Completed Imanalt vs Sound, an NFEpic match in Unown Soup!

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#1
Welcome, ladies and gentlemen, to another fiery battle here in CAP ASB!
Today's competitors: Imanalt and Sound!
Before we begin, let's go over the rules:
The Rules said:
3v3 NFE singles
2 day dq
2 recovers/5 chills
3 subs
UNOWN SOUUUP
Switch = KO
All Abilities
Training Items only
For those of you who don't know, here's the arena:
The battlers are on a solid platform in the middle of a giant bowl filled with delicious broth. No move restrictions at all, because you can safely go Seismitoad on the platform and there is plenty of broth to Swampert your enemies with. In the soup, there is one of each letter Unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three Unown) to use any move that begins with that letter. Once an Unown is used, it cannot be used again.

And, without further ado, let's meet the teams!
Team Sound:

Remoraid (*) [Sniper] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW-Locked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 56 (-)
SC: 1
WC: 2

EC: 2/6
MC: 2
DC: 2/5

Attacks:
Water Gun(*)
Lock-On(*)
Psybeam(*)
Aurora Beam(*)
Bubblebeam(*)
Focus Energy(*)
Hydro Pump

Rock Blast(*)
Supersonic(*)
Mud Shot(*)

Flamethrower(*)
Ice Beam(*)
Scald(*)
Seed Bomb


Nincada(*) [PeaceMaker] (F)
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Bug/Ground
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away (DW-Locked): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.


Stats:

HP: 90
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 40
SC: 1
WC: 1

EC: 2/6
MC: 0
DC: 2/5

Attacks:

Scratch(*)
Harden(*)
Leech Life(*)
Sand-Attack(*)
Fury Swipes(*)
Mind Reader(*)
False Swipe(*)
Metal Claw

Night Slash(*)
Final Gambit(*)
Bug Bite(*)

Aerial Ace(*)
Dig(*)
Sandstorm(*)
Cut
X-Scissor


Magby [Anti-Tank] (M)
Nature: Mild (+1 SpA, -1 Def)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW-Locked): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 83
SC: 1
WC: 2

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Smog
Leer
Ember
SmokeScreen
Faint Attack
Fire Spin
Clear Smog
Flame Burst
Fire Punch
Confuse Ray

Cross Chop
ThunderPunch
Mach Punch

Fire Blast
Hidden Power (Ice 7)
Will-O-Wisp

Aaaand, on the other side,
Team Imanalt:

Hippopotas [BIGNOSE] (Female)
Nature: Careful (+SpD -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3 (+)
Spe: 32
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 3/6
MC: 0
DC: 2/5

Abilities
Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command
Sand Force (DW) (Innate, Locked): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

Attacks
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb
Earthquake
Crunch

Body Slam
Sleep Talk
Slack Off

Double Team
Rock Slide
Substitute
Stealth Rock
15 Moves


Numel FIAR (F)
Nature: Quiet (-10% evasion)
Type:

Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (35/1.15) (-)
Size Class: 1
Weight Class: 2

Ec: 0/6
MC:0
DC: 0/5

Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (DW): (Innate, Locked) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume

Heat Wave
Yawn
Endure

Will-o-wisp
Hidden Power (Electric, 7)
Rock Slide
15 Moves


Turtwig Tree (F)
Nature: Sassy (-10% evasion)
Type:

Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (31/1.15) (-)
Size Class: 1
Weight Class: 2

Ec: 0/9
MC:0
DC: 0/5

Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate, Locked) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain

Seed Bomb
Superpower
Wide Guard

SolarBeam
Substitute
Protect
13 Moves


Operations of Order:
Imanalt sends out and equips items.
Sound sends out, equips, and orders.
Imanalt orders.
I dispense reffage.
Rinse and repeat until we have a winner!

Good luck to both of you, let's get this battle rolling!
 
#3
I'll send out PeaceMaker the Nincada. No items, unfortunately.

X-Scissor - Unknown I (Icicle Crash) - X-Scissor
If Hippo uses Doubleteam, then use Mind Reader that action and push back, though not consecutively.
If Hippo uses Yawn, then Dig that action and push back, though not consecutively.
 
#5
Round One

Pre-round:

Hippopotas (F) BIGNOSE
Health: 100
Energy: 100
Boosts: None
Other: None

Nincada (F) PeaceMaker
Health: 90
Energy: 100
Boosts: None
Other: None
Round One Start!
As the first round opens, the trainers release their pokemon. On one side, a Hippopotas looks unhappy to be surrounded by soup, and whips up a howling sandstorm. On the other, a Nincada stretches her mandibles, ready for battle. Both sides look determined to triumph, but only time will tell the victor...

Easily slipping through the sandstorm, PeaceMaker the Nincada zips forward into an X-Scissor attack! Angered, BIGNOSE the Hippopotas grabs an Unown I in her mouth, and unleashes a powerful Ice Burn, sending Peacemaker flying across the arena!

Picking herself up, the Nincada swiftly tries to hunt down Unown I, but cannot re-use an Unown! Taking advantage of her opponent's distraction, BIGNOSE siphons some life force into a Substitute, then hides behind it.

Fooled by the replica Hippopotas, Nincada slashes the Substitute with another X-Scissor, but the fake Hippo remains standing! From behind it, BIGNOSE unleashes a Rock Slide, but the attack merely glances off Nincada's part-Ground-typing.

As the round ends, the sandstorm continues to rage. BIGNOSE seems to have obtained an early lead, but only time will tell the victor...

BIGNOSE's Sand Stream whipped up a sandstorm!
-10 energy


Action One:
PeaceMaker used X-Scissor!
RNG roll to crit: (1-625=crit) 7028 NO
8+3=11
11 Damage
-5 energy (STAB)

BIGNOSE used Unown I! (Ice Burn)
RNG roll to crit: (1-625=crit) 2123 NO
(14-1.5)*1.5=18.75
18.75 Damage
-9 energy
RNG roll to burn: (1-3000=burned) 3840 NO

Action Two:
Peacemaker used Unown I! (Icicle Crash)
But it failed!

BIGNOSE used Substitute! (15)
Bignose siphoned some life force into a Substitute! -15 HP
-12 energy

Action Three:
PeaceMaker used X-Scissor!
RNG roll to crit: (1-625=crit) 6974 NO
8+3=11
11 Damage (Substitute)
-5 energy (STAB)

BIGNOSE used Rock Slide!
RNG roll to hit: (1-9000=crit) 1866 HIT
RNG roll to crit: (1-625=crit) 2233 NO
8 Damage
-6 energy

Totals:
Peacemaker: 26.75 Damage, -10 energy
BIGNOSE: 26 Damage, -37 energy


Post-round:

Hippopotas (F) BIGNOSE
Health: 74
Energy: 63
Boosts: None
Other: Substitute (4 HP)

Nincada (F) PeaceMaker
Health: 63
Energy: 90
Boosts: None
Other: None
Arena: Sandstorm (Permanent)

Unown remaining:

A B C D E F G H J K L M N O P Q R S T U V W X Y Z
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus
#6
One small nitpick but by my count hippo only spent (9+12+6)=27 energy

Unown s sacred fire, rock slide, rock slide
If unown s is used by the time you would use sacred fire, use unown v vcreate that action instead
If unown s shadow force is used a1, unown v vcreate+bodyslam that action
Second sub takes priority
 
#7
Hm... This is tough. I'm pretty sure I had a plan, but I can't remember it now. I'm just happy someone at Nintendo thought to bring a Theasaurus out for Black Kyurem.

Fury Swipes - X-Scissor - Unknown F (Freeze Shock)
 
#8
Round Two

Actually, summoning a sandstorm costs 10 energy.

Pre-round:

Hippopotas (F) BIGNOSE
Health: 74
Energy: 63
Boosts: None
Other: Substitute (4 HP)

Nincada (F) PeaceMaker
Health: 63
Energy: 90
Boosts: None
Other: None
Arena: Sandstorm (Permanent)

Unown remaining:

A B C D E F G H J K L M N O P Q R S T U V W X Y Z

Round Two Start!
As the sandstorm continues to rage, the battlers turn to face one another, preparing themselves for the skirmish ahead...

Taking initiative, PeaceMaker cleverly uses a Fury Swipes to destroy BIGNOSE's Substitute, then scratch BIGNOSE herself. Angrily, the Hippopotas grabs Unown S to launch a searing Sacred Fire directly at the Nincada! Unable to dodge, the attack badly burns the bug-type!

Shaking off her new status ailment, PeaceMaker uses an X-Scissor attack, but her burn restricts her ability to attack somewhat. Pressing her advantage, BIGNOSE crushes the Nincada under a Rock Slide.

Struggling free, PeaceMaker grabs Unown F and unleashes a powerful Freeze Shock that badly wounds BIGNOSE! Struggling to her feet, the Hippopotas again uses Rock Slide to end the round.

Both sides have taken heavy damage, but Imanalt still seems to have the lead. Can Sound make a comeback? Only time will tell the victor...
Action One:
PeaceMaker used Fury Swipes!
RNG roll to hit: (1-8000=hit) 4580 HIT
RNG roll for amount (+1): (1-3330=2, 3331-6660=3, 6661-8320=4, 8321-10000=5) 6953 4+1=5
2*2=4
4 Damage (Substitute)
BIGNOSE's Substitute faded
3*2=6
6 Damage
-4 energy

BIGNOSE used Unown S! (Sacred Fire)
RNG roll to hit: (1-9500=hit) 2092 HIT
RNG roll to crit: (1-625=crit) 8587 NO
10*1.5=15
15 Damage
-8 energy
RNG roll to burn: (1-5000=burned) 3781 YES
Peacemaker was burned!

Peacemaker was hurt by her burn! -2 HP

Action Two:
PeaceMaker used X-Scissor!
RNG roll to crit: (1-625=crit) 3681 NO
8+3-3=8
8 Damage
-5 energy (STAB)

BIGNOSE used Rock Slide!
RNG roll to hit: (1-9000=crit) 5183 HIT
RNG roll to crit: (1-625=crit) 2359 NO
8 Damage
-6 energy

Peacemaker was hurt by her burn! -2 HP

Action Three:
PeaceMaker used Unown F! (Freeze Shock)
RNG roll to hit: (1-9000=hit) 5920 HIT
RNG roll to crit: (1-625=crit) 2310 NO
(14-3)*1.5=16.5
16.5 Damage
-9 energy
RNG roll for paralysis: (1-3000=paralyzed) 4144 NO

BIGNOSE used Rock Slide!
RNG roll to hit: (1-9000=crit) 4621 HIT
RNG roll to crit: (1-625=crit) 2484 NO
8 Damage
-10 energy

Peacemaker was hurt by her burn! -2 HP

Totals:
Peacemaker: 37 Damage, -18 energy
BIGNOSE: 30.5 Damage, -24 energy


Post-round:

Hippopotas (F) BIGNOSE
Health: 43
Energy: 39
Boosts: None
Other: None

Nincada (F) PeaceMaker
Health: 26
Energy: 72
Boosts: None
Other: Burned
Arena: Sandstorm (Permanent)

Unown remaining:

A B C D E G H J K L M N O P Q R T U V W X Y Z

Your turn, Sound!
 
#9
Well, then, this is quite the pickle. But I need to finish off Hippo here, and that's what I hope to do.

Unknown P (Pyscho Shift) - X Scissor - X Scissor
If your under the effects of Torment, then change A3 to Leech Life.
 
#11
Round Three

Pre-round:

Hippopotas (F) BIGNOSE
Health: 43
Energy: 39
Boosts: None
Other: None

Nincada (F) PeaceMaker
Health: 26
Energy: 72
Boosts: None
Other: Burned
Arena: Sandstorm (Permanent)

Unown remaining:

A B C D E G H J K L M N O P Q R T U V W X Y Z

Round Three Start!
With the sandstorm still howling, the arena is quickly becoming filled with flying grit! Spectators, protected by a retracting glass shield, can scarcely see the battlers! Nonetheless, neither side is giving in until the end!

As the third round opens, both battlers spot Unown P floating quietly at the side of the arena. Both Nincada and Hippopotas race to grab it, and, due to increased priority, BIGNOSE grabs it first! Roaring in triumph, the hippo Protects herself from any attacks! Struggling to get rid of her burn, Peacemaker wishes she could Psycho Shift it away, but fails!

Squinting through the sandstorm, PeaceMaker slashes BIGNOSE with two X-Scissors, taking only a Rock Slide before Hippopotas decides to Chill.

As the round closes, the sandstorm rages on.
With a dwindling supply of Unown, only time will tell the victor...

Action One:
BIGNOSE used Unown P! (Protect)
BIGNOSE protected herself!
-7 energy

PeaceMaker used Unown P!
But it failed!

Peacemaker was hurt by her burn! -2 HP

Action Two:
PeaceMaker used X-Scissor!
RNG roll to crit: (1-625=crit) 8586 NO
8+3-3=8
8 Damage
-5 energy (STAB)

BIGNOSE used Rock Slide!
RNG roll to hit: (1-9000=crit) 5183 HIT
RNG roll to crit: (1-625=crit) 2359 NO
8 Damage
-6 energy

Peacemaker was hurt by her burn! -2 HP

Action Three:
PeaceMaker used X-Scissor!
RNG roll to crit: (1-625=crit) 6456 NO
8+3-3=8
8 Damage
-9 energy (STAB)

BIGNOSE used Chill!
+12 energy

Peacemaker was hurt by her burn! -2 HP

Totals:
PeaceMaker: 14 Damage, -14 energy
BIGNOSE: 16 Damage, -1 energy


Post-round:

Hippopotas (F) BIGNOSE
Health: 27
Energy: 38
Boosts: None
Other: None

Nincada (F) PeaceMaker
Health: 12
Energy: 58
Boosts: None
Other: Burned
Arena: Sandstorm (Permanent)

Unown remaining:

A B C D E G H J K L M N O Q R T U V W X Y Z​
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus
#12
Stealth rock, Rock slide, rock slide
If unown m magic coat a1, switch a1 and a2
If unown d dark void, unown m magic coat that action and push back
 
#14
Round Four

Pre-round:

Hippopotas (F) BIGNOSE @EXP Share
Health: 27
Energy: 38
Boosts: None
Other: None

Nincada (F) PeaceMaker
Health: 12
Energy: 58
Boosts: None
Other: Burned
Arena: Sandstorm (Permanent)

Unown remaining:

A B C D E G H J K L M N O Q R T U V W X Y Z

Round Four Start!
As the fourth round opens, both sides look exhausted, but neither one is giving in!

PeaceMaker, again drawing on his Bug-STAB, slashes BIGNOSE across the back with another X-Scissor! Ignoring the Nincada for a moment, the Hippopotas sets up Stealth Rock, which is sure to hinder Sound's team!

Angered, PeaceMaker eyes the rocks with distaste, and begins to charge up a massive attack. Somewhat worried by her foe's distraction, BIGNOSE launches a Rock Slide that leaves the Nincada barely standing. With a screech of fury, PeaceMaker unleashes a Leaf Cutter Combo that sends BIGNOSE skidding all the way across the arena, hitting the wall with a faint thud. However, when the dust clears, it's PeaceMaker who has fallen, succumbing at last to her burn! BIGNOSE barely manages to stay standing, swaying slightly with exhaustion, but determined to fight to the end!

Action One:
PeaceMaker used X-Scissor!
RNG roll to crit: (1-625=crit) 5115 NO
8+3-3=8
8 Damage
-13 energy (STAB)

BIGNOSE used Stealth Rock!
Levitating rocks were set up on Sound's side of the field!
-12 energy

Peacemaker was hurt by her burn! -2 HP

Action Two:
BIGNOSE used Rock Slide!
RNG roll to hit: (1-9000=crit) 4988 HIT
RNG roll to crit: (1-625=crit) 8588 NO
8 Damage
-6 energy
RNG roll to flinch: (1-3000=flinch) 7331 NO

PeaceMaker used a Leaf Cutter Combo!
RNG roll to crit: (1-1250=crit) 3210 NO
(9+5-3)*1.5=16.5
16.5 Damage
-15 energy

Peacemaker was hurt by her burn! -2 HP (KO)

Totals:
Peacemaker: 12 Damage, -28 energy
BIGNOSE: 24.5 Damage, -18 energy


Post-round:

Hippopotas (F) BIGNOSE @EXP Share
Health: 2
Energy: 20
Boosts: None
Other: 1 KOC

Nincada (F) PeaceMaker
Health: 0
Energy: 30
Boosts: None
Other: Burned, KOed
Arena: Sandstorm (Permanent), Stealth Rock (Sound)

Unown remaining:

A B C D E G H J K M N O Q R T U V W X Y Z

Sound sends out and orders.
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus
#16
DAT said:
Cut: The Pokemon cleaves a path through any natural obstruction with a single, powerful slicing motion. It can easily shear grass and split trees in two. It is not effective at clearing rock-based obstructions. If combined with a "Cross", "Claw", "Scissor", "Scratch", "Swipe", or "Slash" move, the move will always score a critical hit.
my read on this would be that only when combined with moves with one of those words does that apply
 
#17
Huh. In Gallade's entry on the ASB threatlist, it says that Leaf Blade works with Cut. And, Leaf Blade has a high critical hit ratio, so I wonder if it was just accidental. Someone should correct one of those.

I suppose if Gallade's entry is wrong, I'll send out Sniper the Remoraid.

Scald - Scald -Scald
If a positive priority attack is used A1, then use Unknown E (Extremespeed) that action.
If non damaging evasive action is used on A1, then use Unknown B (Block) that action.
If protective action is taken on A1, then Unknown T (Tail glow) that action.
 
#20
Round Five

Pre-round:

Hippopotas (F) BIGNOSE @EXP Share
Health: 2
Energy: 20
Boosts: None
Other: 1 KOC

Remoraid (M) Sniper
Health: 90
Energy: 100
Boosts: None
Other: Hustle Disabled

Arena: Sandstorm (Permanent), Stealth Rock (Sound)

Unown remaining:

A B C D E G H J K M N O Q R T U V W X Y Z

Round Five Start!
Sniper the Remoraid KOes BIGNOSE the Hippopotas with a Scald.
Out comes Tree the Turtwig.
Sniper was hurt by Stealth Rock! 12 Damage


Action One:
Sniper used Scald!
RNG roll to crit: (1-625=crit) 7164 NO
(8+3+1.5)*1.5=18.75
18.75 Damage (KO)
-5 energy (STAB)

Sniper was buffeted by the sandstorm! -2 HP

Totals:
BIGNOSE: 18.75 Damage
Sniper: 14 Damage, -5 energy


Post-round:

Hippopotas (F) BIGNOSE @EXP Share
Health: -17
Energy: 20
Boosts: None
Other: 1 KOC, KOed

Remoraid (M) Sniper
Health: 76
Energy: 95
Boosts: None
Other: Hustle Disabled, 1 KOC

Turtwig (F) Tree
Health: 90
Energy: 100
Boosts: -10 Evasion (Nature)
Other: None

Arena: Sandstorm (Permanent), Stealth Rock (Sound)

Unown remaining:

A B C D E G H J K M N O Q R T U V W X Y Z

Imanalt orders.
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus
#21
unown d (dark void), seed bomb, seed bomb
IF unown d is used when you would use dark void, use unown z (zap cannon) + solarbeam combo A1 instead
IF Unown D dark void is used A1, Unown M magic coat that action instead (obv this sub takes precedence over sub 1)
IF unown M magic coat is used A1, use unown z (zap cannon) + solarbeam combo A1 instead
 
#23
Round Six

Pre-round:

Turtwig (F) Tree
Health: 90
Energy: 100
Boosts: -10 Evasion (Nature)
Other: None

Remoraid (M) Sniper
Health: 76
Energy: 95
Boosts: None
Other: Hustle Disabled, 1 KOC

Arena: Sandstorm (Permanent), Stealth Rock (Sound)

Unown remaining:

A B C D E G H J K M N O Q R T U V W X Y Z

Round Six Start!
As the sixth round begins, two new pokes are ready to battle. On one side, a Remoraid manages to flop limply off the platform into the soup, where he looks much happier. On the other, a Turtwig squints into the sandstorm, clearly wishing she could evolve and be part-ground-type.

Swimming quickly through the broth, Sniper the Remoraid grabs Unown D and begins to zip from side to side, creating two Double Team clones. Confused by the three Remoraid in front of her, Tree unleashes a Solar Cannon Combo at the nearest, which vaporizes under the intense attack!

Both Remoraid clones, clearly unnerved by the near miss, leap clear of the soup to launch a white-hot Flamethrower at the cooling-down Turtwig! The attack seems to have inflicted a burn onto the grass-type!

Pressing his advantage, Sniper dives underneath the soup and hits Tree with a carefully-aimed Ice Beam! Enraged, the Turtwig dives in after the Remoraid, managing to hit the elusive fish through Double Team with a Seed Bomb!

As the round ends, Sound seems to have gained a small advantage! Can Imanalt reclaim the battle through typing alone?

Action One:
Sniper used Unown D! (Double Team)
Two Double Team clones were created!
-8 energy

Tree used a SolarCannon Combo! (Unown Z)
RNG roll to hit: (1-7500=hit) 6976 HIT
RNG roll to hit correct clone: (1-3333=hit) 7334 NO
The attack hit a clone!
The clone was vaporized!
-26 energy

Sniper was buffeted by the sandstorm! -2 HP
Tree was buffeted by the sandstorm! -2 HP

Action Two:
Sniper used Flamethrower!
RNG roll to crit: (1-625=crit) 3289 NO
(10+1.5)*1.5=17.25
17.25 Damage
-7 energy
RNG roll to burn: (1-1000=burned) 553 YES

Tree is cooling down!

Sniper was buffeted by the sandstorm! -2 HP
Tree was buffeted by the sandstorm! -2 HP

Tree was hurt by her burn! -2 HP

Action Three:
Sniper used Ice Beam!
RNG roll to crit: (1-625=crit) 1457 NO
(10+1.5)*1.5=17.25
17.25 Damage
-7 energy
RNG roll to freeze: (1-1000=frozen) 5534 NO

Tree used Seed Bomb!
RNG roll to hit correct clone: (1-5000=hit) 4225 HIT
Sniper's Double Team was broken!
RNG roll to crit: (1-625=crit) 3311 NO
(8+3-3+1.5)*1.5=14.25
14.25 Damage
-5 energy (STAB)

Sniper was buffeted by the sandstorm! -2 HP
Tree was buffeted by the sandstorm! -2 HP

Tree was hurt by her burn! -2 HP

Totals:
Tree: 44.5 Damage, -31 energy
Sniper: 20.25 Damage, -22 energy


Post-round:

Turtwig (F) Tree
Health: 45
Energy: 69
Boosts: -10 Evasion (Nature)
Other: Burned

Remoraid (M) Sniper
Health: 56
Energy: 73
Boosts: None
Other: Hustle Disabled, 1 KOC
Arena: Sandstorm (Permanent), Stealth Rock (Sound)

Unown remaining:

A B C E G H J K M N O Q R T U V W X Y

Your turn, Sound!
 
#24
Maybe we actually stand a chance. Thank Gamefreak that they gave you an actual movepool, Sniper.

Unknown G (Gunk Shot) - Flamethrower - Ice Beam
If a damaging combo is used, then change the instance of Unknown G (Gunk Shot) to Ice Beam, and use Unknown T (Teleport(Evasive)) on the action and push back.
If Unknown T has been used before Turtwig uses a combo, then use Unknown A (Agility(Evasive)) that action.
 
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