So yea this team is built to take advantage of Tailwind support from Suicune Suicune @ Sitrus Berry Trait: Pressure EVs: 252 HP / 140 SAtk / 116 Spd Modest Nature (+SAtk, -Atk) - Tailwind - Ice Beam - Scald - Protect Suicune and Tailwind are what originally got me thinking about this strategy. Tailwind is a truly amazing move doubling the speed of all of your pokemon. Suicune is also bulky enough to take several super effective hits and set tailwind up in the opening turn of a battle, immediately providing my team with an advantage over my opponent's pokemon. I changed some of the evs around to allow suicune to take hits better, surviving to put up tailwind a second time. Zapdos @ Lum Berry Trait: Pressure EVs: 140 HP / 252 SAtk / 116 Spd Modest Nature (+SAtk, -Atk) - Thunderbolt - Heat Wave - Detect - Hidden Power [Grass] Originall I didn't have Zapdos providing additional support via Tailwind. But I then realized how silly it was to focus my entire strategy on one pokemon's support. Zapdos allows me to provide myself with another bulky special attacker who becomes even more fearsome when the wind is strong. I changed its berry from Charti to Lum after several suggestions and realizing it gets 2HKOed by rock slide anyway. Garchomp (M) @ Yache Berry Trait: Sand Veil EVs: 124 HP / 252 Atk / 132 Spd Adamant Nature (+Atk, -SAtk) - Earthquake - Dragon Claw - Rock Slide - Protect Garchomp is the definition of a physical sweeper. He hits hard fast and then disappears. I have several switch ins to cover his glaring ice weakness including chandelure, metagross, and suicune. I changed both his nature and his evs around so that he is both bulkier and hits harder Changes: I removed Snorlax, Lucario, and Arcanine as suggested and added some suggested replacements, namely Cresselia and Chandelure along with one of my own, Metagross Chandelure (M) @ Ghost Gem Trait: Flash Fire EVs: 252 HP / 252 SAtk / 4 SDef Modest Nature (+SAtk, -Atk) - Shadow Ball - Heat Wave - Protect - Energy Ball After a suggestion by chinese dood that I get a better trick room counter and other suggestions that I remove arcanine I decided to both get a new fire type and a trick room killer by adding chandelure to my team. It cannot be hit by fake out by anything but scrappy Kangaskhan and OHKOs most trick room users. Cresselia (F) @ Leftovers Trait: Levitate EVs: 252 HP / 252 Def / 4 SDef Bold Nature (+Def, -Atk) - Helping Hand - Reflect - Light Screen - Psychic Cresselia is a support Pokemon I opted to add after it was suggested to me by King of Blades. She is immune to earthquake due to levitate, provides dual screen support, and also provides helping hand support to help make all my multi-poke hitting moves hit harder. She has been a great addition to the team and I would like to thank King for his excellent suggestion. Metagross @ Occa Berry Trait: Clear Body EVs: 252 HP / 252 Atk / 4 Spd Adamant Nature (+Atk, -SAtk) - Bullet Punch - Zen Headbutt - Earthquake - Protect I was informed that my team had a serious Hitmontop weakness and I opted to fill it with Metagross. Metagross is able to wall every hit Hitmontop can dish out and smack him in the face with Zen Headbutt. He is a force to be feared with Tailwind hitting hard with earthquake and headbutt while still being fearsome without it due to Bullet Punch.