Issac the Man is Charlie's Bro - IssacCross vs CharlieManBro

2v2 LC Singles
2 day DQ
2 Sub
5 chills/2Recovers
ASB Arena
Training Items
All Abilities
Switch = OK

CharlieManBro said:
Thanks for reffing this!

Pokemon Team:

Ralts [Gigsaw] (Male)
Nature: Rash (+1 spA, -1 spD)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 1/9
MC: 2
DC: 1/5

Attacks:
Confusion
Heal Pulse
Teleport
Growl
Magical Leaf
Lucky Chant
Calm Mind
Double Team

Shadow Sneak
Will-O-Wisp
Encore
Synchronoise
Confuse Ray

Shadow Ball
Psyshock
Protect
Thunderbolt
Psychic



Snorunt [Ms Jagger] (F)
Nature: Modest (spA +1, Atk -1)
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 1/6
MC: 2
DC: 1/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Avalanche
Disable
Fake Tears
Spikes
Weather Ball

Frost Breath
Hail
Shadow Ball
Swagger
Attract
IssacCross said:
I meant lc yes, and singles would be good.

Anyways:


Deino[Katherral] Male
Nature: Rash(+SpA, -SpD)
Types: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 1(-)
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 2/5

Attacks
Tackle*
Dragon Rage*
Focus Energy*
Bite*
Headbutt*
DragonBreath*
Roar*
Crunch*
Dragon Pulse
Work Up
Outrage

Dark Pulse*
Earth Power*
Fire Fang*
Ice Fang*
Thunder Fang*

Aqua Tail

Taunt*
Protect*
Torment*
Thunder Wave*
Substitute*


Torchic[Blaze Knight] Male
Nature: Rash( +1SpA, -1 SpD)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost(DW):
Type: Innate
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 1(-)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5

Attacks
Scratch*
Growl*
Focus Energy*
Ember*
Peck*
Sand-Attack*
Fire Spin*
Flamethrower

Agility*
Counter*
Crush Claw*
Night Slash*
Rock Slide*

Protect*
Dig*
Fire Blast*
Aerial Ace*
OverHeat*
Sword Dance
Assuming Training Items, All Abilities, Switch=KO? It wasn't specified. Okay, thanks. If Issac disagrees, just say so.

IssacCross sends his first mon with items.
CharlieManBro sends, attaches items and orders.
IssacCross counterorders.
I ref.
Inverse steps 2-3, repeat from 2.

Do you guys care about flavour? As per norm, I'll do it if asked to.
 
Alright then! Lets go Ralts! Now, lets dance!
Psychic~Psyshock~Psychic
IF Torchic uses Swords Dance, Ralts will use Encore ONLY ONCE.
IF Torchic uses Protect, Ralts will use Calm Mind.
 

[=========]
HP: 90
EN: 100
Stats:
Status: OK
Other: OK
Orders: Dig - Night Slash - Dig

[=========]
HP: 90
EN: 100
Stats:
Status: OK
Other: OK
Orders: Psychic~Psyshock~Psychic
Action 1:
Torchic Dug! -10 EN
Ralts used Psychic! [5 + 1 / 5] -4.5 EN [STAB]
Torchic used Dig!
[<625 crit]2395
[8 + 3 -1.5] -9.5 HP to Ralts
-
Action 2:
Torchic used Night Slash! -5 EN
[<1252 crit]3840
[(7 + 3 - 1.5) * 1.5] -12.75 HP to Ralts
Ralts used Psyshock! -6 EN
[<625 crit]9012
[8 + 4.5 - 3] -9.5 HP to Torchic
-
Action 3:
Torchic Dug! -10 EN
Ralts used Psychic! [5 + 1 / 5] -4.5 EN [STAB]
Torchic used Dig!
[<625 crit]1402
[8 + 3 -1.5] -9.5 HP to Ralts


[========]
HP: 80
EN: 75
Stats: 2/2/4/1/45
Status: OK
Other: OK
Orders: Dig - Night Slash - Dig

[=====-]
HP: 58
EN: 85
Stats: 1/1/3/1/40
Status: OK
Other: OK
Orders: Psychic~Psyshock~Psychic

IssacCross orders.
CMB counterorders.
I ref.
 

[========]
HP: 80
EN: 75
Stats: 2/2/4/1/45
Status: OK
Other: OK
Orders: Night Slash - Flamethrower - Night Slash

[=====-]
HP: 58
EN: 85
Stats: 1/1/3/1/40
Status: OK
Other: OK
Orders:
Confuse Ray~Psychic~Psyshock+Psychic
Action 1
Torchic used Night Slash! -5 EN
[<1252 crit]9134
[(7 + 3 - 1.5) * 1.5] -12.75 HP to Ralts
Ralts used Confuse Ray! -4 EN [STAB]
[1-3 slight, severe, intense]2
-
Action 2
Torchic used Flamethrower! -6 EN
[<5000 hitself]6464
[10 + 3 + 6 - 1.5] -17.5 HP to Ralts
Ralts used Psychic! [5 + 1 / 5] -4.5 EN [STAB]
[<1000 spdlower]3092
[(6 + 1) + 3 + 4.5 - 3] -11.5 HP to Torchic
-
Action 3
Torchic used Night Slash! -5 EN
[<5000 hitself]1301
-3 EN
[4 + 3 - 3] -4 HP to Torchic
Ralts used UBER PSYCHALK or something (thats what it sound like :|) [(((5 + 1 / 2) + 4) + 6) * 1.5] -23.25 EN
[<1000 spdlower]9933
[<625 crit]2934
[((6 + 1) + 8) + 3 + 6 - 1.5] -22.5 HP to Torchic


[=====-]
HP: 45
EN: 59
Stats: 2/2/4/1/45
Status: OK
Other: OK
Orders: Night Slash - Flamethrower - Night Slash

[==-]
HP: 28
EN: 53
Stats: 1/1/3/1/40
Status: OK
Other: OK
Orders:
Confuse Ray~Psychic~Psyshock+Psychic
 
I messed up, Torchic has 2 more HP now. Lol sorry

[=====-]
HP: 47
EN: 59
Stats: 2/2/4/1/45
Status: OK
Other: OK
Orders: Double Flamethrower ~ Cooldown ~ Things that go bump in the Night (Slash)

[==-]
HP: 28
EN: 53
Stats: 1/1/3/1/40
Status: OK
Other: OK
Orders: Cooldown ~ Psychalk ~ Cooldown
Action 1
Torchic used Hellfire! [(7 + (7 + 4)) * 1.75] -30.5 EN [STAB]
[<625 crit]1930
[(10 * 2.25) + 3 + 6 - 1.5] -30 HP to Ralts
RALTS WAS KOED!!!!


[=====-]
HP: 47
EN: 28
Stats: 2/2/4/1/45
Status: OK
Other: OK
Orders: Double Flamethrower ~ Cooldown ~ Things that go bump in the Night (Slash)

HP: -2
EN: 53
Stats: 1/1/3/1/40
Status: KO
Other: KO
Orders: Cooldown ~ Psychalk ~ Cooldown

CMB sends out Snorunt with an item.
IssacCross orders.
CMB counterorders.
I ref.
 
Oh man, I did not notice you guys posted. Sorry :/
Also, I'm assuming Disable targetted Flamethrower. If this is not so, sorry.
Anyway:

[=====-]
HP: 47
EN: 28
Stats: 2/2/4/1/45
Status: OK
Other: OK
Orders: Flamethrower - Rock Slide - Flamethrower

[=========]
HP: 90
EN: 100
Stats: 1/2/3/2/50
Status: OK
Other: OK
Orders: Disable~Headbutt~Avalanche
Action 1
Snorunt used Disable (Flamethrower)! -7 EN
Flamethrower was disabled for 6a!
Torchic used Flamethrower! -6 EN [STAB]
It is Disabled!
-
Action 2
Snorunt used Headbutt! -5 EN
[<625 crit]2933
[<3000 flinch]2022
[7 + 1.5 - 3] -5.5 HP to Torchic
Torchic Flinched!
-
Action 3
Torchic used Ember! -2 EN [STAB]
[<625 crit]3209
[<1000 burn]1221
[(4 + 3 + 6 - 3) * 1.5] -15 HP to Snorunt
Snorunt used Avalanche! -7 EN [STAB]
[<625 crit]7131
[(14 + 1.5 - 3) * 0.67] -8.375 HP to Torchic


[===]
HP: 33
EN: 20
Stats: 2/2/4/1/45
Status: OK
Other: Flamethrower Disabled (3a)
Orders: Flamethrower - Rock Slide - Flamethrower

[=======-]
HP: 75
EN: 81
Stats: 1/2/3/2/50
Status: OK
Other: OK
Orders: Disable~Headbutt~Avalanche

CMB orders.
IC counterorders.
I ref and stuff.
 
How do I keep missing this. :/
Sorry.
New format yaaaaaay!
CharlieManBro

75|81
1/2/3/2/50
IssacCross

47|20
2/2/4/1/45
Torchic used Protect! -7 EN
Swinub used Attract! -6 EN
Useless!
~
Swinub used Frost Breath! -3 EN
(4 + 3 + 3 + 4.5 - 1.5) * 0.67
-8.71 HP to Torchic
Torchic used Searing Flames of Tasty Chickeny Doom! [10 + 3 * 1.5] -13.5 EN [STAB]
[<625 crit]4699
[<1000 efct]9533
((14 + 4) + 6 - 3) * 1.5
-31.5 HP to Swinub
-2 atk for Torchic

CharlieManBro

43|72
1/2/3/2/50
IssacCross

KO
IssacCross sends and orders.
CharlieManBro counterorders.
I hopefully ref on time.
 
Chill - Ember-Overheat - Cooldown

IF Snorunt uses Protect on action 2, replace with chill and push actions back
if Snorunt uses Attract on round 1 then replace action with dig and push actions back
 
Wait a second how did the stats change from two rounds ago's Post-round to this time's Pre-round? Torchic shouldn't have that much of anything. I think you copied the pre round. Could you please fix that?
 
Oh wow, I'm stupid and messed up Torchic, sorry :/
This means Torchic has -1 Energy after his combo, so Torchic is Energy KOed, and IssacCross must send out and reorder, sorry. D:

So, yes, IssacCross, please send and order.
I'm an idiot.
 
Deino is on then...

Fire Fang - Earth Power - Fire Fang
If Disable(Fire Fang) is used, protect
if Attract is used, Protect
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top