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Completed Its A Rampersandom and Simionsays Double up on Doubles

Discussion in 'ASB' started by akela, Jun 25, 2013.

  1. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    Battle Rules (open)
    4v4 NFE Doubles
    3 Day DQ Time
    ∞ Recoveries/∞ Chills per Pokémon
    2 Substitutions
    Switch = OK
    Abilities = 2
    Items = On


    Doran Dragon's Abandoned Opera Theater (open)
    Arena: Abandoned Opera Theater
    Field Type: Dark/Ghost
    Complexity: Moderate
    Format: All
    Restrictions:
    No Weather (Either in part or specific weathers like Rain or Hail)
    Artificial Field (usu. completely indoor arenas with no natural objects like rocks or grass. Note that many Pokemon can use dust, cause arena damage, or even use their own bodies to bring in natural elements that don't immediately exist)
    Limited Ceiling (usu. completely indoor arenas or arenas with a fairly low vertical barrier of another kind, restricts Fly and aerial evasiveness)
    No Digging (Arena cannot be Dug through)
    No Seismic Attacks (Arena cannot be affected by moves like Bulldoze, Earthquake, Magnitude, and Fissure)
    No Water Source (No water is available for Surf, Dive, etc.)

    Description: In an old abandoned theater inhabbited by many ghost and dark type pokemon. There are large marble pilars along all four walls, a grand stair case that features a large faded painting of a man in a masquerade mask. You can faintly hear the sounds of musicals of old being sung, whether by the ghost pokemon or by the ghosts of actors long passed is unsure. There is only one light flickering in the large hall. Ghosts type pokemon and pokemon related to sound thrive in this arena. A large chandelere hangs precariously over the battle field. If the is too much movement and damage to the surrounding, it may fall and cause up to 20-30 ??? type damage to all pokemon on the field.



    Its A Rampersandom sends out and equips
    Simionsays sends out, equips, and orders
    Its A Rampersandom orders
    REF!
  2. Its_A_Random

    Its_A_Random Solves issues recursively
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    [​IMG]
    "Oh dear, looks like this arena certainly does not seem to do me any favours... But we should manage. Wheelie, Frogger, come on out!"

    [​IMG] | [​IMG]
    Wheelie (F) @ Rare Candy | Frogger (M) @ Rare Candy
    Pickup | Swift Swim / Hydration
  3. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    [​IMG]
    "It's astounding,
    Time is fleeting,
    Madness takes its toll.
    But listen closely..."


    [​IMG][​IMG]
    Silk Scarf | | Leftovers

    Kingpin (Munchlax): Hyper Voice ~ Thunderbolt (Tymp.) ~ Hyper Voice
    - IF Tympole is under the effects of a Protective/Evasive action when you would use Thunderbolt, use Ice Beam (Phan.) instead

    Vigilante (Roselia): Spikes ~ Energy Ball (Tymp.) ~ Giga Drain (Tymp.)
    - IF Tympole is under the effects of a Protective/Evasive action A2 or A3, redirect to Phanpy.
  4. Its_A_Random

    Its_A_Random Solves issues recursively
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    [​IMG][​IMG][​IMG]
    "Well... No Digging, no water, no rocks, no seismic moves... What could possibly go wrong? DESTROY THE CHANDELIER!!!"

    Wheelie: DESTROY THE CHANDELIER (Ice Shard (Chandelier's supports in an attempt to send it crashing to the ground)) > Bodyblock (Frogger) > Rock Slide (Use Chandelier debris as fuel for the attack)

    Frogger: Uproar > Uproar > Uproar
  5. akela

    akela

    Joined:
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    4,306
    [​IMG]
    Phanpy
    90
    100
    Ranks: 2[4]/2[4]/1/2/46|13|1/3
    Status: Rare Candy
    +5% ACC

    [​IMG]
    Tympole
    90
    100
    Ranks: 2[4]/2/3[5]/2/55|13|1/1
    Status: Rare Candy
    -10% EVA


    [​IMG]
    Munchlax​
    120​
    100​
    Ranks: 3/2/3/3/4|16|1/5​
    Status: Silk Scarf​
    -10% EVA​
    [​IMG]
    Roselia​
    90​
    100​
    Ranks: 1/3/4/3/65|16|1/1​
    Status: Leftovers​

    [​IMG]
    Phanpy
    66
    85
    Ranks: 2[4]/2[4]/1/2/46|13|1/3
    Status: Rare Candy
    +5% ACC

    [​IMG]
    Tympole
    25
    82
    Ranks: 2[4]/2/3[5]/2/55|13|1/1
    Status: Rare Candy
    -10% EVA

    [​IMG]
    Munchlax​
    77​
    81​
    Ranks: 3/2/3/3/4|16|1/5​
    Status: Silk Scarf​
    -10% EVA​
    [​IMG]
    Roselia​
    54​
    76​
    Ranks: 1/3/4/3/65|16|1/1​
    Status: Leftovers​

    You point out mistakes again
    I fix mistakes again
    You order
    I ref
  6. Its_A_Random

    Its_A_Random Solves issues recursively
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    A few more notes: Uproar does not cause confusion, & because of BRT's, Tympole & Phanpy have the ranks for their stats boosted by two ranks instead.
    [​IMG]
    "Difficult, but I am afraid we must switch around here. Mind, take over the duties for Frogger!"

    [​IMG] | [​IMG]
    Wheelie (F) @ Rare Candy | Mind (M) @ Rare Candy
    Pickup | Pure Power

    Switch Phase: Frogger > Mind
  7. SimonSays

    SimonSays

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    143
    [​IMG]
    "Exactly how many Rare Candy do you have? Their rarity is being called into question. They're being renamed to be Slightly-Uncommon Candy."

    No Switch for me
  8. Its_A_Random

    Its_A_Random Solves issues recursively
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    You still forgot that anything with 17 or less BRT holding a Rare Candy boosts the best stats of said Pokémon by two ranks instead of one... Also, I have enough Rare Candies to supply my entire team this match.
    [​IMG][​IMG][​IMG]
    "If anything is for certain... We have our work cut out for us. At least we have Rock Slide fuel if that counts..."

    Wheelie: Head Smash (Kingpin) > Rock Slide > Head Smash (Kingpin)
    IF Kingpin uses Counter, THEN use Tackle (Kingpin) that action, pushing actions back.
    IF Kingpin faints, THEN re-direct all remaining attacks to Vigilante.

    Mind: Hi Jump Kick (Kingpin) > Hi Jump Kick (Kingpin) > Hi Jump Kick (Kingpin)
    IF Kingpin uses Protect successfully without transfer, THEN use Feint (Kingpin) that action.
    IF Kingpin uses Counter, AND Vigilante uses Bodyblock (Kingpin) the same action, THEN use Psycho Cut (Vigilante) that action.
    IF Kingpin faints, THEN replace all remaining actions with Psycho Cut (Vigilante).
  9. SimonSays

    SimonSays

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    [​IMG]
    "It's a strange thing when both people feel as if they're working up hill... Or maybe it's the arena that saves me from being viciously steamrolled??"

    Vigilante: Sleep Powder (Medi.) ~ Giga Drain (Phan.) ~ Leaf Storm (Phan.)
    - IF Sleep Powder misses, repeat and push actions back
    - IF Phanpy faints, replace remaining actions with Sludge Bomb (Medi.)

    Kingpin: Hyper Voice ~ Ice Beam (Phan.) ~ Hyper Voice
    - IF Phanpy faints, AND Mind is conscious, replace remaining actions with Counter
  10. akela

    akela

    Joined:
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    Messages:
    4,306
    [​IMG]
    Phanpy
    66
    85
    Ranks: 2[4]/2[4]/1/2/46|13|1/3
    Status: Rare Candy
    +5% ACC

    [​IMG]
    Meditite
    90
    100
    Ranks: 4/2[4]/1/2[4]/69|14|1/2
    Status: Rare Candy
    +11% ACC

    [​IMG]
    Munchlax​
    77​
    81​
    Ranks: 3/2/3/3/4|16|1/5​
    Status: Silk Scarf​
    -10% EVA​
    [​IMG]
    Roselia​
    54​
    76​
    Ranks: 1/3/4/3/65|16|1/1​
    Status: Leftovers​


    [​IMG]
    Phanpy
    38
    59
    Ranks: 2[4]/2[4]/1/2/46|13|1/3
    Status: Rare Candy
    +5% ACC

    [​IMG]
    Medicham
    66
    78
    Ranks: 4/2[4]/1/2[4]/69|14|1/2
    Status: Rare Candy
    +11% ACC
    1 KOC

    [​IMG]
    Munchlax​
    -5​
    75​
    Ranks: 3/2/3/3/4|16|1/5​
    Status: Silk Scarf​
    -10% EVA
    KO​
    [​IMG]
    Roselia​
    12​
    46​
    Ranks: 1/3/4/3/65|16|1/1​
    Status: Leftovers​

    You point out mistakes again
    I fix mistakes again
    You order
    I ref
  11. SimonSays

    SimonSays

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    [​IMG]
    "... way to waste a whole Round, Simon..."

    Initiating Switch Phase: Vigilante OUT, Patron IN, Bonaparte IN

    [​IMG][​IMG]
    Eviolite | | Expert Belt

    Counterswitch..?
  12. Its_A_Random

    Its_A_Random Solves issues recursively
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    Spikes... ¬_¬
    [​IMG][​IMG][​IMG]
    "Well, we cannot switch on consecutive rounds... So obviously, we have to hang tight here my Pokémon!"

    No Switch
  13. SimonSays

    SimonSays

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    [​IMG]
    "Oh, I will have to remember that."

    Patron: Fake Out (Medi.) ~ Meteor Mash (Phan.) ~ ShadowStrike (Medi.)
    - IF Phanpy is KO'd, replace all remaining actions with ShadowStrike (Medi.)

    Bonaparte: Brine (Phan.) ~ Scald (Phan.) ~ Brine (Phan.)
    - IF Phanpy is KO'd, replace all remaining actions with Scald (Medi.)
  14. Its_A_Random

    Its_A_Random Solves issues recursively
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    [​IMG][​IMG][​IMG]
    "Hmmm..."

    Wheelie: Endure > Rock Slide > Rock Slide

    Mind: Fake Out (Bonaparte) > Rock Slide > Rock Slide

    Again using Chandelier fodder...
  15. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    [​IMG]
    Phanpy
    38
    59
    Ranks: 2[4]/2[4]/1/2/46|13|1/3
    Status: Rare Candy
    +5% ACC

    [​IMG]
    Meditite
    66
    78
    Ranks: 4/2[4]/1/2[4]/69|14|1/2
    Status: Rare Candy
    +11% ACC
    1 KOC


    [​IMG]
    Nohface
    100
    100
    Ranks: 2/3[5]/0/3[5]/12|13|1/3
    Status: Eviolite
    +5% ACC

    [​IMG]
    Prinplup
    100
    100
    Ranks: 3/4/3/3/43|17|2/2
    Status: Expert Belt
    -10% EVA


    [​IMG]
    Phanpy
    38
    28
    Ranks: 2[4]/2[4]/1/2/46|13|1/3
    Status: Rare Candy
    +5% ACC

    [​IMG]
    Meditite
    65
    58
    Ranks: 4/2[4]/1/2[4]/69|14|1/2
    Status: Rare Candy
    +11% ACC
    1 KOC


    [​IMG]
    Nohface
    88
    96
    Ranks: 2/3[5]/0/3[5]/12|13|1/3
    Status: Eviolite
    +5% ACC

    [​IMG]
    Prinplup
    72
    100
    Ranks: 3/4/3/3/43|17|2/2
    Status: Expert Belt
    -10% EVA


    Spikes on IAR's side of the field

    We ponder just what did IAR sacrifice to get the RNG to go so far in his favor. I want to know.
    You order
    I ref
  16. Its_A_Random

    Its_A_Random Solves issues recursively
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    You still have not applied spikes damage to Meditite from Round Two.
    [​IMG]
    "Well that was a waste of an Endure... Alright Caroline, come out & replace Wheelie in battle!"

    [​IMG] | [​IMG]
    Caroline (F) @ Rare Candy | Mind (M) @ Rare Candy
    Shed Skin | Pure Power

    Switch Phase: Wheelie > Caroline
  17. SimonSays

    SimonSays

    Joined:
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    Messages:
    143
    [​IMG]
    "..... What the actUAL FUCK!!?!?! THE FUCKING ODDS OF THAT HAPPENING ARE INFINITESIMAL!!!! THERE'S LUCKY, AND THERE'S 25%^3!!!! 30%^4!!!! GAAAAAAH!!!!!"


    no switch
    Last edited: Jul 31, 2013
  18. Its_A_Random

    Its_A_Random Solves issues recursively
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    [​IMG][​IMG][​IMG]
    "I suppose we can continue with our current endeavours... Not that they are really helping us do something great..."

    Caroline: Electroweb > Hidden Power (Bonaparte) > Electroweb
    IF
    Bonaparte uses a (Protective/Evasive Move) successfully A2, THEN use Bug Bite (Patron) A2.
    IF Bonaparte uses Bide A1, AND Trick Room is not in effect A3, THEN use Protect A3.

    Mind: Rock Slide > Hi Jump Kick (Bonaparte) > Rock Slide
    IF
    Bonaparte uses a (Protective/Evasive Move) successfully A2, THEN use Psycho Cut (Patron) A2.
    IF Bonaparte uses Bide A1, AND Trick Room is in effect A3, THEN use Protect A3.
  19. SimonSays

    SimonSays

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    [​IMG]
    "Oh no, Random. You've got the makings of greatness in ya. It just takes a wis-wait a minute why am I giving you a pep talk."

    Patron: Will-O-Wisp (Medi.) ~ ShadowStrike (Medi.)*2
    - IF Flinched, push actions back.
    - IF Will-O-Wisp misses, push actions back ONCE.

    Bonaparte: Fury Attack + Peck Combination (Medi.) ~ Combo Cooldown (Fury Attack + Peck Combination @ Medi.) ~ Brine (Medi.)
    - IF Flinched, push actions back.
  20. akela

    akela

    Joined:
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    Messages:
    4,306
    [​IMG]
    Sandy-Burmy
    90
    100
    Ranks: 2/2[4]/3/2[4]/31|12|1/1
    Status: Rare Candy
    -10% EVA

    [​IMG]
    Meditite
    65
    58
    Ranks: 4/2[4]/1/2[4]/69|14|1/2
    Status: Rare Candy
    +11% ACC
    1 KOC


    [​IMG]
    Nohface
    88
    96
    Ranks: 2/3[5]/0/3[5]/12|13|1/3
    Status: Eviolite
    +5% ACC

    [​IMG]
    Prinplup
    72
    100
    Ranks: 3/4/3/3/43|17|2/2
    Status: Expert Belt
    -10% EVA


    [​IMG]
    Sandy-Burmy
    78
    85
    Ranks: 2/2[4]/3/2[4]/31|12|1/1
    Status: Rare Candy
    -10% EVA

    [​IMG]
    Meditite
    42
    31
    Ranks: 4/2[4]/1/2[4]/69|14|1/2
    Status: Rare Candy
    +11% ACC
    Burned
    1 KOC


    [​IMG]
    Nohface
    79
    89
    Ranks: 2/3[5]/0/3[5]/12|13|1/3
    Status: Eviolite
    +5% ACC
    -2 Speed for 2 rounds

    [​IMG]
    Prinplup
    26
    89
    Ranks: 3/4/3/3/43|17|2/2
    Status: Expert Belt
    -10% EVA
    -2 Speed for 2 rounds


    Spikes on IAR's side of the field

    You order
    I ref
    Last edited: Aug 2, 2013
  21. SimonSays

    SimonSays

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    [​IMG]
    *vibrates agressively*

    Patron: ShadowStrike (Medi.) *3
    - IF Meditite faints, change remaining actions

    Bonaparte: Agility + Hydro Pump (Medi.) ~ Cooldown (Ice Beam Burm.) ~ Peck Burmy
  22. Its_A_Random

    Its_A_Random Solves issues recursively
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    Actually @akela you got the Rare Candy thing wrong on Burmy & both Defences are supposed to rise by 2 ranks instead. If @SimonSays wants to reorder after the changes, then he can.
  23. SimonSays

    SimonSays

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    I don't. =___=
  24. akela

    akela

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    Unless you can provide me with a compelling argument for how Agility + Hydro Pump should be legal, Simon, you will need to reorder.
  25. SimonSays

    SimonSays

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    The same way that Agility boosts the priority of any other move; The column of water is otherwise unaffected, hitting with the same strength as it ordinarily would, but Bonaparte's execution of the attack would be much faster. Example being an old fashioned Western Shootout; the guns don't actually decide who shoots first, but the Agility of the gunman.

    Also because I have been the unluckiest sod in ASB during this battle and could really use a break?

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