Team Woodchuck EVITABLE CONFLICT the MINCINNO (Move your mouse to reveal the content) EVITABLE CONFLICT the MINCINNO (open) EVITABLE CONFLICT the MINCINNO (close) Minccino [EVITABLE CONFLICT] (Female) Nature: Adamant (+Atk, -SpA) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Cute Charm: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. Technician: Innate. This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Skill Link (DW): Innate, Locked. This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3). Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 75 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 1/6 MC: 2 DC: 1/5 Attacks: Pound Growl Helping Hand Tickle DoubleSlap Encore Swift Sing Tail Slap Aqua Tail Sleep Talk Mud Slap Dig Protect Substitute Dr. Nop the NOFACE (Move your mouse to reveal the content) Dr. Nop the NOFACE (open) Dr. Nop the NOFACE (close) Noface [Dr. Nop] (Male) Nature: Jolly (+Spe, -SpA, +5 Acc) Type: Steel/Ghost Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit. Stats: HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 0 (-) SpD: Rank 3 Spe: 12 (+) Size Class: 1 Weight Class: 3 Base Rank Total: 13 EC: 2/6 MC: 2 DC: 1/5 Attacks: Scratch Tackle Iron Defense Lick Leer Odor Sleuth Faint Attack Shadow Sneak Curse Yawn Meteor Mash Psycho Shift Will-o-Wisp Protect Toxic Moves: 15 Team Amarillo Dratini* Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Dratini (Squishy) (F) HP: 90 Atk: **** (+) Def: ** SpA: ** SpD: ** Spe: 43 (50/1.15^) Size Class: 2 Weight Class: 1 Base Rank Total: 13 EC: 0/4/9 MC: 0 DC: 0/5 Nature: Brave(+1 from Attack; Divides Base Speed by 1.15 and gives a flat 5 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.) Type: Dragon Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Marvel Scale (DW) Innate: This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). No. of moves: 13 Attacks: (Level) Wrap(*) Leer(*) Thunder Wave(*) Twister(*) Dragon Rage(*) Slam(*) Agility(*) (Egg) Dragon Dance(*) Extremespeed(*) Dragon Pulse(*) (TM) Thunderbolt(*) Fire Blast(*) Surf(*) Eevee* Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Eevee (Meow) (F) Nature: Timid (Lowers attack, 15% increase in speed (rounded up) and adds a 10% flat base increase for accuarcy. ) Eevee HP: 90 Atk: * (-1) Def: ** SpA: ** SpD: *** Spe: 63 (55*1.15^) Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC:0/6 MC:0 DC:0/5 Nature: Timid (Multiplies Base Speed by 1.15 and gives a flat 5 point increase in accuracy; -1 from Attack) Type: Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Run Away: Type: Innate This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability: Type: Innate The moves that match this Pokemon’s type deal two (2) more damage. Anticipation (DW): Type: Innate This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion. No. of moves: 12 Attacks: (Level) Tackle(*) Tail Whip(*) Helping Hand(*) Sand Attack(*) Growl(*) Quick Attack(*) (Egg) Wish(*) Yawn(*) Charm(*) (TM) Return(*) Toxic(*) Dig(*) Shroomish* Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Shroomish (Fun Guy) M HP: 90 Atk: *** (+) Def: ** SpA: * (-) SpD: ** Spe: 35 Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC:0/6 MC:0 DC:0/5 Nature: Adamant: (Lowers Special Attack, Increases Attack) Type: Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Poison Heal: Type: Innate Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. Effect Spore: Type: Can be Disabled This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate. Quick Feet: Type: Innate This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop. No. of Moves: 13 (Level) Absorb(*) Tackle(*) Stun Spore(*) Leech Seed(*) Mega Drain(*) Headbutt(*) PoisonPowder(*) (Egg) Seed Bomb(*) Drain Punch(*) Bullet Seed(*) (TM) Substitute(*) Swords Dance(*) Protect(*) [/QUOTE] Order of Operations (OoO) 1. Amarillo sends out pokemon 2. Woodchuck sends out pokemon and issues actions 3. Amarillo issues actions 4. I ref 5. Amarillo issues actions 6. Woodchuck issues actions 7. I ref 8. Rinse and repeat. Now go and kill each other.