 

89 HP/75 EN
4/3/3/3/70
Rain Dish/Swift Swim/Own Tempo
Expert Belt
Stealth Rocks

49 HP/72 EN
5/2/4/2/80
Oblivious/Snow Cloak/Thick Fat
EXP Share

Ludicolo used Hydro Pump!
To hit: 93/100 No Oddly this is actually detrimental to Imanalt
-7 EN

Mamoswine used Endeavour!
22.86 Damage!
-19.06 EN

Ludicolo restores 2 HP with Rain Dish

Mamoswine used Ice Shard+Ice Shard!
To crit: 9/16 No
15 Damage
-16.5 EN
Ludicolo used Surf!
To crit: 13/16 No
29.25 Damage
-6 EN

Ludicolo restores 2 HP with Rain Dish

Ludicolo used Surf!
To crit: 13/16 No
29.25 Damage
-10 EN
MAMOSWINE FAINTED

Ludicolo restores 2 HP with Rain Dish


57 HP/52 EN
4/3/3/3/70
Rain Dish/Swift Swim/Own Tempo
Expert Belt
Stealth Rocks

FAINTED

Rain for 2 Rounds
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Fcking hydro pump miss...
Go gastrodoom@expert belt
Sludge wave, toxic, sludge wave
If seed bomb, counter and push back
If damaging grass move, mirror coat and push back
(first sub has priority)
 
Imanalt XAOO

HP: 110
EN: 100
Other: none
Item: Expert Belt

Orcinus Duo AOOO (Stealth Rock)

Ludicolo
HP: 57
EN: 52
Other: none
Item: EXP. Share

Arena: Rain (2r)
KOC: Ludicolo
Imanalt:

HP: -10
EN: 36
Other: KOed
Item: EXP. Share

Orcinus Duo:
none


Action 1:
Ludicolo hid underwater!
-9 Energy

Gastrodon used Sludge Wave!
Miss
-7 Energy

+2 HP for Ludicolo

Action 2:
Ludicolo used Substitute (15)!
-12 Energy

Gastrodon used Toxic!
Fail
-7 Energy

+2 HP for Ludicolo

Action 3:
Ludicolo used Giga Drain!
Crit: [<=625] 1369/10000 (No)
Calculation: (10+3+3*1.5-3*1.5)*2.25=29.25
+14.625 HP
-11 Energy

Gastrodon used Mirror Coat!
Sub breaks
-21 Energy

+2 HP for Ludicolo

END OF ROUND


Imanalt XAOO

HP: 81
EN: 65
Other: none
Item: Expert Belt

Orcinus Duo AOOO (Stealth Rock)

Ludicolo
HP: 63
EN: 20
Other: none
Item: EXP. Share

Arena: Rain (1r)
KOC: Ludicolo
Imanalt:

HP: -10
EN: 36
Other: KOed
Item: EXP. Share

Orcinus Duo:
none


-Orcinus orders.
-Imanalt orders.
-I ref.
 

Orcinus Duo

Banned deucer.
Ludi has an expert belt

Marge <3 Come back now, let's go Dream (illuminate is actually unlocked already--I should change that).
 

Orcinus Duo

Banned deucer.
It may be a good idea to show the actual +2 in the future, and to fix the fact that Marge is currently holding an exp share per the summaries. XD

Will-o-Wisp-Toxic-Stealth Rock
IF Recover, Snatch
IF Mud Bomb, Light Screen and pushback


22:39 orcinus would it be too late for me to equip a leftovers imanalt
22:39 orcinus or a training item?
22:39 imanalt certainly a training item is cool
22:39 imanalt although im fine with either

Dream@Amulet Coin
 
Imanalt XAOO

HP: 81
EN: 65
Other: none
Item: Expert Belt

Orcinus Duo OAOO (Stealth Rock)

Mollux
HP: 85
EN: 100
Other: none
Item: Amulet Coin

Arena: Rain (1r)
KOC: Ludicolo
Imanalt:

HP: -10
EN: 36
Other: KOed
Item: EXP. Share

Orcinus Duo:

Ludicolo
HP: 63
EN: 20
Other: none
Item: Expert Belt


Action 1:
Stealth Rock!

Mollux used Will-O-Wisp!
Hit: [<=8500] 4993/10000 (Yes)
-6 Energy

Gastrodon used Substitute (15)!
-12 Energy

-2 HP for Gastrodon
+2 HP for Mollux

Action 2:
Mollux used Toxic!
fail
-6 Energy

Gastrodon used Earth Power!
Crit: [<=625] 3186/10000 (No)
-SpDef: [<=1000] 1832/10000 (No)
Calculation: (11+3+4*1.5-4*1.5)*2.25=31.5
-6 Energy

-2 HP for Gastrodon
+2 HP for Mollux

Action 3:
Mollux used Stealth Rock!
-12 Energy

Gastrodon used Earth Power!
Crit: [<=625] 5784/10000 (No)
-SpDef: [<=1000] 8313/10000 (No)
Calculation: (11+3+4*1.5-4*1.5)*2.25=31.5
-10 Energy

-2 HP for Gastrodon
+2 HP for Mollux

END OF ROUND


Imanalt XAOO (Stealth Rock)

HP: 60
EN: 37
Other: Substitute (15 HP), Burned
Item: Expert Belt

Orcinus Duo OAOO (Stealth Rock)

Mollux
HP: 28
EN: 76
Other: none
Item: Amulet Coin

Arena: none
KOC: Ludicolo
Imanalt:

HP: -10
EN: 36
Other: KOed
Item: EXP. Share

Orcinus Duo:

Ludicolo
HP: 63
EN: 20
Other: none
Item: Expert Belt


-Imanalt
-Orcinus
-Me
 
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