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Completed iss vs Galladiator (3 vs 3 singles) - Frosty refs.

Discussion in 'ASB' started by Frosty, Jun 14, 2011.

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  1. Frosty

    Frosty -_-''
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    *snore*

    Hector: *snore*

    *snore*

    Hector: *snore*

    Iss and Galladiator: "Hey, you sleeping on the grass!"

    "...just 5 minutes mom"

    Iss and Galladiator: "WAKE UP!!"

    "HEY! WHAT IS GOING ON HERE!"

    Hector: "Snorlaxlaaax!!!"

    Iss and Galladiator: "Can you ref our battle?"

    "Sure. Why not? It's not like I was doing anything important [/sarcasm]. But since you waked us up so gently, show me the pokemon you'll be using."

    Galladiator
    Gary the Embirch (open)

    [​IMG]

    Embirch [Gary] (M)
    Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 50

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Pound
    Bullet Seed
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin

    Blaze Kick
    Dragonbreath
    Seed Bomb

    Fire Blast
    Energy Ball
    Flash Cannon
    Will-o-Wisp


    Jeremy the Scratchet (open)

    [​IMG]

    Scratchet [Jeremy] (M)
    Nature: Rash (+Special Attack, -Special Defense)
    Type: Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2 (+)
    SpD: Rank 2 (-)
    Spe: 40

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Attacks:
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar

    Nature Power
    Roost
    Stealth Rock

    Brick Break
    Focus Blast
    Taunt


    Rachel the Togepi (open)

    [​IMG]

    Togepi [Rachel] (F)
    Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate)T his Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2 (-)
    Spe: 20

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow

    Extrasensory
    Mirror Move
    Nasty Plot

    Psychic
    Shadow Ball
    Fire Blast


    iss

    Lamps the Chinchou (open)

    [​IMG]
    Chinchou(*) Lamps (F)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
    Type: Water / Electric
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Illuminate: (Can Be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 67

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Bubble(*)
    Thunder Wave(*)
    Supersonic(*)
    Flail(*)
    Water Gun(*)
    Confuse Ray(*)
    Spark(*)
    Take Down(*)

    Agility(*)
    Whirlpool(*)
    Shock Wave(*)

    Thunderbolt(*)
    Dive(*)
    Ice Beam (*)

    Air the Gastly (open)

    [​IMG]
    Gastly(*) Air (F)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
    Type: Ghost / Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate:
    (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 80

    EC: 0/9
    MC: 0

    Attacks:
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Confuse Ray(*)
    Night Shade(*)
    Sucker Punch(*)

    Will-O-Wisp(*)
    Disable(*)
    Explosion(*)

    Shadow Ball(*)
    Sludge Bomb(*)
    Thunderbolt(*)

    Shrug the Snover (open)

    [​IMG]
    Snover(*) Shrug (F)
    Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Defense)
    Type: Ice / Grass
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 46 (40 x 1.15^) (+) (5% Acc Boost)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Powder Snow(*)
    Leer(*)
    Razor Leaf(*)
    Icy Wind(*)
    GrassWhistle(*)
    Swagger(*)
    Mist(*)

    Leech Seed(*)
    Bullet Seed(*)
    Avalanche(*)

    Blizzard(*)
    Frost Breath(*)
    Substitute(*)



    "hey hector...get ready to Body Slam the both of them when they aren't looking, ok? I'll give you a sign."

    Hector: snorsnorlax. (translation: will do)


    Iss: What are you two mumbling about?

    "Oh, nothing, nothing. Let us begin ok?"

    Order of Operations:
    Galladiator sends pokemon with ability
    iss sends pokemon with ability and moves
    galladiator gives out moves
    I kil-- ref
    Galladiator gives out orders
    iss gives orders
    I ref
    (...)
  2. Galladiator

    Galladiator

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    Go Jeremy! Show 'em just how Scrappy you are!
  3. iss

    iss happily ever after
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    You can handle this, Air the Gastly!

    Well, you still resist his Fighting attacks, so let's Confuse Ray him to start off. Follow that with a Will-O-Wisp, and finish up with a gigantic Sludge Bomb! If he Taunts you after the Confuse Ray, use Sludge Bomb instead of Will-O-Wisp.

    Confuse Ray ~ Will-O-Wisp ~ Sludge Bomb
    If taunted, use Sludge Bomb instead of Will-O-Wisp
  4. Galladiator

    Galladiator

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    Start off by preventing the Will-o-Wisp by Taunting Gastly, then Focus your Energy before hitting it with Fury Swipes!
  5. Frosty

    Frosty -_-''
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    The Contestants

    [​IMG]
    Jeremy (Scratchet) [M]
    Nature: Rash
    Health: 90
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 63
    Energy: 100%
    Boosts:
    Other: Is about to say unspeakable things.


    VS


    [​IMG]
    Air (Gastly) [M]
    Nature: Modest
    Health: 90
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 2
    Spe: 80
    Energy: 100%
    Boosts:
    Other: Will show its disgusting power​


    Round 1

    "okay, Hector. See those pokemon both trainers released? Air, iss's Levitating Gastly and Jeremy, Galladiator's Scrappy Scratchet?"

    Hector: Snorlax.

    "Both trainers have 3 of those each. They will send it out, battle until one of them faints and send another. When both trainers send out their last pokemon, you get prepared, because as soon as one of them wins/loses, they will drop their guard and we will double body slam them!"

    Hector: Snorlax :D!

    "Until then, be quiet and follow my lead."


    Galladiator: Do you intend to start this anytime soon?

    "Coming! Coming!"

    Action 1

    And ze battle starts with Air the Gastly making us return to the DISCO era with some nice seizure-inducing lights. It's the show of Confuuuse Raaay

    [​IMG]

    And poor Scratchet has two left feet! He can't dance and is confused (Intense). Thankfully that didn't seem to affect his ability to swear and taunt as he says some pretty nasty stuff

    Jeremy: "Scratchet scratchetchet scracheeeeet scratchtchet scratchet!!"

    Glorified poisonous fart?! wow now that was low!

    data (open)

    Air: Confuse Ray for 5 energy
    Confusion RNG - 3/3 (Intense)

    Jeremy:
    Confusion RNG (2/2 attacks fine): 2/2 (attacks fine)
    Uses Taunt for 10 energy



    Action 2

    Apparently Air the Gastly didn't really like the lovely insults that scratchet threw at him. He just left aside any thought of just burning it and decides to just fire a Sludge Bomb at Jeremy. Maybe he is indeed a glorified fart...with something more. Yuck.

    Changingthesubjectchangingthesubject.

    Anyway, Jeremy seems not to like the yuckyness in its face and tries extremely hard to take it off his eyes, resulting in it hitting itself in confusion. And it is still confused. Now that was one hell of a Disco Night.

    data (open)

    Air:
    Sludge Bomb: 9 + 3 + 4.5 = 16.5 (17) damage for 6 energy
    Crit RNG: 3/16 (no)
    Poison RNG: 7/10 (no)

    Jeremy:
    Confusion (2/2 attacks fine): 1/2 (hits itself in confusion) - 4 + 1.5 = 5.5 (6) damage for 3 energy.


    Action 3

    Oh god not again. That thing reeks of...I better not say. It is almost as bad as Hector after 100 giant tacos with extra chili.

    Hector: "Snorlaaax :D"

    "No, I don't have any tacos with me".

    Hector: "Snorlax...:("

    Anyway, another Sludge Bomb was fired at Scratchet, this time poisoning it...I sure know how that feels. But the shock of the attack resulted in something actually good for Jeremy, as it managed to overcome his confusion once and for all and show its appreciation. With some sharp claws. and fury swipes. 4 times

    data (open)

    Air: Sludge Bomb 9 + 3 + 4.5 = 16.5 (17) damage for 10 energy
    Poison RNG (<=3/10 yes): 1/10 (yes)

    Jeremy:
    Confusion (2/2 attacks normally): 2/2 attacks normally
    Fury Swipes: 8 (bp) + 3 (stab) + 2 (crits) + 1.5 (rank dif) = 14.5 (15) damage for 3 energy
    Times RNG: 3/4 - 4 hits
    Crit RNG: 1/8, 2/8, 7/8, 1/8, (2 crits)
    -2hp due to poison



    ROUND 1 END

    [​IMG]
    Jeremy (Scratchet) [M]
    Nature: Rash
    Health: 48
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 40
    Energy: 84%
    Boosts: +Crit for 5 actions
    Other: Poisoned and Covered in...let's say mud.


    VS


    [​IMG]
    Air (Gastly) [M]
    Nature: Modest
    Health: 75
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 2
    Spe: 80
    Energy: 79%
    Boosts:
    Other: Taunted for 4 actions and still disgusting​

    Galladiator's Turn
  6. iss

    iss happily ever after
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    <iss> how long does intense confusion last?
    * Terrador (~terrador1@synIRC-EBE8DA1B.bvtn.or.frontiernet.net) has joined #capasb
    <Acklow> 3 turns I do believe
    <iss> ok
    <Acklow> though I may be incorrect
    <Acklow> let me check
    <Acklow> yeah I was wrong
    <Acklow> it is 4 actions

    Shouldn't Scratchet still be confused for an action?
  7. Frosty

    Frosty -_-''
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    Since it hit itself in confusion on the second action, the count was reduced to 3, which means that it isn't confused anymore.
  8. iss

    iss happily ever after
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    Oh, ok.
  9. Galladiator

    Galladiator

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    Gah. That didn't go too well...

    Roost...Fury Swipes...Roost
  10. iss

    iss happily ever after
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    No recoveries.

    You said it yourself...
  11. Galladiator

    Galladiator

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    Bah, that's right...

    Fury swipes x3

    I feel so stupid...
  12. iss

    iss happily ever after
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    Thunderbolt ~ Sludge Bomb ~ Thunderbolt
  13. Frosty

    Frosty -_-''
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    PSA: Due to time restrictions, I’ll cut down the flavor a bit for the next rounds. I hope you don’t mind.
    The Contestants

    [​IMG]
    Jeremy (Scratchet) [M]
    Nature: Rash
    Health: 48
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 40
    Energy: 84%
    Boosts: +Crit for 5 actions
    Other: Poisoned and Covered in...let's say mud.


    VS


    [​IMG]
    Air (Gastly) [M]
    Nature: Modest
    Health: 75
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 2
    Spe: 80
    Energy: 79%
    Boosts:
    Other: Taunted for 4 actions and still disgusting​

    Round 2

    Action 1

    Air starts the round with Thunderbolt, which strikes true, severely damaging the Scratchet, making it take another step toward defeat. It wasn’t enough for a crit or paralysis though. On an attempt at revenge, Jeremy uses Fury Swipes, which strikes 4 times. Not enough to turn the tides of battle though. Especially with the poison still working its magic.

    data (open)

    Air: Thunderbolt: 10 + 4.5 = 14.5 (15) damage for 7 energy
    paralysis RNG (1/10 yes): 7/10 (no)
    Crit RNG (1/16 yes): 7/16 (no)

    Jeremy: Fury Swipes: 4*2 + 3 + 1 + 1.5 = 13.5 (14 damage) for 4 energy
    Hits: (7/8) = 4/5 hits
    Crit RNG: 3/8, 1/16, 7/8, 4/8 (1)
    -2hp due to poison



    Action 2

    Air decides to play dirty once again with Sludge Bomb, leaving Jeremy barely on his feet. It shouldn’t be able to handle any more attacks. But it still managed to fight back with 2 Fury Swipes.

    data (open)

    Air: Sludge Bomb: 9 + 3 + 4.5 = 16.5 (17) damage for 6 energy
    Crit RNG (1/16 yes): 7/16 (no)

    Jeremy: Fury Swipes: 2*2 + 3 + 1 + 1.5 = 9.5 (10 damage) for 8 energy
    Hits: (3/8) = 2 hits
    Crit RNG: 6/8, 1/8 (1)
    -2hp due to poison


    Action 3

    And the final strike has come. A few clouds get together and the weather doesn’t seem too friendly.

    *Jeremy looks at the sky*

    Jeremy: "*gulp* Scratchetscratchet" (Translation: Oh crap, this means troooouble)

    -KAPOW-

    wow, now that was a massive Thunderbolt. The poor Jeremy had no chance.

    Jeremy falls on the ground, unable to continue fighting.

    As he sends Jeremy back to his pokeball with the usual "you did a great job" shenanigans, the trainer Galladiator thinks about his next move. Or maybe how he would love to get some pizza right now...or even he may be wondering why that lazy snorlax is getting so close to him. I don't know, I can't read minds.

    data (open)

    Air: Thunderbolt: 10 + 4.5 = 14.5 (15) damage for 7 energy
    paralysis RNG (1/10 yes): 10/10 (no)
    Crit RNG (1/16 yes): 12/16 (no)

    Jeremy: Faint


    ROUND 2 END

    [​IMG]
    Jeremy (Scratchet) [M]
    Nature: Rash
    Health: -3
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 40
    Energy: KO
    Boosts: ko
    Other: ko


    VS


    [​IMG]
    Air (Gastly) [M]
    Nature: Modest
    Health: 51
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 2
    Spe: 80
    Energy: 59%
    Boosts:
    Other: Taunted for 1 actions and still disgusting​

    Galladiator should send out Pokémon without actions and then is iss's Turn
  14. Galladiator

    Galladiator

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    (For the record, I'm not appreciative of how I'm portrayed in this update.)

    I'll send out Rachel to get some momentum back.
  15. Frosty

    Frosty -_-''
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    Sorry about that, I usually get bit gloom and a bit offensive when I get sleep-deprived.

    So yeah, I changed the flavor of the last action.

    Also, I need Togepi's ability.
  16. iss

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    Regardless of ability, my actions are the same.

    Hypnosis ~ Sludge Bomb ~ Sludge Bomb
    If Togepi uses Psychic, replace the action after it uses it with Disable
  17. Galladiator

    Galladiator

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    Using Serene Grace.

    Shadow Ball...Extrasensory...Metronome, just to shake things up.
  18. Frosty

    Frosty -_-''
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    Regarding Metronome:

    I need you to choose 10 moves. I will then randomly pick one of those to be used.
  19. Galladiator

    Galladiator

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    Bleh.

    Work Up
    Shadow Punch
    Earth Power
    Ice Beam
    Absorb
    Taunt
    Torment
    Lick
    Foresight
    Hone Claws

    That work?
  20. Frosty

    Frosty -_-''
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    The Contestants

    [​IMG]
    Rachel (Togepi) [F]
    Nature: Rash
    Health: 90
    Atk: 1
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 20
    Energy: 100%
    Boosts:
    Other: still fresh


    VS


    [​IMG]
    Air (Gastly) [M]
    Nature: Modest
    Health: 51
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 2
    Spe: 80
    Energy: 59%
    Boosts:
    Other: Taunted for 1 actions and still disgusting​

    Round 3

    Action 1

    Galladiator sends Rachel the Togepi to the fray! It is so cute, Hector could eat it to pieces!

    Hector: “Snooorlaax”

    “hey hey, it is just a figure of speech. Don’t try it”.

    Anyway, Air starts by trying some hocus-pocus to make togepi sleeeepy. You are getting sleeeepy. Sleeeeeeeeeeepy.

    Hector: *snore*

    Not you, fatso. Apparently the Hypnosis missed Rachel. Lucky girl!

    Speaking of which, Rachel then fires a shadow ball at air for decent damage.

    data (open)

    Gastly: Hypnosis for 7 energy
    Hit: (<=6/10 yes): 9/10 (miss)

    Togepi: Shadow Ball: (8 + 1.5)1.5 = 14.25 (15) damage for 6 energy
    SpD Reduction (1/5 yes): 5/5 (no)
    Crit RNG (1/16 yes): 10/16 (no)



    Action 2

    And now air dec—oh god not again. Sludge Bomb. Critical Blergh. But Rachel didn’t back down, as she used her Extrasensory powers to retribute the favor.

    data (open)

    Gastly: Sludge Bomb 9 + 3 + 3 + 4.5 = 19.5 (20) damage for 6 energy
    Crit RNG (1/16 yes): 1/16 (yes)
    Poison RNG (<=3/10 yes): 6/10 (no)

    Togepi: Extrasensory: (8 + 1.5)1.5= 14.25 (15) damage for 6 energy
    Crit RNG (1/16 yes): 13/16 (no)
    Flinch RNG (1/5 yes): 4/5 (no)


    Action 3

    Air at that rate I’ll call you “fart” goes with Sludge Bomb and gets another critical hit. No poison though.

    But that didn’t affect Rachel, as she raised her index fingers and started to wave them left and right. Left and right. Left and right.



    -KABOOM-

    Did the earth exploded? That was a great display of earth’s power. So powerful that it actually managed to hit our levitating fellow.

    data (open)

    Gastly: Sludge Bomb 9 + 3 + 3 + 4.5 = 19.5 (20) damage for 10 energy
    Crit RNG (1/16 yes): 1/16 (yes)
    Poison RNG (<=3/10 yes): 9/10 (no)

    Togepi: Metronome RNG (3/10) = Earth Power: (9 + 1.5)1..5 = 15.75 (16) damage for 17 energy
    Crit RNG (1/16 yes): 12/16
    SpD Reduction (1/5 yes): 3/5


    ROUND 3 END

    [​IMG]
    Rachel (Togepi) [F]
    Nature: Rash
    Health: 50
    Atk: Rank 1
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 20
    Energy: 71%
    Boosts:
    Other: not so fresh


    VS


    [​IMG]
    Air (Gastly) [M]
    Nature: Modest
    Health: 5
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 2
    Spe: 80
    Energy: 36%
    Boosts:
    Other: dear lord what is that ​

    Galladiator's turn
  21. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Triple Extrasensory. Let's end this bout.
  22. iss

    iss happily ever after
    is a Forum Moderator Alumnusis a Contributor Alumnus

    Joined:
    Jun 5, 2009
    Messages:
    2,093
    Glide into Rachel and use Explosion ~ Same thing ~ Same thing
  23. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    ...if that's legal, I'm probably going to rage. Just a heads up.
  24. Frosty

    Frosty -_-''
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    Don’t tempt me…

    The Contestants

    [​IMG]
    Rachel (Togepi) [F]
    Nature: Rash
    Health: 50
    Atk: Rank 1
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 20
    Energy: 71%
    Boosts:
    Other: not so fresh


    VS


    [​IMG]
    Air (Gastly) [M]
    Nature: Modest
    Health: 5
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 2
    Spe: 80
    Energy: 36%
    Boosts:
    Other: dear lord what is that ​

    Round 3

    Action 1

    Air the Gastly, after receiving his orders, is… thinking? And loudly even.

    Air: “Gastlytly? Gasgasgastlygastly” (translation: Explode while in ethereal form? But if I do so, the explosion will also be ethereal. I mean, it takes something even remotely solid to start an explosion, and I can’t solidify inside the Togepi, as she is really smaller than me, and physics wouldn’t like that!”

    Wow, I had no idea Air was so intelligent! Impressive. I wonder what he will end up doing.

    And we are about to find out! Air is getting closer and closer to Rachel, who can’t run away (too slow!) and the second it touches Rachel…

    ASPLODE

    KABOOM

    Now that was an attack of epic proportions. Air just ignored the “into part” and exploded on Rachel’s face!

    Why I didn’t accept the gliding into thinge (open)

    Before anything, I am aware that Flamestrike accepted it. But I am not him, so…

    Anyway, the move description says that it uses “noxious gas or pressure release”. Since Gastly is…well…a gas blob, I assume that it uses the first method. Very well. For a gastly to be able to pass through opponents, it can’t just be gas (inhale=/=pass through) it must be ethereal or something like that. Without gas, you get no explosion and since Gastly is quite bigger than Togepi, it can’t turn back to solid form inside Togepi ( Two bodies can not occupy the same space at the same time <_<), so I concluded that the action wasn’t possible and just went with the closest one possible (just straight out explosion).

    …I must confess I was really tempted to let all this slide just to see what “rage” you meant.…maybe next time.


    data (open)

    Gastly: Explosion: 25 – 3(rank dif) = 22 damage for 20 energy
    Crit RNG: 10/16 (no)



    ROUND 4 END

    [​IMG]
    Rachel (Togepi) [F]
    Nature: Rash
    Health: 28
    Atk: Rank 1
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 20
    Energy: 71%
    Boosts:
    Other: ears are still ringing


    VS


    [​IMG]
    Air (Gastly) [M]
    Nature: Modest
    Health: KO
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 2
    Spe: 80
    Energy: KO
    Boosts:
    Other: ASPLODE​

    iss’s turn
  25. iss

    iss happily ever after
    is a Forum Moderator Alumnusis a Contributor Alumnus

    Joined:
    Jun 5, 2009
    Messages:
    2,093
    ahahahaha

    Frosty, that's fine.

    Go Shrug the Snover! Finish it off!

    Blizzard x3
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