So. I'm participating in the Iron Chef thing and probably failing miserably! But, you gotta do what you gotta do, and I gotta send this to you.
Whimsicott @ Heat Rock
Ability: Prankster
EVs: 252 HP / 128 Def / 128 SpD
Serious Nature
- Sunny Day
- Taunt
- Tailwind
- Encore
So this is my little setup monster. It's usually going for Sunny Day, though Taunt + Tailwind helps. Sun and Wind particularly help in an explosive finish, and Encore to trap things. Fairly simple, and since it's got Prankster if it smells Taunt it's no longer taunt bait.
Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Stone Edge
- Extreme Speed
The first bit of spice I like to add, if it's not pure wallbreaking it's spreading status for later on. I really like the Sun + SF combo, since it just makes it that much hotter, but Flare Blitz is a good substitute when options are low. ESpeed for Priority, of course, and Stone Edge for things that might resist fire but not Rock.
Shaymin @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 116 Def / 140 SpD
Modest Nature
- Synthesis
- Seed Flare
- Toxic
- Healing Wish
I like to think of Shaymin as Cabbage. But it's good for you, and it carries Synthesis for self-recovery in the case it's left alone, Seed Flare for not being pure taunt bait, of course. Dropping the SpD helps, too. Toxic is another status spreader to raise hell later with Chandy, and Healing Wish lets me bring back anything that might've fallen before.
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Power-Up Punch
- Roar
Hazards. Oh, the Hazards. I don't have any problem setting rocks up, and Swampert being bulky enough to swallow a hit helps. Now, it's an interesting set, because I'm going for pure power after rocks, so PUP for boosting attack and EQ for a good STAB.
Chandelure @ Life Orb
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Flamethrower
- Hex
- Memento
A custom little set that nonetheless gives people issues. It doesn't set up, it just gets behind a sub on a free turn and will either go for a spicy kick of Flamethrower or the secret mystery flavor, Hex. Memento helps for particularly dangerous mons that are poised to sweep.
Shiftry @ Normal Gem
Ability: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Leaf Blade
- Explosion
Ah, my finale. SD Explosion is insanity, and it's just so random nobody sees it coming. I'll set up, maybe hit a few people with Knock Off and Leaf Blade, decent dual stabs. Then when time is up on sun, or hp is low, if I'm lucky I'll get a +2 explosion off with the 1.3x power boost of the gem.
There you have it. My insane team.