Metagame Inheritance

drampa's grandpa

cannonball
is a Community Contributoris a Community Leader Alumnus
praise bug
Thanks haha, anyways the reason i did not mention it cause i had no idea the rocks got gyro ball. This will probably be better due to screwing over offense with tr while still keeping levitate and a strong 100% acc stab
Edit: to be fair its not that lackluster, z head smash is very powerful and has the niche of hitting slow tanks/walls on balance infinitely harder than gyro


Im not sure about this staka set, isnt it just like regular stakataka? The only difference is it loses beast boost (which loses its snowballing capabilities) and improving its matchup vs balance (swords dance gyros gonna hurt). Since its coverage doesnt change much u might as well just run normal stakataka since i believe beast boost is the superior ability
I think vanilla Stakataka is probably one of the better choices for it tbh. I don't think any set that doesn't have Trick Room on it will work outside a full Trick Room team or semi-Trick Room team, aka not nearly as well, while any set that has Gyro Ball + Trick Room will play approx. as good as any other, and its just a matter of judging whether Levitate or SD or a specific coverage move or w/e is most valuable to you. However defensively Stak just... isn't going to work. It's double weak to two of the most common types in the meta and weak to a third very common type. It has the bulk to set up in the face of attacks but not enough to function as a good defensive mon.

Anyway I've been spamming sets half the day in the OM room so I thought I'd share them here. Including a Stakataka set without Trick Room... what am I a hypocrit? (I may have built a full Trick Room team I never intend to use)


Darumaka (Stakataka) @ Rockium Z
Ability: Hustle
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Belly Drum
- Gyro Ball
- Rock Slide
- Hammer Arm

This set amused me. I don't think its the best set, esp since the one time set up is meh, especially since you'll have very minimal Trick Room time after setting, switching, and Belly Drumming (2 turns unless my mental math is wrong... why is Trick Room so short ;-;). But damn will that hit hard.

+6 252+ Atk Hustle Stakataka Gyro Ball (150 BP) vs. 0 HP / 0 Def Mew: 1623-1909 (475.9 - 559.8%) -- guaranteed OHKO
+6 252+ Atk Hustle Stakataka Continental Crush (140 BP) vs. 0 HP / 0 Def Mew: 1513-1782 (443.6 - 522.5%) -- guaranteed OHKO
just to give you an idea.


Mew (Ampharos) @ Ampharosite
Ability: Synchronize
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Nasty Plot
- Dragon Pulse
- Thunderbolt

Another Trick Room attacker, this is intended to play sorta like Stak in standard. Moldy is really nice for it because it helps you get past Unaware walls, as well as stuff like... Emolga inheriting Celesteela ig? Mew has a really wide movepool so there are a ton of other options but I think what I have listed is best for this set.


Victini (Marowak-Alola) @ Thick Club
Ability: Victory Star
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- V-create
- U-turn
- Bolt Strike

V-Create is strong, Marowak is strong, but slow. Victini learns Trick Room. V-Create lowers speed. NEXT.


Staraptor (Buzzwole) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- U-turn
- Roost
- Close Combat
- Toxic

Buzzwole @ Life Orb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Cross Chop
- X-Scissor
- Rock Slide

Two very different sets. One abuses Buzzwoles absurd bulk with Intimidate + Pivoting, the other is basically a meme but honestly Shell Smash is so good on like everything why is it legal.


Politoed (Swampert) @ Swampertite
Ability: Drizzle
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Waterfall
- Ice Punch
- Belly Drum


Hawlucha (Terrakion) @ Lum Berry / Rockium Z
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Stone Edge
- High Jump Kick / Drain Punch
- Taunt

Stallbreaker. Taunt + Setup. Nothing original. I've yet to try it against any actual stall so I have some concerns about its ability to take on things like Suicune without getting Burnt.


Kricketune (Aerodactyl) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 252 Spe
Jolly Nature
IVs: 0 HP / 0 Def / 0 SpD
- Taunt
- Sticky Web
- Aerial Ace
- Endeavor

Shuckle (Aerodactyl) @ Mental Herb
Ability: Sturdy
EVs: 252 Atk / 252 Spe / 4 Def
Jolly Nature
- Sticky Web
- Rock Slide
- Earthquake / Stealth Rock
- Shell Smash / Encore

2.5 suicide lead Aerodactyl sets. The first uses the only thing to get Taunt + Sticky Web and basically works with the limited available movepool from there. Defenses are minimized to activate Sash for Endeavor.

The second set(s) set webs against anything without Magic Bounce or faster than 130 base multihit thanks to Sturdy + Mental Herb, and then either also sets Rock and disrupts with Encore or Shell Smashes and attempts to poke an early-game hole in the opposing team. If it manages to avoid any damage and rocks aren't up / you have a Healing Wisher you could also save it for a lategame sweep too.


Victini (Charizard) @ Charizardite Y
Ability: Victory Star
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- V-create
- Blue Flare
- Solar Beam
- Glaciate

Anyone who's played STABmons can tell you how destructive this thing is. V-Create is incredibly high powered in sun even with Zard-Y's meh attack stat, and slaughters spd mons. Blue Flare doesn't have the negative side effect of V-Create and operates off of Zard-Y's higher attacking stat. Solarbeam is standard coverage for Zard-Y and Glaciate hits Dragons who think they can switch in. Overall a very deadly wallbreaker.


Tapu Lele (Latios) @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic / Psyshock
- Thunderbolt
- Shadow Ball / Moonblast
- Trick / Moonblast

Fairly typical Tapu Lele style scarfer. It appreciates the speed > lele, but hates losing its second stab. There are probably other pokemon that do this ~as well, but Latios seems like one of the best. Not particularly creative.


Illumise (Tapu Koko) @ Choice Band
Ability: Tinted Lens
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Thunder Punch
- U-turn
- Ice Punch

Every single Tinted Lens mon has a trash physical movepool except for this cute little bug.
It gets Play Rough, Ice Punch, ThunderPunch, U-Turn, Zen Headbutt, Brick Break, Focus Punch, Quick Attack, and some other unnoteworthy stuff. It's not a great movepool, but it's better than STABs, normal moves, and Zen Headbutt like Venomoth has (not even good stabs- why is Venomoth's best physical poison move poison fang?!?) The Pokemon that immediately came to mind when I saw Illumise's movepool was Tapu Koko, which has a great speed stat and can use Play Rough and TPunch for a nice STAB combo, UTurn for a strong pivot, and idk Ice Punch or something in the last slot.


Blacephalon @ Focus Sash
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Solar Beam
- Fire Blast
- Earth Power


Woops this is the set I stole from farther up in the thread lol jk cool set tho I wouldn't run Grassium personally but I guess it's cool for opposing weather setters. Also Shell Smash op.

praise bug

EDIT: one or two of these sets may have been posted already :3
EDIT2: Here's the beginning of a sample set compendium I started to put together with some of the best-looking sets from the thread. It's nowhere near done, and since we don't have a ladder atm it probably won't be done soon, but I thought it would be cool to put together a bunch of the sets people have been posting, since there are a LOT in this thread. (Bolded because tbh this is the most important part of this post)
EDIT3: srsly stop saying "nice set" for the things in that link most of them aren't my sets (like almost all).
 
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SaturnZelda

formerly TylerWithNumbers
Hoopa-Unbound is banned, yes.

A set I'm looking forward to trying is Solrock passing to Mega Camerupt.
Camerupt @ Cameruptite
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpDef
Quiet Nature
- Trick Room
- Flamethrower
- Earth Power
- Grass Knot

Tyler memed on me with Slurpuff!Terrakion when we played last night, so I've yet to see this in action.
Slurpuff!Terrakion isn’t a meme >:(
 
praise bug


I think vanilla Stakataka is probably one of the better choices for it tbh. I don't think any set that doesn't have Trick Room on it will work outside a full Trick Room team or semi-Trick Room team, aka not nearly as well, while any set that has Gyro Ball + Trick Room will play approx. as good as any other, and its just a matter of judging whether Levitate or SD or a specific coverage move or w/e is most valuable to you. However defensively Stak just... isn't going to work. It's double weak to two of the most common types in the meta and weak to a third very common type. It has the bulk to set up in the face of attacks but not enough to function as a good defensive mon.

Anyway I've been spamming sets half the day in the OM room so I thought I'd share them here. Including a Stakataka set without Trick Room... what am I a hypocrit? (I may have built a full Trick Room team I never intend to use)


Darumaka (Stakataka) @ Rockium Z
Ability: Hustle
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Belly Drum
- Gyro Ball
- Rock Slide
- Hammer Arm

This set amused me. I don't think its the best set, esp since the one time set up is meh, especially since you'll have very minimal Trick Room time after setting, switching, and Belly Drumming (2 turns unless my mental math is wrong... why is Trick Room so short ;-;). But damn will that hit hard.

+6 252+ Atk Hustle Stakataka Gyro Ball (150 BP) vs. 0 HP / 0 Def Mew: 1623-1909 (475.9 - 559.8%) -- guaranteed OHKO
+6 252+ Atk Hustle Stakataka Continental Crush (140 BP) vs. 0 HP / 0 Def Mew: 1513-1782 (443.6 - 522.5%) -- guaranteed OHKO
just to give you an idea.


Mew (Ampharos) @ Ampharosite
Ability: Synchronize
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Nasty Plot
- Dragon Pulse
- Thunderbolt

Another Trick Room attacker, this is intended to play sorta like Stak in standard. Moldy is really nice for it because it helps you get past Unaware walls, as well as stuff like... Emolga inheriting Celesteela ig? Mew has a really wide movepool so there are a ton of other options but I think what I have listed is best for this set.


Victini (Marowak-Alola) @ Thick Club
Ability: Victory Star
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- V-create
- U-turn
- Bolt Strike

V-Create is strong, Marowak is strong, but slow. Victini learns Trick Room. V-Create lowers speed. NEXT.


Staraptor (Buzzwole) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- U-turn
- Roost
- Close Combat
- Toxic

Buzzwole @ Life Orb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Cross Chop
- X-Scissor
- Rock Slide

Two very different sets. One abuses Buzzwoles absurd bulk with Intimidate + Pivoting, the other is basically a meme but honestly Shell Smash is so good on like everything why is it legal.


Politoed (Swampert) @ Swampertite
Ability: Drizzle
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Waterfall
- Ice Punch
- Belly Drum


Hawlucha (Terrakion) @ Lum Berry / Rockium Z
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Stone Edge
- High Jump Kick / Drain Punch
- Taunt

Stallbreaker. Taunt + Setup. Nothing original. I've yet to try it against any actual stall so I have some concerns about its ability to take on things like Suicune without getting Burnt.


Kricketune (Aerodactyl) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 252 Spe
Jolly Nature
IVs: 0 HP / 0 Def / 0 SpD
- Taunt
- Sticky Web
- Aerial Ace
- Endeavor

Shuckle (Aerodactyl) @ Mental Herb
Ability: Sturdy
EVs: 252 Atk / 252 Spe / 4 Def
Jolly Nature
- Sticky Web
- Rock Slide
- Earthquake / Stealth Rock
- Shell Smash / Encore

2.5 suicide lead Aerodactyl sets. The first uses the only thing to get Taunt + Sticky Web and basically works with the limited available movepool from there. Defenses are minimized to activate Sash for Endeavor.

The second set(s) set webs against anything without Magic Bounce or faster than 130 base multihit thanks to Sturdy + Mental Herb, and then either also sets Rock and disrupts with Encore or Shell Smashes and attempts to poke an early-game hole in the opposing team. If it manages to avoid any damage and rocks aren't up / you have a Healing Wisher you could also save it for a lategame sweep too.


Victini (Charizard) @ Charizardite Y
Ability: Victory Star
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- V-create
- Blue Flare
- Solar Beam
- Glaciate

Anyone who's played STABmons can tell you how destructive this thing is. V-Create is incredibly high powered in sun even with Zard-Y's meh attack stat, and slaughters spd mons. Blue Flare doesn't have the negative side effect of V-Create and operates off of Zard-Y's higher attacking stat. Solarbeam is standard coverage for Zard-Y and Glaciate hits Dragons who think they can switch in. Overall a very deadly wallbreaker.


Tapu Lele (Latios) @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic / Psyshock
- Thunderbolt
- Shadow Ball / Moonblast
- Trick / Moonblast

Fairly typical Tapu Lele style scarfer. It appreciates the speed > lele, but hates losing its second stab. There are probably other pokemon that do this ~as well, but Latios seems like one of the best. Not particularly creative.


Illumise (Tapu Koko) @ Choice Band
Ability: Tinted Lens
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Thunder Punch
- U-turn
- Ice Punch

Every single Tinted Lens mon has a trash physical movepool except for this cute little bug.
It gets Play Rough, Ice Punch, ThunderPunch, U-Turn, Zen Headbutt, Brick Break, Focus Punch, Quick Attack, and some other unnoteworthy stuff. It's not a great movepool, but it's better than STABs, normal moves, and Zen Headbutt like Venomoth has (not even good stabs- why is Venomoth's best physical poison move poison fang?!?) The Pokemon that immediately came to mind when I saw Illumise's movepool was Tapu Koko, which has a great speed stat and can use Play Rough and TPunch for a nice STAB combo, UTurn for a strong pivot, and idk Ice Punch or something in the last slot.


Blacephalon @ Focus Sash
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Solar Beam
- Fire Blast
- Earth Power


Woops this is the set I stole from farther up in the thread lol jk cool set tho I wouldn't run Grassium personally but I guess it's cool for opposing weather setters. Also Shell Smash op.

praise bug

EDIT: one or two of these sets may have been posted already :3
praise the bug
Just to add, not only is its physical movepool good (decent?) but it has great utility options as well with roost, defog, u-turn and thunderwave

Speaking of terrible tinted lens pokemon

These mons may be terrible but theyre movepools are pretty decent, anyways here are some potential sets off them


Noctowl (Tapu Lele) @ Choice Specs
Ability: Tinted Lens
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Heat Wave
- Defog/Hp Ground

Ive chosen noctowl over sigilyph due to much stronger fairy stab in moonblast, but sigilyph is still usable if u want psyshock tinted lens

How to use: Literally just spam moonblast, nothing except chansey is a safe switch in
Everything gets 2hko'd

252+ SpA Choice Specs Tinted Lens Tapu Lele Moonblast vs. 252 HP / 124 SpD Celesteela: 224-264 (56.2 - 66.3%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Choice Specs Tinted Lens Tapu Lele Moonblast vs. 252 HP / 252+ SpD Toxapex: 144-170 (47.3 - 55.9%) -- 81.6% chance to 2HKO

252+ SpA Choice Specs Tapu Lele Heat Wave vs. 200 HP / 252+ SpD Assault Vest Magearna: 150-178 (42.7 - 50.7%) -- 2.3% chance to 2HKO

Another great tinted lens user would be

Sigilyph (Blacephalon) @ Choice Specs
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Shadow Ball
- Energy Ball
- Ice Beam/Hp Ground

This set is very similar to leles other than the fact blace hits harder and the fact that fire and ghost can have immunities unlike
moonblast (and that blace has a shit defensive typing and is pursuit trapped)

Yea it like 1hkos everything, i can see this being great with sticky webs support
252 SpA Choice Specs Tinted Lens Blacephalon Heat Wave vs. 252 HP / 252+ SpD Toxapex: 144-172 (47.3 - 56.5%) -- 85.2% chance to 2HKO

252 SpA Choice Specs Tinted Lens Blacephalon Heat Wave vs. 248 HP / 0 SpD Suicune: 230-272 (57 - 67.4%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Choice Specs Tinted Lens Blacephalon Heat Wave vs. 0 HP / 4 SpD Latios: 238-282 (79 - 93.6%) -- 43.8% chance to OHKO after Stealth Rock

252 SpA Choice Specs Tinted Lens Blacephalon Heat Wave vs. 4 HP / 0 SpD Terrakion: 284-336 (87.6 - 103.7%) -- 62.5% chance to OHKO after Stealth Rock


Praise tinted lens
 
Speaking of bad Pokemon, I've got a set that I'm looking forward to trying on the ladder.

Swoobat (Azelf) @ Life Orb
Ability: Simple
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Heat Wave
- Energy Ball

One Calm Mind puts your Stored Power at 100 BP. Two puts it at 180. Have fun with that.
 

Dunfan

formerly Dunsparce Fanboy
Can pokemon from ubers not be inherited from ? Like I can't say have a blacephalon inherit from lunala ?
Nope, you can't.
If i remember correctly, the Leader said in the Other Metas room that it won't be possible to inherit from Ubers unless they get completely unbanned. (like, you won't be able to inherit from Genesect unless Genesect gets unbanned and you can use it inheriting from another mon)
I guess that it will be an interesting topic of discussion.
 

Amaluna

Somewhere between relatable and psychotic
is a Battle Simulator Staff Alumnus
I'm glad this might return. This was a super fun meta to play so I made some sets I think could work. So for that reason I'll be dumping some sets. Enjoy them


Gardevoir (Tapu Koko)
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Thunderbolt
- Focus Blast
- Destiny Bond



Magearna (Magneton) @ Eviolite
Ability: Soul-Heart
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Thunderbolt
- Ice Beam
- Flash Cannon

There are probably better recipients for this but I couldn't find one I like, so I went with Magneton because it's pretty strong and kinda bulky, I guess




Octillery (Octillery) @ Leftovers
Ability: Protean
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Nasty Plot
- Thunderbolt
- Ice Beam

I know this is probably terrible. I just really like Octillery, that's all



Noivern (Gardevoir) @ Gardevoirite
Ability: Frisk
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Psychic
- Flamethrower
- U-turn



Drampa (Charizard) @ Charizardite Y
Ability: Berserk
EVs: 252 SpA / 4 HP / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Ice Beam
- Solar Beam
- Roost

Even HP number so you get a Berserk boost if you switch into Stealth Rocks



Keldeo @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Focus Blast
- Thunderbolt
- Ice Beam



Blacephalon @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Ice Beam
- Focus Blast



Excadrill @ Life Orb
Ability: Steelworker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Knock Off
- Swords Dance



Lopunny @ Lopunnite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Ice Punch



Pidgeot @ Pidgeotite
Ability: Multiscale
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Thunder
- Focus Blast
- Blizzard
 
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Well since my lunala+ blacephalon idea is dead, how about this:

Marowak-Alola(Blacephalon)
Ability:Rock Head
EV's:252 atk/4 SPD/ 252 spe
Jolly nature
-Flare Blitz
-Shadow Bone
-Earthquake/bonemerang
-Swords dance

I know this isn't particularly game breaking but please let's not forget that blacephalon has decent base 127 atk. It might have issues setting up swords with its bulk but if it gets it off or if it runs a band set it can become a good sweeper. I just wanted to post this to show that it has options past special sets
 
I was bored, so i made this TR Team because yes:

(click sprites for seeing the team)
Any suggestion for making it to not suck helps =^]
 
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Dunfan

formerly Dunsparce Fanboy
Introducing...


Persian-Alola (Muk-Alola) @ Assault Vest
Ability: Fur Coat
EVs: 248 HP / 84 Def / 176 SpD
Sassy Nature
IVs: 0 Spe
- Knock Off
- U-turn
- Gunk Shot
- Foul Play

Now that Persian-Alola gets Gunk Shot and new moves, i felt like Muk-Alola was a good option for an inheritor.
Fur Coat pretty much helps it checking physical threats without Moldy, and does a pretty nice job with the help of the Assault Vest checking special threats lacking Knock Off.
Just a thing : it really appreciates Wish/Healing Wish support.

I was bored, so i made this TR Team because yes:

(click sprites for seeing the team)
Any suggestion for making it to not suck helps =^]
Mew doesn't have Prankster.
Also Porygon-Z gives Download, i guess that's a better option for Ampharos.

(also Acua Jet is spelled Aqua Jet, just for import/export purposes)
 
Introducing...


Persian-Alola (Muk-Alola) @ Assault Vest
Ability: Fur Coat
EVs: 248 HP / 84 Def / 176 SpD
Sassy Nature
IVs: 0 Spe
- Knock Off
- U-turn
- Gunk Shot
- Foul Play

Now that Persian-Alola gets Gunk Shot and new moves, i felt like Muk-Alola was a good option for an inheritor.
Fur Coat pretty much helps it checking physical threats without Moldy, and does a pretty nice job with the help of the Assault Vest checking special threats lacking Knock Off.
Just a thing : it really appreciates Wish/Healing Wish support.



Mew doesn't have Prankster.
Also Porygon gives Download, i guess that's a better option for Ampharos.

(also Acua Jet is spelled Aqua Jet, just for import/export purposes)
Thanks for the help =^]. For some reason i used another set of mampharos which was inheriting from volbeat and i forgot to change the ability to synchronize :p. Also, mew is chosen in case you want to use flamethrower or fire blast.
 
Sure fam
View attachment 95286

Excadrill @ Normalium Z
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Stomping Tantrum
- Fire Fang
- Happy Hour

So basically you use Z-Happy Hour to boost your stats.
The cool thing is that Happy Hour counts as a failed move for Stomping Tantrum, so basically you get a usable 150BP move boosted by STAB and Tough Claws after boosting yourself.
Also Iron Head for hax and STAB and Fire Fang for Steel types. Accelerock is also an option for some Flying types, i guess.

Now, this thing gets walled by stuff like Levitate Steels, so be sure to bring a Magnet Puller. (completely new and creative idea™)
Happy hour actually never counts as a failed move, or at least it’s not supposed to. If it does on sim, that’s a bug.
 
I'm so f*cking excited for playing Inheritance. Anyways, i have 2 questions about this OM:
  1. When are the VR going to be made? I really want to see what are the best mons of this meta, and now is going to be playable at the main server of PS, so i think it's time to make them real.
  2. Why is illegal to inherit moves and abilities from banned mons? I can understand that some mons have access to broken moves and abilities, like Blaziken (speed boost) or Xerneas (Geomancy) but some of them doesn't really have more than non-ubers mons (Example: Groudon & Torkoal are basically the same, but pdon trades Shell Smash and Rapid Spin with Precipice Blades and Fire Punch)
These are just my thoughts, if anyone could answer these questions that would be great =^]
 
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Built some pretty sweet balance, would love to hear some thoughts on it:
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• Magearna inheriting from Audino is a pretty unorthodox choice, but it provides Magearna with excellent coverage in the form of Fire Blast, as well as providing it fairy STAB, something other regenerators cannot do. That aside, RegenVest Mag does everything you'd expect it to do.

• Quag-Suicune is a pretty obvious choice but it fits especially well on this team since Magearna and Tangrowth excellently cover its flaws, both in typing and its lackluster special defence.

• Next up is an Excadrill inheriting from Solrock. This not only allows it to set up Stealth Rocks while enjoying levitate, it also grants Excadrill Will-o-Wisp which it can use to cripple its switch-ins so the team has an easier time checking it. Morning Sun also means it stick around for longer and cause more mayhem.

• Blacephalon no longer has to worry about its weakness to Stealth Rocks nor Life Orb recoil thanks to Clefable. It also grants it Moonblast so it can nail dark types such as Tyranitar which want to come in on it. Focus blast over Moonblast is another option but I've missed that move a few too many times to trust it.

• I still needed a defogger so I slapped on one of my favorite Xatu-users, Tangrowth. It's bulky, it appreciates Heat Wave and Roost is an excepional move on it.

• And finally, Mega Lopunny 2.0. Swords Dance allows it to break walls and counters like never before, and it doesn't have to worry about HJK-misses anymore either.

Importable: http://pokepast.es/7623350434512742

Nope, you can't.
If i remember correctly, the Leader said in the Other Metas room that it won't be possible to inherit from Ubers unless they get completely unbanned. (like, you won't be able to inherit from Genesect unless Genesect gets unbanned and you can use it inheriting from another mon)
I guess that it will be an interesting topic of discussion.
Is this a technical issue or a game-balancing one? From the way this was worded it seems technical which is a shame since most Ubers mons have pretty cool yet not broken movepools, as has been said before.
 
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Built some pretty sweet balance, would love to hear some thoughts on it:
View attachment 95612View attachment 95613View attachment 95614View attachment 95615View attachment 95616View attachment 95617

• Magearna inheriting from Audino is a pretty unorthodox choice, but it provides Magearna with excellent coverage in the form of Fire Blast, as well as providing it fairy STAB, something other regenerators cannot do. That aside, RegenVest Mag does everything you'd expect it to do.

• Quag-Suicune is a pretty obvious choice but it fits especially well on this team since Magearna and Tangrowth excellently cover its flaws, both in typing and its lackluster special defence.

• Next up is an Excadrill inheriting from Solrock. This not only allows it to set up Stealth Rocks while enjoying levitate, it also grants Excadrill Will-o-Wisp which it can use to cripple its switch-ins so the team has an easier time checking it. Morning Sun also means it stick around for longer and cause more mayhem.

• Blacephalon no longer has to worry about its weakness to Stealth Rocks nor Life Orb recoil thanks to Clefable. It also grants it Moonblast so it can nail dark types such as Tyranitar which want to come in on it. Focus blast over Moonblast is another option but I've missed that move a few too many times to trust it.

• I still needed a defogger so I slapped on one of my favorite Xatu-users, Tangrowth. It's bulky, it appreciates Heat Wave and Roost is an excepional move on it.

• And finally, Mega Lopunny 2.0. Swords Dance allows it to break walls and counters like never before, and it doesn't have to worry about HJK-misses anymore either.



Is this a technical issue or a game-balancing one? From the way this was worded it seems technical which is a shame since most Ubers mons have pretty cool yet not broken movepools, as has been said before.
I love the team, but i suck making teams, so the only decent recomendation i can give you is to choose lucario over infernape as the lopunny-mega donor because its provides you SD too and also stab Espeed =^]
 

drampa's grandpa

cannonball
is a Community Contributoris a Community Leader Alumnus
Why is illegal to inherit moves and abilities from banned mons? I can understand that some mons have access to broken moves and abilities, like Blaziken (speed boost) or Xerneas (Geomancy) but some of them doesn't really have more than non-ubers mons (Example: Groudon & Torkoal are basically the same, but pdon trades Shell Smash and Rapid Spin with Precipice Blades and Fire Punch)
http://www.smogon.com/forums/threads/inheritance-om-of-the-month.3592844/page-16#post-7358983
As NV said here this issue is pretty settled and we shouldn't bring it up again because it fills the thread with pages of pointless arguing which get us nowhere.
 
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Lcass4919

The Xatu Warrior
I'm glad this might return. This was a super fun meta to play so I made some sets I think could work. So for that reason I'll be dumping some sets. Enjoy them


Gardevoir (Tapu Koko)
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Thunderbolt
- Focus Blast
- Destiny Bond



Magearna (Magneton) @ Eviolite
Ability: Soul-Heart
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Thunderbolt
- Ice Beam
- Flash Cannon

There are probably better recipients for this but I couldn't find one I like, so I went with Magneton because it's pretty strong and kinda bulky, I guess



Komo-o (Garchomp) @ Dragonium Z
Ability: Soundproof
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Clanging Scales
- Earthquake
- Fire Punch
- Ice Punch



Octillery (Octillery) @ Leftovers
Ability: Protean
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Nasty Plot
- Thunderbolt
- Ice Beam

I know this is probably terrible. I just really like Octillery, that's all



Noivern (Gardevoir) @ Gardevoirite
Ability: Frisk
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Psychic
- Flamethrower
- U-turn



Drampa (Charizard) @ Charizardite Y
Ability: Berserk
EVs: 252 SpA / 4 HP / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Ice Beam
- Solar Beam
- Roost

Even HP number so you get a Berserk boost if you switch into Stealth Rocks



Keldeo @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Focus Blast
- Thunderbolt
- Ice Beam



Blacephalon @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Ice Beam
- Focus Blast



Excadrill @ Life Orb
Ability: Steelworker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Knock Off
- Swords Dance



Lopunny @ Lopunnite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Ice Punch



Pidgeot @ Pidgeotite
Ability: Multiscale
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Thunder
- Focus Blast
- Blizzard
clanging scales is pretty bad on garchomp. sure, its got usable special attack, but it doesnt really need to since outrage is perfectly fine.

it's not able to use kommodium either, so id just use outrage for more power. or just use a different donor like haxorus, or dragonite

id also consider feraligatr for keld, since you gain sheer force boosted scald, though you miss out on tbolt, so idk, depends on if you think tbolt is worth it or not. otherwise you can go modest with agil, or run ancient power.
 
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Pidgeot @ Pidgeotite
Ability: Multiscale
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Thunder
- Focus Blast
- Blizzard
Just wanted to point out, you can use Zap Cannon over Thunder since Dragonite gets Zap Cannon as a gen II TM move.
Gyarados gets both Zap Cannon and Hurricane too, but you would have to run Moxie.

Just for other options:
Xurkitree offers both Hypnosis and Zap Cannon as well as Tail Glow. Nature Power can be used for STAB.
There are a lot of mons that get Zap Cannon from a gen II TM. A fair amount of them can offer sleep too.
Whimiscott and Noctowl both offer sleep and Hurricane.
 
Ok not sure if this set is legal but since Gligar can be transfered via Gen 2 AND the transferred mon gets Hidden Abilities, this set just got a thousand times more disgusting.


Gliscor (Snorlax) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Def / 252 SpD (don't know what's the best spread for this)
Careful Nature
IVs: 0 Atk
- Curse
- Facade
- Knock Off/Earthquake
- Roost

Okay so, Curse wasn't legal on Gliscor until this gen 2 transfer thing. But now Gliscor -> Snorlax with Curse, this has become the most annoying set ever. Facade and Knock Off or Earthquake practically has a lot of coverage that Breloom can ever dream of. Yeah, if you inherit from Breloom, it'll have Spore and Bulk Up but it doesn't have the coverage to hit everything. A+ Viability ranking, perhaps? Maybe, judging by how good AAA Snorlax is, we'll find out in ladder.
 

Dunfan

formerly Dunsparce Fanboy
Ok not sure if this set is legal but since Gligar can be transfered via Gen 2 AND the transferred mon gets Hidden Abilities, this set just got a thousand times more disgusting.


Gliscor (Snorlax) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Def / 252 SpD (don't know what's the best spread for this)
Careful Nature
IVs: 0 Atk
- Curse
- Return
- Knock Off/Earthquake
- Roost

Okay so, Curse wasn't legal on Gliscor until this gen 2 transfer thing. But now Gliscor -> Snorlax with Curse, this has become the most annoying set ever. Return and Knock Off or Earthquake practically has a lot of coverage that Breloom can ever dream of. Yeah, if you inherit from Breloom, it'll have Spore and Bulk Up but it doesn't have the coverage to hit everything. A+ Viability ranking, perhaps? Maybe, judging by how good AAA Snorlax is, we'll find out in ladder.
Why Return when you can use Facade?
 

Mew (Camerupt) @ Cameruptite
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpA
IVs: 0 Spe
Quiet Nature
- Trick Room
- Fire Blast
- Earth Power
- Nasty Plot/Thunderbolt/Stealth Rock/Anything else
With great Special Attack, cool offensive ability, average bulk, ridicoulously low speed and the huge movepool of Mew, Camerupt-Mega is an interesting choice for Trick Room teams at Inheritance. The set of above abuses Mew's access to both Nasty Plot and Trick Room, making camerupt a really threatening OTR mon. Nasty Plot can be replaced by any other coverage move Mew gets like Thunderbolt or Ice Beam =^]
 

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