It's a random cloverleaf in texas!

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CHALLENGING USER TEXAS CLOVERLEAF

4v4 FE Singles
3 Day Player DQ Time
∞ Recoveries/∞ Chills per Pokemon
2 Substitutions
Switch=OK
Abilities=All
Items=On
Arena: ASB Tournament Arena
IAR's Team!
Its_A_Random said:
Cheers.


Fidgit [Utilitand] (M)
NATURE: Hardy

TYPE
Poison
: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mould Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only.

STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (86/103)
PHYSICAL
Acrobatics
Aerial Ace
Body Slam
Bulldoze
Circle Throw
Comet Punch
Dig
Drill Run
Earthquake
Facade
Frustration
Knock Off
Low Sweep
Poison Jab
Rapid Spin
Retaliate
Return
Rock Slide
Sand Tomb
Secret Power
Smack Down
Stone Edge
Strength
U-Turn

SPECIAL
Acid Spray
Air Slash
Clear Smog
Earth Power
Gust
Hidden Power (Ice 7)
Icy Wind
Razor Wind
Shadow Ball
Sludge Bomb
Sludge Wave
Struggle Bug
Twister
Venoshock

OTHER
After You
Ally Switch
Attract
Block
Copycat
Disable
Dispel (R)
Double Team
Embargo
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Heal Block
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Magic Room
Me First
Mimic
Protect
Quash
Reflect
Rest
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Snatch
Spikes
Stealth Rock
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Whirlwind
Wide Guard
Wish
Wonder Room

Simipour [Blind] (M)
NATURE: Hasty (+16% Accuracy)

TYPE
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

ABILITIES
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Torrent (DW): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 117 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (72/72)
PHYSICAL
Acrobatics
Aqua Tail
Astonish
Bite
Brick Break
Covet
Crunch
Cut
Dig
Dive
Endeavour
Facade
Fling
Frustration
Fury Swipes
Giga Impact
Gunk Shot
Ice Punch
Iron Tail
Knock Off
Lick
Low Kick
Low Sweep
Natural Gift
Payback
Return
Rock Slide
Rock Smash
Rock Tomb
Scratch
Shadow Claw
Superpower
Thief
Waterfall

SPECIAL
Blizzard
Brine
Focus Blast
Grass Knot
Hidden Power (Electric 7)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Round
Scald
Snore
Surf
Uproar
Water Gun

OTHER
Aqua Ring
Attract
Double Team
Hail
Helping Hand
Hone Claws
Leer
Mud Sport
Nasty Plot
Protect
Rain Dance
Recycle
Rest
Role Play
Sleep Talk
Substitute
Swagger
Taunt
Tickle
Torment
Toxic
Water Sport
Work Up

Eelektross [Sheeldon] (M)
NATURE: Quiet (-10% Evasion) (NC)

TYPE
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

ABILITIES
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only.

STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

ATTACKS (65/65)
PHYSICAL
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Crunch
Crush Claw
Cut
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Frustration
Giga Impact
Headbutt
Iron Tail
Knock Off
Return
Rock Slide
Rock Smash
Rock Tomb
Spark
Strength
Super Fang
Superpower
Tackle
Thrash
Thunderpunch
U-Turn
Wild Charge

SPECIAL
Acid
Acid Spray
Charge Beam
Discharge
Flamethrower
Flash Cannon
Giga Drain
Grass Knot
Hidden Power (Ground 7)
Hyper Beam
Round
Signal Beam
Snore
Thunder
Thunderbolt
Volt Switch
Zap Cannon

OTHER
Attract
Coil
Double Team
Flash
Gastro Acid
Hone Claws
Light Screen
Magnet Rise
Protect
Rain Dance
Rest
Roar
Sleep Talk
Substitute
Swagger
Thunder Wave
Toxic

Delibird [Kringles] (M)
NATURE: Naive (+9% Accuracy)

TYPE
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mould Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia (DW): (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mould Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

STATS
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 87 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: N/A
MC: 0
DC: 5/5

ATTACKS (17/66)
PHYSICAL
Brick Break
Counter
Fake Out
Fly
Ice Punch
Ice Shard
Present

SPECIAL
Blizzard
Frost Breath
Future Sight
Hidden Power (Electric 7)
Ice Beam
Signal Beam

OTHER

Double Team
Endure
Protect
Substitute
Texas's team!
Texas Cloverleaf said:

Cyclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
(Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Moves:
Whirlwind
Bide
Weather Ball
Tri Attack
Tackle
Growl
Leer
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Double Hit
Sonicboom
Dragon Tail
Discharge
Slack Off
Hurricane
Zap Cannon
Thrash
Outrage

Dragon Dance
Dragon Rush
Dragonbreath
Gust
Heal Bell
Hydro Pump
Magnet Rise
Power Gem
Spark

Draco Meteor
Electroweb
Mud-Slap
Signal Beam
Snore
Swift
Water Pulse

Attract
Captivate
Charge Beam
Blizzard
Bulldoze
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Endure
Fire Blast
Flamethrower
Giga Impact
Hail
Hidden Power Grass 7
Hyper Beam
Ice Beam
Light Screen
Natural Gift
Protect
Sandstorm
Sleep Talk
Shock Wave
Substitute
Sunny Day
Surf
Rest
Roar
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Volt Switch
Wild Charge
Total Moves: 73/85

Yet to get:
3 MC (Egg/4th Gen Tutor/Past-Gen TM): Headbutt, Secret Power (Subtotal: 6)
2 MC (TM): Hone Claws, Frustration, Return, Aerial Ace, Facade, Round, Incinerate, Flash, Strength, Waterfall (Subtotal: 20)



Dragonite, Tempest, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Dragonite
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 1
DC: 5/5

Fire Punch
Thunderpunch
Wrap
Roost
Leer
Thunder Wave
Twister
Agility
Dragon Rage
Slam
Aqua Tail
Dragon Rush
Dragon Tail
Safeguard
Dragon Dance
Wing Attack
Outrage
Hyper Beam
Hurricane

Aqua Jet
Body Slam
Dragon Pulse
Extremespeed
Light Screen
Whirlwind

Aerial Ace
Attract
Bide
Bind
Blizzard
Brick Break
Bulldoze
Cut
Defog
Detect
Dive
Double Team
Draco Meteor
Dragon Claw
Earthquake
Endure
Facade
Fire Blast
Flamethrower
Fling
Fly
Focus Blast
Focus Punch
Frustration
Giga Impact
Hail
Heal Bell
Heat Wave
Hidden Power Grass (7)
Hone Claws
Hydro Pump
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Protect
Rain Dance
Razor Wind
Reflect
Return
Rest
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Sky Drop
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tailwind
Toxic
Thunder
Thunderbolt
Waterfall
Whirlpool
Total Moves: 90/117

Yet To Get:
Egg (3 MC): Dragon Breath, Haze, Mist, Supersonic, Water Pulse (Subtotal: 15)
Past-Gen Tutor (3 MC): Air Cutter, Double-Edge, Dynamicpunch, Fury Cutter, Headbutt, Mimic, Mud-Slap, Ominous Wind, Swift (Subtotal: 27)
Past-Gen TM (3 MC): Bubblebeam, Captivate, Curse, Horn Drill, Take Down, Natural Gift, Rage, Secret Power, Shock Wave, Skull Bash, Steel Wing, Water Gun, Zap Cannon (Subtotal: 39)



Kingdra, Poseidon (M)
Nature: Timid (plus Speed, minus Attack, +11% Accuracy)
Type: Water/Dragon
Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Type: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
Kingdra
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Yawn
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Twister
Brine
Hydro Pump
Dragon Dance
Dragon Pulse

Aurora Beam
Clear Smog
Disable
Dragon Rage
Dragonbreath
Flail
Muddy Water
Octazooka
Razor Wind
Signal Beam

Body Slam
Bounce
Double-Edge
Draco Meteor
Headbutt
Icy Wind
Iron Head
Mimic
Outrage
Sleep Talk
Snore
Swift

Haze

Bide
Blizzard
Captivate
Curse
Dive
Double Team
Endure
Flash Cannon
Giga Impact
Hail
Hidden Power Fire (7)
Hyper Beam
Ice Beam
Natural Gift
Protect
Rain Dance
Rest
Scald
Skull Bash
Substitute
Surf
Swagger
Toxic
Whirlpool
Total Moves: 60/72

Yet to Get:
2 MC (Current Gen TM): Attract, Facade, Frustration, Quash, Return, Round (Subtotal: 12)
3 MC (Egg/Past Gen TM/Past Gen Tutor): Rage, Secret Power, Splash, Take Down, Water Pulse, Waterfall (Subtotal: 18)



Haxorus, Slasher (M)
Nature: Jolly (plus Speed, minus Special Attack, +14% Accuracy)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
Haxorus
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Dragon Dance
Taunt
Dragon Pulse
Swords Dance
Guillotine
Outrage
Giga Impact

Counter
Endeavor
Endure
Iron Tail
Night Slash
Razor Wind
Reversal

Aqua Tail
Draco Meteor
Low Kick
Sleep Talk
Snore
Superpower

Aerial Ace
Brick Break
Bulldoze
Dig
Double Team
Dragon Tail
Earthquake
Grass Knot
Facade
Payback
Poison Jab
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Shadow Claw
Substitute
Sunny Day
Surf
Toxic
X-Scissor
Total Moves: 52/68

Yet To Get:
3 MC: Focus Energy, Harden (Subtotal: 6)
2 MC (TM): Attract, Cut, Fling, Focus Blast, Frustration, Hidden Power, Hone Claws, Hyper Beam, Incinerate, Rock Smash, Rock Tomb, Round, Strength, Swagger (Subtotal: 28)
IAR sends first.
 

Texas Cloverleaf

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As expected. Kingdra @ Dragon Scale, let's go!

Rain Dance ~ Surf ~ Hydro Pump

If Taunt a1 OR Encore a2, change action set to Hydro Pump, Surf, Scald
 
Round 1 Begin!
Team IAR

100
100
Fine

Team Texas

100
100
Fine​
Utilitand used Light Screen! -8 en, Light Screen 6a
Kingdra used Rain Dance! -9 en, Rain 5r

Utilitand used Sunny Day! -10 en, sun 5r
Kingdra used Surf! -6 en, 1050 no crit, -(10/2+3-3+1.5)*1.5=9.75 hp

Utilitand used U-turn! -7 en, 2694 no crit, -(7)=7 hp
Kingdra used Hydro Pump! -7 en, 9099 hit, 2405 no crit, -(12/2+3-3+1.5)*1.5=11.25 hp

Round 1 End!
Team IAR

79
75
Switching, Light Screen 3a, Sun 3r

Team Texas

93
78
Sun 3r​
 

Texas Cloverleaf

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Wrong, Kingdra has an 11% accuracy boost meaning that Hydro Pump has 91% accuracy, thereby (barely) hitting.

Also sun should only be in effect for 3r at this point since it was used before a3
 
Wrong, Kingdra has an 11% accuracy boost meaning that Hydro Pump has 91% accuracy, thereby (barely) hitting.

Also sun should only be in effect for 3r at this point since it was used before a3
Weather lasts 5 rounds, doesn't it? *checks* Aaaand I'm getting actual pokemon mechanics and ASB mechanics mixed up again. Will fix.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
You forgot to apply Light Screen on the Hydro Pump, so it should only be dealing 11.25 DMG...

"Alright Sheeldon @ Expert Belt, time to dance with this Kingdra!"

Dragon Claw > Discharge > Dragon Claw
IF Bide is issued, THEN use Substitute (15 HP) on the first Bide action, Toxic the second Bide Action.
IF (Non-Combo) Bounce is issued, THEN use Bounce that action, pushing actions back.
 
Round 2 Begin!
Team IAR

100
100
Light Screen 3a, Sun 3r

79
75
Fine


Team Texas

93
78
Sun 3r​
Kingdra used Agilidoge! -7 en
Eelektross used Dragon Claw! -6 en, miss

Kingdra used Dive! -9 en
Eelektross used Discharge! -5 en, miss
Kingdra used Dive! miss

Kingdra used Agilidodge! -7 en
Eelektross used Dragon Claw! -6 en, miss

Round 2 End!
Team IAR

100
83
Sun 2r

79
75
Fine


Team Texas

100
100
Sun 2r

93
55
Fine
 
Round 3 Begin!
Team IAR

100
83
Sun 2r

79
75
Fine


Team Texas

100
100
Sun 2r

93
55
Fine
Haxorus used Dig! -10 en
Eelecktross used Magnet Rise! -5 en, Magnet Rise 6a
Haxoru used Dig! miss

Haxorus used Dragon Claw! -5 en, 4397 no crit, -(8+3+4+4)=19 hp
Eelecktross used Dragon Claw! -6 en, 5091 no crit, -(8+1.5+2)*1.5=13.25 hp

Haxorus used Dig! -10 en
Haxorus used Dig! miss
Eelecktross used Dragon Tail! -5 en, 465 hit, 7931 no crit, -(6+1.5+3)*1.5=14.25 hp, (1-3:1=Kingdra)

Round 3 End!
Team IAR

81
83
Sun 1r, Magnet Rise 3a

79
75
Fine


Team Texas

93
55
Sun 1r

68
75
Fine
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Before I forget, Kingdra should have 93 HP, not 100. . .

"Fine, let us continue."

Dragon Claw > Discharge > Dragon Claw
IF Bide is issued, THEN use Substitute (15 HP) on the first Bide action, Toxic the second Bide Action.
IF (Non-Combo) (Damaging Evasive Move) is issued, THEN use Coil that action, pushing actions back.
 
Round 4 Begin!
Team IAR

81
83
Sun 1r, Magnet Rise 3a

79
75
Fine


Team Texas

93
55
Sun 1r

68
75
Fine
Kingdra used Focus Energy! -12 en, Focus energy 6a
Eelecktross used Dragon Claw! -6 en, 7507 no crit, -(8+2)*1.5=15 hp

Kingdra used Draco Meteor! -9 en, crit, -(14+3+7+1.5)=25.5 hp, -2 SpA
Eelecktross used Discharge! -5 en, 8755 no crit, 2644 20% para, -(8+3)=11 hp

Eelcktross used Dragon Claw! -6 en, 784 no crit, -(8+2)*1.5=15 hp
Kingdra used Draco Meteor! 3618 move, -13 en, crit, -(14+3+7+1.5)=25.5 hp, -2 SpA

Round 4 End!
Team IAR

30
66
Fine

79
75
Fine


Team Texas

52
21
Focus Energy 3a, 15% para, -4 SpA

68
75
Fine
 

Texas Cloverleaf

This user has a custom title
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crits ignore stat drops so the -3.5 in the second calc shouldnt factor

after the fact;

Surf, Brine, Surf

If Damaging Evasive move, Hydro Pump+Scald that action
If non-consecutive Protective/Evasive, chill that action
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Kingdra should still be at -4 SpA since only one action has passed since blah blah blah...

"Aha!"

Gastro Acid > Giga Drain > Bounce
 
Round 5 Begin!
Team IAR

30
66
Fine

79
75
Fine


Team Texas

52
21
Focus Energy 3a, 15% para, -4 SpA

68
75
Fine
Eelecktross used Gastro Acid! -6 en, no abilities 6a
Kingdra used Surf! 6807 move, -6 en, crit, -(10+3+5)=18 hp

Eelecktross used Giga Drain! -12 en, 2002 no crit, -(8+3)=11 hp, +5.5 hp
Kingdra used Brine! 2264 move, -7 en, crit, -(13+3+5)=21 hp, Eelecktross is dead

Round 5 End!
Team IAR

Dead
Dead
Dead

79
75
Fine


Team Texas

41
8
Focus Energy 1a, 10% para, -3 SpA, No abilities 4a

68
75
Fine
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Okay, so I realised I miscalculated, but was unable to find a comp until now only to realise...FML. Also, Dragon Scale only provides the crit boost when the Pokémon has Sniper, not that it changes much since it still gets the Rank Boost to SpA... >___>

"Blind @ Water Stone, see this thing out!"

Substitute (15 HP) > Protect > Substitute (15 HP)
IF Chill is issued, AND Posedion is not Taunted, THEN use Taunt on the first instance.
IF Agility (Non-Evasive) is issued, AND Posedion is not Taunted, THEN use Taunt on the first instance.
 
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