Iron Caliber vs Rajaion

Throwing out a 3v3 NFE Training Singles.
Training items are OK, even though I still have to grab some of my own.
Switch = KO, 2 day DQ. Everything else is standard.

Team Iron Caliber:

Rex - Larvitar (M)
Nature: Impish (+1 Def, -1 SpA)

Type: Rock/Ground
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 41
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 1/9
MC: 2
AC: 1/5

Abilities: Guts / Sand Veil (H)
Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (Passive) (H): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Moves (17):
=====Level-Up=====
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
=====Egg=====
Outrage
Assurance
Curse
Dragon Dance
Iron Head
=====TM/HM=====
Bulldoze
Brick Break
Torment
Power-Up Punch
Stone Edge
=====Tutor=====
=====Other=====

Penelope - Murkrow (F)
Nature: Quiet (+1 SpA, Speed/1.15, -10% Evasion)

Type: Dark/Flying
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 79 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 2/6
MC: 2
AC: 1/5

Abilities: Insomnia / Super Luck / Prankster (H)
Insomnia (Passive): This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck (Passive): This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Prankster (Passive) (H): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Moves (17):
=====Level-Up=====
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
=====Egg=====
Brave Bird
Roost
Mirror Move
Perish Song
Feather Dance
=====TM/HM=====
Thunder Wave
Psychic
Payback
Calm Mind
Torment
=====Tutor=====
=====Other=====

Écrevisse - Corphish (F)
Nature: Relaxed (+1 Def, Speed/1.15, -10% Evasion)

Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/6
MC: 2
AC: 1/5

Abilities: Hyper Cutter / Shell Armor / Adaptability (H)
Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Adaptability (Passive) (H): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Moves (16):
=====Level-Up=====
Bubble
Harden
Vicegrip
Leer
Bubblebeam
Protect
=====Egg=====
Superpower
Ancientpower
Knock Off
Dragon Dance
Endeavor
=====TM/HM=====
Waterfall
Payback
Fling
Aerial Ace
Brick Break
=====Tutor=====
=====Other=====


Team Rajaion:

Gurdurr [Zamza] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting
Abilities: Guts/Sheer Force/Iron Fist (Locked)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
AC: 3/5 (Locked)

Moves: 23
Level up: 13
Pound
Leer
Focus Energy
Bide

Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Bulk Up
Rock Slide
Hammer Arm
Stone Edge
Focus Punch
Egg:5
Counter
Drain Punch
Mach Punch
Reversal

Wide Guard
Tutor: 2
Drain Punch
Low Kick

TM/HM: 8
Bulk Up
Double Team
Payback
Poison Jab
Protect
Rock Slide
Stone Edge

Taunt

Hoppip [Merle] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass/Flying
Abilities: Chlorophyll/Leaf Guard/Infiltrator (Locked)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5 (Locked)

Moves: 21
Level-Up: 12
Splash
Synthesis
Tail Whip
Tackle

Fairy Wind
Poison Powder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Cotton Spore

U-Turn
Egg: 6
Aromatherapy
Encore
Helping Hand
Pay Day
Psych Up

Seed Bomb
Tutor: 3
Helping Hand
Seed Bomb
Synthesis

TM/HM: 5
Double Team
Energy Ball
U-Turn
Protect
Psych Up

Venonat [Mera] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Bug/Poison
Abilities: Compoundeyes/Tinted Lens/Run Away (Locked)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 12

EC: 2/6
MC: 0
DC: 2/5 (Locked)

Moves: 22
Level Up: 11
Tackle
Disable
Foresight
Supersonic

Confusion
PoisonPowder
Leech Life
Stun Spore
Psybeam
Signal Beam
Psychic
Egg: 6
Baton Pass
Bug Bite
Giga Drain
Rage Powder
Signal Beam

Toxic Spikes
Tutor: 4
Bug Bite
Giga Drain
Signal Beam
Substitute
TM/HM: 8
Double Team
Giga Drain
Protect
Psychic
Sludge Bomb
Struggle Bug
Substitute
Venoshock


Iron Caliber sends out first.
 
Alright, let's shake some of this dust off and have a good battle.

Penelope! You're out first. Show our opponents your tireless devotion with Insomnia.
 

A Flying Type? No matter what I'm at a disadvantage, This should be interesting especially since both of us have only recently reentered ASB.

Zamza! Have a playdate with Penelope, I'm afraid I don't have any toys though...

Zamza w/ Nothing
Sheer Force: On
Rock Slide ~ Stone Edge ~ Rock Slide
If Penelope uses Brave Bird, replace that action with Counter
 
Oh, sheesh, that's a lot of rock-type hurt coming at us, Penelope. Let's see how much damage we can mitigate before doing some damage ourselves. Stay alert; we're going to need more than coordination if we want those rocks to miss.

Feather Dance - Thunder Wave - Psychic
 
Round 1
Iron Caliber vs Rajaion
vs

72|HP|82
81|EN|94

Fine|Status|-1 Atk, 10% para
3/2/4/2|Stats|5/3/1/2
Murkrow used Feather Dance!
-5 en
-2 Atk Gurdurr

Gurdurr used Rock Slide!
Crit? (<76) 510 no
-6 en
-(8+2+4.5)*1.5-4=17.75 hp Murkrow

----------

Murkrow used Thunder Wave!
-7 en
+25% para Gurdurr

Gurdurr used Stone Edge!
Full para? (<301) 27 yes
-5% para Gurdurr

----------

Murkrow used Psychic!
-SpD? (<121) 141 no
Crit? (<76) 1156 no
-6.5 en
-(9+3)*1.5=18 hp Gurdurr

Gurdurr used Rock Slide!
Full para? (<241) 45 yes
-5% para Gurdurr

----------

-5% para Gurdurr
+1 Atk Gurdurr
 
Hey, we survived! Awesome! Let's keep it up.

Psychic ~ Brave Bird ~ Psychic

IF
Zamza uses Counter, THEN replace that action with Roost and push back.

IF Zamza uses Counter AND you are Taunted, THEN replace that action with Psychic, but only once.
 
Tell the ref you want to DQ.

I'm going to assume that since you're asking, you want to call DQ.

Sadly, since only 1 round passed , no rewards are given. :(
 

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