Infernape is cool.
Overview
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From a lead to wallbreaking and stallbreaking, Infernape is a versatile monkey
who that is able to
do perform a good amount of roles effectively against any kind of playstyle,
(AC) while
scaling pairing well with many late-game
(AC) cleaners.
That being said, (redundant w/following) However, each set has competition that really holds it back from being a major threat
like it was in DPP.
It's The Endeavor set
has competition as a suicide lead
over with Azelf and Terrakion,
who which are able to completely
set up grab momentum for their team in the early game. The
mixed set has a lot of competition with Landorus, Keldeo, and Mega Heracross,
who which also wallbreak but oftentimes
(one word) more efficiently,
and while the stallbreaking set can sometimes better be replaced with Mew,
who which has much better bulk and access to Defog. That being said, Infernape manages to distinctively hold a strong niche with each set. The Endeavor set can provide more pressure later on in the game and even act as an effective way to hamper almost any sweeper,
(period to comma) while the
mixed set has the ability to use its good coverage to lure a great amount of switch-ins and create good offensive opportunities
(this last part sounds really vague, I'd change it to 'gain a lot of offensive momentum, but I'm not sure if that's what you mean). Finally,
its the stallbreaker stallbreaking set can handle Bisharp, Mega Scizor, and Heatran much better than Mew
can (less ambiguous).
This makes Infernape a Pokemon that certainly shouldn't be disregarded with teambuilding. (generic closures that add no new content should be avoided)
Endeavor
########
name: Endeavor
move 1: Endeavor
move 2: Overheat
move 3: Stealth Rock
move 4: Close Combat / Taunt
ability: Blaze
item: Focus Sash
evs: 168 Atk / 88 SpA / 252 Spe
nature: Naive
Moves
========
Thanks to Focus Sash, (putting important information first: this bit shouldn't be an afterthought) Endeavor can be used to
reliably bring an opposing Pokemon down to 1 HP
thanks to Focus Sash. Overheat is a good STAB
move that hits a lot of Pokemon neutrally. Stealth Rock
s is to is mandatory support for every team and (or w/e, but it was too vague otherwise so it needed a little additional explanation) make
s Infernape an effective lead. Close Combat is also a good move that's
(fix apostrophe) boosted by STAB and provides
you Infernape with more coverage, while Taunt lets
you it stop opposing leads from using Stealth Rock.
Set Details
========
252 Speed EV
’s
(remove apostrophe) with a Naive nature
allows you to get the maximum speed possible maximizes Infernape's Speed,
being which is useful for
Speed ties tying (wording consistency) with Keldeo and Terrakion, as well as outspeeding Pokemon such as Manectric
pre mega evolution before it Mega Evolves. Focus Sash is mandatory
and essentially the crux of this set.
(please don't ever use this kind of sentence, it adds nothing) It allows
you Infernape to reliably
get off use Endeavor
s at 1 HP and severely weaken any
not non-Ghost-type
(add dash) Pokemon. Blaze
-boosted (add dash) Overheat does a
plethora of damage to most
of the offensive
metagame Pokemon. 168 Attack EV
’s
(remove apostrophe) allow
s Close Combat to
beat KO notable Pokemon such as Heatran and Chansey,
100% always OHKOing the former after Stealth Rock
s, (RC) and
cleanly 2HKOing (wording consistency) the latter
being a clean 2HKO. However, if
Close Combat is replaced with Taunt
is preferred over Close Combat,
in run 252 Special Attack EV’s in replace of the 168 Attack EVs. move the Attack EVs to Special Attack.
Usage Tips
========
Oftentimes
(one word), using this set as a lead is the best
time way to use it,
(period to comma) even moreso
(one word) if your team lacks a reliable
Defogger or
Rapid Spinner to keep Infernape's
(fix apostrophe) Focus Sash intact. However, you can also use
it Infernape's STAB Overheat as a
way to stop sweepers such as Mega Pinsir
using your STAB Overheat,
(RC) or
being able to easily revenge kill sweepers such as Agility Mega Ampharos.
(please make sure I didn't butcher the content of this sentence because I wasn't 100% sure what was going on in that last part) Furthermore,
you Infernape can
perform something akin to a wallbreaker pseudo-wallbreak by using Endeavor on a wall such as Mega Venusaur to bring it down to 1 HP and effectively make
the wall it useless.
Team Options
========
Offensive
Defoggers and
Rapid Spinners such as Latios
or and Excadrill can help preserve Infernape until mid-game
(add hyphen). Pokemon with similar checks to Infernape,
(AC) such as Mega Tyranitar
or and Keldeo,
(AC) is are also nice,
(AC) since as (causal 'since' is unexpectedly tricky to use properly so it's recommended to just stay with 'as' or 'because') Infernape can
bait lure (either 'bait' or 'lure out') them said checks out
and proceed to cripple them with Endeavor. A Pokemon that commonly
learn runs Stealth Rock
(such as?) is highly recommended to further achieve the unpredictability factor.
MixApe
########
name: MixApe
move 1: Fire Blast / Flare Blitz
move 2: Close Combat
move 3: Mach Punch
move 4: Hidden Power Ice / Thunder Punch / Grass Knot
ability: Iron Fist
item: Life Orb
evs: 168 Atk / 88 SpA / 252 Spe
nature: Naive
Moves
========
Close Combat is mandatory, as it is Infernape's strongest Fighting STAB move and allows it to hit
neutral Pokemon
that take neutral damage for some solid damage. Fire Blast is preferred as the Fire STAB move to hit physically defensive Pokemon such as Landorus-T and Gliscor for solid damage. Flare Blitz hits harder in general,
(RC) and lets Infernape 2HKO Stealth Rock
s Clefable, a common pivot
in on many teams, but it really makes Infernape vulnerable to passive damage;
(SC; split uncomfortably long sentence) and it also leaves Infernape walled by the aforementioned threats, making Infernape need Hidden Power Ice to compensate. Mach Punch is extremely useful in order to revenge kill threats such as +1 Mega Gyarados, +1 Mega Tyranitar, Greninja, and Bisharp, while also letting Infernape avoid a potential
Speed tie with Terrakion and other base 108 Speed Pokemon. Hidden Power Ice can be used as the final move for hitting Landorus-T, Garchomp, Dragonite, and specially defensive Gliscor. Thunder Punch lets Infernape handle many otherwise hard checks on the switch-in,
(add hyphen and comma) such as Talonflame, Azumarill, Gyarados, and Mega Charizard Y. However, Stone Edge is a nice replacement because it allows Infernape to also hit Mega Charizard X hard,
(AC) while also being able to
hit 2HKO Latios and Latias
for a 2HKO. Finally, Grass Knot is a solid option,
(AC) since as it allows Infernape to hit
two three (I assume) usually solid checks, OHKOing Quagsire,
(RC) as well as 2HKOing Slowbro and specially defensive Hippowdon.
Set Details
========
168 Attack EVs ensure
s Close Combat
is a guaranteed OHKO
on Heatran and 2HKOes Rotom-W after Stealth Rock. Hidden Power Ice
guarantees a OHKO
es on Gliscor, Landorus, and Dragonite after Stealth Rock. Even if you decide not to go with Hidden Power Ice, 88 Special Attack EVs also allow
s Infernape to 2HKO Gliscor and Landorus with Fire Blast.
(period to comma; uncomfortably long sentence so I'm splitting it) meaning it can This allows Infernape to run Grass Knot or Mach Punch, making
Infernape it harder to wall and
gives giving it more utility. Maximum Speed investment is extremely useful in order to tie with other base 108 Speed Pokemon such as Keldeo and to outspeed Pokemon such as Manectric
pre-Mega Evolution before it Mega Evolves.
That being said, by opting An alternate option is to run 208 Speed
EVs;
(SC) while missing out on
Speed ties
on with Keldeo and Terrakion, as well as being slower than Manectric,
(period to comma) You Infernape still outspeed Garchomp.
(period) and can This allow
s you Infernape to run 132 Special Attack
EVs,
(period to comma) which allows
you it to 2HKO physically defensive Clefable and
do deal considerably more damage to Slowbro and
Amolamola Alomomola. Iron Fist is used because it is far more consistent than Blaze,
(AC) since as it always boosts the power of Mach Punch, as well as Thunder Punch,
(RC) if you decide to run it.
Usage Tips
========
Infernape is a mixed wallbreaker rather than a sweeper, so you shouldn't despair when Infernape faints, as it has probably paved the road for your team's sweepers. Infernape's strong STAB moves allow it to break through many walls that are common
in on stall, such as Chansey, Heatran, and Skarmory. This,
(AC) combined with Infernape's nice coverage and Speed,
(AC) allow
s it to threaten and KO the majority of Pokemon on the switch-in. However, when using Infernape, you need to make sure that you aren't too reckless, as it is easily worn down by Life Orb recoil as well as entry hazards and occasionally sand, especially if you choose to use Flare Blitz. Having a Pokemon with U-turn or Volt Switch greatly
compliments complements Infernape's ability to wallbreak
since by allowing you
can to safely switch it in.
Team Options
========
Latios and Latias are some of the best partners for Infernape because they greatly appreciate Infernape's ability to beat Chansey, Heatran,
and Skarmory, Mega Scizor, Tyranitar, and Bisharp,
(AC) while making it incredibly hard for many of Infernape's common switch-ins
(add hyphen) to not take a heavy beating from a Draco Meteor or Psyshock. Offensive
Fairy-types
(add hyphen) such as Mega Gardevoir and Azumarill are great options because
it they check
s many Pokemon Infernape doesn't like,
(AC) such as Latios, Latias, Clefable, and Keldeo.
(comma to period, split sentence because it was uncomforably long) while appreciating They also appreciate Infernape's ability to switch in on Steel-types such as Mega Scizor and Ferrothorn;
(SC) which is extremely important for the former as Heatran and Jirachi Mega Gardevoir especially appreciates Infernape dealing with Heatran and Jirachi, which (sorry, the examples Scizor and Ferrothorn completely fucked up the flow and I didn't want to remove those :\ if you do remove them, you can maintain the entire sentence I crossed out, just add a comma before 'as' and replace 'the former' with Mega Gardevoir') pose huge threats otherwise. Rotom-W and Mega Manectric are also good options, dealing with bulky Water-types and Flying-types that Infernape might struggle with,
like such as Slowbro and Talonflame, while providing nice momentum and safe
ly switching
Infernape in
for Infernape via Volt Switch. Mega Scizor is also really nice to have because it can abuse switch-ins
(add hyphen) to Infernape, (AC) such as Azumarill or Latios,
(AC) and allow Mega Scizor to by set
ting up and
pose posing a huge threat. Finally, Mega Charizard Y appreciates Infernape's ability to beat Bisharp,
(AC) while Infernape appreciates
Charizard's sun boosted boosting its Fire Blasts.
Physically Defensive
########
name: Physically Defensive
move 1: Close Combat
move 2: Will-
O-Wisp
move 3: Slack Off
move 4: Taunt
ability: Blaze
item: Leftovers
nature: Impish
evs: 212 HP / 4 Atk / 252 Def / 40 Spe
nature: Impish
Moves
========
Will-O-Wisp let
’s
you Infernape burn Pokemon such as Bisharp, Mega Scizor, Mega Gyarados,
and Azumarill,
(AC) and cripple crippling them. Close Combat is a useful STAB move that allows
you Infernape to beat Heatran. Slack Off is
used for longevity,
and while Taunt prevents Pokemon such as Mew and Mega Venusaur to use status moves or recover HP.
Set Details
========
Maximum
Defense EV
’s
(remove apostrophe) and an Impish nature let
’s
it Infernape wall Bisharp and Mega Scizor. 212 HP
EVs let’s you take maximum maximize recovery from Leftovers and
can also allow Infernape to take an Aqua Jet from an Assault Vest Azumarill, allowing Infernape to burn it and severely
crippling cripple it for the rest of the match. The remaining 40
EVs are invested in Speed speed let’s you outspeed in order to outrun Adamant
252 speed (kinda redundant; spreads have to either outspeed 0 Spe or 252 Spe, and it's safe to assume that everybody knows Adamant Gyarados runs Speed) Gyarados.
Usage Tips
========
Send out Infernape on utility Pokemon such as Mew so
you it can
Taunt them and make them unable to do anything, or on Pokemon that can't
(fix curly apostrophe) really hurt Infernape,
(AC) such as Heatran without Earth Power, Bisharp, and Mega Scizor. Try to use Infernape to lure out threats such as Azumarill or Mega Gyarados
, to and massively lower their effectiveness
by burning them.
Team Options
========
Pokemon weak to Bisharp
/ and (remove slash)Mega Scizor,
(AC) such
as Latios, Latias, and Jirachi,
(AC) will appreciate Infernape's
(fix apostrophe) ability to switch into those Pokemon and knock them out.
Infernape itself appreciates having Pokemon to partners that can handle bulky
Water-type (add dash) Pokemon,
(AC) like such as Mega Venusaur and Ferrothorn,
(AC) would really help Infernape since because this set has no way to reliably handle these Pokemon.
Pokemon such as SD Mega Scizor or Dragonite
who that don’t appreciate
Steel-types (add dash) such as Magnezone and Heatran stopping their way from sweeping teams
appreciate Infernape defeating them (or w/e, but this sentence was incomplete).
Other Options
########
Infernape can run a Choice Band set with sun support, as it hits very hard with Flare Blitz and also has a very powerful Close Combat for Pokemon that resist Fire-type moves. However, this set will take massive recoil
thanks to the damage Flare Blitz
dishes out. Infernape also appreciates being able to switch moves,
since because otherwise it lets a plethora of Pokemon check it fairly easily.
A Nasty Plot set with Close Combat is also an option because it cleanly 2HKOes many otherwise huge threats to special sweepers,
(AC) such as Chansey and Heatran,
(AC) while still having Fire Blast and a coverage move of choice. However, Infernape is frail and will get shut down by most revenge killers, often making setting up meaningless.
Checks & Counters
########
**Revenge Killers**: Due to Infernape's sheer frailty, anything that's faster than it will probably kill it, especially if it has super effective priority. If Infernape cannot kill
it the opponent with Mach Punch,
(AC) then you must switch
or else to prevent Infernape
will be likely from being knocked out. Even with the Endeavor set, Infernape still has troubles with Pokemon like Azumarill and Talonflame, as those Pokemon can avoid
taking maximum damage from Endeavor.
**Slowbro and Hippowdon**:
Unless it's Mixed Infernape with is running Grass Knot, these Pokemon Slowbro and Hippowdon have no trouble switching in on
Infernape it, as they can abuse their abilities to take out even Endeavor Infernape while
being in a remaining healthy
state themselves.