feen
control
Here are the rates:
The ratings will be an average of what the judges rate with.
The ratings will be an average of what the judges rate with.
Originality: 2
Interesting pursuit swellow and LO accelgor is cool and stuff but overall it is pretty standard.
Use of Theme: 2
Why is Meloetta max HP? Mesprit being SpDef is also really odd to me. CroDiancie just slows this team way down. Would have liked to see OTR as a standalone sweeper late-game or something to punish opposing offensive teams.
Effectiveness: 4.5
No Rock resistance on an offensive team means Scarf Tyrantrum gets a guaranteed kill every time it comes in. No U-turn on Swellow means you can't chip it down and force it out with Accelgor. Lack of Spikes on Accelgor really hurts Swellow. Rest talk diancie is such a momentum sucker on a team. Mesprit should be physically defensive since it is its main fighting type response. Melo definitely needs speed and imo toxic orb over flame orb due to swellow run away nature. Good team structure but needs work on the sets.
8.5-1=7.5
Interesting pursuit swellow and LO accelgor is cool and stuff but overall it is pretty standard.
Use of Theme: 2
Why is Meloetta max HP? Mesprit being SpDef is also really odd to me. CroDiancie just slows this team way down. Would have liked to see OTR as a standalone sweeper late-game or something to punish opposing offensive teams.
Effectiveness: 4.5
No Rock resistance on an offensive team means Scarf Tyrantrum gets a guaranteed kill every time it comes in. No U-turn on Swellow means you can't chip it down and force it out with Accelgor. Lack of Spikes on Accelgor really hurts Swellow. Rest talk diancie is such a momentum sucker on a team. Mesprit should be physically defensive since it is its main fighting type response. Melo definitely needs speed and imo toxic orb over flame orb due to swellow run away nature. Good team structure but needs work on the sets.
8.5-1=7.5
Originality: 4
Solid Aero set, but Adamant means you lose to Duggy. Somewhat questionable choice of Specs on Blastoise, but I love the idea of a more offensive set. Maybe Leftovers and spin over Aura Sphere so Accelgor + Aero aren't boned by rocks. Memento Cofag is cool. Love the idea of this team tho. Just I think those few small tweaks would have made it even better.
Use of Theme: 3.5
Nice usage of the theme, as having nice supports that benefit a fast paced team such as this, such as Memento Cofagrigus and Spikes support.
Effectiveness: 7.5
Really solid team with a huge touch of innovation and interesting sets all around. Lack of a pursuit trapper and lack of hp ice on the calm mind virizion means mons like sigilyph and psychic types in general are pretty problematic. Dont disagree with the choice on hp fire here since mons like escavalier are annoying but that more or less sends you to the pursuit route. A faster accelgor is preferable seems the main thing this mon has going on moreo offensive mons is outspeeding the mons relevant scarfer with a timid nature. Really cool overall though.
15+2-1=16
Solid Aero set, but Adamant means you lose to Duggy. Somewhat questionable choice of Specs on Blastoise, but I love the idea of a more offensive set. Maybe Leftovers and spin over Aura Sphere so Accelgor + Aero aren't boned by rocks. Memento Cofag is cool. Love the idea of this team tho. Just I think those few small tweaks would have made it even better.
Use of Theme: 3.5
Nice usage of the theme, as having nice supports that benefit a fast paced team such as this, such as Memento Cofagrigus and Spikes support.
Effectiveness: 7.5
Really solid team with a huge touch of innovation and interesting sets all around. Lack of a pursuit trapper and lack of hp ice on the calm mind virizion means mons like sigilyph and psychic types in general are pretty problematic. Dont disagree with the choice on hp fire here since mons like escavalier are annoying but that more or less sends you to the pursuit route. A faster accelgor is preferable seems the main thing this mon has going on moreo offensive mons is outspeeding the mons relevant scarfer with a timid nature. Really cool overall though.
15+2-1=16
Originality: 2
Pursuit Aero and LO accelgor are nice, and hypnosis sigilyph looking really cool but overall team composition is rather standard. Still aims pretty high thanks to some sets.
Use of Theme: 4
Excellent tactic. Team looks weak to Water-types and I love how you added Thunder Fang Durant to mitigate that. Love the combination of 4 Atk LO Durant + Pursuit Aerodactyl with all the Spikes support from Accelgor. Accelgor is also LO so it doesnt need to act like a suicide lead, so the team is really well.
Effectiveness: 9
I honestly see no problems with this team besides Aero not having a move fire fang, which is really important when durant is a thing that exists and you're using offense, good call on having pursuit on aero though
15+2=17
Pursuit Aero and LO accelgor are nice, and hypnosis sigilyph looking really cool but overall team composition is rather standard. Still aims pretty high thanks to some sets.
Use of Theme: 4
Excellent tactic. Team looks weak to Water-types and I love how you added Thunder Fang Durant to mitigate that. Love the combination of 4 Atk LO Durant + Pursuit Aerodactyl with all the Spikes support from Accelgor. Accelgor is also LO so it doesnt need to act like a suicide lead, so the team is really well.
Effectiveness: 9
I honestly see no problems with this team besides Aero not having a move fire fang, which is really important when durant is a thing that exists and you're using offense, good call on having pursuit on aero though
15+2=17
Originality: 1
Specs is a nice bluff on Accelgor until you realize it can't switch moves to abuse the coverage or run Spikes.
Use of Theme: 2
Lead Aero leans your team to offensive, but then you have Granbull and Slowking to eat up all the momentum. Why are Slowking and Granbull running defensive sets? They have Choice sets to act as offensive pivots and Slowking can use OTR to be a standalone sweeper.
Effectiveness: 3
Scarf magneton doesnt fulfill any niche or role other electric types wouldnt, being rather pointless. Accelgor should be timid, gotta outspeed scarf medicham. Granbull looking like a pretty big momentum sucker there but kind of a big necessity and this suicide lead just looks completely out of place. Not a bad team composition but sets could use work and magneton is just... there
6+2+2+2-1-1=10
Specs is a nice bluff on Accelgor until you realize it can't switch moves to abuse the coverage or run Spikes.
Use of Theme: 2
Lead Aero leans your team to offensive, but then you have Granbull and Slowking to eat up all the momentum. Why are Slowking and Granbull running defensive sets? They have Choice sets to act as offensive pivots and Slowking can use OTR to be a standalone sweeper.
Effectiveness: 3
Scarf magneton doesnt fulfill any niche or role other electric types wouldnt, being rather pointless. Accelgor should be timid, gotta outspeed scarf medicham. Granbull looking like a pretty big momentum sucker there but kind of a big necessity and this suicide lead just looks completely out of place. Not a bad team composition but sets could use work and magneton is just... there
6+2+2+2-1-1=10
Originality: 4
i love your bronzong set and how it works in conjuction with gurdurr and venusaur, i can appreciate hone claws aero too, sd venusaur is also something you don't see everyday
Use of Theme: 2
you have the two fast mons required and then the other four feel like a completely separate team
Effectiveness: 6.5
Love how many of the sets work together but... how is this team getting past a well played virizion? 2 setup sweepers that are already walled by it and gurdurr that if it is a zen heabutt variant, wont beat it 1v1. Swords Dance venusaur just seems redundant when a special version would look so much better here. The team extreme contrast in 2 fast mons is rather odd but can work I guess. No stealth rock?? This aint gen 5! :V
12.5+2-1=13.5
i love your bronzong set and how it works in conjuction with gurdurr and venusaur, i can appreciate hone claws aero too, sd venusaur is also something you don't see everyday
Use of Theme: 2
you have the two fast mons required and then the other four feel like a completely separate team
Effectiveness: 6.5
Love how many of the sets work together but... how is this team getting past a well played virizion? 2 setup sweepers that are already walled by it and gurdurr that if it is a zen heabutt variant, wont beat it 1v1. Swords Dance venusaur just seems redundant when a special version would look so much better here. The team extreme contrast in 2 fast mons is rather odd but can work I guess. No stealth rock?? This aint gen 5! :V
12.5+2-1=13.5
Originality: 3
Cute Band Ninjask. Just not much else outside the box sadly. Mad points for offensive Ninjask tho
Use of Theme: 3.5
Great mix of slow and fast mons. A VoltTurn core that features two fast mons and a fairly slow mon is also really nice.
Effectiveness: 7.5
Would have liked Jolteon to be Life Orb to deal with Electric immunities without overcommiting. Fletch is kind of a pain in the ass if you can't keep Rocks up and it can wear down Blastoise easier since its SpDef (which I do like for Shark btw) Would have liked to see Stone Edge over Roar on Mega Lix to help with Fletch. Outside of the major LO Manectric weakness and Fletch weakness (which most offensive teams have tbh) it's solid
14-2=12
Cute Band Ninjask. Just not much else outside the box sadly. Mad points for offensive Ninjask tho
Use of Theme: 3.5
Great mix of slow and fast mons. A VoltTurn core that features two fast mons and a fairly slow mon is also really nice.
Effectiveness: 7.5
Would have liked Jolteon to be Life Orb to deal with Electric immunities without overcommiting. Fletch is kind of a pain in the ass if you can't keep Rocks up and it can wear down Blastoise easier since its SpDef (which I do like for Shark btw) Would have liked to see Stone Edge over Roar on Mega Lix to help with Fletch. Outside of the major LO Manectric weakness and Fletch weakness (which most offensive teams have tbh) it's solid
14-2=12
Originality: 1.5
Pretty interesting execution in here. Accelgor + Druddigon is neat. Pretty standard otherwise but cool combinations all around.
Use of Theme: 4
life orb accelgor + druddigon is a great core and i'm surprised nobody else has used it so far, the team synergies extremely well offensively
Effectiveness: 8.5
Druddigon should be phys def and lack of a setup sweeper can be annoying with just meloetta to pressure bulkier builds but overall the concept is really good and perhaps Im exaggerating since spikes help where down common melo checks and pursuit is pretty important on sneasel imo, over ice shard. Pretty nice team all around.
14+2-1=15
Pretty interesting execution in here. Accelgor + Druddigon is neat. Pretty standard otherwise but cool combinations all around.
Use of Theme: 4
life orb accelgor + druddigon is a great core and i'm surprised nobody else has used it so far, the team synergies extremely well offensively
Effectiveness: 8.5
Druddigon should be phys def and lack of a setup sweeper can be annoying with just meloetta to pressure bulkier builds but overall the concept is really good and perhaps Im exaggerating since spikes help where down common melo checks and pursuit is pretty important on sneasel imo, over ice shard. Pretty nice team all around.
14+2-1=15
Originality: 5
Good Lord. Everything in this team is innovation, and good at that. Tailwind Swellow backed by Specs Clawitzer with U-Turn so it doesn't lose momentum. Sub Pass Jolteon makes Clawitzer even dangerous. Power Herb Houndoom nails Rhyperior and Seismitoad which are becoming more popular, and Colbur Golurk as a Dark check. Excellent.
Use of Theme: 4.5
More of a bulky offense approach, but you make it work extremely well. The idea is to generally go for hyper offense which is the only reason this doesn't get a 5. Other than that, solid stuff here, which is to be expected from a seasoned veteran such as yourself
Effectiveness: 9
Literally the only thing this team is really weak to is a well played Scarf user. But considering you don't auto-lose to anything and the opponent has to make proper plays at virtually every point with their Scarfer, I'd say this team is very good. Only thing that could bog down the effectiveness is if the Houndoom lure doesn't work for whatever reason (usually if the opponent has Emboar) but that's situational.
18.5+2-1-1=18.5
Good Lord. Everything in this team is innovation, and good at that. Tailwind Swellow backed by Specs Clawitzer with U-Turn so it doesn't lose momentum. Sub Pass Jolteon makes Clawitzer even dangerous. Power Herb Houndoom nails Rhyperior and Seismitoad which are becoming more popular, and Colbur Golurk as a Dark check. Excellent.
Use of Theme: 4.5
More of a bulky offense approach, but you make it work extremely well. The idea is to generally go for hyper offense which is the only reason this doesn't get a 5. Other than that, solid stuff here, which is to be expected from a seasoned veteran such as yourself
Effectiveness: 9
Literally the only thing this team is really weak to is a well played Scarf user. But considering you don't auto-lose to anything and the opponent has to make proper plays at virtually every point with their Scarfer, I'd say this team is very good. Only thing that could bog down the effectiveness is if the Houndoom lure doesn't work for whatever reason (usually if the opponent has Emboar) but that's situational.
18.5+2-1-1=18.5
Originality: 1
Painfully standard
Use of Theme: 4
Spikestack hyper offense with a spinblocker and a spinner of your own. Works for me.
Effectiveness: 5
Feels too forced. Roost-less aerodactyl means isnt really checking flying or fire types at all. Every scarfer bar flygon pressure the team a ton. The team needs a more solid fighting check over tomb. Needs some work but it is pretty functional.
10-1=9
Painfully standard
Use of Theme: 4
Spikestack hyper offense with a spinblocker and a spinner of your own. Works for me.
Effectiveness: 5
Feels too forced. Roost-less aerodactyl means isnt really checking flying or fire types at all. Every scarfer bar flygon pressure the team a ton. The team needs a more solid fighting check over tomb. Needs some work but it is pretty functional.
10-1=9
Originality: 2
Memento Gastrodon is interesting. Linoone doesn't really work
Use of Theme: 3
Swellow + Aero + Linoone can really pressure Steels, but whether or not they'll last long enough to reap the benefits is another story...
Effectiveness: 3
Just have to see the crit absol but I gotta make a proper review. Swellow is fine and all but that night slash must be changed to something more functional. Missed opportunity to run pursuit on absol to get rid of bronzong for linoone and the aerodactyl without roost means isnt reliably checking everything and it is trying to do too much for the team. Normal aero cant really be like its mega. Guess there is gastrodon with memento but even then I would with any other memento user and the run a stealth rock user like gastrodon in here. Interesting concept but the execution can be improved a lot.
8-1=7
Memento Gastrodon is interesting. Linoone doesn't really work
Use of Theme: 3
Swellow + Aero + Linoone can really pressure Steels, but whether or not they'll last long enough to reap the benefits is another story...
Effectiveness: 3
Just have to see the crit absol but I gotta make a proper review. Swellow is fine and all but that night slash must be changed to something more functional. Missed opportunity to run pursuit on absol to get rid of bronzong for linoone and the aerodactyl without roost means isnt reliably checking everything and it is trying to do too much for the team. Normal aero cant really be like its mega. Guess there is gastrodon with memento but even then I would with any other memento user and the run a stealth rock user like gastrodon in here. Interesting concept but the execution can be improved a lot.
8-1=7