Now that the terrible, terrible pun is out of the way, let's begin the battle!
But first, the rules!
4v4 NFE Doubles (Rotom is considered allowed, though I will not be using mine)
2 Day DQ Time
2 Recoveries / 5 Chills per Pokemon
2 Substitutions
Items = ON
Abilities = ALL
Switch = OK
And the pokemon!
UllarWarlord:
But first, the rules!
4v4 NFE Doubles (Rotom is considered allowed, though I will not be using mine)
2 Day DQ Time
2 Recoveries / 5 Chills per Pokemon
2 Substitutions
Items = ON
Abilities = ALL
Switch = OK
And the pokemon!
UllarWarlord:
Its_A_RandomUllarWarlord said:Just because you're having bad hax in the battle I'm reffing for you, don't take it out on me...D:
<Pansear> [Kai] (Female)
Nature: Quirky (Neutral)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Gluttony: (Type: Innate)
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Blaze: (Type: Innate) [DW, Locked]
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 3/6
MC: 2
DC: 2/5
Attacks:
Scratch
Leer
Lick
Incinerate
Fury Swipes
Yawn
Bite
Flame Burst
Amnesia
Fire Punch
Tickle
Low Kick
Dig
Flamethrower
Solarbeam
<Darumaka> [Ian] (Male)
Nature: Jolly (+Spe, -SpA)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Hustle: (Type: Can be enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Inner Focus: (Type: Innate) [DW, Locked]
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 58 (+, 8% accuracy increase)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 2/6
MC: 4
DC: 2/5
Attacks:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Superpower
Flare Blitz
Encore
Endure
Yawn
Toxic
Dig
Substitute
<Cottonee> [Fluffee] (Female)
Nature: Modest (+SpA, -Att)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Prankster (Type: Innate)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator (Type: Innate)
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Chlorophyll (Type: Innate) [DW, Locked]
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 66
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
PoisonPowder
Encore
Fake Tears
Worry Seed
Sunny Day
Solarbeam
Taunt
<Munchlax> [Teletubby] (Male)
Nature: Relaxed (+Def, -Spe)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Pickup (Type: Innate)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat (Type: Innate)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (Type: Innate) [DW, Locked]
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
HP: 120
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 4 (-, -10% Evasion)
Size Class: 1
Weight Class: 5
Base Rank Total: 16
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Curse
Whirlwind
Zen Headbutt
Work Up
Substitute
Protect
And the arena!Its_A_Random said:Cheers for reffing.
Porygon2 [Virus] (-)
NATURE: Quiet (-10% Evasion)
TYPE
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
ABILITIES
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyses the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offence that strikes an opponent’s weaker defence stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defence, and attack when facing Hypno, which has higher Special Defence. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 18
EC: 5/9
MC: 0
DC: 3/5
ATTACKS (20/76)
PHYSICAL
Last Resort
Tackle
SPECIAL
Discharge
Ice Beam
Psybeam
Signal Beam
Solarbeam
Thunderbolt
Tri Attack
OTHER
Agility
Conversion
Defence Curl
Gravity
Magic Coat
Magnet Rise
Pain Split
Recover
Recycle
Conversion 2
Sharpen
Rufflet [Blackwing] (M)
NATURE: Hasty (+11% Accuracy)
TYPE
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
ABILITIES
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Can be Enabled) This Pokemon can energise all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
STATS
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
ATTACKS (13/47)
PHYSICAL
Aerial Ace
Fury Attack
Peck
Rock Slide
Shadow Claw
Superpower
Wing Attack
SPECIAL
Heat Wave
Hidden Power (Grass 7)
OTHER
Hone Claws
Leer
Roost
Scary Face
Gligar [Its_A_Random] (M)
NATURE: Jolly (+22% Accuracy)
TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
ABILITIES
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 18
EC: 1/6
MC: 0
DC: 2/5
ATTACKS (16/89)
PHYSICAL
Acrobatics
Brick Break
Counter
Dig
Earthquake
Faint Attack
Fury Cutter
Knock Off
Poison Sting
Quick Attack
Sand Tomb
U-Turn
X-Scissor
SPECIAL
None
OTHER
Agility
Harden
Sand-Attack
Lairon [Basher] (F)
Nature: Brave (-10% Evasion)
TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
ABILITIES
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Trait) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
STATS
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 16
EC: 4/9
MC: 0
DC: 0/5
ATTACKS (15/70)
PHYSICAL
Dragon Rush
Earthquake
Head Smash
Headbutt
Iron Head
Metal Claw
Rock Slide
Superpower
Tackle
Take Down
SPECIAL
Mud-Slap
OTHER
Harden
Iron Defence
Roar
Substitute
Arena: Scrapyard
Field Type: Steel/Rotom
Complexity: Intense
Format: All
Restrictions: Only Sandstorm can be summoned without Weather Rocks, Indoor Arena, Artificial Field, No Natural Grass, No External Water Source, No Digging
Description:
The one place we all know & love from the Iron Dungeon, has not had a lot of love as everyone (bar two users to date) simply bypasses these appliances with little to no thought. Today, some people have decided to come to this place, bypassing the other parts of Iron Dungeon, & set up a battle here! Be careful, though, as there has been Wormadam (Trash) sighted around the place...
Mechanics:
Sandstorm is changed to Shrapnel when used.
3 DPA +/-1, for Steel weakness/resistance each action.
Steel-Type Pokemon & Rotom (In an Appliance) are immune to Shrapnel Damage.
A flat +10% Accuracy increase to all attacks used by Steel-Type Pokemon.
Rotom may enter or exit any appliance throughout the course of the battle, but doing so will cost an action.
External Rocks come in the form of bits of shrapnel & junk, making all attacks that require it Steel-Typed.
At the end of each round, there is a 20% Chance a Wormadam (Trash) will use Psychic.
Random Target, assume Quiet Nature (i.e. R4 SpA), & no item.
Sky Drop, Fly, & Bounce function as normal, but do not gain enough altitude to evade attacks.
Summary: Obviously biased towards Rotom & Steel Types, Shrapnel, Appliances galore, & a Wormadam (Trash)! Also, that Picture :)
Field Type: Steel/Rotom
Complexity: Intense
Format: All
Restrictions: Only Sandstorm can be summoned without Weather Rocks, Indoor Arena, Artificial Field, No Natural Grass, No External Water Source, No Digging
Description:
The one place we all know & love from the Iron Dungeon, has not had a lot of love as everyone (bar two users to date) simply bypasses these appliances with little to no thought. Today, some people have decided to come to this place, bypassing the other parts of Iron Dungeon, & set up a battle here! Be careful, though, as there has been Wormadam (Trash) sighted around the place...
Mechanics:
Sandstorm is changed to Shrapnel when used.
3 DPA +/-1, for Steel weakness/resistance each action.
Steel-Type Pokemon & Rotom (In an Appliance) are immune to Shrapnel Damage.
A flat +10% Accuracy increase to all attacks used by Steel-Type Pokemon.
Rotom may enter or exit any appliance throughout the course of the battle, but doing so will cost an action.
External Rocks come in the form of bits of shrapnel & junk, making all attacks that require it Steel-Typed.
At the end of each round, there is a 20% Chance a Wormadam (Trash) will use Psychic.
Random Target, assume Quiet Nature (i.e. R4 SpA), & no item.
Sky Drop, Fly, & Bounce function as normal, but do not gain enough altitude to evade attacks.
Summary: Obviously biased towards Rotom & Steel Types, Shrapnel, Appliances galore, & a Wormadam (Trash)! Also, that Picture :)