WHO WANTS TO BATTLE
1 vs 1 or 2 vs 2 Challenger can decide (Singles)
Beginner Battle
Standard Restricted moves
3 day DQ
Arena: The Journey Begins
Remember the first battle in BW cartridge with your rival? This battle will be, similarly, inside a small 2-story house. Dig can be used, but if used on the second floor, will do no damage and force the user onto the first floor. On the first floor, it can be used normally. There is a staircase connecting the first and second floor. Whoever takes the high ground (second floor) and attacks a mon on the low ground (first floor) will have +2 base power added to offensive moves, and flat +20% accuracy addition to non-damaging moves.
Because this is a small house, ‘mons in size class 6 or 7 cannot be sent out, while ‘mons in size class 4 or 5 will receive a -10 penalty in speed, and flat +10% accuracy to any attacks directed at them. If a ‘mon of weight class 7 or higher is sent out on the second floor, the floor will break (unless the Pokémon can levitate), dealing 10 HP damage and sending it to the first floor. The battle will start on the second floor.
No weather, limited ceiling, no seismic attacks, no outside water source.
Thunder, Draco Meteor, etc. (attacks that require an open ceiling) are not allowed.
Accepted!
Let's make it 2v2.
Items = only counter producing ones
Abilities = one
Switch = OK
Team Woodchuck
Minccino [EVITABLE CONFLICT] (Female)
Nature: Adamant (+Atk, -SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: Innate. This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Skill Link (DW): Innate, Locked. This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/6
MC: 2
DC: 1/5
Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap
Aqua Tail
Sleep Talk
Mud Slap
Dig
Protect
Substitute
Noface [Dr. Nop] (Male)
Nature: Jolly (+Spe, -SpA, +5 Acc)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 2/6
MC: 2
DC: 1/5
Attacks:
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Yawn
Meteor Mash
Psycho Shift
Will-o-Wisp
Protect
Toxic
Moves: 15
Team Amarillo
Dratini*
Dratini (Squishy) (F)
HP: 90
Atk: **** (+)
Def: **
SpA: **
SpD: **
Spe: 43 (50/1.15^)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
EC: 0/4/9
MC: 0
DC: 0/5
Nature: Brave(+1 from Attack; Divides Base Speed by 1.15 and gives a flat 5 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type: Dragon
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities
Shed Skin (Innate):
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW) Innate:
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
No. of moves: 13
Attacks:
(Level)
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
(Egg)
Dragon Dance(*)
Extremespeed(*)
Dragon Pulse(*)
(TM)
Thunderbolt(*)
Fire Blast(*)
Surf(*)
Eevee*
Eevee (Meow) (F)
Nature:
Timid
(Lowers attack, 15% increase in speed (rounded up) and adds a 10% flat base increase for accuarcy. )
Eevee
HP: 90
Atk: * (-1)
Def: **
SpA: **
SpD: ***
Spe: 63 (55*1.15^)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC:0/6
MC:0
DC:0/5
Nature: Timid (Multiplies Base Speed by 1.15 and gives a flat 5 point increase in accuracy; -1 from Attack)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away:
Type: Innate
This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:
Type: Innate
The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW):
Type: Innate
This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
No. of moves: 12
Attacks:
(Level)
Tackle(*)
Tail Whip(*)
Helping Hand(*)
Sand Attack(*)
Growl(*)
Quick Attack(*)
(Egg)
Wish(*)
Yawn(*)
Charm(*)
(TM)
Return(*)
Toxic(*)
Dig(*)
Shroomish*
Shroomish (Fun Guy) M
HP: 90
Atk: *** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC:0/6
MC:0
DC:0/5
Nature:
Adamant: (Lowers Special Attack, Increases Attack)
Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Poison Heal:
Type: Innate
Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Effect Spore:
Type: Can be Disabled
This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
When disabled, the Pokemon's Powder attacks are 10% more accurate.
Quick Feet:
Type: Innate
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
No. of Moves: 13
(Level)
Absorb(*)
Tackle(*)
Stun Spore(*)
Leech Seed(*)
Mega Drain(*)
Headbutt(*)
PoisonPowder(*)
(Egg)
Seed Bomb(*)
Drain Punch(*)
Bullet Seed(*)
(TM)
Substitute(*)
Swords Dance(*)
Protect(*)
Order of Operations (OoO)
1. Amarillo sends out pokemon
2. Woodchuck sends out pokemon and issues actions
3. Amarillo issues actions
4. I ref
5. Amarillo issues actions
6. Woodchuck issues actions
7. I ref
8. Rinse and repeat.
Now go and kill each other.