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Completed Its A Random vs ToastTyrant13

Discussion in 'ASB' started by Lord Jesseus, Jul 23, 2011.

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  1. Lord Jesseus

    Lord Jesseus

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    Atop a tall tower - the Celestial Tower in fact - ToastTyrant and Random meet for a Pokemon battle.
    Tyrant states: "You can't beat me... *puts on sunglasses* You're toast!" And sends out these two Pokemon:
    Tourmali the Rebble (open)

    Rebble(*)[​IMG]Tourmali(U)

    Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities: Levitate, Technician
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW LOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 90


    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Paleo Wave
    Earth Power
    Metal Sound

    Flamethrower
    Hidden Power Fighting 7
    Shadow Ball

    Aero the Tailow (open)

    Tailow (*)[​IMG]Aero (M)

    Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack)
    Type: Flying / Normal
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities: Guts
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Scrappy: (DW LOCKED) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 85

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks
    Peck
    Growl
    Focus Energy
    Quick Attack
    Wing Attack
    Double Team

    Fly
    Substitute
    Protect

    Steel Wing
    Whirlwind
    Pursuit

    Random shouts something incomprehensible about gligars and sends out his response:
    Sheeldon the Eelektrik (open)
    [​IMG]
    Eelektrik Sheeldon (M)
    Nature: Brave (-10% Evasion)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 34 (-)

    EC: 5/9
    MC: 0
    DC: N/A

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:
    Tackle
    Thunder Wave
    Spark
    Charge Beam
    Headbutt
    Bind
    Acid
    Discharge
    Crunch
    Thunderbolt
    Coil
    Wild Charge

    Acrobatics

    Caius the Dusclops (open)

    [​IMG]
    Dusclops Caius (M)
    Nature: Quiet (-10% Evasion)

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 3 (+)
    SpD: Rank 5
    Spe: 21 (-)

    EC: 4/9
    MC: 0
    DC: N/A

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-O-Wisp
    Hex
    Fire Punch
    Ice Punch
    Thunderpunch
    Gravity
    Bind
    Shadow Punch
    Payback

    Dark Pulse
    Destiny Bond
    Pain Split

    Shadow Ball
    Ice Beam
    Charge Beam


    Rules are as follows:
    2v2 Doubles
    2 Day DQ Time
    2 Recoveries, 5 Chills per Pokemon
    NFE Mons only
    Switch=KO
    Items=None
    Abilities=All
    Arena: Celestial Tower Top (open)

    Just a small circular arena with a bell. Beware the occasional Elgyem & Litwick which may intervene with the battle, however.


    An unassuming Elgyem seems to have turned up to spectate.

    ToastTyrant orders first, and so on.

    (BTW Random there's a rule where the stage pokemon will only attack you. =p)
  2. ToastTyrant13

    ToastTyrant13

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    Okay then Tourmali. This battle is meant for you, so let's get things started! Start off by firing a shadowy ball of energy at Caius! Show him a sense of your own darkness! Then follow up with a wave of paleolithic proportions, aimed at the center of his body! After Caius is beaten down, hit him with another ball of shadowy energy!

    Aero, I need you to provide aerial support! Fly around from the side and strike Sheeldon at full speed! After you retreat, help out Tourmali by striking Caius with a full fledged pursuit from behind! Swiftly fly away from that and hit Sheeldon as hard as you can with your wings!

    Tourmali: Shadow Ball -> Paleo Wave -> Shadow Ball (all at Caius)
    Aero: Fly (Sheeldon) -> Pursuit (Caius) -> Fly (Sheeldon)
  3. Its_A_Random

    Its_A_Random Returns true
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    Oh, No! I am so afraid. =P

    "Well, shall we begin, TT13? I think we shall."
    Sheeldon: Charge Beam Aero > Wild Charge Aero > Thunderbolt Aero
    Caius: Gravity > Thunderpunch Aero > Shadow Ball Tourmali
  4. Lord Jesseus

    Lord Jesseus

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    The Elgyem uses some mysterious and extremely powerful attack which KO's both of Random's pokemon! Oh my! ToastTyrant is the winner!

    Just kidding.

    ToastTyrant's speedy Pokemon get things underway quite quickly, Tourmali rubbing his speed - and a Shadow Ball - in Caius' face. Aero, living up to its nickname takes to the air, avoiding Sheeldon's Charge Beam. But it's not all good for the bird, as increased Gravity courtesy of Caius causes Taillow to crash into the ground.
    Rebble seems to care little about his downed teammate however and continues to batter Dusclops with attacks, this time a Paleo Wave. Taillow also Pursues the Ghost, leaving Eelektrik to Wild Charge it without dilemma. Though taking a beating, Caius fights back, ThunderPunching Aero.
    Tourmali leads the charge once again, firing another Shadow Ball at Dusclops. Taillow attampts to take flight once again, but the gravity is too strong and he finds himself unable to avoid Sheeldon's Thunderbolt. Caius returns fire against Rebble, firing a Shadow Ball of his own, lowering Rebble's Special Defense.
    The Elgyem uses Wonder Room and leaves, but several Litwicks take its place.
    Round 1 Standings (open)

    Team Random
    Dusclops/Eelektrik
    69 HP / 96 HP
    78 EN / 80 EN
    Normal/Normal

    Team Tyrant
    Taillow/Rebble
    29 HP / 77 HP
    82 EN / 81 EN
    Normal/-1 SpD

    Gravity (3 Rounds), Wonder Room (4 Rounds)

    FYI Pursuit does 1.5 damage I wouldn't advise its further use.
    edit: lol wonder room does nothing :/
    edit: correct random, fixed
  5. Its_A_Random

    Its_A_Random Returns true
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    ^You forgot Wild Charge recoil, btw^

    "You're almost there Sheeldon...Keep pegging away..."
    Sheeldon: Wild Charge Aero > Thunderbolt Aero > Wild Charge Aero/Thunder Wave Tourmali
    Caius: Shadow Ball Tourmali > Charge Beam Tourmali > Shadow Ball Tourmali

    Slashes represent KO Subs.
  6. ToastTyrant13

    ToastTyrant13

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    Yeesh Aero, this isn't looking good...
    Start off by protecting yourself from that Wild Charge! Create double teams (3 clones) to try to avoid that Thunderbolt! Since it'll be alot harder to hit you, take a chill and try to recover some energy.

    Rebble, disable his shadow ball so that he can't do anything to you for these three actions! While he charges a beam to fire off at Aero, hit him with a powerful wave of paleolithic energy! After all is said and done, try to shatter his Special Defense with a ball of shadowy energy!
    Tourmali: Disable -> Paleo Wave -> Shadow Ball
    Aero: Protect -> Double Team (3 clones) -> Chill
  7. Lord Jesseus

    Lord Jesseus

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    ToastTyrant you'll have to be more clear about what you want the combo to achieve. What's the point in combining those attacks?
  8. Lord Jesseus

    Lord Jesseus

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    Okie Dokie

    Rebble once again shows off its speed, using it to Disable Caius' Shadow Ball just as he's about to use it! Sheeldon meanwhile attempts a Wild Charge at Taillow - too bad its Protecting itself! It seems Team Random's offensive has been slowed down.
    Taking this as a chance to make a comeback, Tourmali punishes Dusclops with a Paleo Wave while Aero continues moving evasively, this time creating 3 clones with Double Team. Dusclops and Eelektrik aren't giving up yet though, returning fire with electric moves Charge Beam and Thunderbolt, but the latter goes off course.
    While Taillow chills, Caius finds that he has forgotten that he forgot how to use Shadow Ball, and Rebble wastes no time showing him how its done. Sheeldon tries once again to Wild Charge Taillow and this time is successful, dissipating his clones.
    For no reason other than their own amusement, the Litwick's use Night Shade on everything, and Taillow finds this is more than he can take... (sheeldon recieves the ko)
    The elgyem is back too.

    If it weren't for Gravity Random would have missed everything this round.

    Round 2 Standings (open)
    Team Random
    Dusclops/Eelektrik
    38 HP / 80 HP
    72 EN / 59 EN
    Disabled (Shadow Ball 3 Actions)/Normal

    Team Tyrant
    Taillow/Rebble
    0 HP / 68 HP
    0 EN / 61 EN
    KOd/Normal

    Gravity (2 Rounds), Wonder Room (3 Rounds)

    edit: I think I miscalculated damage against dusclops last time, his hp has been reduced an extra... 1. :D

    All done now I'm pretty sure.
  9. ToastTyrant13

    ToastTyrant13

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    Let's go Rebble, you're our only hope! Fire off a Shadow Ball at Caius, then hit Sheeldon with a Paleo Wave! FInish off the round by firing another Shadow Ball at Caius!

    Shadow Ball (Caius) -> Paleo Wave (Sheeldon) -> Shadow Ball (Caius)
  10. Its_A_Random

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    "Alright troops, we're in a winning position, now let's capitalise on this & seize the victory!"

    Sheeldon: Thunder Wave Tourmali > Wild Charge Tourmali x2
    Caius: Pain Split Tourmali > Shadow Punch Tourmali x2

    If my calcs correct, we should win this battle this round, so let's do this! If this is the case, then gg TT13.
  11. Lord Jesseus

    Lord Jesseus

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    Tourmali once again capitalises on his speed advantage, firing a Shadow Ball at Caius before anyone else so much as moves. Unfortunately, it seems he will soon know how it feels to move last as he becomes paralysed thanks to Sheeldon's Thunder Wave. To make matters worse, Dusclops seems to be regaining some HP, while Pain Split causes the already outnumbered Rebble to suffer.
    This time, it is Sheeldon and Caius who capitalise on speed, ganging up on Rebble with many Shadow Punches and Wild Charges finishing him off, his only defense a single Paleo Wave fired at Sheeldon.

    I get 4 RC.
    You guys get 2 TC.
    Rebble, Dusclps, Taillow, Eelektrik get 1 EC, 2 MC, 1 DC
    Sheeldon and Dusclops recieve 1 KOC each.
  12. Its_A_Random

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    gg TT13, you did well, here's to a rematch in the future.

    Thanks for the reffing LJ, much appreciated.
  13. ToastTyrant13

    ToastTyrant13

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    Thanks for the reffing LJ!

    And gg Random, I completely forgot that 2nd Stagers fell under "NFE", but it was a good match regardless! Perhaps I can come back and get my revenge on Dusknoir on Eelektross in the future. :D
  14. Lord Jesseus

    Lord Jesseus

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    Yeah this definitely had a part in your undoing. When I first got the teams I thought to myself "Aw... that's mean."
    Oh well. :D
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