Infernape (Analysis)

Honestly I also expected to see Choice Scarf set. If you look for something that isn't totally outclassed by Blaziken, then Choice Scarf is something you may use. If not, at least mention in OO. In many cases this first turn is extremely crucial like for example against DDMence or DDGyarados, something that Blaziken can't do in one turn with much lower base speed. Also 108 base speed is perfect to outspeed some stuff like ScarfChomp, ScarfRachi, DDMence, DDGyarados and the list goes on. Infernape has poor defences, but some not totally horrible resists, so he may switch once or twice on some hits if neccesary. And also access to U-Turn, which is less usefull in metagame with team preview, but still something worth to mention. Probably normal moveset from Gen 4 analyses will be perfect for this with T-Punch slashed alongside U-Turn (Grass Knot won't be as useful like in Gen 4 with less Swamperts then normal). Just my two cents.
 
Infernape should have Max Speed on all sets to tie with Terakion, Virizion, and Cobalion. Tying with them is difference between dying or them dying.
 
[SET]
name: Choice Band
move 1: Close Combat
move 2: Flare Blitz / Fire Punch
move 3: Stone Edge / Mach Punch
move 4: U-Turn
item: Life Orb
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

Hmm.... Something doesn't seem right here.
 
Would Mach punch or Vaccum Wave be better against pokemon like Excadrill?
For Excadrill itself, Mach Punch is marginally better, but use whichever attack suits your spread/moveset/team because the difference is negligible. Regardless of which you choose, LO sets with the relevant attack stat maxed 2HKO Excadrill without any boosts and OHKO it with a +2 boost, and choice sets don't OHKO with either move.

For Pokemon like Excadrill, I suppose it depends on what Pokemon you're talking about.
 
Infernape should have Max Speed on all sets to tie with Terakion, Virizion, and Cobalion. Tying with them is difference between dying or them dying.
Problem is MixApe set. How Overheat can do damage with only 4 sp.attack invesment.

Also, should calculate on Fire blast too. 20 lower base power 5 accuary but 2 hit more power than Overheat.

But if not want to speed tie, you may use 232 speed to out speed base 105 that exist is this meta.
 

PK Gaming

Persona 5
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Problem is MixApe set. How Overheat can do damage with only 4 sp.attack invesment.

Also, should calculate on Fire blast too. 20 lower base power 5 accuary but 2 hit more power than Overheat.

But if not want to speed tie, you may use 232 speed to out speed base 105 that exist is this meta.
No that speed investment is pretty damn important. Tying with Terakion and Virizion (2 of the strongest fighters in gen V) is extremely important. Also i'd like to point out that there is literally only 1 Pokemon in gen 5 that is semi-common with base 105 speed. (Zoroark)
 

Bloo

Banned deucer.
I think MixApe's main EV spread should be turned into 252 Atk / 4 SpA / 252 Spe. Without max Speed, you lose out on speed tying with Terakion and Birijion, which is pretty important if you ask me. Losing out on the 48 Special Attack EVs isn't a big deal. I don't think you miss out on any KOes and Overheat will still be hitting like a truck, even without any investment.

I'd also run max Speed on the Cheer Up set for the same reason mentioned above. Again, losing out on the 68 Atk EVs you have listed won't make much of a difference, seeing as Close Combat will still be KOing / 2HKOing most of the things you need it to, especially after a boost.

Lastly, as Iconic stated a few posts back, I'd like to see a mention of Stealth Rock somewhere. Infernape can still function as a great user of Stealth Rock on offensive teams, and as such, it deserves a mention for sure. Other than that, everything here looks good, so I'll go ahead and give you my approval.

QC APPROVED (3/3)
 
your cheer up set really confuses me. you mention nitro charge once and forget it, and then mention "if you decide to use cheer up"??

maybe you forgot to slash in nitro charge, i'm not sure. Either way, this probably deserves a fix.
 
Just a small nitpick, but you mention in the Dream World section that Infernape's Close Combat is powered up by Iron Fist, which is not true unfortunately...
 
Infernape is way too slow and frail for cheer up . Its outclassed by almost everything with a set up move (i.e blaziken). I dont even see how that got though QC. Please remove it.
 
I'd like a mention of Hidden Power [Ice] on Infernape's mixed set at least. With 24 SpA EVs, it OHKOes 252/0 Gliscor, Landorus, and will OHKO Dragonite ~80% of the time after SR. I also prefer Fire Blast to Overheat, as it allows you to plan a late-game clean up with far more ease. The 20 extra Base Power and 5% accuracy generally isn't worth it for the massive SpA drop. Honestly, I think HP [Ice] and Mach Punch should be options before Stone Edge, because they hit many more popular threats for high damage in comparison to Stone Edge, and they also don't have shaky accuracy, something which is often unforgivable with Infernape's shaky defenses. I just generally found myself using them a lot more since using Infernape throughout BW. U-Turn is really messing with Gyarados if SR is down anyway, it hates taking 25% and essentially having its HP gain from Leftovers nullified through the damage of U-Turn.
 

Flora

Yep, that tasted purple!
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Maybe you can copy/paste this and the curly apostrophes will go away (also corrected a few mistakes while I was at it, and the Naive double dot above i thing, which happens in MS word).

[Overview]

<p>Being the monkey he is, Infernape has always been able to swing his way into Generation 4's top tier Pokemon list, and although he's received a bit of competition this generation (mainly in the form of Speed Boost Blaziken), it's still likely that Infernape will remain to be a huge offensive threat courtesy of his amazing stat layout and movepool which enable the flaming monkey to attack from both sides of the spectrum. From being a wall-breaker to abusing Nasty Plot, Swords Dance or Cheer Up, Infernape's great offensive capabilities will continue to make him shine when faced with many of the new Pokemon Generation 5 has brought to the competitive battling scene.</p>

[SET]
name: Mixed Attacker
move 1: Close Combat
move 2: U-Turn / Grass Knot
move 3: Stone Edge / Mach Punch
move 4: Overheat
item: Life Orb
nature: Naive / Hasty
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>One of Infernape's signature sets in gen 4 will likely be a common variant used in the gen 5 metagame due to the great offensive coverage it provides, and the constant pressure it puts onto opposing teams. Close Combat is a staple on the set as it provides Infernape with reliable STAB attack, which reflects Infernape's wall-breaking capabilities due to the sheer force of the move, after the boosts from STAB and Life Orb. Likewise, Overheat also acts a STAB move, but hits on the other side of the spectrum, and unlike Close Combat, it focuses on the task of dealing as much damage as possible in a single, powerful blow. U-Turn allows Infernape to keep up any offensive momentum your team may have built, as it will allow you to make sure that you have a desirable match-up, after Infernape; also U-Turn can be used to scout for sets the opponent's Pokemon may be running, or the items they may hold. However, Grass Knot can be used to help deal with bulky Ground- and water-types which are guaranteed to switch in on a resisted Fire-type attack; therefore, Grass Knot provides great coverage alongside Infernape's dual STABs. The final moveslot is dependent on your preference, as although Stone Edge provides additional coverage with Infernape's other attacking moves, hitting Pokemon such as Gyarados, Mach Punch can be used to better deal with faster, or speed-tied Pokemon, such as Choice Scarf Tyranitar and Terakion. Lastly Hidden Power Ice can be used to deal with the likes of Gliscor, Landorus and Dragonite, as the Hidden Power will be able to KO all three of them after Stealth Rock damage.</p>

[ADDITIONAL COMMENTS]

<p>The recommended EVs make sure that Infernape is able to outpace any Pokemon with a Speed stat of 107, or lower, and they also make sure that Infernape speed-ties with the likes of Terakion, and Virizion, as well as any opposing maximum-speed Infernape; the remainder of the EVs are distributed between Infernape's Attack and Special Attack stats to further amplify the power of it's attacking options. A Naive or a Hasty nature is recommended, and the choice between the two comes down to your preference, as both natures lower either one of Infernape's defenses; also they ensure, that Infernape is able to outpace/speed-tie with the aforementioned Pokemon. A Life Orb is used mainly to power up Infernape's moves, at the cost of some HP, while also securing a couple of KOes, including the OHKO on 252 HP / 252 Def Chansey holding an Evolution Stone. Swords Dance can be used on this set (in conjunction with Flare Blitz or Fire Punch), as the move will further bolster Infernape Attack stat, allowing it to assume the roles of a powerful physical sweeper, but this is outclassed by Blaziken which has the better Attack stats, and of course, Speed Boost.</p>

<p>Although Infernape has an amazing movepool, it's afflicted by the four-move syndrome, as Infernape could easily be classified as the most devastating sweeper in existence if only it had one more moveslot, but alas, it was not to be so; it's entire line up of counters depends on which moves Infernape has chosen to use! For example, if Infernape decided to use Grass Knot instead of Stone Edge, Pokemon such as Gyarados, Salamence, and Dragonite are all able to counter it, and if Infernape were to use Stone Edge instead of Grass Knot, Pokemon such as Hippowdon would have a field day against Infernape. Therefore, it's extremely important that when using Infernape, you look at the threats the rest of your team has covered, first, then deciding which moves to use on Infernape. Moving on: due to the fact that Infernape is able to lure out and severely weaken physical walls, physically-based sweepers make idea partners to MixApe, as with their counters and checks weakened, they'll have an easy time sweeping through the remainder of an opponent's team; examples of such Pokemon would include Dragon Dance Salamence and other (physically-based) Dragon-types as they share great synergy with Infernape, whilst also benefiting from Infernape's unique support.</p>

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Focus Blast / Close Combat
move 3: Fire Blast
move 4: Grass Knot / Vacuum Wave
item: Life Orb
nature: Timid / Naive
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Just like the MixApe, this set is a reincarnation of one of Infernape's signature, and most effective sets in generation 4: Nasty Plot Infernape; also, it should be noted, that Nasty Plot is one of the few advantages Infernape has over Blaziken, as although the latter has the better base Special Attack stat, it lacks Nasty Plot, which gives Infernape the edge when being compare with Blaziken for the role of a specially-based set up sweeper. Fire Blast is a staple on this set as it grants Infernape a reliable STAB move to exploit after a boost from Nasty Plot, as after said boost, it will be able to dent even the bulkiest foes; Flamethrower can be used here if the shaky accuracy of Fire Blast doesn't seem contenting. Focus Blast serves as Infernape's secondary STAB attack, although Close Combat can be used in this moveslot to help Infernape bypass Pokemon like Chansey and Blissey which will often switch in, after seeing Nasty Plot. Lastly, Grass Knot can be used to help deal with bulky Water-types, common switch-ins to specially-based Infernape, including Jellicent and Vaporeon; however, Vacuum Wave can be used to deal with faster foes, attempting to revenge kill it, as well as Pokemon such as Terakion which speed-tie with maximum speed Infernape.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are self explanatory: The maximum Speed investment, along with either a Timid or a Naive nature, maximize Infernape's Speed stat allowing it to outpace any Pokemon under a Speed stat of 346, while granting Infernape the ability to tie with other base 108s, including opposing max-speed Infernape, and the legendary trio from the Unova region, Terakion, Virizion and Cobalion, which are all capable of ending an Infernape sweep, if they outpace it. The decision between using a Timid or Naive nature depends on whether Infernape is to run Close Combat; if yes, then a Naive nature would be the better choice, while a Timid nature would be beneficial if Close Combat is not to be run. A Life Orb is recommended, as it will bolster the power of Infernape's attacks to greater level, making the Pokemon thus more efficient as a sweeper. Lastly, it should be noted that if necessary, Infernape can run a Hidden Power in its moveset to deal with threats, although in most cases, a Hidden Power is not needed; for example, although Hidden Power Electric can be run the better deal with Gyarados, Infernape will already be able to 2HKO defensive variants with Fire Blast (or Focus Blast), after a boost from Nasty Plot.</p>

<p>Due to Infernape's rather mediocre defenses, anything that can outpace it (and lice a boosted Vacuum Wave, if applicable) will easily be able to remove the Pokemon from the battle. Offensive / Rapid Spin Starmie is an excellent example of such a Pokemon, as not only is it able to outpace Infernape with its superior base 115 Speed stat, but It also has a Water-type STAB, which hits Infernape for super effective damage. Also, Pokemon such as defensive Suicune and Vaporeon do a remarkable job at checking Infernape as if it's not carrying Grass Knot, the former two will easily be able to set-up on Infernape, or simple KO it with a STAB Surf, or Boiling Water. Therefore, Pokemon such as Virizion and to an extent, Metagross and other Steel-types are great offensive partners to Infernape as both Pokemon can easily set up on, and break through bulky Water-types, like the aforementioned Suicune and Vaporeon, while also sharing great synergy with Infernape, and benefitting from the wall-breaking capabilities it possesses. Lastly Infernape should be paired up with Pokemon which can eliminate the likes of Starmie and Gengar, as both present large problems for an Infernape sweep; Tyranitar, Scizor and even Snorlax do magnificently, in this regard.</p>

[SET]
name: Cheer Up
move 1: Cheer Up
move 2: Fire Blast
move 3: Close Combat
move 4: Grass Knot / Hidden Power Ice
item: Life Orb
nature: Naive
evs: 20 Atk / 236 SpA / 252 Spe

[SET COMMENTS]

<p>This set deviates from the general pattern the previous sets have been a part of (being reincarnations of popular generation 4 sets), as it uses a great new offensive option generation 5 brought Infernape in the form of Cheer Up. Cheer Up further enhances Infernape's already great wall-breaking abilities as this set up move gives both Infernape's Attack and Special Attack stat a +1 boost, allowing it to hit much harder from both sides of the spectrum. Both Fire Blast and Close Combat are staples on this set as they act as reliable forms of STABs; it should also be noted that these two moves attack from opposite sides of Infernape's offensive stats, as to further take advantage of the boosts granted by Cheer Up. The final move comes boils down to your personal preference, as both Grass Know and Hidden Power Ice have their advantages, and disadvantages: although Grass Knot comes handy when facing bulky Water-types such as Jellicent, Hidden Power Ice can be used to deal with the likes of physically-defensive Gliscor as well a Dragon-types such as Salamence and Garchomp.</p>

[ADDITIONAL COMMENTS]

<p>The EVs given are split between Infernape's Attack, Special Attack and Speed stats, to power up all of Infernape's moves, while simultaneously making sure that its amazing base 108 Speed stat is put to good use; 252 EVs invested into Speed, along with a Naive nature will make sure that Infernape will be able to at least speed-tie with other max-speed Infernape as well as the likes of Terakion and Virizion, as all of these Pokemon have the potential to wreck a potential sweep. Also, note that a larger concentration of EVs has been invested into Infernape's Special Attack stat, than its Attack stat, as the majority of the recommended attacking options are specially-based. A Life Orb is recommended for use with this set, as it will undoubtedly aid Infernape when sweeping, by bolstering its attacks by 10%; however, other item choices include a Balloon or an attack-weakening berry, which will allow Infernape easier set up. Lastly, either Vacuum Wave or Mach Punch can be used as means of a priority attack, to hit faster Pokemon.</p>

<p>Entry hazard support is crucial to this set's effectiveness, due to the fact that it gets boosts at a much slower pace when compared to something like the Nasty Plot set; Stealth Rock, and even Spikes support will help rough up the common switch-ins and counters to Infernape to an a level where Infernape will be able to take care of them, by itself, securing an efficient sweep, afterwards. Counters to the previous sets become even larger problems here, as Cheer Up takes a longer time to get a +2 boost in any one stat, meaning that the likes of Gyarados will become much larger threats. Therefore, it is strongly recommended that you include something like Rotom-W, or Porygon2 (with an Evolution Stone) to deal with such threats. Lastly, it is recommended that your pair Infernape up with Pokemon which can deal with the likes of Starmie and Gengar, like Tyranitar and Scizor, two effective users of Pursuit.</p>

[SET]
name: Choice Band
move 1: Close Combat
move 2: Flare Blitz / Fire Punch
move 3: Stone Edge / Mach Punch
move 4: U-Turn
item: Choice Band
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Courtesy of Infernape's great physical attack and vast physical movepool, it's able to use a Choice Band to a great extent, becoming an excellent wallbreaker, capable of punching through even the most bulkiest Pokemon. Close Combat and Flare Blitz are staples on this set as they act as powerful and reliable forms of STABs for Infernape to use; they're capable of OHKOing, or 2HKOing the majority of the OU tier, due to their high base power, which is further boosted by STAB and Choice Band. Gyarados and Dragonite, are one of the few Pokemon which can remain standard after two consecutive Close Combats or Flare Blitzes, so to deal with them, Stone Edge can be used, as it will OHKO both easily. However, Mach Punch can be used to revenge kill a multitude of faster threats, which may have set up and threaten your team. Lastly, U-Turn is recommended as it allows Infernape to bypass its checks and counters, while also helping build up momentum, and helping to put constant pressure on the opponent's team.</p>

[ADDITIONAL COMMENTS]

<p>The EVs recommended are pretty straightforward, as they maximize Infernape's Attack and Speed stats, making it more effective as a offensive Pokemon, while also giving It a tiny amount of bulk. Although an Adamant nature greatly increases Infernape's attacking force and makes its attacks much more powerful, a Jolly nature makes sure that with the recommended EVs, you are able to speed tie with the likes of max-speed Terakion, Virizion, and opposing Infernape which are all able to defeat Infernape, if they outpace it. It should be noted that Infernape can utilize Thunderpunch to deal more damage against bulky Water-types such as Jellicent, Vaporeon and Gyarados, although between (multiple) Stone Edges, and Flare Blitzes, the aforementioned Pokemon shouldn't be large problems for Infernape.</p>

<p>Pokemon which were threats on previous sets will almost never be able to switch in on Choice Band Infernape and will be forced to revenge kill it, as the sheer amount of power Infernape's attacks possess, with the boost from a Choice Band is truly frightening. Starmie and Gengar will all have to think twice about switching in on Infernape, as they'll easily be KOed (or 2HKOed) by on of its STABs, however, these threats will have a much easier time dealing with Infernape if they revenge kill it, as then, they will be able to outpace, and KO it. Pokemon such as Dragonite and Gyarados can easily set up on Infernape if it is locked into either Flare Blitz or Close Combat, although both of these Pokemon have to watch out for Stone Edge (or Thunderpunch, in Gyarados's case). Due to the aforementioned counters, Infernape will appreciate entry hazard support to gradually wear down its threats; also, pairing Infernape with a strong Pursuit-user will also be beneficial, as something like Scizor or Tyranitar will be able to eliminate Starmie and Gengar, two major threats to Infernape.</p>

[Other Options]

<p>Due to Infernape's massive movepool, and great base stats in both offenses, it is able to run a a few additional sets, although most of these are outclassed by other Pokemon. A Swords Dance set can be utilized, along with Flare Blitz and Close Combat, although it is highly outclassed by Infernape's adversary, Blaziken which has Speed Boost, and a better base Attack stat. Nitro Charge is also another option Infernape can use as it will help it defeat previously faster Pokemon but once again, Blaziken is more suited for this role as its Speed Boost ability will automatically increase its Speed allowing it to use the turn it would have took to set up Nitro Charge for Swords Dance or even Substitute. Lastly, an Encore set could be pulled off but isn't recommended due it being very situational; other Pokemon do this job better and Infernape has better offensive options to choose from. In terms of optional moves: Mach Punch and Vacuum Wave can be run on any of the sets to help Infernape defeat faster opponents. Lastly, Hidden Power Electric (or another Hidden Power) can be used to bypass Pokemon such as Gyarados, although this move will be unnecessary of you're running Stone Edge or a set up move.</p>

[Checks and Counters]

<p>Although Infernape is excellent at playing the role of a sweeper, its defensive stats are meager so it has to watch out for bulky Pokemon which can take a hot and retaliate, faster Pokemon and Pokemon which carry priority attacks. However, the Infernape's specific counters and checks depend on which set it is using. For example, if Infernape is using a physically-based set, such as the MixApe or Choice Band, Pokemon such as Gyarados and Salamence will spell doom for Infernape due to Intimidate and their resistances to Infernape's STAB attacks. Bulky Water-types also do magnificently at checking Infernape, as long as they d not switch into a boosted Close Combat / Focus Blast, as they can take advantage of their resistance to Fire Blast / Flare Blitz and dispose of Infernape with a super effective Water-type attack. Finally, priority attack users such as Hitmontop will threaten Infernape as their priority moves will quickly and efficiently end an Infernape sweep due to its frailty.</p>

[Dream World]

<p>Infernape's Dream World Ability, Iron Fist does have competitive value (unlike some of the Dream World abilities of some other Pokemon), as it boosts the power of “punching” moves. This fits nicely into the strategy used with Infernape as many of its most common attacks fall into the category of “punching” moves such as the three elemental punches (ThunderPunch, Ice Punch, and Fire Punch). Iron Fist can be used with the aforementioned moves (along with Swords Dance) to create a great offensive set with respectable move coverage and a passable amount of viability.</p>
 
Go go amateur GP check

Additions/changes in green
Removals in red
My personal comments in blue with parentheses ()

[Overview]

<p>Being the monkey he is, Infernape has always been able to swing his way into Generation 4’s top tier Pokemon list, and although he’s received a bit of competition this generation (mainly in the form of Speed Boost Blaziken), it’s still likely that Infernape will remain to be a huge offensive threat courtesy of his amazing stat layout and movepool, both of which enable the flaming monkey to attack from both ends of the spectrum. From wall-breaking to abusing Nasty Plot, Swords Dance or Cheer Up, Infernape continues to shine, even when faced with many of the new Pokemon Generation 5 has brought to the competitive battling scene.</p>

[SET]
name: Mixed Attacker
move 1: Close Combat
move 2: U-Turn / Grass Knot
move 3: Stone Edge / Mach Punch
move 4: Overheat
item: Life Orb
nature: Naïve / Hasty
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>One of Infernape’s signature sets in gen 4 will likely be a common variant used in the gen 5 metagame due to the great offensive coverage it provides, as well as the constant pressure it puts onto opposing teams. Close Combat is a staple on the set as it provides Infernape with reliable STAB attack, (which reflects Infernape’s wall-breaking capabilities due to the sheer force of the move) This doesn't make much sense to me...maybe clarify, after the boosts from STAB and Life Orb. Likewise, Overheat also acts as STAB move, but hits from the other end of the spectrum; also, unlike Close Combat, the move focuses on the task of dealing as much damage as possible in a single, powerful blow. U-Turn allows Infernape to keep up any offensive momentum its team may have built, by allowing it to secure a more favorable matchup, after Infernape;. U-turn is also used on this set to provide a way to scout for sets the opponent’s Pokemon may be running, as well as the items they may hold are holding. Alternatively, Grass Knot can be used to help deal with bulky Ground- and Water-types which are guaranteed to switch in on a resisted Fire-type attack(; therefore, Grass Knot provides great coverage alongside Infernape’s dual STABs) This is unnecessary, either reword it or delete it outright. The final moveslot is dependent on personal preference, as while Stone Edge provides additional coverage against Gyarados with Infernape’s other attacking moves, hitting Pokemon such as Gyarados, Mach Punch can be used to better deal with Pokemon that tie with or outspeed Infernape, such as Choice Scarf Tyranitar or Terakion. Lastly, (Hidden Power Ice can be used to deal with the likes of Gliscor, Landorus and Dragonite, as the Hidden Power will be able to KO all three of them after Stealth Rock damage.) You do realize that HP Ice isn't listed anywhere on the set, right?</p>

[ADDITIONAL COMMENTS]

<p>The recommended EVs ensure that Infernape is able to outpace any Pokemon with a base Speed stat of 107 or lower and forces Speed ties with the likes of Terakion, and Virizion, as well as any opposing max Speed Infernape. The remainder of the EVs are distributed between Infernape’s Attack and Special Attack stats to further amplify the power of his attacking options. A Naïve or a Hasty nature is recommended; the choice between the two comes down to your preference, as both natures lower either one of Infernape’s defensesallow the aforemantioned Speed ties. A Life Orb is used mainly to power up Infernape’s moves, at the cost of some HP, secure the OHKO on max HP/Def Eviolite Chansey. Swords Dance can be used on this set (in conjunction with Flare Blitz or Fire Punch), as the move will further bolster Infernape's Attack stat and bolster its Physical sweeping abilities, although he is outclassed in this respect by Blaziken, since it has the better Attack and Special Attack stats, not to mention Speed Boost.</p>

<p>(Although Infernape has an amazing movepool, it’s afflicted by the four-move syndrome, as Infernape could easily be classified as the most devastating sweeper in existence if only it had one more moveslot, but alas, it was not to be so; it’s entire line up of counters depends on which moves Infernape has chosen to use!) Looks like an intense case of run-on. I get what you're saying, but it'd be best if you broke this up a bit. For example, should Infernape run Grass Knot over Stone Edge, Pokemon such as Gyarados, Salamence, and Dragonite become able to counter it; conversely, if Ape chooses Stone Edge, he gets walled by Hippowdon. Therefore, it becomes extremely important to build your team around Infernape so that the rest of the team covers the threats he can't quite deal with, such as running a Bulky Water-type to defend against Gliscor, who laughs at Infernape's STAB moves. Moving on: Since Infernape is able to lure out and KO--or at least severely weaken--most common physical walls, physically-based sweepers make ideal partners for MixApe, since with their counters and checks weakened, they’ll have an easy time sweeping through the remainder of an opponent’s team. Examples of such Pokemon would include Dragon Dance Salamence and other (physically-based) Dragon-types, as they share great synergy with Infernape, whilst also benefiting from Infernape’s unique support.</p>

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Focus Blast / Close Combat
move 3: Fire Blast
move 4: Grass Knot / Vacuum Wave
item: Life Orb
nature: Timid / Naive
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Just like the MixApe, this set is a reincarnation of one of Infernape’s signature, and most effective Gen 4 sets. also, it should be noted, that Nasty Plot is one of the few advantages Infernape has over Blaziken, as it gives Infernape the edge when it comes to special sweeping. Fire Blast is a staple on this set as it grants Infernape a reliable STAB move to exploit after a boost from Nasty Plot, as after said boost, it will be able to dent even the bulkiest foes; Flamethrower can be used here if the shaky accuracy of Fire Blast scares you off, but the extra accuracy is traded for a power drop. Focus Blast serves as Infernape’s secondary special STAB attack, although Close Combat can be used in this moveslot to help Infernape bypass Pokemon like Chansey and Blissey, which will often switch in, after seeing Nasty Plot. Lastly, Grass Knot can be used to help deal with bulky Water-types, common switch-ins to specially-based Infernape, including Jellicent and Vaporeon; however, Vacuum Wave can be used to deal with faster foes, attempting to revenge kill it, as well as Pokemon such as Terakion which force Speed ties with max Speed Infernape.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are self explanatory: the maximum Speed investment, along with either a Timid or a Naïve nature, allows Infernape to outpace any Pokemon under a Speed stat of 346, while granting Infernape the ability to tie with other base 108s, including opposing max-speed Infernape, and the legendary trio from the Unova region, Terakion, Virizion and Cobalion, which are all capable of ending an Infernape sweep, if they outpace it. The decision between using a Timid or Naïve nature depends on whether Infernape is to run Close Combat; Naive if CC is on the set, Timid if it isn't. A Life Orb is recommended, as it will bolster the power of Infernape’s attacks to greater level, making him thus more efficient as a sweeper. Lastly, it should be noted that if necessary, Infernape can run a Hidden Power in it's moveset to deal with situational threats, although in most cases, a Hidden Power is not needed; for example, although Hidden Power Electric can be run to more easily deal with Gyarados, Infernape will already be able to 2HKO most defensive variants with Fire Blast (or Focus Blast), after a boost from Nasty Plot.</p>

<p>Due to Infernape’s rather mediocre defenses, anything that can outpace it (and potentially take a Nasty Plot-boosted Vacuum Wave, if applicable) It's always "applicable", the opponent doesn't know what you're running until you use all four moves. will easily be able to remove him from the battle. Offensive or Rapid Spin Starmie is an excellent example of such a Pokemon, as not only is it able to outpace Infernape with its superior base 115 Speed stat, but it also has a Water-type STAB, which hits Infernape for super effective damage. Also, Pokemon such as defensive Suicune and Vaporeon These guys are almost always defensive anyway... do a remarkable job at checking Infernape as if it’s not running Grass Knot. , the former two will easily be able to set-up on Infernape, or simple KO it with a STAB Surf, or Boiling Water. Therefore, Pokemon such as Virizion and (to an extent) Metagross and other Steel-types are great offensive partners to Infernape, as they can easily set up on, and break through, bulky Water-types, like the aforementioned Suicune and Vaporeon, while also sharing great synergy with Infernape, since they benefit from his stellar wall-breaking abilities. Lastly Infernape could also be paired up with Pokemon that can eliminate the likes of Starmie and Gengar, as both present large problems for an Infernape sweep; Tyranitar, Scizor, and even Snorlax do this magnificently, in this regard.</p>

[SET]
name: Cheer Up
move 1: Cheer Up
move 2: Fire Blast
move 3: Close Combat
move 4: Grass Knot / Hidden Power Ice
item: Life Orb
nature: Naive
evs: 20 Atk / 236 SpA / 252 Spe

[SET COMMENTS]

<p>This set deviates from the general pattern followed by the other sets (being reincarnations of popular generation 4 sets), as it uses a great new offensive option Black and White brought Infernape: in the form of Work Up. Work Up further enhances Infernape’s already great wall-breaking abilities as this set up move gives both Infernape’s Attack and Special Attack stat a +1 boost, by allowing it to hit much harder (from both ends of the spectrum.) You seem to use this phrase a lot...maybe try and diversify a bit. Both Fire Blast and Close Combat are staples on this set, since they are both reliable STAB moves; it should also be noted that one physical attack and one special attack in this way further takes advantage of the boosts granted by Cheer Up as well as allowing it to break through more walls than, say, the Choice Band set below. The final move comes boils down to your personal preference, as both Grass Knot and Hidden Power Ice have their advantages, and disadvantages: while Grass Knot comes in handy when facing bulky Water-types such as Vaporeon Infernape doesn't really like switching in on either Jellicent or Vaporeon, but he at least hits Vaporeon for neutral damage with Close Combat. The lesser of two evils, you might say., Hidden Power Ice can be used to deal with the likes of physically-defensive Gliscor as well as Dragon-types such as Salamence and Garchomp.</p>

[ADDITIONAL COMMENTS]

<p>The EVs given are split between Infernape’s Attack, Special Attack, and Speed stats, in order to power up all of Infernape’s moves, while simultaneously making sure that his amazing base 108 Speed stat is put to good use. 252 EVs invested into Speed, when coupled with a Naïve nature, ensure at least a Speed tie with Terakion, Virizion, and other Infernape, all of which can stop an Infernape sweep cold. Also, note that a larger concentration of EVs has been invested into Infernape’s Special Attack stat, than its Attack stat, as the majority of the recommended attacking options are specially-based. A Life Orb is recommended for use with this set, as it will undoubtedly aid Infernape when sweeping, by bolstering its attacks by 10%; however, other item choices include a Balloon or an attack-weakening berry , which will allow Infernape to set up more easily. Lastly, either Vacuum Wave or Mach Punch can be used as priority., to hit faster Pokemon.</p>

<p>Entry hazard support is crucial to this set’s effectiveness, given that the set can't rack up boosts quite as quickly as the Nasty Plot set. Stealth Rock, and even Spikes support will bring Infernape's common switch-ins to a low enough HP level that he can take them out quickly and start sweeping. Unfortunately, since Work Up takes two turns to reach a two-stage boost, it allows Pokemon Like Gyarados to stop Infernape before he can pull off an attack. Therefore, it is strongly recommended that you include something like Rotom-W, or Eviolite Porygon2 to deal with such threats. Lastly, it is recommended that your pair Infernape up with Pursuiters like Tyranitar or Scizor, who can easily get rid of Gengar and Starmie, two Pokemon who tend to stop Infernape sweeps.</p>

[SET]
name: Choice Band
move 1: Close Combat
move 2: Flare Blitz / Fire Punch
move 3: Stone Edge / Mach Punch
move 4: U-Turn
item: Choice Band
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Infernape can also pull off a Choice Band set quite effectively, given its base 104 Attack and wide physical movepool. With this set, Infernape becomes an excellent wallbreaker, capable of punching through even the most bulkiest walls. Close Combat and Flare Blitz are the main features of this set , as they are Infernape's most powerful STAB options; in fact, they’re capable of OHKOing, or 2HKOing the majority of the OU tier (bar Gyarados and Dragonite), due to their high base power, which is further boosted by STAB and Choice Band. Stone Edge deals with Gyarados and Dragonite, OHKOing them both; meanwhile, Mach Punch can be used to revenge kill a multitude of faster threats, which may otherwise have set up and threaten your team. For the last slot, U-Turn is recommended as it allows Infernape to bypass its checks and counters, while also helping build up momentum, as well as putting constant pressure on the opponent’s team.</p>

[ADDITIONAL COMMENTS]

<p>The EVs recommended are pretty straightforward, as they maximize Infernape’s Attack and Speed stats, making it more effective as a offensive Pokemon, while also giving it a tiny amount of bulk. Although an Adamant nature greatly increases Infernape’s attacking force and makes its attacks much more powerful, a Jolly nature ensures that with the recommended EVs, you are able to speed tie with the likes of max-speed (Terakion, Virizion, and opposing Infernape which are all able to defeat Infernape, if they outpace it.) Umm...why not list other Pokemon that threaten Infernape? (coughExcadrillcough) It should be noted that Infernape can utilize Thunderpunch to deal more damage against bulky Water-types such as Jellicent, Vaporeon and Gyarados, although Stone Edge and Flare Blitz pretty much have them covered.</p>

<p>Pokemon which threaten other sets will almost never be able to switch in on Choice Band Infernape and will be forced to revenge kill it, as the sheer amount of power Infernape’s attacks possess--plus the Choice Band boost--is truly frightening. Starmie and Gengar will all have to think twice about switching in on Infernape, as they’ll easily be OHKOed (or 2HKOed) by one of his STABs. however, these threats will have a much easier time dealing with Infernape if they revenge kill it, as then, they will be able to outpace, and KO it. Pokemon such as Dragonite and Gyarados can easily set up on Infernape if it is locked into either Flare Blitz or Close Combat, respectively, although both of these Pokemon have to watch out for Stone Edge (or Thunderpunch, in Gyarados’ case). Due to the aforementioned counters, Infernape greatly benefits from entry hazard support to gradually wear down Pokemon that switch in to him; also, pairing Infernape with a strong Pursuit-user will also be beneficial, as something like Scizor or Tyranitar will be able to eliminate Starmie and Gengar, two major threats to Infernape.</p>

[Other Options]

<p>Infernape's impressive attacking stats and diverse movepool afford it access to some other attacking options and strategies, albeit mainly those that another Pokemon does much more efficiently. (A Swords Dance set can be utilized, along with Flare Blitz and Close Combat, although it is highly outclassed by Infernape’s adversary, Blaziken which has Speed Boost, and a better base Attack stat.) Be sure to remove this sentence if/when you type up the Swords Dance set. Nitro Charge is also another option Infernape can use, as it will help it defeat previously faster Pokemon (but once again, Blaziken is more suited for this role as its Speed Boost ability will automatically increase its Speed allowing it to use the turn it would have took to set up Nitro Charge for Swords Dance or even Substitute.) Second verse, same as first. Lastly, Infernape could get away with using Encore, but it's only situational; besides, others use the move more effectively, and Infernape has better attacks to work with. In terms of optional moves: Mach Punch and Vacuum Wave can be run on any of the sets to help Infernape defeat faster opponents. Lastly, Hidden Power Electric (or another Hidden Power) can be used to take out Pokemon such as Gyarados, although this move will be unnecessary if you’re running Stone Edge or a set up move.</p>

[Checks and Counters]

<p>Although Infernape is excellent sweeping, it does this at the price of lackluster defenses. As such, it has to watch out for its bulkier opponents, not to mention faster Pokemon and Pokemon with strong priority moves. However, the Infernape’s specific counters and checks depend on which set it is using. for example, if Infernape is using a physically-based set, such as the MixApe or Choice Band set, Pokemon such as Gyarados and Salamence tend to check Infernape with the Attack drop from Intimidate, as well as with their resistances to his STAB attacks. Bulky Water-types also do magnificently at checking Infernape, as long as they d not switch into a boosted Close Combat / Focus Blast, as they can take advantage of their resistance to Fire Blast / Flare Blitz and dispose of Infernape with a super effective Water-type attackhowever, they must beware of switching into Close Combat or Focus Blast. Finally, priority attack users such as Hitmontop will threaten Infernape, as their priority moves will quickly and efficiently end an Infernape sweep due to its frailty.</p>

[Dream World]

<p>Infernape’s Dream World Ability, Iron Fist, does have competitive value (unlike some of the Dream World abilities of some other Pokemon), as it boosts the power of “punching” moves. This fits nicely into the strategy used with Infernape as many of its most common attacks fall into the category of “punching” moves such as the three elemental punches (Thunderpunch, Ice Punch, and Fire Punch). Infernape can't learn Ice Punch because he is a Fire-type. Iron Fist can be used with the aforementioned moves (along with Swords Dance) to create a great offensive set with respectable move coverage and a passable amount of viability.</p>


Aaaaaaand...done. I would've finished this last night, like I'd said, but my computer was freaking out.
 
Throwing this out there for the DW section, but since all event Chimchars are currently male, it can't have Fire Punch or Thunderpunch with Iron Fist, since they're both egg moves (as well as Focus Punch fwiw). The only Iron Fist boosted move Ape can have is Mach Punch.

GF are jerks.
 
Just a note, Blaziken is now banned to Ubers, so you can run a Swords Dance set without feeling silly now, if you want.
 

Aerrow

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I am aware of the results of the suspect test ;)

For now, I'm just going to test a couple of other sets which may be viable with Blaziken's absence from the tier and run the decent ones by the QC team to get their thoughts on them. If they think the sets are viable, I'll add them to the analysis. However, you guys can still posts your thoughts and opinions on various Infernape sets you may have come across (which are not already in the OP).
 

cosmicexplorer

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[Overview]

<p>Being the monkey he is, Infernape has always been able to swing his way into Generation 4’s top tier Pokemon list, and although he’s received a bit of competition this generation (mainly in the form of Speed Boost Blaziken), it’s still likely that Infernape will remaincontinue to be a huge offensive threat, courtesy of his amazing stat layout and movepool, which enables the flaming monkey to attack from both sides of the spectrum. From being aboth physically and specially. From wall-breakering to abusing Nasty Plot, Swords Dance or Cheer Up, Infernape’s great offensive capabilities willallows him to continue to make him shine when faced with many of the new Pokemon that Generation 5 has brought to the competitive battling scene.</p>

[SET]
name: Mixed Attacker
move 1: Close Combat
move 2: U-Turn / Grass Knot
move 3: Stone Edge / Mach Punch
move 4: Overheat
item: Life Orb
nature: Naïve / Hasty
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>One of Infernape’s signature sets in gen 4 will likely be a common variant used in the gen 5 metagame due to the, this set has great offensive coverage it provides, and the puts constant pressure it puts onto opposing teams. Close Combat is a staple on the set, as it provides Infernape with reliable STAB attack, which reflects Infernape’s wall-breaking capabilities due to the sheer force of the move, after the boosts from STAB and Life Orb. Likewise, Overheat also acts a STAB move, but hits on the other side of the spectrum specially, and unlike Close Combat, it focuses on the task of dealing deals as much damage as possible in a single, powerful blow. U-Turn allows Infernape to keep up any offensive momentum your team may have built, as it will allow you to make sure that you have a desirable match-up, after Infernape; also U-Turn , and can be used to scout for sets the opponent’s Pokemon may be running, or the items they may hold. However, Grass Knot can be used to help deal with bulky Ground- and water-types which are guaranteed to switch in on a resisted Fire-type attack; therefore, Grass Knot provides providing great coverage alongside Infernape’s dual STABs attacks. The final moveslot is dependent on your preference, as although Stone Edge provides additional coverage with Infernape’s other attacking moves, hitting Pokemon such as Gyarados, Mach Punch can be used to better deal with faster, or speed-tied Pokemon, such as Choice Scarf Tyranitar and Terrakion. Lastly, Hidden Power Ice can be used to deal with the likes of Gliscor, Landorus and Dragonite, as the Hidden Power will be able to KOing all three of them after Stealth Rock damage.</p>

[ADDITIONAL COMMENTS]

<p>The recommended EVs make sure that Infernape is able to outpace any Pokemon with a Speed stat of 107, or lower, and they also make sure ensure that Infernape speed-ties with the likes of Terrakion, and Virizion, as well as any opposing maximum-speed Infernape;. The remainder of the EVs are distributed between Infernape’s Attack and Special Attack stats to further amplify the power of its attacking options. A Naive or a Hasty nature is recommended, and the choice between the two comes down to your preference, as both natures lower either one of Infernape’s defenses; also they ensure, that Infernape is able to outpace/speed-tie with the aforementioned Pokemon. A Life Orb is used mainly to power up Infernape’s moves, at the cost of some HP, while also securing a couple of KOes, including the an OHKO on 252 HP / 252 Def Chansey holding an Evolution Stone with Close Combat. Swords Dance can be used on this set (in conjunction with Flare Blitz or Fire Punch), as the move will further bolster Infernape's Attack stat, allowing it to assume the roles of a powerful physical sweeper, but this is outclassed by Blaziken which has the better Attack stats, and of course, Speed Boost.</p>

<p>Although Infernape has an amazing movepool, it’s afflicted by the[/s] a four-move syndrome, as Infernape could easily be classified as the most devastating sweeper in existence if only it had one more moveslot, but Alas, it was not to be so; it’s Infernape's entire line up of counters depends on which moves Infernape has chosen to use! For example, if Infernape decides to use Grass Knot instead of Stone Edge, Pokemon such as Gyarados, Salamence, and Dragonite are all able to counter it, and if Infernape were to uses Stone Edge instead of Grass Knot, Pokemon such as Hippowdon would have a field day against Infernape. Therefore, it’s extremely important that when using Infernape, you look at the threats the rest of your team has covered, first, then deciding which moves to use on Infernape. Moving on: Due to the fact that Infernape is able to lure out and severely weaken physical walls, physically-based sweepers make idea partners to MixApe, as with their counters and checks weakened, they’ll have an easy time sweeping through the remainder of an opponent’s team;. Examples of such Pokemon would include Dragon Dance Salamence and other (physically-based) Dragon-types, as they share great synergy with Infernape, whilst also benefitting from Infernape’s unique support.</p>

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Focus Blast / Close Combat
move 3: Fire Blast
move 4: Grass Knot / Vacuum Wave
item: Life Orb
nature: Timid / Naive
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Just like the MixApe Mixed set, this set is a reincarnation of one of Infernape’s signature, and most effective sets in generation 4: Nasty Plot Infernape; Also, it should be noted, that Nasty Plot is one of the few advantages Infernape has over Blaziken, as although the latter has the better base Special Attack stat, it lacks Nasty Plot, which gives Infernape the edge when being compared with to Blaziken for the role of a specially-based set up sweeper. Fire Blast is a staple on this set, as it grants Infernape a reliable STAB move to exploit after a boost from Nasty Plot, as and after said boost, it will be able to dent even the bulkiest foes; . Flamethrower can be used here if the shaky accuracy of Fire Blast doesn’t seem contenting is unwanted. Focus Blast serves as Infernape’s secondary STAB attack, although Close Combat can be used in this moveslot to help Infernape more reliably bypass Pokemon like Chansey and Blissey, which will often switch in, after seeing Nasty Plot. Lastly, Grass Knot can be used to help deal with bulky Water-types, common switch-ins to specially-based Infernape, including Jellicent and Vaporeon; however, but Vacuum Wave can be used to deal with faster foes, attempting to revenge kill it, as well as Pokemon such as Terrakion which speed-tie with maximum speed Infernape.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are self explanatory: The maximum Speed investment, along with either a Timid or a Naïve nature, maximize Infernape’s Speed stat, allowing it to outpace any Pokemon under a Speed stat of 346, while granting Infernape the ability to tie with other base 108s, including opposing max-speed Infernape, and the legendary trio from the Unova region, Terakion, Virizion and Cobalion, which are all capable of ending an Infernape sweep, if they outpace it. The decision between using a Timid or Naive nature depends on whether Infernape is to runs Close Combat; if yes, then a Naïve nature would be is the better choice, while a Timid nature would be beneficial is better if Close Combat is not to be run being used. A Life Orb is the recommended item, as it will bolster the power of Infernape’s attacks to greater level, making the Pokemon thus more efficient as a sweeper while the recoil is largely unnoticed. Lastly, it should be noted that if necessary, Infernape can run a Hidden Power in its moveset to deal with certain threats, although in most cases, a Hidden Power is not needed; necessary. For example, although Hidden Power Electric can be run the better deal with Gyarados, Infernape will already be able to 2HKO defensive variants with Fire Blast (or Focus Blast), after a boost from Nasty Plot.</p>

<p>Due to Infernape’s rather mediocre defenses, anything that can outpace it (and lice a boosted Vacuum Wave, if applicable) will easily be able to remove the Pokemon from the battle. Offensive / or] Rapid Spin Starmie is an excellent example of such a Pokemon, as not only is it able to outpace Infernape with its superior base 115 Speed stat, but It also has a Water-type STAB, which, while its Water-type STAB hits Infernape for super effective damage. Also, Pokemon such as defensive Suicune and Vaporeon do a remarkable job at checking Infernape as if it’s not carrying Grass Knot or Focus Blast, the former two will easily be as they are able to set- up on Infernape, or simply] KO it with a STAB Surf, or Boiling Water Scald. Therefore, Pokemon such as Virizion and to an extent, Metagross and other Steel-types are great offensive partners to Infernape, as both Pokemon can easily set up on, and break through bulky Water-types, like the aforementioned Suicune and Vaporeon, while also sharing great synergy with Infernape, and benefitting from the its wall-breaking capabilitiesit possesses. Lastly, Infernape should be paired up with Pokemon which can eliminate the likes of Starmie and Gengar, as both present large problems for an Infernape sweep;. Tyranitar, Scizor and even Snorlax do so magnificently, in this regard using Pursuit to trap and KO those two.</p>

[SET]
name: Cheer Up
move 1: Cheer Up
move 2: Fire Blast
move 3: Close Combat
move 4: Grass Knot / Hidden Power Ice
item: Life Orb
nature: Naive
evs: 20 Atk / 236 SpA / 252 Spe

[SET COMMENTS]

<p>This set deviates from the general pattern the previous sets have been a part of (being reincarnations of popular generation 4 sets) is not a reincarnation of a popular generation 4 set, as it uses a great new offensive option generation 5 brought Infernape in the form of Cheer Up. Cheer Up further enhances Infernape’s already great wall-breaking abilities, as this set up move gives both Infernape’s Attack and Special Attack stat a +1 boost, allowing it to hit much harder from both sides of the spectrum both physically and specially. Both Fire Blast and Close Combat are staples on this set, as they act as reliable forms of STABs STAB attacks; It should also be noted that these two moves attack from opposite sides of Infernape’s offensive stats, as to further take advantage of the boosts granted by Cheer Up. The final move comes boils down to your personal preference, as both Grass Knot and Hidden Power Ice have their advantages, and disadvantages: Although Grass Knot comes in handy when facing bulky Water-types such as Jellicent, Hidden Power Ice can be used to deal with the likes of physically-defensive Gliscor, as well a Dragon-types such as Salamence and Garchomp.</p>

[ADDITIONAL COMMENTS]

<p>The EVs given are split between Infernape’s Attack, Special Attack and Speed stats, to power up all of Infernape’s moves, while simultaneously making sure that its amazing base 108 Speed stat is put to good use;.] 252 EVs invested into Speed, along with a Naive Nature will make sure that Infernape will be able to at least speed-tie with other max-speed Infernape as well as the likes of Terrakion and Virizion, as all of these Pokemon have the potential to wreck a potential sweep. Also, note that a larger concentration of EVs has been invested into Infernape’s Special Attack stat, than its Attack stat, as the majority of the recommended attacking options are specially-based. A Life Orb is recommended for use with this set, as it will undoubtedly aid Infernape when sweeping, by bolstering its attacks by 10%;. However, other item choices include an Air Balloon or a n attack-weakening type-resist berry, which will allow Infernape easier to set up more easily. Lastly, either Vacuum Wave or Mach Punch can be used as means of a priority attack, to hit faster Pokemon.</p>

<p>Entry hazard support is crucial to this set’s effectiveness, due to the fact that it gets boosts at a much slower pace when compared to something like the Nasty Plot set;. Stealth Rock, and even Spikes support will help rough up the common switch-ins and counters to Infernape to an a level where Infernape will be able to take care of them, by itself, securing an efficient sweep, afterwards. Counters to the previous sets become even larger problems here, as Cheer Up takes a longer time to get a +2 boost in any one stat, meaning that the likes of Gyarados will become are much larger threats. Therefore, it is strongly recommended that you include something like Rotom-W, or Porygon2 (with an Evolution Stone) to deal with such threats. Lastly, it is recommended that your pair Infernape up with Pokemon which can deal with the likes of Starmie and Gengar, like such as Tyranitar and Scizor, two effective users of Pursuit.</p>

[SET]
name: Choice Band
move 1: Close Combat
move 2: Flare Blitz / Fire Punch
move 3: Stone Edge / Mach Punch
move 4: U-Turn
item: Choice Band
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Courtesy of Infernape’s great physical attack and vast physical movepool, means it’s able to use a Choice Band to a great extent, becoming an excellent wallbreaker, capable of punching through even the most bulkiest Pokemon. Close Combat and Flare Blitz are staples on this set, as they acting as powerful and reliable forms of STABs for Infernape to use STAB attacks; , they’re capable of OHKOing, or 2HKOing the majority of the OU tier, due to their high base power, which is further boosted by STAB and Choice Band. Gyarados and Dragonite, are one two of the few Pokemon which can remain standadrd after survive two consecutive Close Combats or Flare Blitzes, so to deal with them, Stone Edge can be used, as it will OHKO both easily. However, Mach Punch can also be used to revenge kill a multitude of faster threats, which may have set up and threaten your team. Lastly, U-Turn is recommended, as it allows Infernape to bypass its checks and counters, while also helping build up momentum, and helping to puts constant pressure on the opponent’s team.</p>

[ADDITIONAL COMMENTS]

<p>The EVs recommended are pretty straightforward, as they maximize Infernape’s Attack and Speed stats, making it more effective as a offensive Pokemon, while also giving It a tiny amount of bulk. Although an Adamant nature greatly increases Infernape’s attacking force and makes its attacks much more powerful, a Jolly nature makes sure that with the recommended EVs, you are Infernape is able to speed tie with the likes of max-speed Terrakion, Virizion, and opposing Infernape which are all able to defeat Infernape, if they outpace it. It should be noted that Infernape can utilize Thunderpunch to deal more damage against bulky Water-types such as Jellicent, Vaporeon and Gyarados, although between (multiple) Stone Edges, and Flare Blitzes, the aforementioned Pokemon shouldn’t be large problems for Infernape.</p>

<p>Pokemon which were threats on previous sets will almost never be able to switch in on Choice Band Infernape, and will be forced to revenge kill it, as the sheer amount of power Infernape’s attacks possess, with the a Choice Band[ boost from a Choice Band is truly frightening. Starmie and Gengar will all have to think twice about switching in on Infernape, as they will easily be KOed (or 2HKOed) by one of its STABs,, However, these threats will have a much easier time dealing with Infernape if they revenge kill it, as then, they will be able to outpace, and KO it. there's a double space herePokemon such as Dragonite and Gyarados can easily set up on Infernape if it is locked into either Flare Blitz or Close Combat, although both of these Pokemon have to watch out for Stone Edge (or Thunderpunch, in Gyarados’ case). Due to the aforementioned counters, Infernape will appreciate entry hazard support to gradually wear down its threats;. Also, pairing Infernape with a strong Pursuit- user will also be beneficial, as something like Scizor or Tyranitar will be able to eliminate Starmie and Gengar, two major threats to Infernape.</p>

[Other Options]

<p>Due to Infernape’s massive movepool, and great base stats in both offenses, it is able to run a a few additional sets, although most of these are outclassed by other Pokemon. A Swords Dance set can be utilized, along with Flare Blitz and Close Combat, although it is highly outclassed by Infernape’s adversary, Blaziken, which has Speed Boost, and a better base Attack stat. Nitro Charge is also another option Infernape can use as it will help it defeat previously faster Pokemon, but once again, Blaziken is more suited for this role as its Speed Boost ability will automatically increase its Speed, allowing it to use the turn it Infernape would have taken to set up Nitro Charge for Swords Dance or even Substitute. Lastly, an Encore set could be pulled off, but isn’t recommended due its being very situational usage;. However, other Pokemon do this job better, and Infernape has better offensive options to choose from. In terms of optional moves, Mach Punch and Vacuum Wave can be run on any of the sets to help Infernape defeat faster opponents. Lastly, Hidden Power Electric, (or another Hidden Power), can be used to bypass Pokemon such as Gyarados, although this move will be unnecessary if you’re Infernape is running Stone Edge or a set up move.</p>

[Checks and Counters]

<p>Although Infernape is excellent at playing the role of a sweeper, its defensive stats are meager, so it has to watch out for bulky Pokemon which can take a hit and retaliate, faster Pokemon, and Pokemon which carry priority attacks. However, the Infernape’s specific counters and checks depend on which set it is using. For example, if Infernape is using a physically-based set, such as the MixApe or Choice Band sets, Pokemon such as Gyarados and Salamence will spell doom for Infernape, due to Intimidate and their resistances to Infernape’s STAB attacks. Bulky Water-types also do magnificently at checking Infernape, as long as they do not switch into a boosted Close Combat or Focus Blast, as they can take advantage of their resistance to Fire Blast or Flare Blitz and dispose of Infernape with a super effective Water-type attack. Finally, priority attack users such as Hitmontop will threaten Infernape, as their priority moves will quickly and efficiently end an Infernape sweep due to its frailty.</p>

[Dream World]

<p>Infernape’s Dream World Ability, Iron Fist does have competitive value (unlike some of the Dream World abilities of some other Pokemon), as it boosts the power of “punching” moves. This fits nicely into the strategy used with Infernape's as many of its most common attacks fall into the category of “punching” moves such as the three elemental punches (Thunderpunch, Ice Punch, and Fire Punch). Iron Fist can be used with the aforementioned moves, (along with Swords Dance), to create a great offensive set with respectable move coverage and a passable amount of viability.</p>


I'm not an official GPer, but I hope this helps a bit. I get that the analysis is subject to change, but this should be useful for what you have right now.
 

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