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Completed Imanalt VS Ragnorokalex

Discussion in 'ASB' started by Aweshucks, May 7, 2012.

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  1. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Pokemon

    Imanalt:
    Show Hide

    [​IMG]
    Colosshale(*) WHAAAALE (M)
    Nature: Jolly (+22% accuracy)
    Type:

    Dark:
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 98 (85*1.15)(+)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 16

    Ec: 1/6
    MC:0
    DC: 1/5

    Abilities:
    Rebound:
    (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Flare Boost (DW): (Innate, Locked) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

    Attacks:
    Leer(*)
    Tackle(*)
    Mud Shot(*)
    Bubblebeam(*)
    Rapid Spin(*)
    Mud Bomb(*)
    Pursuit(*)
    Dig
    Crunch

    Encore(*)
    Fake Out(*)
    Dive(*)

    Taunt(*)
    Torment(*)
    U-Turn(*)


    Show Hide

    [​IMG]
    Riolu(*) OHAI (M)
    Nature: Hasty (+11% accuracy)
    Type:

    Fighting:
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1(-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 69 (60*1.15) (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Ec: 2/6
    MC: 2
    DC: 1/5

    Abilities:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Prankster (DW): (Innate, Locked) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks:
    Quick Attack(*)
    Foresight(*)
    Endure(*)
    Counter(*)
    Force Palm(*)
    Feint(*)
    Reversal(*)
    Screech(*)

    Hi Jump Kick(*)
    Blaze Kick(*)
    Crunch(*)

    Dig(*)
    Rock Slide(*)
    Substitute(*)

    Show Hide

    [​IMG]
    Shellos(*) Doom (M)
    Nature: Quiet (-10 evasion)
    Type:

    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 3
    Spe: 29 (34/1.15) (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 3/6
    MC: 0
    DC: 1/5

    Abilities:
    Sticky Hold:
    (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Sand Force (DW): (Innate, Locked) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Mud-Slap(*)
    Mud Sport(*)
    Harden(*)
    Water Pulse(*)
    Mud Bomb(*)
    Hidden Power Grass Power 7(*)
    Rain Dance(*)
    Recover

    Brine(*)
    Mirror Coat(*)
    Counter(*)

    Protect(*)
    Toxic(*)
    Scald(*)
    Ice Beam


    Show Hide

    [​IMG]
    Swinub TUSKS (m)
    Nature: Adamant (+atk, -satk)

    Type:
    Ice:
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 2/9
    MC: 1
    DC: 1/5

    Abilities:
    Oblivious:
    (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW) (Innate, Locked) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Attacks:
    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud Slap
    Endure
    Mud Bomb
    Icy Wind
    Ice Shard

    Icicle Crash
    Rock Slide
    Avalanche

    Earthquake
    Substitute
    Dig


    Ragnorokalex:
    Zaragoth the Eelektrik (open)

    [​IMG]
    Eelektrik (Zaragoth) Male
    Nature:
    Quirky

    Type:
    Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 40
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    EC: 4/9
    MC: 2

    Attacks: 9 Total
    Tackle
    Headbutt
    Thunder Wave
    Spark
    Charge Beam
    Bind
    Acid
    Thunderbolt
    Crunch

    Arlin the Slowpoke (open)

    [​IMG]
    Slowpoke (Arlin) Male
    Nature:
    Relaxed
    Type:
    Water: STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious:
    Type: Innate
    This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo:
    Type: Innate
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator:(Dreamworld)
    Type: Innate
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 12 (-) (-10% Evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    DC: 0/5
    MC: 0


    Attacks: 14 Total
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt

    Future Sight
    Safeguard
    Mud Sport

    Scald
    Flamethrower
    Light Screen

    Serah the Necturine (open)

    [​IMG]
    Necturine (Serah) Female
    Nature:
    Rash
    Type:
    Grass: STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Anticipation:
    Type: Innate
    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy
    Type: Innate
    This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2 (-)
    Spe: 51
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    EC: 0/6
    DC: 0/5
    MC: 0

    Attacks: 14 Total
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Willowisp
    Hex
    Power Whip

    Giga Drain
    Future Sight
    Sketch

    Willowisp
    Protect
    Shadow Ball

    Gigaseth the Rhyhorn (open)

    [​IMG]
    Rhyhorn (Gigaseth) Male
    Nature:
    Careful
    Type:
    Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Lightning Rod:
    Type: Innate
    These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Rock Head:
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Reckless:
    Type: Innate
    This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3(+)
    Spe: 25
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 14

    EC: 3/9
    DC: 3/5
    MC: 0


    Attacks: 16 Total
    Horn Attack
    Stomp
    Tail Whip
    Fury Attack
    Scary Face
    Rock Blast
    Stone Edge
    Earthquake
    Drill Run
    Megahorn

    Fire Fang
    Ice Fang
    Thunder Fang
    Crunch

    Payback
    Dig
    Protect


    Imanalt sends out mons
    Ragnorokalex sends out mons and orders
    Imanalt orders
  2. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,047
    Swinub and shellos, GOOOOO
  3. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Go Serah and Arlin!

    [​IMG]
    Scald Swinub - Flamethrower Swinub - Scald Swinub
    IF Swinub is the target of a protective move, switch that action to Yawn Shellos, but only once

    [​IMG]
    Power Whip Swinub - Giga Drain Swinub - Power Whip Swinub
    IF Swinub is the target of a Protective move, switch that acion to Toxic Spikes, but only once
  4. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,047
    Necturines speed is fucking trolly outspeeding teh nub by 1, but anyways:
    Shellos: toxic slowpoke, ice beam necturine, Ice beam + ice beam combo (necturine)
    Swinub: avalanche necturine, dig slowpoke, avalanche necturine

    Editing cause I noticed storm drain xD
  5. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Damn you guys are fast. I'll ref tomorrow. I'm going to bed now
  6. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Imanalt, you cannot use combos in action 3. please revise your orders
  7. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,047
    I asked on IRC and they confirmed my memory that you CAN use comboes on action 3, the cooldown carries over
  8. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Beginning of round (open)


    [​IMG]
    HP: 100
    EN: 100
    Other: None

    [​IMG]
    HP: 90
    EN: 100
    Other: None


    [​IMG]
    HP: 100
    EN: 100
    Other: None

    [​IMG]
    HP: 90
    EN: 100
    Other: None


    Calculations (open)

    Action 1

    Necturine used Power Whip!
    Hit(<8500): 7645/10000 (Yes)
    Crit(<625): 7014/10000 (No)
    (12+3+3-3)*1.5=22.5
    -7 EN

    Shellos used Toxic!
    Hit(<9000): 4304/10000 (Yes)
    Slowpoke was badly poisoned!
    -7 EN

    Slowpoke used Scald!
    O NOES! Shellos has storm drain! Scald was redirected toward shellos! Shellos's special attack raised!
    -5 EN

    Swinub used Avalanche!
    Crit(<625): 6512/10000 (No)
    (12+3+4.5-3)*1.5=24.75
    -7 EN

    Slowpoke lost 1 HP to poison

    Action 2

    Necturine used Giga Drain
    Crit(<625): 886/10000 (No)
    (8+3+4.5-3)*1.5=18.75
    Necturine gained 9 HP
    -11 EN

    Swinub dug a hole

    Shellos used Ice Beam
    Crit(<625): 4042/10000 (No)
    Effect(<1000): 2122/10000 (No)
    (10+4.5-3)*1.5+1.75=19
    -6 EN

    Slowpoke used Flamethrower
    It done missed!
    -7 EN

    Swinub used Dig!
    Crit(<625): 3583/10000 (No)
    (8+3+4.5-4.5)=11
    -9 EN

    Slowpoke lost 1 HP from toxic

    Action 3

    Necturine used Power Whip!
    Hit(<8500): 9540/10000 (No)
    -7 EN

    Slowpoke used Scald
    Storm Drain....
    Shellos's Special Attack went up 1
    -5 EN

    Swinub used Avalanche
    Crit(<625): 2214/10000 (No)
    (6+3+4.5-3)*1.5=15.75
    -7 EN

    Shellos used [insert clever name here]
    Crit(<625): 4335/10000 (No)
    Effect(<2000): 8933/10000 (No)
    (22.5+4.5-3)*1.5+3.5=39.5
    -42 EN

    Slowpoke takes 1 damage from toxic

    End of round (open)


    [​IMG]
    HP: 100
    EN: 45
    Other: +2 SpA

    [​IMG]
    HP: 49
    EN: 77
    Other: None


    [​IMG]
    HP: 86
    EN: 83
    Other: Toxic (2DPA)

    [​IMG]
    HP: KO
    EN: X
    Other: None


    Ragnorokalex, send out another mon, then alty will order
  9. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Hmmmm that shellos is gonna need some raping here right quick, zaragoth, ur turn
  10. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,047
    Shellos: Cool down, scald (eel), hidden power (slowpoke)

    Swinub: substitute (20), icicle crash + icicle crash (eel), Cooldown (rock slide)
  11. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Eelektrik: Thunderbolt Shellos - Spark Shellos - Thunderbolt+Thunderbolt Shellos

    Slowpoke - Headbutt Shellos - Future Sight Shellos - Headbutt Shellos
  12. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    I just lost all of my reffing, and now I have to go :/

    I still remember what happened though, so I'll post it later, but there won't be a calculations section, sorry
  13. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Beginning of round (open)


    [​IMG]
    HP: 100
    EN: 45
    Other: +2 SpA

    [​IMG]
    HP: 49
    EN: 77
    Other: None


    [​IMG]
    HP: 86
    EN: 83
    Other: Toxic (2DPA)

    [​IMG]
    HP: 100
    EN: 100
    Other: None


    Calculations (open)

    Ok, so here's the deal. I remember what critted, what missed, and what had its effect activate. I'm not gonna roll all that again, as it's a huge pain in the ass. just trust me on what I say and please don't argue.

    Action 1

    Swinub used sub 20
    -18 EN

    Eelektrik used Thunderbolt
    no crit
    no effect
    (10+3+4.5-4.5)*1.5=19.5
    -6 EN

    Shellos had to cool down

    Slowpoke used headbutt
    crit
    (7+3+4.5-3)=11.5
    -5 EN

    Slowpoke took 2 damage from toxic

    Action 2

    Eelektrik used Spark
    no crit
    no effect
    (7+3+4.5-3)*1.5=17.25
    -4 EN

    Shellos used Scald
    No crit
    Effect
    (8+3+4.5-4.5)+3.5=14.5
    Eelektrik was burned
    -5 EN

    Slopoke used Future Sight
    No crit
    -6 EN
    Swinub used Icy Collision
    Hit
    No crit
    (20.25+3+4.5-4.5)=23.25
    -24.5 EN

    Eelektrik took 2 damage from its burn
    Slowpoke took 2 damage from toxic

    Action 3

    Swinub must cool down

    Shellos used Hidden Power [Grass 7]
    No Crit
    (7+4.5-3)*1.5+3.5=16.25
    -5 EN

    Slowpoke used headbutt
    No crit
    (7+4.5-3)=8.5
    -5 EN

    Eelektrik used Supahbolt
    Hit
    No crit
    No effect
    (22.5+3+4.5-4.5)*1.5=38.25
    -28 EN

    Eelektrik took 2 damage from its burn
    Slowpoke took 2 damage from toxic

    End of round (open)


    [​IMG]
    HP: 5
    EN: 35
    Other: Future Sight (11.5 Damage)

    [​IMG]
    HP: 29
    EN: 34.5
    Other: Sub (20)


    [​IMG]
    HP: 80
    EN: 73
    Other: Toxic (3DPA)

    [​IMG]
    HP: 42
    EN: 62
    Other: Burn
  14. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    sorry for the hold up.

    Eelektrik: Headbutt Swinub - Crunch Swinub - Headbutt Swinub
    IF Shellos uses Recover A1, thunderbolt it that action

    Slowpoke: Flamethrower Swinub - Scald Swinub - Flamethrower Swinub
    IF swinub uses Endure, switch A3 to Scald targetting it
  15. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,047
    sorry, i hadnt moved yet, my grandfather had a stroke so ive been away from my computer...

    anyways:
    SHellos: Hidden Power + Hidden Power (slowpoke), cooldown (Hidden Power (slowpoke)), Hidden Power (slowpoke)
    Swinub: Icicle Crash, Avalanche + avalanche combo (eel), cooldown (ice shard eel)
  16. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Beginning of round (open)


    [​IMG]
    HP: 5
    EN: 35
    Other: Future Sight (11.5 Damage)

    [​IMG]
    HP: 29
    EN: 34.5
    Other: Sub (20)


    [​IMG]
    HP: 80
    EN: 73
    Other: Toxic (3DPA)

    [​IMG]
    HP: 42
    EN: 62
    Other: Burn

    Calcs (open)

    Action 1

    Swinub used Icicle Crash
    Hit(<9000): 7234 (Yes)
    Crit(<625): 8350 (No)
    Effect(<3000): 4533 (No)
    (9+3+4.5-4.5)=12
    -5 EN

    Eelektrik used Headbutt
    Crit(<625): 5171 (No)
    (7+4.5-3-3)=5.5
    -5 EN

    Slowpoke used flamethrower
    Crit(<625): 8202 (No)
    Effect(<1000): 6616 (No)
    (10+3-3)*1.5=15
    -7 EN

    Shellos used Concealed Force!
    Crit(<625): 7481 (No)
    (17.5+4.5-6)*1.5=24
    -17.75 EN

    Shellos died from future sight
    Eelektrik takes 2 damage from burn
    Slopoke took 3 damage from toxic

    Action 2

    Eelektrik used Crunch
    Crit(<625): 8085 (LOL so close to 80085 :D, also, No)
    Effect(<2000): 7452 (No)
    (8+4.5-3-3)=6.5
    -6 EN

    Slowpoke used Scald
    Crit(<625): 8854 (No)
    Effect(<3000): 9214 (No)
    (8+3-3)*1.5=12
    -6 EN

    Swinub used holyshitthemountainisfallingdown!
    Crit(<625): 1030 (No)
    (27+3+4.5-4.5)=30
    -17.75 EN

    Eelektrik took 2 damage from burn
    Slowpoke took 3 damage from toxic

    Action 3

    Swinub had to cool down

    Eelektrik used Headbutt
    Crit(<625): 8375 (No)
    (7+4.5-3-3)=5.5
    -5 EN

    Slowpoke used flamethrower
    Crit(<625): 8199 (No)
    Effect(<1000): 3756 (No)
    (10+3-3)*1.5=15
    -7 EN

    End of round (open)


    [​IMG]
    Shellos
    HP: KO
    EN: X
    Other: None

    [​IMG]
    Swinub
    HP: KO
    EN: X
    Other:


    [​IMG]
    Slowpoke
    HP: 74
    EN: 53
    Other: Toxic (4DPA)

    [​IMG]
    Eelektrik
    HP: 8
    EN: 52
    Other: Burn
  17. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,047
    go WHAAAAAAAAAAAALE

    Colo: Fake Out (eel), Crunch (poke), u-turn (poke)
    If poke uses Yawn after A1, Dive (poke)and push actions down.
    Swinub: Rock Slide, Chill, Mud Slap (poke)
  18. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Err... sorry to break this to you, but I forgot to change swinubs end of round description to KO'd... sorry bud
  19. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,047
    yeah i was a bit surprised...

    so obv riolu and colo come out...

    Riolu: Crunch (slowpoke), Rock Slide, Crunch (slowpoke)

    Colo: fake out (Eel), Substitute (15), Crunch (slowpoke)
    If slowpoke uses yawn A1,
    Riolu: Rock Slide + Rock Slide, cooldown (crunch Slowpoke), Crunch (slowpoke)
    Colo: Taunt (slowpoke), Crunch (slowpoke), Torment (slowpoke)
  20. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Eel: Flinch - Die - Be Dead

    Slowpoke: Scald Riolu - Yawn Riolu - Future Sight Riolu
  21. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Beginning of round (open)


    [​IMG]
    Colloshale
    HP: 100
    EN: 100
    Other: None

    [​IMG]
    Riolu
    HP: 90
    EN: 100
    Other:


    [​IMG]
    Slowpoke
    HP: 74
    EN: 53
    Other: Toxic (4DPA)

    [​IMG]
    Eelektrik
    HP: 8
    EN: 52
    Other: Burn

    Calcs (open)

    Action 1

    Colloshale used Fake Out
    Crit(<625): 8555 (No)
    (4+3-4.5)=2.5
    -4 EN

    Riolu used Crunch
    Crit(<625): 179 (Yes)
    Effect(<2000): 3318 (No)
    (6+3+4.5-6)*1.5=11.25
    -6 EN

    Eelektrik Flinched

    Slowpoke used Scald
    Crit(<625): 168 (Yes)
    Effect(<3000): 1899 (Yes)
    (8+3+3-3)=11
    -5 EN

    Slowpoke took 4 damage
    Riolu took 2 damage

    Action 2

    Colloshale used Substitute (15 HP)
    -12 EN

    Riolu used Rock Slide
    Hit(<9000): 9660 (No)
    -6 EN

    Eelektrik used Seppuku!
    It's super effective!
    Eelektrik died!

    Slowpoke used Yawn
    -7 EN

    Slowpoke took 4 damage
    Riolu took 2 damage

    Action 3

    Colloshale used Crunch
    Crit(<625): 4615 (No)
    Effect(<2000): 9660 (No, but look, it's the same number from riolu's rock slide. I rng a number between 1 and 10000 and these were almost right next to each other. aint that crazy?)
    (6+3+3-6)*1.5=9
    -5 EN

    Riolu used Crunch
    Crit(<625): 3997 (No)
    Effect(<2000): 1491 (Yes)
    (6+4.5-6-3)*1.5=2.25
    -6 EN

    Slowpoke used Future Sight
    Crit(<625): 5296 (No)
    (10+3+3-3)*1.5=19.5
    -6 EN

    Slowpoke took 4 damage
    Riolu took 2 damage

    End of round (open)


    [​IMG]
    Colloshale
    HP: 85
    EN: 79
    Other: Sub (15)

    [​IMG]
    Riolu
    HP: 73
    EN: 82
    Other: Burn, Drowsy, Future Sight (19.5 HP)


    [​IMG]
    Slowpoke
    HP: 40
    EN: 41
    Other: Toxic (5DPA), -1 Def (2r)

    [​IMG]
    Eelektrik
    HP: KO
    EN: X
    Other: None
  22. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Rhyhorn: Drill Run Riolu - Drill Run Riolu - Drill Run Riolu
    IF Riolu is underground when you try to attack it, switch that action Thunder Fang Colosshale

    Slowpoke: Scald Riolu - Future Sight Riolu - Scald Riolu
    IF Riolu is underground when you try to attack it, switch that action to Future Sight targetting it the first time, and a Double scald combo the 2nd time
  23. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,047
    Um, Colo also has storm drain, so scald shoudl not have hit riolu...

    also crunch has BAP of 8, not 6...

    anyways:
    riolu: dig Rhyhorn, Crunch Slowpoke, Dig Rhyhorn
    Colo: Dive Rhyhorn, Crunch Slowpoke, Dive Rhyhorn
  24. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    ok, I didn't notice the storm drain... I'm fixing it now. I'm also letting you guys reorder should you so desire.

    OK, here's the updated one. I didn't recalculate everything, so it isn't perfect. deal with it.
    [​IMG]
    Colloshale
    HP: 85
    EN: 79
    Other: Sub (15), +1 SpA

    [​IMG]
    Riolu
    HP: 90
    EN: 82
    Other: Drowsy, Future Sight (19.5 HP)


    [​IMG]
    Slowpoke
    HP: 34
    EN: 41
    Other: Toxic (5DPA), -1 Def (2r)

    [​IMG]
    Eelektrik
    HP: KO
    EN: X
    Other: None

    Alex, reorder
  25. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,047
    Bumping for alex since he's about 40 minutes short of dq time...
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