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Completed It's a massive battle! Ragnarokalex takes on Kaxtar!

Discussion in 'ASB' started by Box, Nov 1, 2011.

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  1. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    The Challenge:
    [​IMG]
    I be reffin' ya

    Da teams maan:
    Kaxtar's Klan
    Electabuzz (open)
    [​IMG]
    Electabuzz (M)
    Nature: Rash (Adds One Rank to Special Attack, Subtracts One Rank from Special Defense)

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2(-)
    Spe: 95
    Size Class: 2
    Weight Class: 3

    EC: 5/9
    MC: 0
    DC: 5/5

    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Vital Spirit (DW- UNLOCKED): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Quick Attack
    Leer
    ThunderPunch
    Thundershock
    Low Kick
    Swift
    Shock Wave
    Light Screen
    Thunderbolt
    Thunder

    Psychic
    Hidden Power Grass
    Thunder Wave
    Substitute
    Protect
    Focus Blast

    Counter
    Magnet Rise
    Signal Beam

    Cross Chop
    Feint
    Fire Punch
    Ice Punch
    Tyranitar (open)
    [​IMG]
    Tyranitar (M)
    Nature: Adamant (+1 to Attack, -1 to Special Attack)

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 61
    Size Class: 4
    Weight Class: 6

    EC: 9/9
    MC: 0
    DC: 5/5

    Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Sand Stream: The Pokemon re-summons Sandstorm to the field.
    Command Type: Ability Based | Accuracy: -- | Energy Cost: 9 | Priority: 0 | CT: None

    Unnerve (DW- UNLOCKED): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Thunder Fang
    Ice Fang
    Fire Fang
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Crunch
    Earthquake
    Stone Edge
    Payback
    Giga Impact

    Dragon Dance
    Stealth Rock
    Outrage

    Aqua Tail

    Dig
    Taunt
    Avalanche
    Focus Punch
    Substitute
    Thunder Wave
    Protect
    Brick Break
    Torment
    Gliscor (open)
    [​IMG]
    Gliscor (M)
    Nature: Adamant (+Att, -SpAtt)
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Poison Heal (DW-UNLOCKED): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Poison Jab
    Fire Fang
    Ice Fang
    Thunder Fang
    Poison Sting
    Sand Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack
    X-Scissor
    Acrobatics

    Counter
    Night Slash
    Agility

    Taunt
    Torment
    Dig
    Brick Break
    Dusknoir (open)
    [​IMG]
    Dusknoir [Requiem] (Male)
    Nature: Quiet (+1 SpA, -15% Speed, +10% Accuracy on Opponent's Attacks)

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 39 (-)

    EC: 9/9
    MC: 0
    DC: N/A

    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
    Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Fire Punch
    Ice Punch
    Thunderpunch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-o-Wisp
    Hex
    Future Sight
    Payback
    Shadow Punch
    Mean Look

    Pain Split
    Skill Swap
    Destiny Bond

    Counter

    Ice Beam
    Shadow Ball
    Torment
    Taunt
    Earthquake
    Brick Break
    Protect
    Metagross (open)
    [​IMG]
    Metagross [Nickname]
    Nature: Careful (+1 SpD, -1 SpA)

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 4
    Weight Class: 9

    EC: 9/9
    MC: 0
    DC: 5/5

    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
    Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
    Light Meta (DW- UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    1 Substitution

    Take Down
    Magnet Rise
    Confusion
    Metal Claw
    Scary Face
    Meteor Mash
    Agility
    Bullet Punch
    Pursuit
    Hammer Arm
    Hyper Beam

    Protect
    Light Screen
    Earthquake
    Stone Edge

    Zen Headbutt
    Iron Head
    Thunder Punch
    Iron Defense
    Regice (open)
    [​IMG]
    Nature: Relaxed (+1 Def, Spe/1.15, -10 Eva)

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    HP: 100
    Atk: 2
    Def: 5 (+)
    SpA: 4
    SpD: 8
    Spe: 43 (50/1.15v) (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 23

    MC: 0
    DC: 1/5

    Explosion
    Stomp
    Icy Wind
    Curse
    Superpower
    Ice Beam
    Ancient Power
    Hammer Arm
    Lock-On
    Zap Cannon
    Charge Beam
    Hyper Beam

    Thunderbolt
    Rock Slide
    Flash Cannon


    Ragnarokalex's Roster
    Ragnarok the Gallade@Expert Belt (open)

    [​IMG]
    *Gallade (Ragnarok) Male*
    Nature:
    Adamant
    Type:
    Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified: (Dreamworld)
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks:41 Total
    Growl*
    Confusion*
    Teleport*
    Double Team*
    Lucky Chant*
    Magical Leaf*
    Heal Pulse*
    Calm Mind*
    Psychic
    Hypnosis
    Leaf Blade
    Night Slash
    Slash
    Swords Dance
    Fury Cutter
    Close Combat
    Psycho Cut
    False Swipe

    Will o Wisp*
    Confuse Ray*
    Shadow Sneak*
    Disable
    Pain Split
    Encore

    Fire Punch
    Ice Punch
    Thunder Punch
    Endure
    Destiny Bond

    Thunder Wave*
    Protect*
    Safeguard*
    Drain Punch
    Stone Edge
    Earthquake
    Taunt
    Light Screen
    Reflect
    Brick Break
    Focus Punch
    Snatch
    Keraia the Gardevoir@Light Clay (open)

    [​IMG]
    Gardevoir (Keraia) Female
    Nature:
    Modest
    Type:
    Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    Type: Innate
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace:
    Type: Can be Activated
    This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy: (Dreamworld)
    Type: Innate
    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 24 Total
    Growl
    Confusion
    Teleport
    Double Team
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Imprison
    Healing Wish
    Wish
    Hypnosis

    Disable
    Encore
    Confuse Ray

    Pain Split

    Protect
    Thunderbolt
    Will o Wisp
    Shadow Ball
    Thunder Wave
    Focus Blast
    Reflect
    Maltia the [EMAIL="Gengar@Leftovers" (open)
    Gengar@Leftovers[/EMAIL]]
    [​IMG]
    Gengar (Maltia) Female
    Nature:
    Timid
    Type:
    Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+) (+19% Accuracy % Evasion)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Attacks: 24 Total
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Punch
    Destiny Bond
    Dark Pulse
    Hex
    Shadow Ball
    Dream Eater

    Disable
    Will o Wisp
    Perish Song

    Pain Split
    Counter
    Magic Coat

    Psychic
    Substitute
    Venoshock
    Taunt
    Malspar the Infernape@Amulet Coin (open)

    [​IMG]
    Infernape (Malspar) Male
    Nature:
    Naughty
    Type:
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Blaze:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist:(Dreamworld)
    Type: Innate
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 108
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 25 Total
    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment
    Acrobatics
    Flamethrower
    Mach Punch
    Slack Off
    Close Combat
    Flare Blitz

    Thunderpunch
    Firepunch
    Encore

    Magic Coat

    Dig
    Will o Wisp
    Acrobatics
    Grass Knot
    Shadow Claw
    Earthquake
    Stone Edge
    Amalia the Mismagius@Mental Herb (open)

    [​IMG]
    Mismagius (Amalia) Female
    Nature:
    Modest
    Type:
    Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 105
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 18

    EC: 6/6
    MC: 0

    Attacks: 22 Total
    Growl
    Psywave
    Spite
    Astonish
    Confuse Ray
    Mean Look
    Hex
    Shadow Ball
    Pain Split
    Power Gem
    Magical Leaf
    Lucky Chant

    Nasty Plot
    Imprison
    Destiny Bond
    Endure
    Heal Bell

    Taunt
    Thunderbolt
    Will-O-Wisp
    Psychic
    Dark Pulse
    Feralyn the Octillery@Amulet Coin (open)

    [​IMG]
    Octillery (Feralyn) Female
    Nature:
    Quiet
    Type:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Hustle:
    Type: Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Sniper:
    Type: Innate
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Moody:(Dreamworld)
    Type: Innate
    This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 38 (-) (-10% Evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    DC: 5/5
    MC: 1


    Attacks: 26 Total
    Water Gun
    Lock on
    Psybeam
    Aurora Beam
    BubbleBeam
    Focus Energy
    Signal Beam
    Ice Beam
    Soak
    Octazooka
    Gunk Shot
    Constrict
    Wring Out

    Water Spout
    Rock Blast
    Thunder Wave

    Acid Spray
    Endure
    Bounce
    Seed Bomb

    Flamethrower
    Psychic
    Protect
    Energy Ball
    Surf
    Brine


    So here's how thing're gonna work;

    Kaxtar chooses items
    Ragnarokalex orders
    Kaxtar orders
    I ref

    Aaaand...FIGHT! Don't forget that you have to PM me your actions!
  2. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Alright, time for another fun filled Brawl, Although i'm gonna have to make sure i take that Regice down quick, not looking foward to having to deal with a legendary, Although I think I might be able to be the first to drop a Legendary outside of TLR. Dunno if theyve seen much use yet.
  3. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Regice takes the Exp. Share. Metagross gets a Choice Band. Dusknoir gets a Reaper Cloth. Gliscor gets a Life Orb. Tyranitar gets an Expert Belt. Electabuzz gets a Life Orb.

    FYI, I won't be able to get actions in until tomorrow, sorry about that. GL Alex!!
  4. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Sal good in da hood, GL to u too kaxter!
  5. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Sorry guys, but I just lost half a completed post. I'll get the ref up in a couple hours I promise, when I finish crying.

    (Also, I'm not over DQ because Kaxtar only sent his actions Nov 5th :P)
  6. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    The Contenders
    Kaxtar's Team (open)

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Electabuzz @ Life Orb [HP 100, EN 100; Healthy]
    #Static / Vital Spirit

    3 / 2 / 4 / 2 / Size 2 / Weight 3
    95 Speed
    --
    Tyranitar @ Expert Belt [HP 110, EN 100; Healthy]
    #Sand Stream

    6 / 2 / 4 / 2 / Size 4 / Weight 6
    61 Speed
    --
    Gliscor @ Life Orb [HP 100, EN 100; Healthy]
    #Hyper Cutter / Sand Veil / Poison Heal

    4 / 5 / 1 / 3 / Size 3 / Weight 3
    95 Speed
    --
    Dusknoir @ Reaper Cloth [HP 90, EN 100; Healthy]
    #Levitate / Pressure

    4 / 5 / 4 / 5 / Size 3 / Weight 3
    39 Speed / -10 Evade
    --
    Metagross @ Choice Band [HP 100, EN 100; Healthy]
    #Clear Body / Levitate / Light Metal

    5 / 5 / 2 / 4 / Size 4 / Weight 9
    70 Speed
    --
    Regice @ Exp. Share [HP 100, EN 100; Healthy]
    #Clear Body / Ice Body

    2 / 5 / 4 / 8 / Size 3 / Weight 5
    43 Speed / -10 Evade

    Ragnarokalex's Team (open)

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Gallade @ Expert Belt [HP 100, EN 100; Healthy]
    #Steadfast / Justified
    6 / 3 / 2 / 4 / Size 3 / Weight 4
    80 Speed
    --
    Gardevoir @ Light Clay [HP 100, EN 100; Healthy]
    #Trace / Synchronize / Telepathy
    2 / 3 / 6 / 4 / Size 3 / Weight 3
    80 Speed
    --
    Gengar @ Leftovers [HP 90, EN 100; Healthy]
    #Levitate
    2 / 2 / 5 / 3 / Size 3 / Weight 3
    127 Speed / +19 Accuracy
    --
    Infernape @ Amulet Coin [HP 100, EN 100; Healthy]
    #Blaze / Iron Fist
    5 / 3 / 4 / 2 / Size 3 / Weight 4
    108 Speed
    --
    Mismagius @ Mental Herb [HP 90, EN 100; Healthy]
    #Levitate
    1 / 2 / 5 / 4 / Size 2 / Weight 1
    105 Speed
    --
    Octillery @ Amulet Coin [HP 100, EN 100; Healthy]
    #Hustle / Sniper / Moody
    4 / 3 / 5 / 3 / Size 2 / Weight 3
    38 Speed / -10 Evade


    ---
    Round 1 Calculation (open)

    Gengar - Infernape - Mismagius - Electabuzz/Gliscor - Gallade/Gardevoir - Metagross - Tyranitar - Regice - Dusknoir - Octillery

    1/2 Electabuzz first

    1/2 Gallade first

    A1
    Tyranitar's Sand Stream whipped up a sandstorm!
    -10 En

    Gengar used Hypnosis!
    547 Hit
    2/3 Deep Sleep
    Dusknoir fell into a deep slumber!
    -7 En

    Infernape used Flare Blitz!
    4774 No Crit
    1084 No Burn
    Electabuzz: 14 + 3 + 4.5 = 21.5 Damage ~ 22 Damage
    Infernape: 22 / 3 = 7.33 Damage
    -9 En

    Mismagius used Shadow Ball!
    2590 No Crit
    6552 No Drop
    Electabuzz: 8 + 3 + 4.5 = 15.5 ~ 15 Damage
    -5 En

    Electabuzz used Thunderbolt!
    6075 No Crit
    7626 No Para
    Octillery: (13 + 3 + 1.5) * 1.5 = 26.25 Damage
    Electabuzz: -2 HP
    -6 En

    Gliscor used Thunder Fang!
    984 No Crit
    3163 No Para
    9277 No Flinch
    Octillery: (10 + 1.5) * 1.5 = 17.25 Damage
    Gliscor: -2 HP
    -5 En

    Gallade used Close Combat!
    5340 No Crit
    Tyranitar: (14 + 3 + 5.5) * 2.25 = 50.625 Damage (O:)
    -7 En

    Gardevoir used Reflect!
    Gallade, Gardevoir and Mismagius were protected by a barrier!
    -7 En

    Metagross used Zen Headbutt!
    3019 Hit
    4369 No Crit
    Infernape: (8 + 3 + 6) * 1.5 = 25.5 Damage
    -5 En

    Tyranitar used Thunder Fang!
    5921 Hit
    9870 No Crit
    6609 No Flinch
    Octillery: (9 + 4) * 1.5 = 19.5 Damage
    -5 En

    Regice used Icy Wind
    All Hit
    No Crits
    Gallade: 4.5 + 3 + 1.5 = 9 Damage
    Gardevoir: 4.5 + 3 + 1.5 = 9 Damage
    Gengar: 4.5 + 3 + 1.5 = 9 Damage
    Gallade's Speed fell!
    Gardevoir's Speed fell!
    Gengar's Speed fell!
    -4 En

    Dusknoir is fast asleep!

    Octillery used Water Spout!
    7935 Hit Gliscor
    No Crits
    Electabuzz: 5.2875 + 3 + 4.5 = 12.7875 Damage
    Gliscor: (5.2875 + 3 + 3) * 1.5 = 16.93125 Damage
    Tyranitar: (5.2875 + 3 + 4.5 - 2) * 1.5 = 16.18125 Damage
    -7 En

    All except Tyranitar, Gliscor and Metagross -2 HP
    --
    A2
    Infernape - Mismagius - Electabuzz/Gliscor - Metagross - Gengar - Tyranitar - Regice - Gallade/Gardevoir - Dusknoir - Octillery

    1/2 Electabuzz First

    2/2 Gardevoir First

    Infernape used Flare Blitz!
    669 No Crit
    5224 No Burn
    Electabuzz: 14 + 3 + 4.5 = 21.5 Damage ~ 22 Damage
    Infernape: 22 / 3 = 7.33 Damage
    -13 En

    Mismagius used Shadow Ball!
    225 Crit
    1172 Drop
    Electabuzz: 8 + 3 + 3 + 4.5 = 18.5 ~ 18 Damage
    Electabuzz' Special Defense fell!
    -9 En

    Electabuzz used Thunderbolt!
    7242 No Crit
    4746 No Para
    Octillery: (13 + 3 + 1.5) * 1.5 = 26.25 Damage
    Electabuzz: -2 HP
    -10 En

    Gliscor used Dig!
    Gliscor burrowed underground!
    -9 En

    Metagross used Zen Headbutt!
    9542 Miss
    The attack missed!
    -7 En

    Gengar used Will-O-Wisp!
    9201 Hit
    Metagross was burned!
    -7 En

    Tyranitar used Stone Edge!
    4729 Hit
    435 Crit
    Infernape: 10 + 3 + 3 + 4 = 20 Damage
    -6 En

    Regice used Ice Beam!
    7438 No Crit
    6394 No Freeze
    Gengar: 10 + 3 + 1.5 = 14.5 Damage
    -6 En

    Gardevoir used Psychic!
    The attack missed!
    -6 En

    Gallade used Close Combat!
    5451 No Crit
    50 Damage
    -13 En

    Tyranitar fainted!

    Dusknoir woke up!
    Dusknoir used Will-O-Wisp!
    5563 Hit
    Gallade was burned!
    -7 En

    Octillery used Water Spout!
    No Crits
    5451 Gliscor hit
    Electabuzz: 1.9125 + 3 + 4.5 = 9.4125 Damage
    Gliscor: (1.9125 + 3 + 3) * 1.5 = 11.8625 Damage
    Metagross: 1.9125 + 3 + 1.5 = 6.4125 Damage

    Electabuzz fainted!

    Gliscor used Dig!
    27 Crit
    Infernape: (8 + 3 + 3 + 1.5) * 1.5 = 23.25 Damage
    Gliscor: -2 HP

    All except Tyranitar, Gliscor and Metagross -2 HP

    Gallade -2 HP

    Metagross -2 HP

    Octillery +2 Speed
    Octillery -1 Attack


    ---
    Post Round 1
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Electabuzz
    -KNOCKED OUT-
    --
    Tyranitar
    -KNOCKED OUT-
    --
    Gliscor @ Life Orb [HP 67, EN 86; Healthy]
    #Hyper Cutter / Sand Veil / Poison Heal

    4 / 5 / 1 / 3 / Size 3 / Weight 3
    95 Speed
    --
    Dusknoir @ Reaper Cloth [HP 86, EN 93; Healthy]
    #Levitate / Pressure

    4 / 5 / 4 / 5 / Size 3 / Weight 3
    39 Speed / -10 Evade
    --
    Metagross @ Choice Band [HP 92, EN 88; Burned]
    #Clear Body / Levitate / Light Metal

    5 / 5 / 2 / 4 / Size 4 / Weight 9
    70 Speed
    --
    Regice @ Exp. Share [HP 96, EN 90; Healthy]
    #Clear Body / Ice Body

    2 / 5 / 4 / 8 / Size 3 / Weight 5
    43 Speed / -10 Evade

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Gallade @ Expert Belt [HP 85, EN 82;
    Burned, Speed -1, Reflect (7)]

    #Steadfast / Justified
    6 / 3 / 2 / 4 / Size 3 / Weight 4
    80 Speed
    --
    Gardevoir @ Light Clay [HP 87, EN 87;
    Speed -1, Reflect (7)]

    #Trace / Synchronize / Telepathy
    2 / 3 / 6 / 4 / Size 3 / Weight 3
    80 Speed
    --
    Gengar @ Leftovers [HP 62, EN 86; Speed -1]
    #Levitate
    2 / 2 / 5 / 3 / Size 3 / Weight 3
    127 Speed / +19 Accuracy
    --
    Infernape @ Amulet Coin [HP 13, EN 78; Healthy]
    #Blaze / Iron Fist
    5 / 3 / 4 / 2 / Size 3 / Weight 4
    108 Speed
    --
    Mismagius @ Mental Herb [HP 86, EN 84; Reflect (7)]
    #Levitate
    1 / 2 / 5 / 4 / Size 2 / Weight 1
    105 Speed
    --
    Octillery @ Amulet Coin [HP 13, EN 82;
    Speed +2, Attack -1]

    #Hustle / Sniper / Moody
    4 / 3 / 5 / 3 / Size 2 / Weight 3
    38 Speed / -10 Evade

    ---
    ;^;

    It's done...!

    You guys can, uh, take your time sending actions.
  7. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    awww someone finally realized that Octillery cant be left alone :(. Im to used to people ignoring him lol, thisll be close yet.

    EDIT: noticed that Light screen was put up instead of reflect, that needs to be noted, as well as Maltia the Gengar's Leftovers, not a huge deal but he should have another 2 HP
  8. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Are you still reffing this Box, or should we try to find a new ref?
  9. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Kaxtar, you haven't even PMed me your actions.
  10. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121


    Round 2 Calculations (open)

    Infernape - Mismagius - Gliscor - Gengar - Metagross - Octillery - Gallade/Gardevoir - Regice - Dusknoir

    Rolls omitted.

    A1 (Gardevoir first)
    Infernape is readying a powerful attack!

    Gardevoir is readying a powerful attack!

    Gallade is readying a powerful attack!

    Octillery is readying a powerful attack!

    Infernape unleashed Lightning Blaze!
    No Crit
    No Burn
    Regice: (16 + 3) * 1.5 = 20.5 Damage
    Infernape: 21 / 3 = 7 Recoil
    -23 En

    Mismagius is blocking Octillery from attacks!

    Gliscor used Thunder Fang!
    Mismagius took the hit!
    Hit
    No Crit
    No Para
    Mismagius: 10 + 3 = 13 Damage (Mismagius 13 DMG)
    -2 HP
    -5 En

    Gengar used Hypnosis!
    >Hit
    Dusknoir fell asleep!
    >Intense Sleep
    -9 En

    Metagross used Earthquake!
    No Crits
    Gallade: 7.5 + 6 - 2 - 5 = 6.5 Damage
    Gardevoir: 7.5 + 6 - 2 - 5 = 6.5 Damage (Gardevoir 7 DMG)
    Infernape: (7.5 + 6 - 2) * 1.5 = 17.25 Damage (Infernape KO'd)
    Octillery: 7.5 + 6 -2 = 11.5 Damage (Octillery 12 DMG)
    Regice: 7.5 + 3 - 2 = 8.5 Damage
    -7 En

    Infernape fainted!

    Regice used Icy Wind!
    Only Gallade hit
    Gallade: 4.5 + 3 = 7.5 Damage (Gallade 14 DMG)
    Gallade's Speed fell!
    -4 En

    Gardevoir unleashed Pressure Storm!
    No Crit
    No Para
    Regice: 22.5 - 2 = 20.5 Damage
    -36 En

    Octillery unleashed Subzero Lash!
    No Crit
    No Freeze
    Gliscor: (22.5 + 3) * 2.25 = 57.375 Damage (Gliscor 57 DMG)
    -36 En

    Gallade unleashed Master Arts!
    No Crit
    Regice: (29 + 3 + 3 - 2) * 1.5 = 49.5 Damage (Regice KO'd)
    -55 En

    Regice fainted!

    Sandstorm damage.

    Octillery fainted!

    --
    A2
    Mismagius used Shadow Ball!
    No Crit
    No Drop
    Gliscor: 8 + 3 + 3 = 14 Damage (Gliscor KO'd)
    -5 En

    Gliscor fainted!

    Gengar used Confuse Ray!
    >Intense Confusion
    -6 En

    (Confusion 4>3)
    Confused Yes
    Metagross hit itself in confusion!
    Metagross: 4 + 3 = 7 Damage
    -4 En

    Dusknoir is fast asleep!



    [​IMG][​IMG][​IMG][​IMG]Gliscor
    -KNOCKED OUT-

    --
    Dusknoir @ Reaper Cloth [HP 82, EN 93; About to wake up]
    #Levitate / Pressure

    4 / 5 / 4 / 5 / Size 3 / Weight 3
    39 Speed / -10 Evade
    --
    Metagross @ Choice Band [HP 81, EN 77; Burned, Confused (3)]
    #Clear Body / Levitate / Light Metal

    5 / 5 / 2 / 4 / Size 4 / Weight 9
    70 Speed
    --
    Regice
    -KNOCKED OUT-

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Gallade @ Expert Belt [HP 65, EN 27;
    Burned, Speed -2, Reflect(5a)]
    #Steadfast / Justified
    6 / 3 / 2 / 4 / Size 3 / Weight 4
    80 Speed
    --
    Gardevoir @ Light Clay [HP 83, EN 51;
    Speed -1, Reflect (5a)]
    #Trace / Synchronize / Telepathy
    2 / 3 / 6 / 4 / Size 3 / Weight 3
    80 Speed
    --
    Gengar @ Leftovers [HP 62, EN 71; Speed -1]
    #Levitate
    2 / 2 / 5 / 3 / Size 3 / Weight 3
    127 Speed / +19 Accuracy
    --
    Infernape
    -KNOCKED OUT-
    --
    Mismagius @ Mental Herb [HP 69, EN 79; Reflect (5)]
    #Levitate
    1 / 2 / 5 / 4 / Size 2 / Weight 1
    105 Speed
    --
    Octillery
    -KNOCKED OUT-
    ---

    This was a hoot to ref, I can tell you that.

    You can PM me actions now.
  11. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    couple minor nitpicks and a slightly large one, is metagross still confused? the actions say he should have 2 turns of confusion left, but his end of round status says hes not confused, also you forgot to switch light screen for reflect, since there was a typo in the first round and id take a relatively large chunk of damage less with it in effect

    oops also, i dont really know for sure myself, but shouldnt that speed debuff have worn off yet?
  12. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Internet's been down, I'm really sorry. I'll post real soon.
  13. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    [​IMG]
    Wassssuppppppaaaaa

    Gallade: Fire Punch Combination (Metagross)

    Gardevoir: Focus Blast (Metagross) | Focus Blast (Metagross)

    Mismagius: Hex (Metagross) | Hex (Dusknoir)

    Gengar: Will-o-Wisp (Dusknoir) | Hex (Metagross)
    ==
    Metagross: Meteor Mash Combination (Gallade)

    Dusknoir: Shadow Ball + Shadow Punch Combination (Gallade)

    Round 3 Calculations (open)

    Mismagius - Gengar - Metagross - Gardevoir - Gallade - Dusknoir

    Metagross is readying a powerful attack!

    Gallade is readying a powerful attack!

    Dusknoir woke up!
    Dusknoir is readying a powerful attack!

    Mismagius used Hex!
    No Crit
    Metagross: 10 + 3 + 1.5 = 14.5 Damage
    -6 En

    Gengar used Will-o-Wisp
    Hit
    Dusknoir was burned!
    -7 En

    Gardevoir used Focus Blast!
    Hit
    No Crit
    No Drop
    Metagross: 12 + 2.5 = 14.5 Damage
    -8 En

    2/2 Metagross not confused
    Metagross unleashed Cosmic Assault!
    Hit
    No Crit
    No Boost
    Gallade: 22.5 + 3 + 6 - 5 - 2 = 24.5 Damage
    -35 En

    Gallade unleashed Fists of Fury!
    No Crit
    No Burn
    Metagross: (18 + 1 - 2) * 1.5 = 25.5 Damage
    -32 En

    Gallade fainted!

    Dusknoir unleashed Ghastly Charge!
    No Crit
    No Drop
    Random target Gardevoir: (14 + 3 + 1.5 - 5 - 2) * 1.5 = 17.25 Damage
    -14 En

    --
    A2
    Mismagius used Hex!
    No Crit
    Dusknoir: (10 + 3) * 1.5 = 19.5 Damage
    -10 En

    Gengar used Hex!
    No Crit
    Metagross: 10 + 3 + 1.5 = 14.5 Damage
    -6 En

    Gardevoir used Focus Blast!
    Hit
    No Crit
    No Drop
    Metagross: 14.5 Damage
    -12 En

    Metagross fainted!


    ---
    Post Round 3
    [​IMG][​IMG]Dusknoir @ Reaper Cloth [HP 54, EN 79; Burned]
    #Levitate / Pressure

    4 / 5 / 4 / 5 / Size 3 / Weight 3
    39 Speed / -10 Evade
    --
    Metagross
    -KNOCKED OUT-
    [​IMG][​IMG][​IMG][​IMG]

    Gallade
    -EXHAUSTED-
    --
    Gardevoir @ Light Clay [HP 62, EN 31;
    Speed -1, Reflect (3a)]
    #Trace / Synchronize / Telepathy
    2 / 3 / 6 / 4 / Size 3 / Weight 3
    80 Speed
    --
    Gengar @ Leftovers [HP 62, EN 58]
    #Levitate
    2 / 2 / 5 / 3 / Size 3 / Weight 3
    127 Speed / +19 Accuracy
    --
    Mismagius @ Mental Herb [HP 65, EN 63; Reflect (3a)]
    #Levitate
    1 / 2 / 5 / 4 / Size 2 / Weight 1
    105 Speed

    Arena Conditions
    Sandstorm active

    ---
    That took way, long, I know, I'm really sorry.
  14. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Bump for ref
  15. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    I'm subreffing the last round. Both trainers agreed to let me.

    The final round begins with Gengar and Mismagius casting powerful hexes upon Dusknoir. Gardevoir finishes it off by throwing it with its Psychic powers, fainting it.

    Calcs (open)

    Hex: (10 + 3) * 1.5 = 19.5 DMG
    Psychic: 6 + 5 + 3 + 1 = 15 DMG


    Rewards:
    Kaxtar: 4CC
    Electabuzz: 1EC, 2MC
    Regice: 2MC, 1DC
    Tyranitar, Gliscor, Dusknoir, Metagross: 3MC
    KOC: 3 Metagross

    Ragnarokalex: 4CC
    Octillery, Infername, Mismagius, Gengar, Gallade, Gardevoir: 3MC
    KOC: 1 Octillery, 2 Gallade, 1 Mismagius, 2 Gardevoir

    Box: 8UC
    Me: 6UC (4 left, plus the bonus two)
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