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Completed It all starts here. Amarillo vs Woodchuck 2v2 singles

Discussion in 'ASB' started by Metal Bagon, Oct 24, 2011.

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  1. Metal Bagon

    Metal Bagon

    Joined:
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    Messages:
    1,659

    Team Woodchuck
    EVITABLE CONFLICT the MINCINNO (open)

    [​IMG]
    Minccino [EVITABLE CONFLICT] (Female)
    Nature: Adamant (+Atk, -SpA)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician: Innate. This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Skill Link (DW): Innate, Locked. This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/6
    MC: 2
    DC: 1/5

    Attacks:
    Pound
    Growl
    Helping Hand
    Tickle
    DoubleSlap
    Encore
    Swift
    Sing
    Tail Slap

    Aqua Tail
    Sleep Talk
    Mud Slap

    Dig
    Protect
    Substitute

    Dr. Nop the NOFACE (open)

    [​IMG]
    Noface [Dr. Nop] (Male)
    Nature: Jolly (+Spe, -SpA, +5 Acc)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 12 (+)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 2/6
    MC: 2
    DC: 1/5

    Attacks:
    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse

    Yawn
    Meteor Mash
    Psycho Shift

    Will-o-Wisp
    Protect
    Toxic

    Moves: 15

    Team Amarillo
    Dratini*
    Show Hide
    [​IMG]

    Dratini (Squishy) (F)

    HP: 90
    Atk: **** (+)
    Def: **
    SpA: **
    SpD: **
    Spe: 43 (50/1.15^)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/4/9
    MC: 0
    DC: 0/5

    Nature: Brave(+1 from Attack; Divides Base Speed by 1.15 and gives a flat 5 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

    Type: Dragon

    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities

    Shed Skin (Innate):

    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Marvel Scale (DW) Innate:

    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    No. of moves: 13

    Attacks:
    (Level)
    Wrap(*)
    Leer(*)
    Thunder Wave(*)
    Twister(*)
    Dragon Rage(*)
    Slam(*)
    Agility(*)
    (Egg)
    Dragon Dance(*)
    Extremespeed(*)
    Dragon Pulse(*)
    (TM)
    Thunderbolt(*)
    Fire Blast(*)
    Surf(*)


    Eevee*
    Show Hide
    [​IMG]

    Eevee (Meow) (F)

    Nature:
    Timid
    (Lowers attack, 15% increase in speed (rounded up) and adds a 10% flat base increase for accuarcy. )

    Eevee
    HP: 90
    Atk: * (-1)
    Def: **
    SpA: **
    SpD: ***
    Spe: 63 (55*1.15^)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC:0/6
    MC:0
    DC:0/5


    Nature: Timid (Multiplies Base Speed by 1.15 and gives a flat 5 point increase in accuracy; -1 from Attack)

    Type: Normal

    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:


    Run Away:
    Type: Innate
    This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Adaptability:
    Type: Innate
    The moves that match this Pokemon’s type deal two (2) more damage.
    Anticipation (DW):
    Type: Innate
    This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.


    No. of moves: 12

    Attacks:
    (Level)
    Tackle(*)
    Tail Whip(*)
    Helping Hand(*)
    Sand Attack(*)
    Growl(*)
    Quick Attack(*)
    (Egg)
    Wish(*)
    Yawn(*)
    Charm(*)
    (TM)
    Return(*)
    Toxic(*)
    Dig(*)


    Shroomish*
    Show Hide
    [​IMG]

    Shroomish (Fun Guy) M
    HP: 90
    Atk: *** (+)
    Def: **
    SpA: * (-)
    SpD: **
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC:0/6
    MC:0
    DC:0/5

    Nature:
    Adamant: (Lowers Special Attack, Increases Attack)

    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    Poison Heal:

    Type: Innate

    Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.


    Effect Spore:

    Type: Can be Disabled

    This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.

    When disabled, the Pokemon's Powder attacks are 10% more accurate.

    Quick Feet:

    Type: Innate

    This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

    No. of Moves: 13

    (Level)
    Absorb(*)
    Tackle(*)
    Stun Spore(*)
    Leech Seed(*)
    Mega Drain(*)
    Headbutt(*)
    PoisonPowder(*)
    (Egg)
    Seed Bomb(*)
    Drain Punch(*)
    Bullet Seed(*)
    (TM)
    Substitute(*)
    Swords Dance(*)
    Protect(*)
    [/QUOTE]

    Order of Operations (OoO)
    1. Amarillo sends out pokemon
    2. Woodchuck sends out pokemon and issues actions
    3. Amarillo issues actions
    4. I ref
    5. Amarillo issues actions
    6. Woodchuck issues actions
    7. I ref
    8. Rinse and repeat.

    Now go and kill each other.
  2. Amarillo

    Amarillo
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    OK, Squishy the Dratini, let's do this!
  3. Woodchuck

    Woodchuck you spin mine head right round right round
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    Go Minccino, with Technician
    Tail Slap ~ DoubleSlap ~ Tail Slap

    Substitution: if Dratini attempts to use Thunder Wave, then replace the current action as well as the following one with Substitute (15 HP) ~ Encore.
  4. Amarillo

    Amarillo
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    Start off with an Agility, now I'd be assuming that I'm faster, so get that Thunder Wave off before he gets the Substitute off! After that, let's try to hurt the substitute with a Dragon Pulse! I don't know if a STAB special attack would be stronger or non-STAB Extremespeed will be stronger, so we'll find out!

    Agility~Thunder Wave~Dragon Pulse

    unnecessary speed ftw
  5. Metal Bagon

    Metal Bagon

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    Round 1

    Pre-Round
    Amarillo
    [​IMG]
    Dratini – Squishy (F)
    HP: 90
    Energy: 100
    Stat Changes:
    Other:

    VS

    Woodchuck
    [​IMG]
    Minccino – Evitable Conflict (F)
    HP: 90
    Energy: 100
    Stat Changes:
    Other:

    Both trainers send out their pokemon rather blandly. No stupid cache phrase or random yelling at all. You’d think they would try harder considering that this is the start of Amarillo’s journey. I guess they don’t want to make too much noise in the house though.

    Evitable Conflict the Minccino is first to act with a technician boosted Tail Slap that hits 3 times! A Dratini weirdly named Squishy races off in panic in panic to other side of the second floor which strangely only consists of one room. You still have to admire that Dratini’s agility though.

    The now faster Squishy zaps Evitable Conflict with a thunder wave. In anger Evitable Conflict launches herself at Squishy attempting to slap the Dragon doubley hard. She races off past Squishy though and crashes into Amarillo’s own PC! An obvious miss if you ask me.

    Finally Evitable Conflict will get dealt pain as Squishy uses Dragon Pulse at the mouse pokemon thing! Don’t feel sorry for Evitable Conflict though, she uses a powerful Tail Slap that hits four times this time!

    As the round ends both pokemon are still on the second floor. That’s a good thing too. I don’t think the mom downstairs would like a Pokemon battle in her kitchen!

    Post-Round
    Amarillo
    [​IMG]
    Dratini – Squishy (F)
    HP: 52
    Energy: 80
    Stat Changes: +1 Speed
    Other:

    VS
    Woodchuck
    [​IMG]
    Minccino – Evitable Conflict (F)
    HP: 78
    Energy: 87
    Stat Changes:
    Other: Paralyzed 25%

    calcs (open)


    Dratini
    Agility 7 energy +2 Speed
    Thunder Wave 7 energy Minccino is paralyzed 25%
    Dragon Pulse 6 energy 12 damage
    Minccino
    Tail Slap 5 energy 17 damage RNG rolled 3/5 for the attack to hit 3 times!
    Double Slap 3 energy RNG rolled 98/100 for a miss
    Tail Slap 5 energy 21 damage RNG rolled 4/5 for the attack to hit 4 times!


    Woodduck is first
  6. Woodchuck

    Woodchuck you spin mine head right round right round
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    No I'm not.
  7. Metal Bagon

    Metal Bagon

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    You are correct Woodchuck. Amarillo si in fact first sorry.
  8. Amarillo

    Amarillo
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    OK, down on both HP and Energy? THIS IS SPARTA PARAHAX!!!

    I don't think we can exactly come back from this. Let's try to take off as much HP as possible for Shroomish to deal with the last few HPs! We invested 2 turns getting that paralysis off, so we'd better get some hax here! And what better way to abuse a free turn other than attacking?

    Dragon Pulse~Extremespeed~Dragon Pulse!
  9. Woodchuck

    Woodchuck you spin mine head right round right round
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    Tail Slap ~ Sing ~ Tail Slap
  10. Metal Bagon

    Metal Bagon

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    Round 2

    Pre-Round
    Amarillo
    [​IMG]
    Dratini – Squishy (F)
    HP: 52
    Energy: 80
    Stat Changes: +1 Speed
    Other:

    VS

    Woodchuck
    [​IMG]
    Minccino – Evitable Conflict (F)
    HP: 78
    Energy: 87
    Stat Changes:
    Other: Paralyzed 25%

    We’re still on the second floor in someone else’s house and I’m still wondering how this dudes bedroom takes up an entire floor of house! O well, on with the battle.

    Squishy the Dratini starts this round off with another Dragon Pulse, only to be slapped back by Evitable Conflict’s unusually large tail (4 times)! That thing must be bony because it really shook Squishy up.

    The extremely fast Squishy speeds right into Evitable conflict the minccino. The damage seems to have critically injured Evitable Conflict because she’s dazed. I think she hit that TV, well, I guess that would explain why it’s cracked and all; OK, Evitable Conflict hit the TV!
    “It took that long to figure out” Amarillo sighs.
    “Woodduck,” Woodchuck says.
    OK, ok, but now I’m wondering why Woodchuck’s Minccino hasn’t attacked while we were talking. It seems that Evitable is fully paralyzed right in the middle of the battle!

    It was a very bad time to get paralyzed as well, because Evitable conflict was a sitting duck as Squishy aims her Dragon Pulse and it hits Evitable Conflict with great force! Evitable Conflict manages to move again and yet again uses her tail to slap Squishy not once, not twice, O wait hold up, it was only twice.

    And on that note, the round comes to a close.

    Post-Round
    Amarillo
    [​IMG]
    Dratini – Squishy (F)
    HP: 18
    Energy: 62
    Stat Changes:
    Other:

    VS

    Woodchuck
    [​IMG]
    Minccino – Evitable Conflict (F)
    HP: 40
    Energy: 77
    Stat Changes:
    Other: Paralyzed 20%

    calcs (open)

    Dratini
    Dragon Pulse 10 energy 12 damage
    Extreme Speed 6 energy 14 damage RNG rolled 1/16 for a crit
    Dragon Pulse 6 energy 12 damage
    Minccino
    Tail Slap 5 energy 21 damage RNG rolled 4/5 for the attack to hit 4 times!
    Sing RNG rolled 25/100 for parahax, Minccino’s paralyse stage went down to 20%
    Tail Slap 5 energy 13 damage RNG rolled 2/5 for the attack to hit 2 times!


    Woodchuck, you are first this round.
  11. Woodchuck

    Woodchuck you spin mine head right round right round
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    Tail Slap ~ Tail Slap ~ Tail Slap
    Sub: If Dratini uses Extremespeed in a combo, use Protect, but not twice in a row.
  12. Amarillo

    Amarillo
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    Evasive Agility~Dragon Pulse~Evasive Agility

    Sub: If (Minccino gets fully paralyzed), then (on that turn, use Dragon Pulse instead of Evasive Agility)

    Oh, and my power for few days and I'm on the verge of running out of battery. Would you guys be fine if delay this for 4 days or something? (Northeast snowstorm)
  13. Metal Bagon

    Metal Bagon

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    Round 3

    Pre-Round
    Amarillo
    [​IMG]
    Dratini – Squishy (F)
    HP: 18
    Energy: 62
    Stat Changes:
    Other:

    VS

    Woodchuck
    [​IMG]
    Minccino – Evitable Conflict (F)
    HP: 40
    Energy: 77
    Stat Changes:
    Other: Paralyzed 20%

    I thought this would be a good arena, with the floor breaking so I could show a weird sprite of your pokemon world mum. But noooo, you just want to mess up your room and make everything boring for me. Anyway, as I said in the OP, go and kill each other.

    Squishy takes my last statement to heart and let’s loose a dragon pulse at Evitable conflicts ugly face! The force of the pulse knocks Evitable Conflict into a mirror and she turns around to look herself she paralyzes in fear of what see was looking at; in the mirror. Her hair-do was messed up!

    Keeping the hurt on, Squishy again Dragon Pulses Evitable conflict who then get angry at Squishy for messing up her hairdo and uses Tail Slap at the dragon which hits 5 times. I don’t think any Minccino has done that many slaps before!

    And that is seems to be the first KO of the match. Evitable conflict is not getting up it seems so the KO is confirmed!

    Post-Round
    Amarillo
    [​IMG]
    Dratini – Squishy (F)
    HP: K
    Energy: O
    Stat Changes:
    Other:

    VS
    Woodchuck
    [​IMG]
    Minccino – Evitable Conflict (F)
    HP: 16
    Energy: 72
    Stat Changes:
    Other: Paralyzed 15%
    calcs (open)

    Dratini
    Dragon Pulse 10 energy 12 damage
    Dragon Pulse 14 energy 12 damage
    KOed
    Minccino
    RNG rolled 9/100 for parahax, paralyse stage went down to 15%
    Tail Slap 5 energy 25 damage RNG rolled 5/5 for the attack to hit 5 times!


    Amarillo, new pokemon + ability + actions
    Woodchuck actions + victory dance
  14. Amarillo

    Amarillo
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    ok, i have power back but we're running on reserve power so gotta make it brief.

    more boring turns for you metal bagon! let's go funguy the shroomish! let's make it even more boring for him!

    Drain Punch x3
  15. Woodchuck

    Woodchuck you spin mine head right round right round
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    [​IMG]
    splendid job, chap

    Alright let's get it with a Protect ~ Sing ~ Protect
    Sub: if Shroomish is asleep on Action 3, use Tail Slap instead.
    [​IMG]
  16. Metal Bagon

    Metal Bagon

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    Round 4

    Pre-Round
    Amarillo
    [​IMG]
    Shroomish – Fun Guy (M)
    HP: 90
    Energy: 100
    Stat Changes:
    Other:

    VS

    Woodchuck
    [​IMG]
    Minccino – Evitable Conflict (F)
    HP: 16
    Energy: 72
    Stat Changes:
    Other: Paralyzed 15%

    Amarillo sends out fun guy the Shroomish who jumps onto the bed to get some extra height; and with that, the battle will continue.

    Fun Guy goes all out offense to avenge the death of his fallen comrade. Despite having no hands he launches a drain punch, which is only protected by Evitable Conflict as she creates a magical barrier.

    This time however, Fun guy won’t fail. With Evitable Conflict slowed by paralyse Fun Guy takes the opportunity to Drain Punch the heck out of that annoying Minccino. And with that, Evitable Conflict the Minccino is KOed and Shroomish avenges squishy the Dratini. The match is even now so this last battle of will decide the victor!

    Post-Round
    Amarillo
    [​IMG]
    Shroomish – Fun Guy (M)
    HP: 90
    Energy: 72
    Stat Changes:
    Other:

    VS

    Woodchuck
    [​IMG]
    Minccino – Evitable Conflict (F)
    HP: K
    Energy: O
    Stat Changes:
    Other:

    calcs (open)

    Shroomish
    Drain Punch 12 energy Minccino protected herself
    Drain Punch 16 energy 19 damage
    Minccino
    Protect 12 energy. Minccino protected herself
    KO’d


    Woodchuck is first.
  17. Woodchuck

    Woodchuck you spin mine head right round right round
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    Go Noface.
    Will-O-Wisp ~ Meteor Mash ~ Shadow Sneak

    IF Shroomish uses Substitute on the first turn, use Iron Defense instead.
  18. Amarillo

    Amarillo
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    Substitute~Leech Seed~Disable Effect Spore and Poisonpowder myself.

    woot

    edit: 20 hp substitute
  19. Metal Bagon

    Metal Bagon

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    Round 5

    Pre-Round
    Amarillo
    [​IMG]
    Shroomish – Fun Guy (M)
    HP: 90
    Energy: 72
    Stat Changes:
    Other:

    VS

    Woodchuck
    [​IMG]
    Noface – Dr.Nop (M)
    HP: 100
    Energy: 100
    Stat Changes:
    Other:

    (Note: Leech Seed and poison heal will be omitted).

    Woodchuck sends out his only option, Dr.Nop the Noface, to finish this battle for him and hopefully net him the win. It’s a good thing Amarillo didn’t send out his Eevee though; that little pokemon wouldn’t have been able to do anything!

    Fun Guy the Shroomish, who seems a bit freaked out at the ghost decides to hid behind a substitute. Poor little LC-eligible ‘mon. Dr.Nop starts out on defence by using iron defence which boosts his defence by 2 stages to make his defence a real good looking defence. Did I say defence a lot in that last sentence?

    Still hiding behind that sub Fun Guy scatters some leech seeds around the room, I already see Dr.Nop being weakened by the supernatural power! He goes on with his attack anyway and smashes the sub with a meteor mash! It still stands tall however.

    Wanting to go first for once, Dr.Nop uses shadow sneak to break the sub! Fun Guy doesn’t seemed phased; in fact he could even be called overconfident! He uses poisonpowder on himself! He doesn’t seem to be getting hurt by the poisoning though. It mustbe some sort of special ability.

    Post-Round
    Amarillo
    [​IMG]
    Shroomish – Fun Guy (M)
    HP: 78
    Energy: 38
    Stat Changes:
    Other: standard poisoning

    VS

    Woodchuck
    [​IMG]
    Noface – Dr.Nop (M)
    HP: 100
    Energy: 100
    Stat Changes: +1 defence
    Other:

    calcs (open)

    Shroomish
    Substitute 20 HP 18 energy -20 HP
    Leech Seed 9 energy leech seed for six (6) actions
    +3 HP, leech seed
    Poisonpoweder 7 energy, shroomish is now poisoned
    +3 HP, leech seed
    +2 HP poison heal
    Noface
    Iron Defence 6 energy +2 defence
    Meteor Mash 6 energy 13 damage
    -3 HP, leech seed
    Shadow Sneak 2 energy 7 damage sub broke
    -3 HP, leech seed


    btw amarillo is first, and I wish you guys could use the arena some more!
  20. Amarillo

    Amarillo
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    OK, start off by using Seed Bomb on Noface, but instead of trying to hit him head-on, try to get the recoil to get him to fall down the staircase! It's a bomb for hell's sake, gotta have some fierce explosives, right? I know he has Levitate, so trying to knock him down by hitting the floor under his feet will definitely not work. Then continue with some Bullet Seed! I know we're getting a lot low on energy, so let's Chill out for a second.

    Substitution: If (Opponent's W-o-W would hit), then (Make a 15 HP substitute on that turn and push actions down.)

    (If my knock-back move with Seed Bomb works, I'm hoping that you interpret the arena's rules as each hit of bullet seed has +2 base power added.)

    edit: did you forget to subtract the HP lost due to leech seed on Noface, or is that just how it works on CAPASB?
  21. Woodchuck

    Woodchuck you spin mine head right round right round
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    Not sure if you're actually going to be falling down the staircase considering you have Levitate. So let's show how unimpressed with his attacks you are by issuing a giant Yawn. Next, let's use a Shadow Sneak + Meteor Mash combo to hit that Shroomish from through the floor (provided you actually do get knocked down by Seed Bomb) and bring him down with you. Finally you can Shadow Sneak if the combo fails for whatever reason.
  22. Metal Bagon

    Metal Bagon

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    Round 6

    IMPORTANT NOTE: I will treat falling down the staircase as a 4 BAP psychical typeless attack in addition to the normal damage. While if you fall through the hole that will be created by the combo, it will be 6 BAP psychical typeless attack with 25% recoil. It will be ref’s discretion if either of these effects will take place.

    Not-so-important second note: I forgot to take away Noface’s HP and energy last post-round so I’m doing that now.

    Pre-Round
    Amarillo
    [​IMG]
    Shroomish – Fun Guy (M)
    HP: 78
    Energy: 38
    Stat Changes:
    Other: standard poisoning

    VS

    Woodchuck
    [​IMG]
    Noface – Dr.Nop (M)
    HP: 94
    Energy: 86
    Stat Changes: +1 defence
    Other: seeded for four (4) more actions

    Finally, some RP actions! Just what this arena was made for!

    It seems some guy is getting some seeds, ready to bomb Dr.Nop. BOOM! And there goes the bombs! They seem to have knocked Dr.Nop (falls) down the stairs; however, he did seem to take the hit rather well. The Noface finally gets his turn to attack but Dr.Nop just yawns. Granted, he can be heard all the way up here so he must have put some effort into it but I don’t think it can do much. Can it?

    One second Dr.Nop is downstairs but the next he isn’t. He sneaks upstairs to perform a combo using a lot of meteors that makes a hole in the floor. O well the NPC mum can fix it. Fun Guy falls down the hole and Dr.Nop falls on top of him! I guess extra damage doesn’t come without a little bit of recoil then huh? The response from Fun Guy is quick though. He uses a bullet seed attack that manages to hit 3 times! A lot of seeds seemed to just bounce off Dr.Nop though, as if he was made of iron.

    Shroomish gets a free hit in as Dr.Nop is forced to combo cooldown but he decided to just chill. Wait what!? Fun Guy just fell asleep! I guess Dr.Nop’s yawn from earlier did do something after all.

    Post-Round
    Amarillo
    [​IMG]
    Shroomish – Fun Guy (M)
    HP: 76
    Energy: 40
    Stat Changes:
    Other: standard poisoning, asleep for three (3) more actions.

    VS

    Woodchuck
    [​IMG]
    Noface – Dr.Nop (M)
    HP: 75
    Energy: 66
    Stat Changes:
    Other: seeded for one (1) more action

    calcs (open)

    Shroomish
    Seed Bomb 5 energy 5 damage
    Opponent knocked down stairs 3 damage
    +3 HP, leech seed
    +2 HP poison heal
    Bullet Seed 5 energy RNG rolled 3/5 for 3 hits 5 damage
    +3 HP, leech seed
    +2 HP poison heal
    Chill +12 energy
    +3 HP, leech seed
    +2 HP poison heal
    Noface
    Yawn 7 energy Shroomish will fall asleep at the end of the round
    -3 HP, leech seed
    Shadow Sneak 2 + Meteor Mash combo
    BAP: 14
    Energy: 10
    Accuracy: 93%
    Priority: +1
    Effect Chance: 20%
    Meteor Sneak 9 energy 17 damage
    Opponent fell through hole in the floor 6 damage -2 HP recoil
    -3 HP, leech seed
    Combo cooldown
    -3 HP, leech seed
    RNG rolled 3/5 for Shroomish to have a 3 action sleep


    Now that you've seen the flavour and all the calcs you must understand why it took me so long. Also, while I'm speaking bellow the post-round I should mention that Woodchuck is up first.
  23. Woodchuck

    Woodchuck you spin mine head right round right round
    is a Battle Server Administratoris a Smogon IRC AOPis a Forum Moderator
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    um, Shroomish is the sleeping poke, not Noface.

    Moving on.
    Will-o-Wisp ~ Meteor Mash ~ Faint Attack
    (If Will-o-Wisp misses then use Will-o-Wisp action 3 instead of Faint Attack)
  24. Amarillo

    Amarillo
    is a Tiering Contributor Alumnusis a Contributor Alumnus

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    Nov 26, 2010
    Messages:
    717
    Heh, so many choices here!

    Sleep ~ Sleep ~ Sleep

    Assuming that's what asleep for three actions mean. If the sleep turn includes the turn I fall asleep then the last move shall be leech seed not like it matters most likely.
  25. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,659
    Pre-Round
    Amarillo
    [​IMG]
    Shroomish – Fun Guy (M)
    HP: 61
    Energy: 40
    Stat Changes:
    Other: standard poisoning, asleep for three (3) more actions.

    VS

    Woodchuck
    [​IMG]
    Noface – Dr.Nop (M)
    HP: 72
    Energy: 46
    Stat Changes:
    Other: seeded for one (1) more action

    Luckily your mum is out shopping so she didn’t scream when THE DAMN ROOF BROKE! Wait a sec, there are no shops in your town. It only has 4 fours for goodness sake! Do you think she hiked all the way to wherever the department store is? Anyway, on with the battle.

    Round 7 starts with a Will-o-wisp that someone misses the sleeping body of Fun Guy. Dr.Nop’s Meteor Mash is bang on target though but Fun Guy just stirs in his sleep, not the way I would have reacted really. Finally Dr.Nop tries to use Will-o-wisp again and this time it hits! I guess that will cancel out the Fun Guy’s poison heal for now. Also, on the topic of fun guy he wakes up! Wow, a little too late little fella.

    Post-Round
    Amarillo
    [​IMG]
    Shroomish – Fun Guy (M)
    HP: 55
    Energy: 40
    Stat Changes:
    Other: standard poisoning, burned

    VS

    Woodchuck
    [​IMG]
    Noface – Dr.Nop (M)
    HP: 75
    Energy: 66
    Stat Changes:
    Other:

    calcs (open)

    Shroomish
    Asleep
    +2 HP poison heal
    +3 HP leech seed
    Asleep
    +2 HP poison heal
    Asleep
    +2 HP poison heal
    -2 HP burn
    Note: I’m removing poison heal and burn damage from now on as they cancel each other out.
    Noface
    Will-o-wisp 7 energy RNG rolled 84/100 for a miss
    -3 HP leech seed
    Meteor Mash 6 energy 13 damage
    Will-o-Wisp 7 energy, Shroomish is now burned


    Amarillo is first
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