Infernape[GP 2/2]

[Overview]

<p>Infernape has the role of a Fake Out-using mixed attacker with a somewhat unique typing. However, it faces competition from Scrafty, Hariyama, and Hitmontop as a Fighting-type that utilizes Fake Out. In addition, it faces competition from Blaziken, which has superior mixed offenses, Speed Boost, and the same typing. It also has common weaknesses in Ground- and Water-type moves, which are present in the form of the ever-so-common Earthquake and Muddy Water. Infernape can still hold its own in Doubles, though; it can deal with common Pokemon such as Abomasnow and Tyranitar and separates itself from said competitors with a faster Fake Out, higher base Speed, and ability to go mixed.</p>

[SET]
name: Mixed Fake Out
move 1: Fake Out
move 2: Overheat / Heat Wave
move 3: Close Combat
move 4: Feint / Taunt / Protect
item: Focus Sash
ability: Blaze
nature: Naive / Hasty
evs: 180 Atk / 76 SpA / 252 Spe

[SET COMMENTS]

<p>This set aims to hit a multitude of Pokemon hard with Infernape's coverage while providing its team with Fake Out utility. Fake Out gives room for building a better setup for your team, and is especially effective since Infernape is faster than most users of said move (hence foiling their attempts to use it). Overheat lets Infernape OHKO Metagross with the given EVs, but Heat Wave is a fine alternative with the added benefit of being a spread move; it is considerably weaker, though. Close Combat is its Fighting-type move of choice and lets it hit most Pokemon that can easily stomach its Fire STAB moves, such as Tyranitar and Heatran, for good damage. Feint is the main option in the last slot, and can catch an opposing Pokemon that expects Fake Out off guard. Taunt and Protect are fine alternatives; the former lets Infernape be a nuisance for Trick Room setters, and the latter eases prediction in situations where you are not sure about the opponent's actions.</p>

[ADDITIONAL COMMENTS]

<p>The given spread allows Infernape to OHKO Metagross and Occa Berry Scizor with Overheat. Focus Sash is the item of choice, as it has good synergy with Blaze. Life Orb can be used for the extra power, but Infernape really needs the safety blanket provided by Focus Sash, and a Blaze-boosted Overheat hits harder than one that is boosted by Life Orb. Fire Blast can be used in Overheat's place as a STAB Fire-type move, but unfortunately it misses out on the OHKO on Metagross and Occa Berry Scizor without virtually maximizing its Special Attack; Flare Blitz is in the same boat, and also KOes Infernape due to recoil after its Focus Sash has been activated. Encore lets Infernape screw over threats that have just used Protect, but has little use otherwise. Grass Knot slams Jellicent and Gastrodon hard, but still doesn't do much damage to the former and the latter is hit hard enough by Close Combat. Sunny Day is helpful to get rid of hail and sand, which break Infernape's Focus Sash, and in addition, boosts Overheat's power; Ninetales and Cresselia are two prominent sun setters that work well. A lot of Pokemon that appreciate Fake Out support, such as Spore users and Thundurus, make for good partners. Wallbreakers that appreciate Feint support include Deoxys-A, Thundurus-T, and Latios; said wallbreakers make for good partners for this reason. Pokemon that deal with Trick Room, such as Amoonguss, are appreciated, as Infernape will most likely be outsped under Trick Room, which makes it prone to being OHKOed.</p>

[Other Options]

<p>A special set with Focus Blast and Fire Blast as STAB options is viable, but these moves are inaccurate and unreliable. Mach Punch is a priority move that allows Infernape to revenge kill threats such as Darkrai and Weavile, but Infernape is usually fast enough to KO the threats it needs to. Hidden Power Ice lets Infernape 2HKO (OHKO if holding a Life Orb) Landorus-T, a major threat to it. Stone Edge can be used to hit Salamence and Gyarados decently hard, as well as to provide a move that OHKOes Volcarona. Helping Hand lets Infernape support its teammates by increasing their damage output for one turn, but Infernape is better off attacking. U-turn can be used on the set to gain momentum. Endeavor is a gimmicky option which can be effective in conjunction with Focus Sash.</p>

[Checks and Counters]

<p>Infernape is not very strong, thus any relatively bulky Pokemon can check it. Cresselia and Landorus-T are prime examples of bulky Pokemon that aren't weak to any of its attacks and can OHKO in return. Bulky Water-types, such as Jellicent, Gyarados, and Gastrodon, are problematic for Infernape, as they resist its Fire-type STAB moves&mdash;Gyarados and Jellicent resist and are immune to Fighting, respectively&mdash;and aren't hit hard by its coverage moves either. Chandelure completely walls Infernape lacking Rock Slide, Stone Edge, and Earthquake, and can hit it hard with a STAB Shadow Ball. Politoed can change the weather and dampen Infernape's Fire-type moves, making it an effective counter. Intimidate users, such as the previously mentioned Gyarados and Landorus-T, as well as Hitmontop and Salamence, can greatly hinder Infernape, as most of its attacks are physically oriented. Latias and Latios wall Infernape's STAB moves and can OHKO it with Psyshock. Trick Room and Tailwind both mean that the opponent will usually move before Infernape, taking away its greatest asset, its Speed. Swift Swim sweepers and Excadrill under their respective weathers can easily OHKO Infernape; they should do so after its Focus Sash is broken, however, as it can do good damage to them in return. Even if Infernape has its Focus Sash, though, Excadrill can bring it down to 1 HP, and then Infernape gets KOed by sand damage. Lastly, faster Pokemon that OHKO Infernape, such as Tornadus, Shaymin-S, and Deoxys-A, can check it.</p>
 
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  • The point about Fake Out separating it from ken should go AFTER the part where it gets outclassed as a sweeper.
  • Flare Blitz is mentioned in set comments but not in the set???
  • remove mentions of Detect from the set comments, nape doesnt get it
  • EVs maximize Infernape's power and Speed?? expand on this.
General comments:
idk the point of the set seems to be Fake Out support (as evidenced by the name) but you're referring to it as filling a pretty offensive role (talking about drawing attacks away from Infernape with Amoong/Togekiss, all these offensive moves in the OO, talking about bulky 'mons walling it, etc.). Perhaps you could either try to tone these bits down a bit or maybe change the name of the set to one hinting at more offense? If you're going with offense you may want to mention some stuff Infernape has over Blaziken (more innate speed?? better coverage??)

not gonna QC this 2/3 yet sorry, I'll take another look at it when you get all this stuff in though :<
 
This looks good. Some other stuff:

Overview: as well as competition from Blaziken as a Fire/Fighting-type, Infernape faces competition from Hitmontop, Scrafty, Toxicroak and Hariyama as a Fighting-type with Fake Out. For this reason I would list the ability to run a mixed attacking set, access to a STAB spread move, and the ability to remove Amoonguss, as advantages it has over them. Also mention that it makes up for not being as strong as other options by not caring about Intimidate as much.

Set: explain the EVs. Also IMO move 4 should be Protect / Feint, in that order, with Taunt in AC (I can't think of many Pokemon that you would want to Taunt - either you can destroy them with an attack eg Amoonguss, or they will destroy Infernape if they choose to attack it eg Cresselia). Confirming that Infernape doesn't get Detect.

AC: A nice perk of Focus Sash is its synergy with the ability Blaze. I guess Thunderpunch can be decently powerful with Iron Fist, and damages Gyarados and Jellicent; it probably deserves a mention either here or in OO. I wouldn't really mention FMRP support, as Infernape should be the one shielding its partner from attacks with Fake Out, not vice versa. Also possibly drop Wide Guard since the only common user is Hitmontop and having both on the same team is pretty redundant.

OO: Endeavour, I guess, if you're recommending a Focus Sash.

C&C: looking comprehensive.
 
^ above 2 posts: i have no idea what the spread does, ill see in the old thread and i'll update it as such. thanks!!
edit-did below too n_n
 
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Audiosurfer

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quick things
  • remove mention of sand/hail in c&c seeing as the setters get mauled by infernape (even tho recoil weather breaks sash doesnt make em checks)
  • same for weavile really
  • remove sunny day from ac, no nape is gonna be running sunny day (too frail to set up consistently anyways)
  • in overview, instead of saying outclassed, say faces competition. blaziken isnt too great either and they fulfill different roles
  • also be sure to mention in overview how nape can get rid of plenty of common mons like ttar, aboma, tran, etc
  • talk about how common weaknesses suck in overview
 

Darkmalice

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I'm not QC, but I believe Encore deserves to be move up to AC option, as it gels well with Fake Out and Infernape's Speed. Fake Out commonly forces Protect, which Encore can lock them into for the next 3 turns. It also requires less prediction than Feint (you use Encore after you've seen the opponent use Protect as opposed to guessing if the opponent will Protect or not).
 

Mizuhime

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Infernape isn't trying to sweep. With the set you've made it's performing more a supportive role then any than anything.
The 3rd Fasest Fake-Out in the metagame (weavile, and Ludicolo in rain)
Faces competition as a fake-out using fighting-type from Hitmontop, Scrafty, and Hariyama
Fire Blast could be mentioned on the main set instead
Infernape has teammates that love the fast Fake-Out support, who are they? ( Thundurus-i, Spore users)
"-Wide Guard support can be useful to stop moves such as Surf and Earthquake" - Only in my dreams does Nape learn Wide Guard

that's all I got for now.

ps. Infernape can't learn detect
 

Laga

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I'd like you to remove Swords Dance and Nasty Plot from Other Options; Infernape is an offensive supporter, and lacks the bulk / spread moves to be a setup sweeper.

Checks and Counters have a few points that could be better.

· When mentioning Swift Swimmers and (especially) Excadrill, mention that this requires Infernape's sash to be broken, since it can do a lot of damage back if they attack him.
· Split the first point into two and move them both down a bit; Jellicent, for example, walls it much better than Landorus-T and Cresselia.
· Cresselia needs to be stressed as a hard counter, since it is so f*ucking common, and it completely ignores Overheat (takes like what, i'd guess 20% or something) and can deal super effective damage back with Psyshock or Psychic.
· I don't think you need to mention all Intimidate users, since it is mixed; You only have to mention Salamence and Gyarados (Hitmontop probably doesn't like taking an Overheat).
· Fast Fake Out needs to be mentioned clearly at the beginning of the Overview, as well as mentioning that it can perform an offensive supportive role very effectively.
· Remove the "frail and fast with good coverage" point; you mentioned fast in your Fake Out point already, Focus Sash screams frail, and it honestly doesn't even have very good coverage at all.
· I don't think you should compare it that much to Blaziken in the Overview - little to no mention of it, since they don't perform even remotely similar roles, they just share typing.

Edit: and you forget to remove Sunny Day (Audiosurfer mentioned this)

Edit 2: Wait a minute, when did Audiosurfer even approve this 1/3?

Implement these points, and you can start writing this bad boy Kingler12345!

QC 1 or 2 / 3?
 

Pocket

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Alright I finally had time to check this, Kingler12345

Overview
It also has common weaknesses in Ground-type and Water-type moves which are easily exploitable due to its poor bulk, which are present in the ubiquitous forms of Earthquake and Rain.
Additional Comments
Fire Blast can be used in Overheat's place as a STAB Fire-type move, but unfortunately it misses out on the OHKO on Metagross and Occa Berry Scizor without virtually maximizing its Special Attack
Remove Togekiss / Amoonguss. You use Follow Me / Rage Powder to support your win condition; you don't use these precious support on a support Pokemon.

Other Options
A special set with Focus Blast and Fire Blast as STAB options is viable, but these moves are inaccurate and unreliable; this set also deviates from Infernape's niche as a mixed wallbreaker.
The portion I strikethrough is not important; Infernape does not necessarily need to go mixed, as long as it can wallbreak efficiently.

Remove mentions of Sunny Day, since you mentioned it in AC.

Remove Rock Slide, since it's too weak.

Remove Earthquake, since it doesn't offer much coverage

Add Hidden Power Ice for more Landorus-T
Stone Edge is a stronger alternative to Rock Slide with less accuracy, but is still pitifully weak against the previously mentioned threats.
Since the mention of Rock Slide is gone, this sentence needs to accommodate this change. Pitifully weak is overly pessimistic, and it can actually come in handy for dealing critical damage to Volcarona and Chandelure, while still shaving off a hefty 35-40% damage to Gyarados and Salamence after Intimidate.

U-turn can be used on the set to gain momentum, but Infernape can't fit it onto the set well. Endeavor is a gimmicky option which can be effective in conjunction with Focus Sash, but usually isn't worth the moveslot.
Rather than sounding like a broken record, repeating "but it doesn't fit in Infernape's moveset," preface the OO section stating that these options are generally less useful / more circumstantial.

Thanks for taking this over, Kingler

QC Approved (3/3)
 
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Minus

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Hey Kingler!!!!!!
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<p>Infernape has the role of a Fake Out-using mixed attacker with a somewhat unique typing. However, it faces competition from Scrafty, Hariyama, and Hitmontop as Fighting-types that utilize Fake Out. In addition, it faces competition from Blaziken, which has superior mixed offenses(Comma) and Speed Boost(Comma) and the same typing. It also has common weaknesses in Ground- and Water-type moves, which are present in the form of the ever-so-common Earthquake and rain. Infernape can still hold its own in Doubles, though; it can deal with common Pokemon(comma) such as Abomasnow,(no comma) and Tyranitar, and separates itself from said competitors with a fast Fake Out, its higher base Speed, and ability to go mixed.

[SET]
name: Mixed Fake Out
move 1: Fake Out
move 2: Overheat / Heat Wave
move 3: Close Combat
move 4: Feint / Taunt / Protect
item: Focus Sash
ability: Blaze
nature: Naive / Hasty
evs: 180 Atk / 76 SpA / 252 Spe

[SET COMMENTS]

<p>This set aims to hit hard due to Infernape's coverage while providing its team with Fake Out utility. Fake Out gives room for building a better setup for your team, and is especially effective since Infernape is faster than most users of said move (hence foiling their attempts to use it). Overheat lets Infernape OHKO Metagross with the given EVs, but Heat Wave is a fine alternative with the added benefit of being a spread move; it is considerably weaker, though. Close Combat is its Fighting-type move of choice and lets it hit most Pokemon that can easily stomach its Fire STAB moves, such as Tyranitar and Heatran, for good damage. Feint is the main option in the last slot, and can catch an opposing Pokemon that expects Fake Out off guard. Taunt and Protect are fine alternatives; the former lets it be a nuisance for Trick Room setters, and the latter eases prediction in situations where you are not sure about the opponent's actions.</p>

[ADDITIONAL COMMENTS]

<p>The given spread allows Infernape to OHKO Metagross and Occa Berry Scizor with Overheat. Focus Sash is the item of choice, as it has good synergy with Blaze. Life Orb can be used for the extra power, but Infernape really needs the safety blanket provided by Focus Sash, and a Blaze-boosted Overheat hits harder than that of when boosted by Life Orb. Fire Blast can be used in Overheat's place as a STAB Fire-type move, but unfortunately it misses out on the OHKO on Metagross and Occa Berry Scizor without virtually (seems out of place....) maximizing its Special Attack; Flare Blitz is in the same boat, and also KOes Infernape due to recoil after its Focus Sash has been activated. Encore lets Infernape screw over mess with (Let's be PROFESSIONAL, Kingler. Smh :P) threats that have just used Protect, (no comma cuz you didn't start a new clause) but has little use otherwise. Grass Knot slams Jellicent and Gastrodon hard, but still doesn't do much damage to the former and the latter is hit hard by Close Combat. Sunny Day is helpful to get rid of hail and sand, which break Infernape's Focus Sash, and in addition, boosts Overheat's power; Ninetales and Cresselia are two prominent sun setters that work well. A lot of Pokemon that appreciate Fake Out support, such as Spore users and Thundurus, make for good partners. Wallbreakers that appreciate Feint support include Deoxys-A, Thundurus-T, and Latios; said wallbreakers make for good partners for this reason. Pokemon that deal with Trick Room, such as Amoonguss, are appreciated, as Infernape will most likely be outsped under Trick Room, from where it is prone to being OHKOed.</p>

[Other Options]

<p>A special set with Focus Blast and Fire Blast as STAB options is viable, but these moves are inaccurate and unreliable. Mach Punch is a priority move that allows Infernape to revenge kill threats such as Darkrai and Weavile, but Infernape is usually fast enough to KO the threats it needs to. Hidden Power Ice deals with Landorus-T, a major threat to Infernape, being able to 2HKO it (Specify "it". The monkey or the cloud thing?) (OHKO if holding a Life Orb). Stone Edge can be used to hit Salamence and Gyarados decently hard, as well as to provide a move that OHKOes Volcarona. Helping Hand lets Infernape support its teammates by increasing their damage output for one turn, but Infernape is better off attacking. U-turn can be used on the set to gain momentum. Endeavor is a gimmicky option which can be effective in conjunction with Focus Sash.</p>

[Checks and Counters]

<p>Infernape is not very strong, thus any relatively bulky Pokemon can check it. Cresselia and Landorus-T are prime examples of bulky Pokemon that aren't weak to any of its attacks and can OHKO in return. Bulky Water-types, such as Jellicent, Gyarados, and Gastrodon, are problematic for Infernape, as they resist its Fire-type STAB moves&mdash;Gyarados and Jellicent resist and are immune to Fighting, respectively&mdash;and aren't hit hard by its coverage moves either. Chandelure completely walls Infernape lacking Rock Slide, Stone Edge, or Earthquake, and can hit it hard with a STAB Shadow Ball. Politoed can change the weather and dampen Infernape's Fire-type moves, making it an effective counter. Intimidate users, such as the previously mentioned Gyarados and Landorus-T, as well as Hitmontop and Salamence, can greatly hinder Infernape, as most of its attacks are physically oriented. Latias and Latios wall Infernape's STAB moves and can OHKO it with Psyshock. Trick Room and Tailwind both mean that the opponent will usually move before Infernape; they therefore take away its greatest asset, its Speed, and are good counters. Swift Swim sweepers and Excadrill under their respective weathers can easily OHKO Infernape; they should do so after its Focus Sash is broken, however, as it can do good damage to them in return. Lastly, faster Pokemon that OHKO Infernape, such as Tornadus, Shaymin-S, and Deoxys-A, can check it.</p>


C&C and set comments were good, had some nitpicks though!

GP Approved 1/2

Too lazy to get a stamp :D
 
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Arkian

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GP Check Kingler12345

[Overview]

<p>Infernape has the role of a Fake Out-using mixed attacker with a somewhat unique typing. However, it faces competition from Scrafty, Hariyama, and Hitmontop as a Fighting-type Fighting-types that utilize utilizes Fake Out. In addition, it faces competition from Blaziken, which has superior mixed offenses, Speed Boost, and the same typing. It also has common weaknesses in Ground- and Water-type moves, which are present in the form of the ever-so-common Earthquake and rain (rain isn't a Water-type move though :/ please reword). Infernape can still hold its own in Doubles, though; it can deal with common Pokemon,(RC) such as Abomasnow and Tyranitar,(RC) and separates itself from said competitors with a fast faster Fake Out, higher base Speed, and ability to go mixed.

[SET]
name: Mixed Fake Out
move 1: Fake Out
move 2: Overheat / Heat Wave
move 3: Close Combat
move 4: Feint / Taunt / Protect
item: Focus Sash
ability: Blaze
nature: Naive / Hasty
evs: 180 Atk / 76 SpA / 252 Spe

[SET COMMENTS]

<p>This set aims to hit a multitude of Pokemon hard due to with Infernape's coverage while providing its team with Fake Out utility. Fake Out gives room for building a better setup for your team, and is especially effective since Infernape is faster than most users of said move (hence foiling their attempts to use it). Overheat lets Infernape OHKO Metagross with the given EVs, but Heat Wave is a fine alternative with the added benefit of being a spread move; it is considerably weaker, though. Close Combat is its Fighting-type move of choice and lets it hit most Pokemon that can easily stomach its Fire STAB moves, such as Tyranitar and Heatran, for good damage. Feint is the main option in the last slot, and can catch an opposing Pokemon that expects Fake Out off guard. Taunt and Protect are fine alternatives; the former lets it Infernape be a nuisance for Trick Room setters, and the latter eases prediction in situations where you are not sure about the opponent's actions.</p>

[ADDITIONAL COMMENTS]

<p>The given spread allows Infernape to OHKO Metagross and Occa Berry Scizor with Overheat. Focus Sash is the item of choice, as it has good synergy with Blaze. Life Orb can be used for the extra power, but Infernape really needs the safety blanket provided by Focus Sash, and a Blaze-boosted Overheat hits harder than one that is boosted by Life Orb. Fire Blast can be used in Overheat's place as a STAB Fire-type move, but unfortunately it misses out on the OHKO on Metagross and Occa Berry Scizor without virtually maximizing its Special Attack; Flare Blitz is in the same boat, and also KOes Infernape due to recoil after its Focus Sash has been activated. Encore lets Infernape screw over threats that have just used Protect, but has little use otherwise. Grass Knot slams Jellicent and Gastrodon hard, but still doesn't do much damage to the former and the latter is hit hard enough by Close Combat. Sunny Day is helpful to get rid of hail and sand, which break Infernape's Focus Sash, and in addition, boosts Overheat's power; Ninetales and Cresselia are two prominent sun setters that work well. A lot of Pokemon that appreciate Fake Out support, such as Spore users and Thundurus, make for good partners. Wallbreakers that appreciate Feint support include Deoxys-A, Thundurus-T, and Latios; said wallbreakers make for good partners for this reason. Pokemon that deal with Trick Room, such as Amoonguss, are appreciated, as Infernape will most likely be outsped under Trick Room, which makes it prone to being OHKOed.</p>

[Other Options]

<p>A special set with Focus Blast and Fire Blast as STAB options is viable, but these moves are inaccurate and unreliable. Mach Punch is a priority move that allows Infernape to revenge kill threats such as Darkrai and Weavile, but Infernape is usually fast enough to KO the threats it needs to. Hidden Power Ice deals with lets Infernape 2HKO (OHKO if holding a Life Orb) Landorus-T, a major threat to it Infernape, being able to 2HKO Landorus-T (OHKO if holding a Life Orb). Stone Edge can be used to hit Salamence and Gyarados decently hard, as well as to provide a move that OHKOes Volcarona. Helping Hand lets Infernape support its teammates by increasing their damage output for one turn, but Infernape is better off attacking. U-turn can be used on the set to gain momentum. Endeavor is a gimmicky option which can be effective in conjunction with Focus Sash.</p>

[Checks and Counters]

<p>Infernape is not very strong, thus any relatively bulky Pokemon can check it. Cresselia and Landorus-T are prime examples of bulky Pokemon that aren't weak to any of its attacks and can OHKO in return. Bulky Water-types, such as Jellicent, Gyarados, and Gastrodon, are problematic for Infernape, as they resist its Fire-type STAB moves&mdash;Gyarados and Jellicent resist and are immune to Fighting, respectively&mdash;and aren't hit hard by its coverage moves either. Chandelure completely walls Infernape lacking Rock Slide, Stone Edge, or and Earthquake, and can hit it hard with a STAB Shadow Ball. Politoed can change the weather and dampen Infernape's Fire-type moves, making it an effective counter. Intimidate users, such as the previously mentioned Gyarados and Landorus-T, as well as Hitmontop and Salamence, can greatly hinder Infernape, as most of its attacks are physically oriented. Latias and Latios wall Infernape's STAB moves and can OHKO it with Psyshock. Trick Room and Tailwind both mean that the opponent will usually move before Infernape; they therefore take,(AC) taking away its greatest asset, its Speed, and are good counters. Swift Swim sweepers and Excadrill under their respective weathers can easily OHKO Infernape; they should do so after its Focus Sash is broken, however, as it can do good damage to them in return (maybe specify that the last part only goes for Swift Swim users, as sand already breaks Infernape's Sash). Lastly, faster Pokemon that OHKO Infernape, such as Tornadus, Shaymin-S, and Deoxys-A, can check it.</p>
Great job ^.^

GP Approved 2/2
 

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