Infernape (Analysis)

prem

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What about the lead set? Also, Infernape doesn't get Ice Punch...
leads don't exist in a meta with team preview, so that set wouldn't be added to the analysis, also being sandstorm weak just kills the idea of a sash anyway making a lead set mostly ineffective anyway
 
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[Overview]

<p>Being the monkey he is, Infernape had always been able to swing his way into Generation 4’s top tier Pokemon list, and although he’s received a bit of competition this generation (mainly in the form of Speed Boost Blaziken), it’s still likely that Infernape will remain to be a huge offensive threat courtesy of his amazing stat layout and movepool which enable the flaming monkey to attack from both sides of the spectrum. From being a wallbreaker to abusing Nasty Plot, Swords Dance, or Work Up, Infernape’s great offensive capabilities will continue to make him shine when faced with many of the new Pokemon Generation 5 has brought to the competitive battling scene.</p>

[SET]
name: Mixed Attacker
move 1: Close Combat
move 2: U-turn / Grass Knot
move 3: Stone Edge / Mach Punch
move 4: Overheat
item: Life Orb
nature: Naïve / Hasty
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>One of Infernape’s signature sets in Gen 4 will likely be a common variant used in the Gen 5 metagame due to the great offensive coverage it provides, and the constant pressure it puts onto opposing teams. Close Combat is a staple on the set, as it provides Infernape with a reliable STAB attack, which reflects Infernape’s wallbreaking capabilities due to the sheer force of the move, after the boosts from STAB and Life Orb. Likewise, Overheat also acts a STAB move, but hits on the other side of the spectrum, and unlike Close Combat, it focuses on the task of dealing as much damage as possible in a single, powerful blow. U-turn allows Infernape to keep up any offensive momentum your team may have built, as it will allow you to make sure that you have a desirable match-up, after Infernape; also, U-turn can be used to scout for sets the opponent’s Pokemon may be running, or the items they may hold. However, Grass Knot can be used to help deal with bulky Ground- and Water-types which are guaranteed to switch in on a resisted Fire-type attack; therefore, Grass Knot provides great coverage alongside Infernape’s dual STABs. The final moveslot is dependent on your preference, as although Stone Edge provides additional coverage with Infernape’s other attacking moves, hitting Pokemon such as Gyarados, Mach Punch can be used to better deal with faster, or Speed-tied Pokemon, such as Choice Scarf Tyranitar and Terrakion. Lastly, Hidden Power Ice can be used to deal with the likes of Gliscor, Landorus and Dragonite, as the Hidden Power Infernape will be able to KO all three of them after Stealth Rock damage.</p>

[ADDITIONAL COMMENTS]

<p>The recommended EVs make sure that Infernape is able to outpace any Pokemon with a Speed stat of 107, or lower, and they also make sure that Infernape Speed-ties (remove hyphen) with the likes of Terrakion, and Virizion, as well as any opposing maximum-Speed Infernape; the remainder of the EVs are distributed between Infernape’s Attack and Special Attack stats to further amplify the power of its attacking options. A Naïve or a Hasty nature is recommended, and the choice between the two comes down to your preference, as both natures lower either one of Infernape’s defenses; also, they ensure, that Infernape is able to outpace / Speed tie with the aforementioned Pokemon. A Life Orb is used mainly to power up Infernape’s moves, at the cost of some HP, while also securing a couple of KOes, including the OHKO on 252 HP / 252 Def Chansey holding an Evolution Stone. Swords Dance can be used on this set (in conjunction with Flare Blitz or Fire Punch), as the move will further bolster Infernape's Attack stat, allowing it to assume the roles of a powerful physical sweeper, but this is outclassed by Blaziken which has the better Attack stats, and of course, Speed Boost.</p>

<p>Although Infernape has an amazing movepool, it’s afflicted by the four-move syndrome, as Infernape could easily be classified as the most devastating sweeper in existence if only it had one more moveslot, but alas, it was not to be so; its entire line up of counters depends on which moves Infernape has chosen to use! For example, if Infernape decided to use Grass Knot instead of Stone Edge, Pokemon such as Gyarados, Salamence, and Dragonite are will all be able to counter it, and if Infernape were to use Stone Edge instead of Grass Knot, Pokemon such as Hippowdon would have a field day against Infernape. Therefore, it’s extremely important that when using Infernape, you look at the threats the rest of your team has covered, first, then decide which moves to use on Infernape. Moving on, due to the fact that Infernape is able to lure out and severely weaken physical walls, physically-based sweepers make ideal partners to MixApe, as with their counters and checks weakened, they’ll have an easy time sweeping through the remainder of an opponent’s team; examples of such Pokemon would include Dragon Dance Salamence and other (physically-based) Dragon-types, as they share great synergy with Infernape, whilst also benefitting from Infernape’s unique support.</p>

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Focus Blast / Close Combat
move 3: Fire Blast
move 4: Grass Knot / Vacuum Wave
item: Life Orb
nature: Timid / Naive
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Just like the MixApe set, this set is a reincarnation of one of Infernape’s signature, and most effective sets in generation 4: Nasty Plot Infernape; also, it should be noted, that Nasty Plot is one of the few advantages Infernape has over Blaziken, as although the latter has the better base Special Attack stat, it lacks Nasty Plot, which gives Infernape the edge when being compare with Blaziken for the role of a specially-based set up sweeper. Fire Blast is a staple on this set, as it grants Infernape a reliable STAB move to exploit after a boost from Nasty Plot, as after said boost, it will be able to dent even the bulkiest foes; Flamethrower can be used here if the shaky accuracy of Fire Blast doesn’t seem contenting. Focus Blast serves as Infernape’s secondary STAB attack, although Close Combat can be used in this moveslot to help Infernape bypass Pokemon like Chansey and Blissey which will often switch in, after seeing Nasty Plot, such as Chansey and Blissey. Lastly, Grass Knot can be used to help deal with bulky Water-types, common switch-ins to specially-based Infernape, including Jellicent and Vaporeon; however, Vacuum Wave can be used to deal with faster foes, attempting to revenge kill it, as well as Pokemon such as Terrakion which Speed tie with maximum speed Infernape.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are self explanatory: The maximum Speed investment, along with either a Timid or a Naïve nature, maximize Infernape’s Speed stat, allowing it to outpace any Pokemon under a Speed stat of 346, while granting Infernape the ability to tie with other base 108s, including opposing max Speed Infernape, and the legendary trio from the Unova region, Terrakion, Virizion, and Cobalion, which are all capable of ending an Infernape sweep, if they outpace it. The decision between using a Timid or Naïve nature depends on whether Infernape is to run Close Combat; if yes, then a Naïve nature would be the better choice, while a Timid nature would be beneficial if Close Combat is not to be run. A Life Orb is recommended, as it will bolster the power of Infernape’s attacks to greater level, thus making the Pokemon Infernape thus more efficient as a sweeper. Lastly, it should be noted that if necessary, Infernape can run a Hidden Power in its moveset to deal with threats, although in most cases, a Hidden Power is not needed; for example, although Hidden Power Electric can be run to better deal with Gyarados, Infernape will already be able to 2HKO defensive variants with Fire Blast (or Focus Blast), after a boost from Nasty Plot.</p>

<p>Due to Infernape’s rather mediocre defenses, anything that can outpace it (and lice a boosted Vacuum Wave, if applicable) will easily be able to remove the Pokemon it from the battle. Offensive / Rapid Spin Starmie is an excellent example of such a Pokemon, as not only is it able to outpace Infernape with its superior base 115 Speed stat, but it also has a Water-type STAB, which hits Infernape for super effective damage. Also, Pokemon such as defensive Suicune and Vaporeon do a remarkable job at checking Infernape, as if it’s not carrying Grass Knot, the former two will easily be able to set up on Infernape, or simply KO it with a STAB Surf, or Boiling Water. Therefore, Pokemon such as Virizion and to an extent, Metagross and other Steel-types are great offensive partners to Infernape, as both Pokemon can easily set up on, and break through bulky Water-types, like such as the aforementioned Suicune and Vaporeon, while also sharing great synergy with Infernape, and benefitting from the wallbreaking capabilities it possesses. Lastly, Infernape should be paired up with Pokemon which can eliminate the likes of Starmie and Gengar, as both present large problems for an Infernape sweep; Tyranitar, Scizor, and even Snorlax do magnificently, in this regard.</p>

[SET]
name: Work Up
move 1: Work Up
move 2: Fire Blast
move 3: Close Combat
move 4: Grass Knot / Hidden Power Ice
item: Life Orb
nature: Naive
evs: 20 Atk / 236 SpA / 252 Spe

[SET COMMENTS]

<p>This set deviates from the general pattern the previous sets have been a part of (being reincarnations of popular generation 4 sets), as it uses a great new offensive option generation 5 brought Infernape in the form of Cheer Work Up. Work Up further enhances Infernape’s already great wallbreaking abilities, as this setup move gives both Infernape’s Attack and Special Attack stats a +1 boost, allowing it to hit much harder from both sides of the spectrum. Both Fire Blast and Close Combat are staples on this set, as they act as reliable forms of STABs; it should also be noted that these two moves attack from opposite sides of Infernape’s offensive stats, as to further take advantage of the boosts granted by Work Up. The final move comes boils down to your personal preference, as both Grass Knot and Hidden Power Ice have their advantages, and disadvantages: although Grass Knot comes in handy when facing bulky Water-types such as Jellicent, Hidden Power Ice can be used to deal with the likes of physically-defensive (remove hyphen) Gliscor as well as Dragon-types such as Salamence and Garchomp.</p>

[ADDITIONAL COMMENTS]

<p>The EVs given are split between Infernape’s Attack, Special Attack, and Speed stats, to power up all of Infernape’s moves, while simultaneously making sure that its amazing base 108 Speed stat is put to good use; 252 EVs invested into Speed, along with a Naïve Nature, will make sure that Infernape will be able to at least Speed tie with other max Speed Infernape as well as the likes of Terrakion and Virizion, as all of these Pokemon have the potential to wreck a potential sweep. Also, note that a larger concentration of EVs has been invested into Infernape’s Special Attack stat, than its Attack stat, as the majority of the recommended attacking options are specially-based. A Life Orb is recommended for use with this set, as it will undoubtedly aid Infernape when sweeping, by bolstering its attacks by 10%; however, other item choices include a Balloon or an attack-weakening berry, which will allow Infernape easier setup. Lastly, either Vacuum Wave or Mach Punch can be used as means of a priority attack, to hit faster Pokemon.</p>

<p>Entry hazard support is crucial to this set’s effectiveness, due to the fact that it gets boosts at a much slower pace when compared to something like the Nasty Plot set; Stealth Rock, and even Spikes support will help rough up the common switch-ins and counters to Infernape to an a level where Infernape will be able to take care of them, by itself, securing an efficient sweep, afterwards. Counters to the previous sets become even larger problems here, as Cheer Up takes a longer time to get a +2 boost in any one stat, meaning that the likes of Gyarados will become much larger threats. Therefore, it is strongly recommended that you include something like a Pokemon such as Rotom-W, or Eviolite Porygon2 (with an Evolution Stone) to deal with such threats. Lastly, it is recommended that your pair Infernape up with Pokemon which can deal with the likes of Starmie and Gengar, like such as Tyranitar and Scizor, two effective users of Pursuit.</p>

[SET]
name: Choice Band
move 1: Close Combat
move 2: Flare Blitz / Fire Punch
move 3: Stone Edge / Mach Punch
move 4: U-turn
item: Choice Band
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Courtesy of Infernape’s great physical Attack and vast physical movepool, it’s able to use a Choice Band to a great extent. With a Choice Band, Infernape becomes an excellent wallbreaker, capable of punching through even the most bulkiest Pokemon. Close Combat and Flare Blitz are staples on this set, as they act as powerful and reliable forms of STABs for Infernape to use; they’re capable of OHKOing, or 2HKOing, the majority of the OU tier, due to their high Base Power, which is further boosted by STAB and Choice Band. Gyarados and Dragonite, are one of the few Pokemon which can remain standadrd standing after two consecutive Close Combats or Flare Blitzes, so to deal with them, Stone Edge can be used, as it will OHKO both easily. However, Mach Punch can be used to revenge kill a multitude of faster threats, which may have set up and threaten your team. Lastly, U-turn is recommended as it allows Infernape to bypass its checks and counters, while also helping to build up momentum, and helping to put constant pressure on the opponent’s team.</p>

[ADDITIONAL COMMENTS]

<p>The EVs recommended are pretty straightforward, as they maximize Infernape’s Attack and Speed stats, making it more effective as a offensive Pokemon, while also giving it a tiny amount of bulk. Although an Adamant nature greatly increases Infernape’s attacking force and makes its attacks much more powerful, a Jolly nature makes sure that with the recommended EVs, you Infernape are able to Speed tie with the likes of max Speed Terrakion, Virizion, and opposing Infernape which are all able to defeat Infernape, if they outpace it. It should be noted that Infernape can utilize ThunderPunch to deal more damage against to bulky Water-types such as Jellicent, Vaporeon, and Gyarados, although between (multiple) Stone Edges, and Flare Blitzes, the aforementioned Pokemon shouldn’t be large problems for Infernape.</p>

<p>Pokemon which were threats on to the previous sets will almost never be able to switch in on Choice Band Infernape, and will be forced to revenge kill it, as the sheer amount of power Infernape’s attacks possess, with the boost from a Choice Band, is truly frightening. Starmie and Gengar will all have to think twice about switching in on Infernape, as they’ll easily be KOed (or 2HKOed) by one of its STABs. However, these threats will have a much easier time dealing with Infernape if they revenge kill it, as then, they will be able to outpace, and KO it. Pokemon such as Dragonite and Gyarados can easily set up on Infernape if it is locked into either Flare Blitz or Close Combat, although both of these Pokemon have to watch out for Stone Edge (or Thunderpunch, in Gyarados’ case). Due to the aforementioned counters, Infernape will appreciate entry hazard support to gradually wear down its threats; also, pairing Infernape with a strong user of Pursuit will also be beneficial, as something like Scizor or Tyranitar will be able to eliminate Starmie and Gengar, two major threats to Infernape.</p>

[Other Options]

<p>Due to Infernape’s massive movepool, and great base stats in both offenses, it is able to run a a few additional sets, although most of these are outclassed by other Pokemon. A Swords Dance set can be utilized, along with Flare Blitz and Close Combat, although it is highly outclassed by Infernape’s adversary, Blaziken which has Speed Boost, and a better base Attack stat Pokemon such as Terrakion. Nitro Charge is also another option Infernape can use, as it will help it defeat previously faster Pokemon but once again, Blaziken is more suited for this role as its Speed Boost ability will automatically increase its Speed allowing it to use the turn it would have took to set up Nitro Charge for Swords Dance or even Substitute. Lastly, an Encore set could be pulled off, but isn’t recommended due it being very situational; other Pokemon do this job better and Infernape has better offensive options to choose from. In terms of optional moves, Mach Punch and Vacuum Wave can be run on any of the sets to help Infernape defeat faster opponents. Lastly, Hidden Power Electric (or another Hidden Power) can be used to bypass Pokemon such as Gyarados, although this move will be unnecessary of you’re running Stone Edge or a setup move.</p>

[Checks and Counters]

<p>Although Infernape is excellent at playing the role of a sweeper, its defensive stats are meager, so it has to watch out for bulky Pokemon which can take a shot and retaliate, along with faster Pokemon and Pokemon which carry priority attacks. However, the Infernape’s specific counters and checks depend on which set it is using. For example, if Infernape is using a physically-based set, such as the MixApe or Choice Band, Pokemon such as Gyarados and Salamence will spell doom for Infernape due to Intimidate and their resistances to Infernape’s STAB attacks. Bulky Water-types also do magnificently at checking Infernape, as long as they do not switch into a boosted Close Combat / Focus Blast, as they can take advantage of their resistance to Fire Blast / Flare Blitz, and dispose of Infernape with a super effective Water-type attack. Finally, priority attack users such as Hitmontop will threaten Infernape, as their priority moves will quickly and efficiently end an Infernape sweep due to its frailty.</p>

[Dream World]

<p>Infernape’s Dream World Ability, Iron Fist does have competitive value (unlike some of the Dream World abilities of some other Pokemon), as it boosts the power of “punching” moves. This fits nicely into the strategy used with Infernape, as many of its most common attacks fall into the category of “punching” moves such as the three elemental punches (ThunderPunch, Ice Punch, and Fire Punch). Iron Fist can be used with the aforementioned moves (along with Swords Dance) to create a great offensive set with respectable move coverage and a passable amount of viability.</p>




GP 1 / 2
 

jc104

Humblest person ever
is a Top Contributor Alumnus
[Overview]

<p>Being the monkey he is, Infernape had always been able to swing his way into Generation 4’s top tier Pokemon list, and although he’s received a bit of competition this generation, it’s still likely that Infernape will remain to be a huge offensive threat. This is courtesy of his amazing stat layout and movepool, which enable the flaming monkey to attack from both sides of the spectrum. From being a wallbreaker to abusing Nasty Plot, Swords Dance, or Work Up, Infernape’s great offensive capabilities will continue to make him shine when faced with many of the new Pokemon Generation 5 has brought to the competitive battling scene.</p>

[SET]
name: Mixed Attacker
move 1: Close Combat
move 2: U-turn / Grass Knot
move 3: Stone Edge / Mach Punch
move 4: Overheat
item: Life Orb
nature: Naïve / Hasty
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>One of Infernape’s signature sets in Gen 4 will likely be a common variant used in the Gen 5 metagame due to the great offensive coverage it provides, and the constant pressure it puts onto opposing teams. Close Combat is a staple on the set, as it provides Infernape with a reliable STAB attack, which reflects Infernape’s wallbreaking capabilities due to the sheer force of the move, after the boosts from STAB and Life Orb giving Infernape much of its wallbreaking capability. Likewise, Overheat also acts a STAB move, but hits on the other side of the spectrum, and unlike Close Combat, it focuses on the task of dealing as much damage as possible in a single, powerful blow. U-turn allows Infernape to keep up any offensive momentum your team may have built, as it will allow you to make sure that you have a desirable match-up, after Infernape; also, U-turn can be used to scout for sets the opponent’s Pokemon may be running, or the items they may hold. However, Grass Knot can be used to help deal with bulky Ground- and Water-types which areguaranteed to switch in on expecting a resisted Fire-type attack; therefore, Grass Knot provides great coverage alongside Infernape’s dual STABs. The final moveslot is dependent on your preference, as although Stone Edge provides additional coverage with Infernape’s other attacking moves, hitting Pokemon such as Gyarados, Mach Punch can be used to better deal with fasteror Speed-tied Pokemon Infernape does not outrun, such as Choice Scarf Tyranitar and Terrakion. Lastly, Hidden Power Ice can be used to deal with the likes of Gliscor, Landorus and Dragonite, as Infernape will be able to KO all three of them after Stealth Rock damage.</p>

[ADDITIONAL COMMENTS]

<p>The recommended EVs make sure that Infernape is able to outpace any Pokemon with a Speed stat of 107, or lower, and they also make sure that Infernape speed ties with the likes of Terrakion,and Virizion, and as well as any opposing maximum-Speed Infernape; the remainder of the EVs are distributed between Infernape’s Attack and Special Attack stats to further amplify the power of its attacking options. A Naïve or a Hasty nature is recommended, and the choice between the two comes down to your preference, as both natures let Infernape reach the required speed whilst lowering either one of Infernape’s defenses; also, they ensure that Infernape is able to outpace / Speed tie with the aforementioned Pokemon. A Life Orb is used mainly to power up Infernape’s moves, at the cost of some HP, while also securing a couple of KOs, including the OHKO on 252 HP / 252 Def Chansey holding an Evolution Stone. Swords Dance can be used on this set (in conjunction with Flare Blitz or Fire Punch), as the move will further bolster Infernape's Attack stat, allowing it to assume the role of a powerful physical sweeper.</p>

<p>Although Infernape has an amazing movepool, it’s afflicted by the four-move-slot syndrome (I believe this is what it is usually called), as Infernape could easily be classified as the most devastating sweeper in existence if only it had one more moveslot. But alas, it was not to be so, its entire line up list of counters depending on which moves Infernape has chosen to use! For example, if Infernape decided to use Grass Knot instead of Stone Edge, Pokemon such as Gyarados, Salamence, and Dragonite will all be able to counter it, and if Infernape were to use Stone Edge instead of Grass Knot, Pokemon such as Hippowdon would have a field day against Infernape. Therefore, it’s extremely important that when using Infernape, you look at the threats the rest of your team has covered, first, and then decide which moves to use on Infernape. Moving on, due to the fact that Infernape is able to lure out and severely weaken physical walls, physically-based sweepers make ideal partners to MixApe, as with their counters and checks weakened, they’ll have an easy time sweeping through the remainder of an opponent’s team; examples of such Pokemon would include Dragon Dance Salamence and other (physically-based) Dragon-types, as they share great synergy with Infernape, whilst also benefitting from Infernape’s unique support.</p>

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Focus Blast / Close Combat
move 3: Fire Blast
move 4: Grass Knot / Vacuum Wave
item: Life Orb
nature: Timid / Naive
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Just like the MixApe set, this set is a reincarnation of one of Infernape’s signature, and most effective sets in generation 4: Nasty Plot Infernape. Fire Blast is a staple on this set, as it grants Infernape a reliable STAB move to exploit after a boost from Nasty Plot, as after said boost, it will be able to dent even the bulkiest foes; Flamethrower can be used here if the shaky accuracy of Fire Blast doesn’t seem contenting. Focus Blast serves as Infernape’s secondary STAB attack, although Close Combat can be used in this moveslot to help Infernape bypass Pokemon which will often switch in, after seeing Nasty Plot, such as Chansey and Blissey (perhaps also mention accuracy). Lastly, Grass Knot can be used to help deal with bulky Water-types, common switch-ins to specially-based Infernape, including Jellicent and Vaporeon; however, Vacuum Wave can be used to deal with faster foes, attempting to revenge kill it, as well as Pokemon such as Terrakion which Speed tie with maximum speed Infernape.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are self explanatory: maximum Speed investment, along with either a Timid or a Naïve nature, maximizes Infernape’s Speed stat , allowing it to outpace any Pokemon under a Speed stat of 346, while granting Infernape the ability to tie with other base 108s, including opposing max Speed Infernape, and the legendary trio from the Unova region, Terrakion, Virizion, and Cobalion, which are all capable of ending an Infernape sweep if they outpace it (in all honesty this is true of everything). The decision between using a Timid or andNaïve nature depends on whether Infernape is to run Close Combat; Focus Blast goes with Timid and Close Combat with Naïve if yes, then a Naïve nature would be the better choice, while a Timid nature would be beneficial if Close Combat is not to be run. A Life Orb is recommended, as it will bolster the power of Infernape’s attacks, thus making Infernape more efficient as a sweeper. Lastly, it should be noted that if necessary, Infernape can run a Hidden Power in its moveset to deal with threats, although in most cases, a Hidden Power is not needed; for example, although Hidden Power Electric can be run to better deal with Gyarados, Infernape will already be able to 2HKO defensive variants with Fire Blast (or Focus Blast), after a boost from Nasty Plot.</p> (bad example; wtf is the use of a 2HKO?)

<p>Due to Infernape’s rather mediocre Defenses, anything that can outpace it (and lice survive a boosted Vacuum Wave, if applicable) will easily be able to remove it from the battle. Offensive / Rapid Spin Starmie is an excellent example of such a Pokemon, as not only is it able to outpace Infernape with its superior base 115 Speed stat, but it also has a Water-type STAB which hits Infernape for super effective damage. Though Suicune has trouble taking a boosted Grass Knot and Vaporeon a boosted Focus Blast, both of these Pokemon can easily finish off Infernape with their STAB Water-type moves (I changed this because Vaporeon takes Grass Knot very well, and because setting up is not advisable in either case) Also, Pokemon such as defensive Suicune and Vaporeon do a remarkable job at checking Infernape, as if it’s not carrying Grass Knot, the former two will easily be able to set up on Infernape, or simply KO it with a STAB Surf or Boiling Water. Therefore, Pokemon such as Virizion (add another example – steels generally do not match up well to water-types)and to an extent, Metagross and other Steel-typesare great offensive partners to Infernape, as both Pokemon they can easily set up on, and break through bulky Water-types, such as the aforementioned Suicune and Vaporeon, while also sharing great synergy with Infernape, and benefitting from the wallbreaking capabilities it possesses. Lastly, Infernape should be paired up with Pokemon which can eliminate the likes of Starmie and Gengar, as both present large problems for an Infernape sweep; Tyranitar, Scizor, and even Snorlax do magnificently, in this regard.</p>

[SET]
name: Work Up
move 1: Work Up
move 2: Fire Blast
move 3: Close Combat
move 4: Grass Knot / Hidden Power Ice
item: Life Orb
nature: Naive
evs: 20 Atk / 236 SpA / 252 Spe

[SET COMMENTS]

<p>This set deviates from the general pattern the previous sets have been a part of (being reincarnations of popular generation 4 sets), as it uses a great new offensive option generation 5 brought Infernape in the form of Work Up. Work Up further enhances Infernape’s already great wallbreaking abilities, as this setup move gives both Infernape’s Attack and Special Attack stats a +1 boost, allowing it to hit much harder from both sides of the spectrum. Both Fire Blast and Close Combat are staples on this set, as they act as reliable forms of STABs; it should also be noted that these two moves attack from different opposite sides of Infernape’s offensive stats, as to further take advantage of the boosts granted by Work Up. The final move boils down to your personal preference, as both Grass Knot and Hidden Power Ice have their advantages, and disadvantages: although Grass Knot comes in handy when facing bulky Water-types such as Jellicent, Hidden Power Ice can be used to deal with the likes of physically defensive Gliscor as well as Dragon-types such as Salamence and Garchomp.</p>

[ADDITIONAL COMMENTS]

<p>The EVs given are split between Infernape’s Attack, Special Attack , and Speed stats, to power up all of Infernape’s moves, while simultaneously making sure that its amazing base 108 Speed stat is put to good use; 252 EVs invested in Speed, along with a Naïve Nature, will make sure that Infernape will be able to at least Speed tie with other max Speed Infernape as well as the likes of Terrakion and Virizion, as all of these Pokemon have the potential to wreck a potential sweep. Also, note that a larger concentration number of EVs has been invested into Infernape’s Special Attack stat, than its Attack stat, as the majority of the recommended attacking options are specially-based. A Life Orb is recommended for use with this set, as it will undoubtedly aid Infernape when sweeping, by bolstering its attacks by 30%; however, other item choices include a Balloon or an attack-weakening berry, which will allow Infernape easier setup. Lastly, either Vacuum Wave or Mach Punch can be used as means of a priority attack, to hit faster Pokemon.</p>

<p>Entry hazard support is crucial to this set’s effectiveness, due to the fact that it gets as it boosts at a much slower pace when compared to something like the Nasty Plot set; Stealth Rock, and even Spikes support will help rough up the common switch-ins and counters to Infernape to a level where Infernape will be able to take care of them , by itself, securing an efficient sweep afterwards. Counters to the previous sets become even larger problems here, as Cheer Up takes a longer time to get a +2 boost in any one stat, meaning that the likes of Gyarados will become much larger threats. Therefore, it is strongly recommended that you include a Pokemon such as Rotom-W, or Eviolite Porygon2 to deal with such threats. Lastly, it is recommended that you pair Infernape up with Pokemon which can deal with the likes of Starmie and Gengar, such as Tyranitar and Scizor, two effective users of Pursuit.</p>

[SET]
name: Choice Band
move 1: Close Combat
move 2: Flare Blitz / Fire Punch
move 3: Stone Edge / Mach Punch
move 4: U-turn
item: Choice Band
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Courtesy of Infernape’s great Attack and vast physical movepool, it’s able to use a Choice Band to a great effect extent. With a Choice Band, Infernape becomes an excellent wallbreaker, capable of punching through even the most bulkiest Pokemon. Close Combat and Flare Blitz are staples on this set, as they are act as powerful and reliable forms of STABs for Infernape to use; they’re capable of OHKOing, or 2HKOing, the majority of the OU tier, due to their high Base Power, which is further boosted by STAB. Gyarados and Dragonite, are one of among the few Pokemon which can remain standing after two consecutive Close Combats or Flare Blitzes, so to deal with them, Stone Edge can be used to as it will OHKO both easily. However, Mach Punch can be used to revenge kill a multitude of faster threats, which may have set up and threaten your team. Lastly, U-turn is recommended as it allows Infernape to bypass its checks and counters, while also helping to build up momentum, and put constant pressure on the opponent’s team.</p>

[ADDITIONAL COMMENTS]

<p>The EVs recommended are pretty straightforward, as they maximize Infernape’s Attack and Speed stats, making it more effective as a offensive Pokemon, while also giving it a tiny amount of bulk. Although an Adamant nature greatly increases Infernape’s attacking force and makes its attacks much more powerful, a Jolly nature makes sure that with the recommended EVs, Infernape is at least able to Speed tie with the likes of max Speed Terrakion, Virizion, and opposing Infernape which are all able to defeat Infernape, if they outpace it. It should be noted that Infernape can utilize ThunderPunch to deal more damage to bulky Water-types such as Jellicent, Vaporeon, and Gyarados, although with multiple between (multiple) Stone Edges and Flare Blitzes, the aforementioned Pokemon shouldn’t be large problems for Infernape.</p>

<p>Pokemon which were threats to the previous sets will almost never be able to switch in on Choice Band Infernape, and will be forced to revenge kill it, as the sheer amount of power Infernape’s attacks possess, with the boost from a Choice Band, is truly frightening. Starmie and Gengar will all have to think twice about switching in on Infernape, as they’ll easily be KOed (or 2HKOed) by one of its STABs. However, these threats will have a much easier time dealing with Infernape if they revenge kill it, as then, they will be able to outpace, and KO it. Pokemon such as Dragonite and Gyarados can easily set up on Infernape if it is locked into either Flare Blitz or Close Combat, although both of these Pokemon have to watch out for Stone Edge (or Thunderpunch, in Gyarados’ case). Due to the aforementioned counters, Infernape will appreciate entry hazard support to gradually wear them down its threats; also, pairing Infernape with a strong user of Pursuit will also be beneficial, as something like Scizor or Tyranitar will be able to eliminate Starmie and Gengar, two major threats to Infernape.</p>

[Other Options]

<p>Due to Infernape’s massive movepool, and great base stats in both offenses, it is able to run a few additional sets, although most of these are outclassed by other Pokemon. A Swords Dance set can be utilized, along with Flare Blitz and Close Combat, although it is highly outclassed by Pokemon such as Terrakion. Nitro Charge is also another option Infernape can use, as it will help it defeat previously faster Pokemon. Lastly, an Encore set could be pulled off, but isn’t recommended due it being this is very situational; other Pokemon do this job better and Infernape has better offensive options to choose from. In terms of optional moves, Mach Punch and Vacuum Wave can be run on any of the sets to help Infernape defeat faster opponents. Lastly, Hidden Power Electric (or another Hidden Power) can be used to bypass Pokemon such as Gyarados, although this move will be unnecessary of you’re running Stone Edge or a setup move.</p>

[Checks and Counters]

<p>Although Infernape is excellent at playing the role of a sweeper, its defensive stats are meager , so it has to watch out for bulky Pokemon which can take a shot and retaliate, along with faster Pokemon and those Pokemon which carry priority attacks. However, Infernape’s specific counters and checks depend on which set it is using. For example, if Infernape is using a physically-based set, such as MixApe or Choice Band, Pokemon such as Gyarados and Salamence will spell doom for Infernape due to Intimidate and their resistances to Infernape’s STAB attacks. Bulky Water-types also do magnificently at checking Infernape, as long as they do not switch into a boosted Close Combat / Focus Blast, as they can take advantage of their resistance to Fire Blast / Flare Blitz, and dispose of Infernape with a super effective Water-type attack. Finally, priority attack users such as Hitmontop will threaten Infernape, as their priority moves will quickly and efficiently end an Infernape sweep due to its frailty.</p>

[Dream World]

<p>Infernape’s Dream World Ability, Iron Fist, does have competitive value (unlike some of the Dream World abilities of some other Pokemon), as it boosts the power of “punching” moves. This fits nicely into the strategy used with Infernape , as many of its most common attacks fall into the category of “punching” moves such as ThunderPunch, Fire Punch and Mach Punch the elemental punches (ThunderPunch, and Fire Punch).Iron Fist can be used with the aforementioned moves (along with Swords Dance) with Swords Dance to create a great offensive set with respectable move coverage and a passable amount of viability.</p>

Please notice that I have removed a huge number of commas from this analysis. Don't miss them, and consider brushing up on when to use them.

GP 2/2
 
Wait, so I'm confused... no Nitro Charge and no Swords Dance set? I thought Swords Dance was just as effective as the other stat boosting sets
 

prem

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i think its more it hasnt been updated since blaziken has been banned. the sword dance set would be
-sd
-close combat
-flare blitz/blaze kick
-mach punch/stone edge/ other

right?
 
i think its more it hasnt been updated since blaziken has been banned. the sword dance set would be
-sd
-close combat
-flare blitz/blaze kick
-mach punch/stone edge/ other

right?
Fire Punch grants the same KOs as Flare Blitz and Blaze Kick (according to the Gen IV analysis). The rest of the set looks fine, however.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Close Combat
move 3: Fire Punch / Flare Blitz
move 4: Stone Edge / Mach Punch
item: Life Orb
ability: Iron Fist / Blaze
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe


-SD for boosting Attack
-Close Combat for being an excellent move
-Fire Punch because I mentionned why earlier
-Stone Edge to beat Gyarados / Dragonite / Salamence / Chandelure, Mach Punch to kill Excadrill in the sand.

About Nitro Charge... it just isn't good enough. Other Options at best.
 

prem

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Fire Punch grants the same KOs as Flare Blitz and Blaze Kick (according to the Gen IV analysis). The rest of the set looks fine, however.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Close Combat
move 3: Fire Punch / Flare Blitz
move 4: Stone Edge / Mach Punch
item: Life Orb
ability: Iron Fist / Blaze
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe


-SD for boosting Attack
-Close Combat for being an excellent move
-Fire Punch because I mentionned why earlier
-Stone Edge to beat Gyarados / Dragonite / Salamence / Chandelure, Mach Punch to kill Excadrill in the sand.

About Nitro Charge... it just isn't good enough. Other Options at best.
actually fire punch with iron fist does more than blaze kick anyway so i didnt notice that. also is not giving 4 hp a nicer spike number or something? also i think flare blitz should still be above fire punch for a chance to ohko a gliscor after rocks damage without counting poison heal.

Infernape@Life Orb (252 EVs, Neutral Nature, +2) Fire Punch vs Gliscor@Life Orb (252/184 EVs, +Nature): 59.6 ~ 70.6% (211 ~ 250 HP)
with iron fist

Infernape@Life Orb (252 EVs, Neutral Nature, +2) Flare Blitz vs Gliscor@Life Orb (252/184 EVs, +Nature): 79.6 ~ 94% (282 ~ 333 HP)
without blaze

Infernape@Life Orb (252 EVs, Neutral Nature, +2) Flare Blitz vs Gliscor@Life Orb (252/184 EVs, +Nature): 119.4 ~ 140.6% (423 ~ 498 HP) with blaze

obviously you could just switch out of gliscor but with flare blitz(and possibly blaze) you have a chance of ohkoing gliscor. but in the end its qc choice though
 
i think flare blitz should still be above fire punch for a chance to ohko a gliscor after rocks damage without counting poison heal.
Thanks for the calcs. However, the only problem is: is the recoil worth the chance of OHKOing Gliscor?
If Flare Blitz only grants one particular kill while Fire Punch does the other ones just as well, why make it the first option?

But yeah, I think we should wait for QC's opinion on SD Nape before we debate on the moveset.
 

Aerrow

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I've implemened the changes suggested by jc104. Concerning the SD and Nitro Charge sets - I talked this over with the OU QC team, and we've agreed to add a Swords Dance set to the analysis (but not the Nitro Charge set). I've edited the set into the OP (it has been approved by the QC team) and will get to writing it up soon.
 

prem

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for the choice band set, in the set comments you make it sound like jolly is the preffered nature, but in the set itself its adamant as the primary nature
 

prem

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for the sword dance set, would iron fist not be an acceptable option for fire punch to be even stronger? its not like he misses a move by doing so. the blaze boost is also only a mere 10% stronger than iron fist and only when infernape is near death. it also boost's mach punch strength to a good 76ish damage counting for stab
 

Chou Toshio

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SD hasn't been checked yet apparently

add/change
delete
<p>Infernape's great base 104 base Attack and 108 base Speed stats, coupled up with its amazing physical movepool and excellent STABs make it an excellent terrific candidate for a Swords Dance set. Close Combat is a staple on the set as it provides Infernape with a reliable and quite powerful STAB attack which that is able to tear through even the bulkiest of Pokemon after a single boost from Swords Dance. Just like Close Combat, Fire Punch will be able to KO any Pokemon it hits for super effective damage, after a Swords Dance; although Fire Punch is better than Flare Blitz, overall, the latter can be used if the extra power is seems to outweigh the recoil caused by Flare Blitz Flare Blitz is generally inferior to Fire Punch, but can be used to hit hard even before using Swords Dance. Stone Edge rounds off the set, defeating Pokemon that may sport resistances to Infernape's STAB attacks, such as Gyarados. However, Mach Punch can be used in place of Stone Edge as it will help Infernape deal with faster Pokemon that would otherwise end its sweep, such as Choice Scarf Terrakion, and or ExcadrillThundurus, at low health.</p>

[ADDITIONAL COMMENTS]

<p>The recommended EVs are very straightforward: -maximum Attack and Speed investments maximize Infernape's offensive potential while the small investment in HP increases its bulky, slightly with the remaining 4 EVs thrown into HP. A jolly nature is recommended as it allows Infernape to speed tie with Terrakion, Virizion, and opposing Infernape, which are all Pokemon capable of stopping Infernape in its tracks that will beat Infernape should it lose in Speed. In terms of other attacking options, there's not many. ThunderPunch can be used as a way to deal with Gyarados and other bulky Water-types, respectively, although Stone Edge and Close Combat, after a boost from Swords Dance will already be more than enough deal heavy damage to these targets when backed by a Swords Dance boost. Additionally, Fire Blast or Focus Blast could be run on the set to surprise physical walls hoping to sponge Infernape's attacks, but Swords Dance Infernape suffers from four-move-slot syndrome and can't afford to lose any of it's moveslots.</p>

<p>Due to the fact that Bulky Ground-types, such as Hippowdon, and Donphan are the foremost greatest of Infernape's counters, so it makes sense to pair it up with a Grass-type such as Celebi or even Virizion, which can deal with the aforementioned easily. Additionally, Celebi or Virizion will also be able to help deal with defensive Water-types such as Suicune and Slowbro, which are able to survive Infernape's attacks, even after a Swords Dance boost, and KO back with a STAB Water-type attacks. Infernape also cherishes entry hazard support, so pairing it up with Skarmory, Ferrothorn or Forretress would greatly help Infernape sweep, as all three of the aforementioned can proivde Stealth Rock and Spikes support as well as sharing great synergy with Infernape. Spikes and Stealth Rock greatly aid any sweep, but Forretress gets a special mention here because along with Stealth Rock and Spikes, it can also provide Toxic Spikes support, which is a huge boon when dealing with enemy Bulky Water-types. which will aid Infernape in taking down Pokemon such as Suicune, Slowbro, and other physically defensive Water-types.</p>


1/2
 
[Overview]

<p>Being the monkey he is, Infernape had always been able to swing his way into Generation 4’s top tier Pokemon list, and although he’s received a bit of competition this generation, it’s still likely that Infernape will remain a huge offensive threat. This is courtesy of his amazing stat layout and movepool, which enables the flaming monkey to attack from both sides of the spectrum. From being a wallbreaker to abusing Nasty Plot, Swords Dance, or Work Up, Infernape’s great offensive capabilities will continue to make him shine when faced with many of the new Pokemon Generation 5 has brought to the competitive battling scene.</p>

[SET]
name: Mixed Attacker
move 1: Overheat
move 2: Close Combat
move 3: U-turn / Grass Knot
move 4: Stone Edge / Mach Punch
item: Life Orb
nature: Naïve / Hasty
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>One of Infernape’s signature sets in Gen 4 will likely be a common variant used in the Gen 5 metagame due to the great offensive coverage it provides, and the constant pressure it puts onto opposing teams. Close Combat is a staple on the set, as it provides Infernape with a reliable STAB attack, the sheer force of the move after the boosts from STAB and Life Orb giving Infernape much of its wallbreaking capability. Likewise, Overheat also acts a STAB move, but hits on the other side of the spectrum, and unlike Close Combat, it focuses on the task of dealing as much damage as possible in a single, powerful blow. U-turn allows Infernape to keep up any offensive momentum your team may have built, as it will allow you to make sure that you have a desirable match-up; also, U-turn can be used to scout for sets the opponent’s Pokemon may be running, or the what items they may be holding. However, Grass Knot can be used to help deal with bulky Ground- and Water-types which switch in expecting a resisted Fire-type attack; therefore, Grass Knot provides great coverage alongside Infernape’s dual STABs. The final moveslot is dependent on your preference, as although Stone Edge provides additional coverage with Infernape’s other attacking moves, hitting Pokemon such as Gyarados, Mach Punch can be used to better deal with Pokemon Infernape does not outrun, such as Choice Scarf Tyranitar and Terrakion. Lastly, Hidden Power Ice can be used to deal with the likes of Gliscor, Landorus, and Dragonite, as Infernape will be able to KO all three of them after Stealth Rock damage.</p>

[ADDITIONAL COMMENTS]

<p>The recommended EVs make sure that Infernape is able to outpace any Pokemon with a Speed stat of 107 or lower, and they also make sure that Infernape speed ties with Terrakion, Virizion, and opposing maximum-Speed Infernape;. The remainder of the EVs are distributed between Infernape’s Attack and Special Attack stats to further amplify the power of its his attacking options. A Naive or a Hasty nature is recommended, and the choice between the two comes down to your preference, as both natures let Infernape reach the required speed whilst lowering one of Infernape’s defenses. A Life Orb is used mainly to power up Infernape’s moves, at the cost of some HP, while also securing a couple of KOs, including the OHKO on 252 HP / 252 Def Chansey holding an Evolution Stone Eviolite. Swords Dance can be used on this set (in conjunction with Flare Blitz or Fire Punch), as the move will further bolster Infernape's Attack stat, allowing it to assume the role of a powerful physical sweeper.</p>

<p>Although Infernape has an amazing movepool, it’s afflicted by four-move-slot syndrome, as Infernape could easily be classified as the most devastating sweeper in existence if only it had one more moveslot. But alas, it was not to be so, its entire list of counters depending on which moves Infernape has chosen to use! For example, if Infernape decided to use Grass Knot instead of Stone Edge, Pokemon such as Gyarados, Salamence, and Dragonite will all be able to counter it, and if Infernape were to use Stone Edge instead of Grass Knot, Pokemon such as Hippowdon would have a field day against with Infernape. Therefore, it’s extremely important that when using Infernape, you look at the threats the rest of your team has covered, first, and then decide which moves to use on Infernape. Moving on, Due to the fact that Infernape is able to lure out and severely weaken physical walls, physically-based sweepers make ideal partners to MixApe, as with their counters and checks weakened, they’ll have an easy time sweeping through the remainder of an opponent’s team; examples of such Pokemon would include Dragon Dance Salamence and other (physically-based) Dragon-types, as they share great synergy with Infernape, whilst also benefitting from Infernape’s unique support.</p>

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Fire Blast
move 3: Focus Blast / Close Combat
move 4: Grass Knot / Vacuum Wave
item: Life Orb
nature: Timid / Naive
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Just like the MixApe set, this set is a reincarnation of one of Infernape’s signature, and most effective sets in generation 4: Nasty Plot Infernape. Fire Blast is a staple on this set, as it grants Infernape a reliable STAB move to exploit after a boost from Nasty Plot, as after said boost, it will be able to dent even the bulkiest foes; Flamethrower can be used here if the shaky accuracy of Fire Blast doesn’t seem contenting. Focus Blast serves as Infernape’s secondary STAB attack, although Close Combat can be used in this moveslot to help Infernape bypass Pokemon which will often switch in after seeing Nasty Plot, such as Chansey and Blissey, while also being more accurate than Focus Blast. Lastly, Grass Knot can be used to help deal with bulky Water-types, common switch-ins to specially-based Infernape, including Jellicent and Vaporeon;. However, Vacuum Wave can be used to deal with faster foes attempting to revenge kill it, as well as Pokemon such as Terrakion, which Speed tie with maximum speed Infernape.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are self explanatory: maximum Speed investment, along with either a Timid or a Naïve nature, maximizes Infernape’s Speed stat, allowing it to outpace any Pokemon under a Speed stat of 346, while granting Infernape the ability to tie with other base 108s, including opposing max Speed Infernape, and the legendary trio from the Unova region, Terrakion, Virizion, and Cobalion. The decision between Timid and Naïve depends on whether Infernape is to run Close Combat; what Fighting-type move Infernape is running. Focus Blast goes with Timid and while Close Combat with Naive. A Life Orb is recommended, as it will bolster the power of Infernape’s attacks, thus making Infernape more efficient as a sweeper. Lastly, it should be noted that if necessary, Infernape can run Hidden Power in its moveset to deal with threats, although in most cases, a Hidden Power is not needed;. for example, although Hidden Power Electric can be run to better deal with Gyarados, Infernape will already be able to 2HKO defensive variants with Fire Blast (or Focus Blast), after a boost from Nasty Plot.</p>

<p>Due to Infernape’s rather mediocre defenses, anything that can outpace it (and survive a boosted Vacuum Wave, if applicable) will easily be able to remove it from the battle. Starmie is an excellent example of such a Pokemon, as not only is it able to outpace Infernape with its superior base 115 Speed stat, but it also has a Water-type STAB which hits Infernape for super effective damage. Though Suicune has trouble taking a boosted Grass Knot and Vaporeon a boosted Focus Blast, both of these Pokemon can easily finish off Infernape with their STAB Water-type moves. Therefore, Pokemon such as Virizion and other offensive Grass-types like Celebi, and to an extent, Shaymin make great offensive partners to Infernape, as they can easily set up on and break through bulky Water-types, such as the aforementioned Suicune and Vaporeon, while also sharing great synergy with Infernape and benefitting from the wallbreaking capabilities it possesses. Lastly, Infernape should be paired up with Pokemon which can eliminate the likes of Starmie and Gengar, as both present large problems for an Infernape sweep;. Tyranitar, Scizor, and even Snorlax do magnificently in this regard.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Fire Punch / Flare Blitz
move 3:
Close Combat
move 4: Stone Edge / Mach Punch
item: Life Orb
ability: Blaze
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe


<p>Infernape's great base 104 base Attack and 108 base Speed stats, coupled with its amazing physical movepool and excellent STABs make it a terrific candidate for a Swords Dance set. Close Combat is a staple on the set as it provides Infernape with a reliable and powerful STAB attack that is able to tear through even the bulkiest of Pokemon after a single boost from Swords Dance. Just like Close Combat, Fire Punch will be able to KO any Pokemon it hits for super effective damage after a Swords Dance;. Flare Blitz is generally inferior to Fire Punch, but can be used to hit hard even before using Swords Dance. Stone Edge rounds off the set, defeating Pokemon that may sport resistances to Infernape's STAB attacks, such as Gyarados. However, Mach Punch can be used in place of Stone Edge as it will help Infernape deal with faster Pokemon that would otherwise end its sweep, such as Choice Scarf Terrakion, or Excadrill.</p>

[ADDITIONAL COMMENTS]

<p>The recommended EVs are very straightforward: -maximum Attack and Speed investments maximize Infernape's offensive potential with the remaining 4 EVs thrown into HP. A Jolly nature is recommended as it allows Infernape to speed tie with Terrakion, Virizion, and opposing Infernape, which are all Pokemon that will beat Infernape should it lose in Speed. In terms of other attacking options, there's not many. ThunderPunch can be used as a way to deal with Gyarados and other bulky Water-types, although Stone Edge and Close Combat deal heavy damage to these targets when backed by a Swords Dance boost. Fire Blast or Focus Blast could be run on the set to surprise physical walls hoping to sponge Infernape's attacks, but Swords Dance Infernape suffers from four-move-slot syndrome and can't afford to lose any of it's moveslots.</p>

<p> Bulky Ground-types, such as Hippowdon and Donphan are the greatest of Infernape's counters, so it makes sense to pair it up with a Grass-type such as Celebi or Virizion, which can deal with easily. Additionally, Celebi or Virizion will also be able to help deal with defensive Water-types such as Suicune and Slowbro, which are able to survive Infernape's attacks even after a Swords Dance boost, and KO back with STAB Water-type attacks. Infernape also cherishes entry hazard support, so pairing it up with Skarmory, Ferrothorn or Forretress would greatly help Infernape sweep. Spikes and Stealth Rock greatly aid any sweep, but Forretress gets a special mention here because it can also provide Toxic Spikes support, which is a huge boon when dealing with enemy Bulky Water-types.</p>

[SET]
name: Choice Band
move 1: Flare Blitz / Fire Punch
move 2: Close Combat
move 3: Stone Edge / Mach Punch
move 4: U-turn
item: Choice Band
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Courtesy of Infernape’s great Attack and vast physical movepool, it’s he's able to use a Choice Band to great effect. With a Choice Band, Infernape becomes an excellent wallbreaker, capable of punching through even the bulkiest Pokemon. Close Combat and Flare Blitz are staples on this set, as they powerful and reliable forms of STAB for Infernape to use;, and they’re are capable of OHKOing or 2HKOing the majority of the OU tier due to their high Base Power, which is further boosted by STAB. Gyarados and Dragonite are among the few Pokemon which can remain standing after two consecutive Close Combats or Flare Blitzes, so Stone Edge can be used to OHKO both easily. However, Mach Punch can be used to revenge kill a multitude of faster threats, which may have set up and threaten your team. Lastly, U-turn is recommended as it allows Infernape to bypass its checks and counters, while also helping to build up momentum, and put constant pressure on the opponent’s team.</p>

[ADDITIONAL COMMENTS]

<p>The EVs recommended are pretty straightforward, as they maximize Infernape’s Attack and Speed stats, making it more effective as a offensive Pokemon. Although an Adamant nature greatly increases Infernape’s attacking force and makes its attacks much more powerful, a Jolly nature makes sure that with the recommended EVs, Infernape is at least able to Speed tie with Terrakion, Virizion, and opposing Infernape. It should be noted that Infernape can utilize ThunderPunch to deal more damage to bulky Water-types such as Jellicent, Vaporeon, and Gyarados, although with multiple Stone Edges and Flare Blitzes, the aforementioned Pokemon shouldn’t be large problems for Infernape.</p>

<p>Pokemon which were threats to the previous sets will almost never be able to switch in on Choice Band Infernape, and will be forced to revenge kill it, as the sheer power Infernape’s attacks possess, with the boost from a Choice Band, is truly frightening. Starmie and Gengar will all have to think twice about switching in on Infernape, as they’ll easily be KOed (or 2HKOed) by one of its STABs. However, these threats will have a much easier time dealing with Infernape if they revenge kill it, as then they will be able to outpace, and KO it. Pokemon such as Dragonite and Gyarados can easily set up on Infernape if it is locked into either Flare Blitz or Close Combat, although both of these Pokemon have to watch out for Stone Edge (or Thunderpunch, in Gyarados’ case). Due to the aforementioned counters, Infernape will appreciate entry hazard support to gradually wear them down;. Also, pairing Infernape with a strong user of Pursuit will be beneficial, as something like Scizor or Tyranitar will be able to eliminate Starmie and Gengar, two major threats to Infernape.</p>

[Other Options]

<p>Due to Infernape’s massive movepool, and great base stats in both offenses, it is he is able to run a few additional sets, although most of these are outclassed by other Pokemon. Nitro Charge is an option Infernape can use, as it will help it him defeat previously faster Pokemon. Work Up is another option which will further improve Infernape's wallbreaking capabilities. Also, an Encore set could be pulled off, but this is very situational; other Pokemon do this job better and Infernape has better offensive options to choose from. In terms of optional moves, Mach Punch and Vacuum Wave can be run on any of the sets to help Infernape defeat faster opponents. Lastly, Hidden Power Electric (or another Hidden Power) can be used to bypass Pokemon such as Gyarados, although this move will be unnecessary of you’re running Stone Edge or a setup move.</p>

[Checks and Counters]

<p>Although Infernape is excellent at playing the role of a sweeper, its his defensive stats are meager, so it he has to watch out for bulky Pokemon which can take a shot and retaliate, along with faster Pokemon and those which carry priority attacks. However, Infernape’s specific counters and checks depend on which set it he is using. For example, if Infernape is using a physically-based set, such as MixApe or Choice Band, Pokemon such as Gyarados and Salamence will spell doom for Infernape due to Intimidate and their resistances to Infernape’s STAB attacks. Bulky Water-types also do magnificently at checking Infernape, as long as they do not switch into a boosted Close Combat / Focus Blast, as they can take advantage of their resistance to Fire Blast / Flare Blitz, and dispose of Infernape with a super effective Water-type attack. Finally, priority attack users such as Hitmontop will threaten Infernape, as their priority moves will quickly and efficiently end an Infernape sweep due to its frailty.</p>

[Dream World]

<p>Infernape’s Dream World Ability, Iron Fist, does have competitive value (unlike some Dream World abilities), as it boosts the power of “punching” moves. This fits nicely into the strategy used with Infernape, as many of its most common attacks fall into the category of “punching” moves such as ThunderPunch, Fire Punch and Mach Punch. Iron Fist can be with Swords Dance to create a great offensive set with respectable move coverage.</p>
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aerrow -,-

<p>Infernape's great base 104 base Attack and 108 base Speed stats, coupled with its amazing physical movepool and excellent STABs make it a terrific candidate for a Swords Dance set. Close Combat is a staple on the set as it provides Infernape with a reliable and powerful STAB attack that is able to tear through even the bulkiest of Pokemon after a single Swords Dance boost from Swords Dance. Just like Close Combat, Fire Punch will be able to KO any Fire-weak Pokemon it hits for super effective damage after a Swords Dance; Flare Blitz is generally inferior to Fire Punch, but can be used to hit hard even without any boosts before using Swords Dance. Stone Edge rounds off the set, defeating Pokemon that may sport resistances to Infernape's STAB attacks, such as Gyarados. However, Mach Punch can be used in place of Stone Edge as it will help Infernape deal with faster Pokemon that would otherwise end its sweep, such as Choice Scarf Terrakion, or Excadrill.</p>

[ADDITIONAL COMMENTS]

<p>The recommended EVs are very straightforward: maximum Attack and Speed investments maximize Infernape's offensive potential, and with the remaining 4 EVs are thrown into HP. A Jolly nature is recommended as it allows Infernape to speed tie with Terrakion, Virizion, and opposing Infernape, which are all Pokemon that will beat Infernape should it lose in sacrifice its Speed. In terms of other attacking options, there's not many. There aren't really many alternative attacking options for Infernape. ThunderPunch can be used as a way to deal with Gyarados and other bulky Water-types, although Stone Edge and Close Combat already deal heavy damage to these targets when backed by a Swords Dance boost. Fire Blast or Focus Blast could be run on the set to surprise physical walls hoping to sponge Infernape's attacks, but Swords Dance Infernape sadly suffers from four-move-slot syndrome and can't afford to lose any of its moveslots.</p>

<p>Bulky Ground-types, such as Hippowdon and Donphan, are the greatest of Infernape's counters, so it makes sense to pair it up with a Grass-type such as Celebi or Virizion, which can deal with easily. Additionally, Celebi or Virizion will also be able to help deal with defensive Water-types such as Suicune and Slowbro, which who are able to survive Infernape's attacks even after a Swords Dance boost, and KO back with STAB Water-type attacks. Infernape also cherishes entry hazard support, so pairing it up with Skarmory, Ferrothorn, or Forretress would greatly help Infernape sweep. Spikes and Stealth Rock greatly aid any sweep, but Forretress gets a special mention here because it can also provide Toxic Spikes support, which is a huge boon when dealing with enemy bulky Water-types.</p>
 

Aerrow

hunter
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fate -,-

I've implemented your suggestions, Fate. With the SD set now complete, I guess this analysis is done!

Edit: Nice catch, jc104. I've edited the OP.
 

jc104

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Iron Fist can used be with Swords Dance to create a great offensive set with respectable move coverage
My mistake, but please look at the changes you are making.
 
I wonder how come nobody caught this...

Please remove all mentions of Thunderpunch and Fire Punch in the Dream World section as they are Egg Moves and Event Infernape are male ONLY (As of day of this post).
 
People have said this before but I noticed there is no mention of Stealth Rock in the analysis?

His boosting sets are arguably outclassed by SD/RP Terrakion and his 5th gen Quiver Dancing/Shell Smashing friends. With his ability to force switches, an SR setting wall-breaker must be a niche that nobody else can do?

Infernape @Life Orb/Focus Sash
Nature: Naive
132 Atk/124 SpAtk/252 Spe

-Stealth Rock
-Close Combat
-Overheat/Fire Blast
-U-turn/Flare Blitz/Mach Punch

Still hits like a truck, it gives you the momentum early game and is a good late-game cleaner. EVs to ensure LO Overheat OHKOs Gliscor after Stealth Rock and a CC OHKOs max Def Blissey without rocks. CC has a (small) chance of OHKO on max Def evio Chansey after rocks too. U-turn for early game scouting while Flare Blitz for a powerful Physical STAB and to help bring health down to activate Blaze. Focus Sash is an option to work with Blaze somewhat but needs team support...

Just wanted to point that set out lol! :)
 
In the Swords Dance Set, you said in the Additional Comments that:

<p>The recommended EVs are very straightforward: maximum Attack and Speed investments maximize Infernape's offensive potential, and the remaining 4 EVs are thrown into HP.

but the remaining 4 EVs are thrown into SpD
 
Work up is mentioned in the overview, but doesn't actually appear on the sets. Is Blaze Kick viable, or is it simply outclassed? At +2, does Kick get any 0/2hkos that punch doesn't? What about in the sun?
 

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