Completed Incoleo vs. Unoriginal Name in Unown Soup

#1
TEAMTH

Team Incoleo!

Incoleo said:
[pimg]102[/pimg]
Exeggcute [Scrambled] (Male)

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Grass/Psychic
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (40/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest: (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

EC: 0/6
MC: 0
DC: 0/5

Moves:

Level-Up
Barrage(*)
Uproar(*)
Hypnosis(*)
Reflect(*)
Leech Seed(*)
Confusion (*)
Bullet Seed(*)
Stun Spore(*)
PoisonPowder(*)
Sleep Powder(*)

Egg
AncientPower(*)
Giga Drain(*)
Synthesis(*)

TM/Tutor
Psychic(*)
SolarBeam(*)
Protect(*)


[pimg]220[/pimg]
Swinub [Bacon] (Female)

Nature: Lonely (+1 Atk, -1 Def)
Type: Ground/Ice
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:
Oblivious: (innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

EC: 0/9
MC: 0
DC: 0/5

Moves:

Level-Up
Tackle(*)
Odor Sleuth(*)
Mud Sport(*)
Powder Snow(*)
Mud Slap(*)
Endure(*)
Ice Shard(*)
Mud Bomb(*)
Icy Wind(*)

Egg
Icicle Crash(*)
Rock Slide(*)
Stealth Rock(*)

TM/Tutor
Protect(*)
Earthquake(*)
Dig(*)


[pimg]155[/pimg]
Cyndaquil [Charcoal] (Male)

Nature: Timid (+15% Speed, +19% Accuracy, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 75 (65*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW): (innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

EC: 0/9
MC: 0
DC: 0/5

Moves:

Level-Up
Tackle(*)
Leer(*)
Smokescreen(*)
Ember(*)
Quick Attack(*)
Flame Wheel(*)
Defense Curl(*)

Egg
Extrasensory(*)
Flame Burst(*)
Nature Power(*)

TM/Tutor
Protect(*)
Dig(*)
Flamethrower(*)
Team UN!

Unoriginal Name said:
Thanks!

Zorua [Red Spy] (M) (*)
Nature: Adamant​

Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.​

Abilities:
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]​

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 2-
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15​

EC: 4/6
MC: 0​

Attacks:
Counter | Status | Egg
Detect | Status | Egg
Faint Attack | Physical | Level Up
Fake Tears | Status | Level Up
Imprison | Status | Level Up
Fury Swipes | Physical | Level Up
Leer | Status | Level Up
Pursuit | Physical | Level Up
Roar | Status | Technical Machine
Scary Face | Status | Level Up
Scratch | Physical | Level Up
Swords Dance | Status | Technical Machine
Sucker Punch | Physical | Egg
Taunt | Status | Level Up
Toxic | Status | Technical Machine
U-Turn | Physical | Technical Machine​

Total Moves: 16​


Cupra [Richard] (M)
Nature: Hasty​

Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.​

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] (DW) Inactive

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1-
SpA: Rank 3
SpD: Rank 2
Spe: 51+ (+7 speed, +9% acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13​

EC: 0/9
MC: 0
DC: 0/5​

Attacks:
Bug Bite | Physical | Level Up
Bug Buzz | Special | Egg
Counter | Physical | Egg
Disable | Status | Egg
Heal Pulse | Status | Level Up
Protect | Status | Technical Machine
Psychic | Special | Technical Machine
String Shot | Status | Level Up
Sunny Day | Status | Level Up
Tackle | Physical | Level Up
Will-o-Wisp | Status | Technical Machine​

Total Moves: 11​



Budew [Bouquet] (F)
Nature: Timid​

Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.​

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. (DW) Inactive

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 64+(+9 Speed, +14% acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13​

EC: 0/9
MC: 0
DC: 0/5​

Attacks:
Absorb | Special | Level Up
Extrasensory | Special | Egg
Growth | Status | Level Up
Leaf Storm | Special | Egg
Mega Drain | Special | Level Up
Protect | Status | Technical Machine
Solarbeam | Special | Technical Machine
Spikes | Status | Egg
Stun Spore | Status | Level Up
Toxic | Status | Technical Machine
Water Sport | Status | Level Up
Worry Seed | Status | Level Up​

Total Moves: 12​
TheRules said:
3v3 Singles Beginner Battle
3 Day Disqualification
2 Substitutions
1 Recover/1 Chill
Switch=KO
All Abilities
Training Items
Field Type = Neutral
Complexity = Moderate
Format = Multiples!!!
No Restrictions
The battlers are on a solid platform in the middle of a giant bowl filled with delicious broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.
Inc sends out
UN Sends out +orders
Inc Orders
I ref
(will clarify what to do at the end of the round as Incoleo is a begginer:D
 
#3
Protect? Dig? I'll have to look out for that.

I'll send out Budew (Bouquet) @ Amulet Coin.

Water Sport ~ Stun Spore ~ Toxic
IF a P/E action it used A2 or A3, AND you did not use Growth last action, THEN use Growth that turn, PUSHING BACK.
 
#4
This is just going to be like, status hell, isn't it? Well, at least I can shut you down for a little bit.
Unown T for taunt>Flamethrower>Flame Burst

(Just as a head's up, this is my first battle so if I ever make a posting mistake, please let me know)
 
#5
Cyndaquil used Taunt! (Unown T)
-10 EN
Budew is Taunted! (6a)

Budew used Water Sport!
-5 EN
But it Failed!

Cydnaquil used Flamethrower!
Crit: 1978 [No]
-6 EN
19.5 Damage
Burn: 9624 [No]

Budew used Stun Spore!
-6 EN
But it Failed!

Cyndaquil used Flame Burst!
Crit: 7617 [No]
-5 EN
15 Damage

Budew used Toxic!
-6 EN
But it Failed!

Cyndaquil starts out the round by grabbing an Unown T, and Taunts Budew. Budew responds by becoming so mad that he doesb't even do anything for three actions. During this period, Cydnaquil seizes the initiative and attacks with fire! It looks like the noob may come out on top this battle! Find out next time on ASBattle!

90 HP
79 EN
Other Effects: N/A


55 HP
83 EN
Other Effects: Taunted (3a)


Unowns Left
abcdefghijklmnopqrsuvwxyz

Inc orders
UN orders
I ref
 
#6
Oh wow!! This is actually going pretty well!!


Unown H (heal block)>Flame burst>Flamethrower+Flamethrower Combo
IF Unown H is unavailable A1, switch actions to Flamethrower>Flame Burst>Flamethrower
IF P/E A1 OR A3 switch actions to Flamethrower>Flame Burst>Flamethrower
 
#7
I'm an idiot in forgetting about Taunt. Applause to you.
All is not lost, thought.

Unown D (Dig (Stay Under)) ~ Dig (Attack) ~ Extrasensory


You can come up with Dig even if you don't know it and Unown D was used by you previously, right? :P
 
#8

90 HP
79 EN
Other Effects: N/A


55 HP
83 EN
Other Effects: Taunted (3a)

Cyndaquil used Unown H! (Heal Block)
-10 EN
Budew Healing is Blocked! (4)

Budew used Unown D! (Dig)
It dug Underground!
-10 EN

Budew Stayed Under!
-6 EN

Cyndaquil used Flame Burst!
Hit: [Evade]
-5 EN

Budew Rose Up!
Crit: 3627 [No]
12 Damage

Budew used Extrasensory!
Crit: 7476 [No]
-6 EN
9.5 Damage
Flinch: 8201 [No]

Cyndaquil used Scorch! (Flamethrower+Flamethrower)
Crit: 1074 [No]
-32 EN
38.25 Damage
Burn: 8310 [No]

Cyndaquil starts out the match by grabbing an Unown H and Blocking Budew's abilty to Heal. It responds by, well, Digging underground and hiding. Cydna shoots a Flame Burst Budew's way, but it's still underground. Finally, Budew Rises up and strikes it's opponent for some good damage. It then uses it's Extrasensory to attack. Cydnaquil finally does some damage, Scorching Budew with a Combo!

68 HP
32 EN
Other Effects: Cooldown (1a)


17 HP
61 EN
Other Effects: Heal Block (3)

Unowns Left:
abcefgijklmnopqrsuvwxyz
UN orders
Inc orders
I ref
 
#9
Hm... Let's at least leave a mark on this thing.

Stun Spore ~ Toxic ~ Extraseonsory
ONLY ONCE: IF P/E a1 or a2, THEN Water Sport that action, PUSHING BACK.
IF Unown E (Encore), THEN Protect that action, PUSHING BACK.
 
#10
Uh oh.. I guess I really left myself open there :'D Well, I guess I can sort of recover at the cost of some energy (hopefully?? I didn't have the time to do the calcs)

Cooldown>Flame Wheel+Quick Attack combo>Cooldown
 
#11

68 HP
32 EN
Other Effects: Cooldown (1a)


17 HP
61 EN
Other Effects: Heal Block (3)

Cydnaquil Cooled Down!

Budew used Stun Spore!
Hit: 9093 [No]
-6 EN

Cydnaquil used Quick Flame!
Crit: 2910 [No]
-11 EN
KILL CONFIRMED

68 HP
21 EN
Other Effects: Cooldown (1a)


DED

Alright UN, send out your mon
Inc Orders
UN orders
I ref
EDIT: 500th post woot!
 
#13
Thanks!! Though I think it was mostly luck that you didn't notice that xP

Cooldown>Flamethrower>Flame Burst
IF successful P/E, chill and push back
IF damaging water move NOT in a combo, dig and push back
 
#15
Incoleo


68 HP
21 EN
1/2/2/2/75
Other Effects: Cooldown (1a), +19 Accuracy. 1 KOC



90 HP
100 EN
2/1/3/2/51
+7% Accuracy


Budew, it had an Exp.Share




[youtube]ZTj6tauY1JU[/youtube]


Cupra used Toxic! Oh Snap! - 7 energy
To hit (7242) - Yes
Cynda is poisoned!

Cynda is cooling down

Action 2

Cupra used Swords Dance?!?! - 7 energy
+2 Attack

Cynda used Flamethrower - 6 energy
To crit (4842) - No
To burn (7865) - No
(10 + 3) = 13 damage...Neutral?!

Action 3

Cupra used Sucker Punch - 5 energy
To crit (9244) - No
(8 + 3 + 3) + 3,5 = 17,5 damage. STAB? How?!

Cynda used Flamewheel - 3 energy
To crit (3535) - No
(6 + 3 - 1,5) = 7,5 damage

OMFG, ZORUA?!?!?!?!



Incoleo


65 HP
21 EN
1/2/2/2/75
Other Effects: Cooldown (1a), +19 Accuracy. 1 KOC. Badly Poisoned (2 DPA)



69 HP
81 EN
4/2/2/2/65
+2 Attack


Budew, it had an Exp.Share


90 HP
100 EN
2/1/3/2/51
+7% Accuracy



Budew, it had an Exp.Share



Unoriginal's turn.
 
#16
My totally not obvious ruse has worked!
Thanks again.

Pursuit ~ Taunt ~ Pursuit
IF P/E action AND you did not Swords Dance last action, THEN Swords Dance that action, PUSHING BACK.
IF a damaging Fire-type move is used, THEN Sucker Punch that action, PUSHING BACK.
 
#18
Incoleo


65 HP
21 EN
1/2/2/2/75
Other Effects: +19 Accuracy. 1 KOC. Badly Poisoned (2 DPA)

Unoriginal

69 HP
81 EN
4/2/2/2/65
+2 Attack


Budew, it had an Exp.Share


90 HP
100 EN
2/1/3/2/51
+7% Accuracy



Despite the huge plot twist, Charcoal managed to get over it really quickly....or did it?

After a quick trade of blows, Charcoal's brain shut itself down. The poor Cyndaquill could not ignore such a surprise for too long and forced itself into unconsciousness for protection.

No, the EN had nothing to do with it damn it!


Cynda used Focus Blast - 8 energy
To hit (4222) - OMFGITHIT
(12)*1,5 = 18 damage

Zorua used Pursuit - 4 energy
Damage doesnt matters

Action 2

Zorua's Taunt missed! -9 energy

Cynda used Dig - 10 energy
To crit (3773) - No
(8 - 1,5) = 6,5 damage

Action 3

Cynda used Protect - 7 energy

Zorua used Pursuit - 4 energy

Cynda fainted!




KO HP
KO EN
1/2/2/2/75
Other Effects: +19 Accuracy. 1 KOC. Badly Poisoned (2 DPA)

Unoriginal

44 HP
64 EN
4/2/2/2/65
+2 Attack (Will start to decrease next round). 1 KOC.


Budew, it had an Exp.Share


90 HP
100 EN
2/1/3/2/51
+7% Accuracy


Used Unowns: F, H, T, D


Incoleo sends out her next pokemon and orders.
 
#19
Oh wow I should've been paying attention to that ono
Welp, Scrambled, try to overcome your massive type disadvantages!!

Giga Drain>Solarbeam>Giga Drain
IF taunt, protect and push back, but not twice in a row
IF sucker punch AND you are not taunted, reflect the first time, leech seed the second, and sleep powder the third
 
#21

90 HP
100 EN
2/3/3/2/34



KO HP
KO EN
1/2/2/2/75
Other Effects: +19 Accuracy. 1 KOC. Badly Poisoned (2 DPA)


Unoriginal


44 HP
64 EN
4/2/2/2/65
+2 Attack (Will start to decrease next round). 1 KOC.


Budew, it had an Exp.Share


90 HP
100 EN
2/1/3/2/51
+7% Accuracy


Used Unowns: F, H, T, D


And so, the spy used V-Create.

And it was magnificent.


Zorua used Toxic - 7 energy

Eggs is badly poisoned!

Eggs used Giga Drain - 11 energy
To crit (5772) - No
(8 + 3 + 1,5) = 12,5 damage

-1 HP to Eggs

Action 2

Zorua used V-CREATE - 12 energy
To crit (1716) - No
(18 + 1,5)*1,5 + 3,5 = 32,75 damage

Eggs used Solarbeam - 7 energy
To crit (6502) - No
(12 + 3 + 1,5) +1,75 = 18,25 damage


-1 HP to Eggs

Action 3

Zorua chilled +12 energy


Eggs used Giga Drain - 11 energy
To crit (5772) - No
(8 + 3 + 1,5) + 1,75 = 14,25 damage
+7,125 HP to Eggs

-1 HP to Eggs

Red Spy fainted!



60 HP
81 EN
2/3/3/2/34
Badly Poisoned (2 DPA)


KO HP
KO EN
1/2/2/2/75
Other Effects: +19 Accuracy. 1 KOC. Badly Poisoned (2 DPA)


Unoriginal


KO HP
KO EN
4/2/2/2/65
+1 Attack (Will start to decrease next round). 1 KOC.


Budew, it had an Exp.Share


90 HP
100 EN
2/1/3/2/51
+7% Accuracy


Unoriginal's sends out his last pokemon and orders.
 
#22
Have at 'em, Rich! Take this Exp Share too!

Bug Buzz ~ Unown M (Megahorn) ~ Bug Buzz
IF P/E, AND you did not Sunny Day previously this round, THEN Sunny Day, PUSHING BACK.
IF Dig, AND Sunny Day is not active, THEN Sunny Day, PUSHING BACK.
 
#23
Oh god megahorn D: I'm gonna have to stop that!!

Unown M (Magma storm)>Sleep Powder>Giga Drain
IF Sleep powder misses, cry because I'm already screwed Use again A3
 
#24

60 HP
81 EN
2/3/3/2/34
Badly Poisoned (2 DPA)
-10% Evasion


KO HP
KO EN
1/2/2/2/75
Other Effects: +19 Accuracy. 1 KOC. Badly Poisoned (2 DPA)


Unoriginal

90 HP
100 EN
2/1/3/2/51
+7% Accuracy


Budew, it had an Exp.Share



KO HP
KO EN
4/2/2/2/65
+1 Attack (Will start to decrease next round). 1 KOC.



And this is why you always sub for Unown steal, ladies and getlemen.


Action 1

CUPRA Bug Buzz - 6 energy
To crit (239) - Yes....geez, i sure am rolling a lot of crits lately.
To Lower Sp.Def (1310) - No
(9 + 3 + 1,5 + 3)*2,25 = 37,125 damage!!!!!!!!!

Eggy used Magma Storm - 10 energy
To hit (4981) - Yes
To crit (5951) - No
(12 + 1,5)*1,5 = 20,25 damage

-2 HP to Eggy
-2 HP to Cupra

Action 2

Cupra cant use Megahorn! It was stolen!

Eggy used Sleep Powder - 6 energy
To hit (3991) - Yes
Duration: 1/3
1 Action!


-2 HP to Eggy
-2 HP to Cupra

Action 3

Cupra is fast asleep <3

Eggy used Giga Drain - 11 energy
To crit (2394) - No
(8 + 3 + 1,5)*0,67 = 8,375 damage
+4,1875 HP to Eggy

-2 HP to Eggy
-2 HP to Cupra




21 HP
54 EN
2/3/3/2/34
Badly Poisoned (3 DPA)
-10% Evasion


KO HP
KO EN
1/2/2/2/75
Other Effects: +19 Accuracy. 1 KOC. Badly Poisoned (2 DPA)


Unoriginal

55 HP
94 EN
2/1/3/2/51
+7% Accuracy
Trapped by the Magma Storm! Better not try to break free until it disapears! (1 Action)

Budew, it had an Exp.Share



KO HP
KO EN
4/2/2/2/65
+1 Attack (Will start to decrease next round). 1 KOC.



Used Unowns: F, H, T, D, V, M


Incoleo's turn.
 
#25
Okay, Scrambled, you may be pretty much dead, but let's make sure we don't go down without a fight!!
Sleep powder>Synthesis>Unown B (Blue flare)
IF unown b is used before you can use it, use Unown I (Inferno) A3
IF damaging bug move followed by another damaging move, AND you are not about to use sleep powder, AND unown E has not been used, unown E (Extremespeed) the action after the bug move this is a ridiculously long sub I'm sorry