Hey people! With the gradual passing of time after the release of BW2, the metagame has finally settled enough to allow us to closely look at the metagame and note the sutble changes which have taken place in the time BW2 was released. With the influx of a large number of threats notably Kyurem-W, Latias, Genie trio, Ho-Oh the playstyle of rain or sun balance (or offense) has changed to a certain extent. This thread aims to find out these little changes and then tabulate them to get a basic idea of the BW2 Uber metagame which we have developed. The following are a basic list of the additions to the respective weather and a brief overview of what they do. Rain Ironically, in Ubers rain did not gain too much like in OU, its only real gains being Genesect and the genie trios. Rather, rain has a lot going against it with Latias here to wall Kyogre to death. Genesect is comparable Scizor on steroids. Scarf set is amazing, checks a lot of dangerous mons in Ubers with U-turn and coverage. Download is a amazing ability. Great Latias check, handy Steel type as well. Good ol' Lugia is still as bulky as ever, Multiscale being released is a boon for it. Multiscale is useful if you an assure stealth rock is off the field otherwise Pressure is more useful, Speedy Lugia with multiscale may make a return but the old sub + D tail Pressure shuffler still looks as solid as ever. The two therian genies Thundurus-T and Landorus-T are a boost to rain aas well. In general, rain did not get too much as compared to the goodies sun recieved. Sun Sun has arguably benifited the most from BW2 getting the almighty Regenerator Ho-Oh, Soul Dew Latias and monstrous Kyurem-W to pump up its cache. Sun looks as viable as it did in DPP with rain no longer having the upperhand over it. Ho-Oh: The greatest DW mon to be released period. With Regenerator, Ho-Oh doesnt give a fuck about Stealth Rock, Ho-Oh gains a massive amount of bulk gaining a third of its hp each turn letting it switch in and out quite a few times before it gets worn out. If you have a spinner, your opponent better start praying since its gonna be a painful match. Extremely threatening for teams not packing dedicated checks. Apart from Ho-Oh, Latias is arguably one of the greatest addition to the Uber metagame is a impenetrable fortress for rain to breach. High SpD, good resistances, immunities to Spikes, Kyogre Check, fantastic offensive pivot guarantee it a stop on most teams. Last but not the least comes Kyurem-W, the most threatening mon in the entire game. With its base 170 spa, its choice specs draco meteor will instantly obliterate anything it touches. The only real checks to it are Jirachi and Steel Arceus neither of whom like taking a sun boosted Fusion Flare or a Focus Blast. Scarf and Life Orb sets work well too. But, we know all that I listed above. What the objective of this thread is to discuss with the influx of these threats how YOU have personally changed / tweaked your style of play to counter the opposing weather, your experiences on the ladder, your teams if you want to post any, interesting battle replays. Questions meant to be answered: 1) Has the metagame become more offensive or more stallish ? 2) What are the rising underrated threats that weather can abuse in the current metagame ? 3) What type of anti metagame pokemon do you predict ? 4) Is dedicated rain / sun offense still as good as in BW ? Discuss and have fun!