Deck Knight
Blast Off At The Speed Of Light! That's Right!
A team based on The Original for Gen 4.
The goal of this team is to trick Choice Scarf onto opponents, then use the team's large list of immunities to eventually emerge victorious. It's been updated for Gen 5, here are the results:
Kitsunoh @ Choice Scarf
Trait: Frisk
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Trick
- ShadowStrike
- U-turn
- Superpower
Kitsunoh is what I usually lead with, because Frisk is incredibly helpful in determining the enemy I'm fighting. Kit's job is to scout out the enemy, Trick them a Scarf, and then U-turn out to fight later. It brings Ghost, Fighting, and Steel immunities.
Necturna @ Choice Scarf
Trait: Forewarn
EVs: 252 Atk / 28 HP / 228 Spd
Jolly Nature
- Horn Leech
- Stone Edge
- Shadow Sneak
- Trick
Necturna is the second of my Choice Scarf trickers. It's EV's to outspeed Heatran without its Scarf, and otherwise its an attacking Necturna. Necturna gives the team a plethora of useful resistances along with Ghost and Fighting immunities. Doubling up on a Rapid Spin immunity is great, and Horn Leech gives Necturna a fair amount of useful life. Shadow Sneak gives the team priority, and Stone Edge is very useful coverage.
Togekiss @ Choice Scarf
Trait: Serene Grace
EVs: 248 HP / 232 Spd / 28 SAtk
Modest Nature
- Aura Sphere
- Air Slash
- Thunder Wave
- Trick
Ah, ScarfKiss. This thing is amazing, even if it has to switch out afterward I've won battles because of a timely Thunder Wave before, since it completely neuters even Scarved opponents. Otherwise it can hax through foes with Air Slash or use Aura Sphere for coverage. Togekiss brings Ground and Ghost immunities. The SR weak is unfortunate, but Togekiss is simply excellent at what it does.
Flygon @ Leftovers
Trait: Levitate
EVs: 96 Atk / 192 Spd / 144 HP / 76 Def
Jolly Nature
- Dragon Tail
- Earthquake
- Roost
- Protect
Flygon has been re-purposed from the last team. Rather than break foes with Life Orb, it instead plays defense and shuffles them with Dragon Tail, crushing anything weak to Ground with Earthquake. Protect, Roost, and Leftovers keep it healthy. With Ground and Electric immunities, Flygon makes a perfect partner for Heatran, which resists its Ice and Dragon weaknesses. Flygon has enough Speed to outrun Modest Tornadus, the rest is allocated to Defenses, and some Attack. I'm still playing with the EVs on this.
Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 248 SDef / 8 SAtk
Calm Nature
- Stealth Rock
- Protect
- Flamethrower
- Earth Power
Heatran brings more huge resistances, and critically, a Fire immunity. The hardest part is getting Heatran out to Stealth Rock, but once it does, the rest of the team can work their magic. Flamethrower and Earth Power provide the coverage Heatran needs to do its job, Since the Trick Pokemon can often rid foes of Air Balloons, and once a foe is Scarfed, Heatran can scout it with Protect. SpD Tran is amazing in the meta, it laughs at ToxicStall Tomohawk.
Vaporeon @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SAtk
Modest Nature
- Protect
- Wish
- Scald
- Roar
Vaporeon is the final part of the core, and BW gave it two huge blessings: It's Wish now heals based on Vaporeon's massive HP (so it heals other Pokemon much more), and Scald gives it both status and a STAB to work with, allowing it to put Roar on the set. It still has Water Absorb for its Water immunity.
In general I'm still testing the team out, and while I worried about a lack of Psychic immunity before, there's really no Pokemon you can add to fix the problem. I was also thinking about Toxic Spikes for Necturna, but the situational status from Togekiss' Thunder Wave can be much more valuable, and the whole point of the team is to systematically eliminate the opposing teams options until they are stuck with a Scarfed Pokemon in an untenable situation, and must sacrifice it. Then the natural diversity of the team can finish foes off.
The goal of this team is to trick Choice Scarf onto opponents, then use the team's large list of immunities to eventually emerge victorious. It's been updated for Gen 5, here are the results:
Kitsunoh @ Choice Scarf
Trait: Frisk
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Trick
- ShadowStrike
- U-turn
- Superpower
Kitsunoh is what I usually lead with, because Frisk is incredibly helpful in determining the enemy I'm fighting. Kit's job is to scout out the enemy, Trick them a Scarf, and then U-turn out to fight later. It brings Ghost, Fighting, and Steel immunities.
Necturna @ Choice Scarf
Trait: Forewarn
EVs: 252 Atk / 28 HP / 228 Spd
Jolly Nature
- Horn Leech
- Stone Edge
- Shadow Sneak
- Trick
Necturna is the second of my Choice Scarf trickers. It's EV's to outspeed Heatran without its Scarf, and otherwise its an attacking Necturna. Necturna gives the team a plethora of useful resistances along with Ghost and Fighting immunities. Doubling up on a Rapid Spin immunity is great, and Horn Leech gives Necturna a fair amount of useful life. Shadow Sneak gives the team priority, and Stone Edge is very useful coverage.
Togekiss @ Choice Scarf
Trait: Serene Grace
EVs: 248 HP / 232 Spd / 28 SAtk
Modest Nature
- Aura Sphere
- Air Slash
- Thunder Wave
- Trick
Ah, ScarfKiss. This thing is amazing, even if it has to switch out afterward I've won battles because of a timely Thunder Wave before, since it completely neuters even Scarved opponents. Otherwise it can hax through foes with Air Slash or use Aura Sphere for coverage. Togekiss brings Ground and Ghost immunities. The SR weak is unfortunate, but Togekiss is simply excellent at what it does.
Flygon @ Leftovers
Trait: Levitate
EVs: 96 Atk / 192 Spd / 144 HP / 76 Def
Jolly Nature
- Dragon Tail
- Earthquake
- Roost
- Protect
Flygon has been re-purposed from the last team. Rather than break foes with Life Orb, it instead plays defense and shuffles them with Dragon Tail, crushing anything weak to Ground with Earthquake. Protect, Roost, and Leftovers keep it healthy. With Ground and Electric immunities, Flygon makes a perfect partner for Heatran, which resists its Ice and Dragon weaknesses. Flygon has enough Speed to outrun Modest Tornadus, the rest is allocated to Defenses, and some Attack. I'm still playing with the EVs on this.
Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 248 SDef / 8 SAtk
Calm Nature
- Stealth Rock
- Protect
- Flamethrower
- Earth Power
Heatran brings more huge resistances, and critically, a Fire immunity. The hardest part is getting Heatran out to Stealth Rock, but once it does, the rest of the team can work their magic. Flamethrower and Earth Power provide the coverage Heatran needs to do its job, Since the Trick Pokemon can often rid foes of Air Balloons, and once a foe is Scarfed, Heatran can scout it with Protect. SpD Tran is amazing in the meta, it laughs at ToxicStall Tomohawk.
Vaporeon @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SAtk
Modest Nature
- Protect
- Wish
- Scald
- Roar
Vaporeon is the final part of the core, and BW gave it two huge blessings: It's Wish now heals based on Vaporeon's massive HP (so it heals other Pokemon much more), and Scald gives it both status and a STAB to work with, allowing it to put Roar on the set. It still has Water Absorb for its Water immunity.
In general I'm still testing the team out, and while I worried about a lack of Psychic immunity before, there's really no Pokemon you can add to fix the problem. I was also thinking about Toxic Spikes for Necturna, but the situational status from Togekiss' Thunder Wave can be much more valuable, and the whole point of the team is to systematically eliminate the opposing teams options until they are stuck with a Scarfed Pokemon in an untenable situation, and must sacrifice it. Then the natural diversity of the team can finish foes off.