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Completed It's a speed battle! Lord Jesseus vs Terrador!

Discussion in 'ASB' started by Box, Oct 15, 2011.

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  1. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,123
    No flavor, so suck me.

    LE CHALLANGE:
    Terrador's Terrible Team:
    Show Hide
    [​IMG]
    Mudkip [Charles] (Male)
    Nature: Quiet (+ SpA, -Spe, -10 Eva)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Damp (DW): (Innate)
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 34 (-)
    Size Class: 1
    Weight Class: 1
    BST: 13

    EC: 2/4/9
    MC: 0
    DC: 2/5

    Attacks:
    Tackle
    Growl
    Mud-Slap
    Water Gun
    Bide
    Foresight
    Mud Sport

    Counter
    Mirror Coat
    Whirlpool

    Endure

    Ice Beam
    Earthquake
    Surf
    Rock Slide

    Total: 14

    Show Hide
    [​IMG]
    Monohm [Spiffy] (Male)
    Nature: Modest (+ SpA, - Atk)
    Type:
    Electric/Dragon: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    .

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    BST: 14

    EC: 1/4/9
    MC: 0
    DC: 1/5

    Attacks:
    Tackle
    Growl
    Dragon Rage
    Charge
    ThunderShock
    Rain Dance
    Sonicboom
    Twister
    Hurricane
    Slack Off

    Power Gem
    Hydro Pump
    Magnet Rise

    Rain Dance
    Substitute
    Thunder

    Total: 16


    Jesseus's Jazzy Gigolos
    Chi the Charmander (open)

    [​IMG]
    Charmander [Chi] (Male)
    Nature: Lonely (+Atk, -Def)

    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).
    SolarPower (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Attacks (16):
    Scratch
    Growl
    Leer
    Ember
    Metal Claw
    Rage
    Dragon Rage
    Scary Face
    Fire Fang
    Smokescreen

    Crunch
    Rock Slide
    Counter

    Will-o-Wisp
    Rock Slide
    Dig

    Upsilon the Torchic (open)

    [​IMG]
    Torchic [Upsilon] (Female)
    Nature: Rash (+SpA, -SpD)

    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Attacks (13):
    Scratch
    Growl
    Focus Energy
    Ember
    Peck
    Sand Attack
    Fire Spin

    Night Slash
    Reversal
    Counter

    Will-o-Wisp
    Rock Slide
    Dig


    So Terrador sends out, chooses abilities,
    Then LJ sends out and acts
    And Terrador acts,
    I ref,
    Reverse,
    I need a life.
  2. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,030
    Mudkip? Fantastic this is BULLSHIT
    oh well
    Both of you Dig Monohm thrice!
    If Mudkip uses Earthquake, use Counter against it instead of your current action!
  3. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Monohm: Magnet Rise ~ Hydro Pump (Torchic) ~ Hydro Pump (Torchic)
    Mudkip: UBER ROCK SLIDE (Rock Slide + Rock Slide Combo) ~ Cooldown ~ Rock Slide
  4. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,123
    [​IMG]
    Yeah so whatever, start.

    [​IMG]
    HP: 90
    EN: 100
    Status: Good
    [​IMG]
    HP: 90
    EN: 100
    Status: Good
    [​IMG]
    HP: 90
    EN: 100
    Status: Good
    [​IMG]
    HP: 90
    EN: 100
    Status: Good
    Calcs (open)

    [​IMG]
    muttermutter

    A1
    Charmander used Dig
    Charmander is underground ohnoz

    Monohm the genius uses Magnet Rise
    Hurray now he can't be hit by dig
    -5 En

    Torchic the fool uses Dig
    He's underground too

    Mudkip charges power

    Charmander used Dig
    It missed lol
    -10En

    Torchic uses Dig too
    RNG Roll (To Fail)[Any number]1000/1000 (Fail)
    -10 En

    Mudkip uses Many Rocks Falling down
    RNG Roll (To Hit Charmander)[<=810 Hit]: 197/1000 (Yes)
    RNG Roll (To Crit Charmander)[<=63 Hit]: 277/1000 (No)
    RNG Roll (To Hit Torchic)[<=810 Hit]: 537/1000 (Yes)
    RNG Roll (To Crit Torchic)[<=63 Hit]: 700/1000 (No)
    Charmander receives [14 + (2 * 1.5)] * 1.5 = 24.75 ~ 25 damage
    Torchic receives [14 + (1 * 1.5)] * 1.5 = 22.5 ~ 23 damage
    -32 En

    --
    A2
    Charmander Dig
    Underground

    Monohm Hydro Pump Torchic
    663/1000 Hit
    991/1000 No crit
    [12 + (1.5 * 3)] * 1.5 = 24.75 ~ 25 Damage
    - 8 En

    Torchic dig
    Underground

    Mudkip cooldown

    Charmander miss
    -14 En

    Torchic miss
    -14 En

    --
    A3
    Charmander Dig AGAIN
    Invul

    Dragon Hydro Pumps Lizard
    650/1000 Hit
    428/1000 No Crit
    25 Damage
    -12 En

    Lizard digs AGAIN
    Invul too late

    Mudkip the fool Rock Slides the ground
    Miss
    -6 En

    The fire starters miss dig again
    -18 En, -18 En

    [​IMG]
    HP: 90
    EN: 62
    Status: Good
    [​IMG]
    HP: 90
    EN: 75
    Status: Good
    [​IMG]
    HP: 65
    EN: 58
    Status: Good
    [​IMG]
    HP: 27
    EN: 58
    Status: Good

    --

    Your turn Terrador. LJ you're screwed.
  5. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Mudkip: SOUPER SURF (Surf + Surf) ~ Nothing ~ Surf
    Monohm: Power Gem (Charmander) ~ Hydro Pump (Charmander) ~ Hydro Pump (Charmander)
    @Monohm: IF (Charmander Digs), THEN (Chill on that action)
    @Mudkip: IF (Charmander Digs A3), THEN (Counter it)
  6. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,030
    OK guys this is going to be energy costly but... use Dig again to go under the super surf, not coming up until action 2! hit Mudkip. Then, Torchic grab Unown G to Giga Drain Mudkip! Charmander, grab unown L for Leaf Storm, also on mudkip!
  7. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,123
    [​IMG]
    HP: 90

    EN: 62
    Status: Good
    [​IMG]
    HP: 90
    EN: 75
    Status: Good
    [​IMG]
    HP: 65
    EN: 58
    Status: Good
    [​IMG]
    HP: 27
    EN: 58
    Status: Good

    [​IMG]
    Round two and shit, attack each other.

    Round 2 (open)

    A1
    Charmander used Pussydig
    Underground whole action
    -3 En

    Monohm Power Gem
    Miss
    -5 En

    Torchic Pussydig
    Same as Charmander
    -3 En

    Mudkip unleashes his inner surf
    And misses
    But hits Monohm.
    388/1000 No Crit
    [(10 * 2.25) + 3 + 1.5] * 0.67 = 18.09 ~ 18 Damage
    -32 En

    --
    A2
    Charmander Digs Mudkip (Gay fuck)
    790/1000 No Crit
    8 + 1.5 = 9.5 ~ 10 Damage
    -22 En

    Monohm Hydro Pump Charmander
    345/1000 Hit
    309/1000 No Crit
    (12 + 3) * 1.5 = 22.5 ~ 23 Damage
    -8 En

    Torchic Dig Mudkip
    571/1000 No Crit
    8 Damage
    - 22 En (22 En for 8 Damage lol)

    Mudkip cooldown

    --
    A3
    Charmander uses L-Lazer (Leaf Storm) on Mudkip
    292/1000 Hit
    352/1000 No Crit
    14 * 2.25 = 31.5 ~ 32 Damage
    -9 En (That's better)
    SpA drop -2

    Hydro Pump Charmander
    477/1000 Hit
    168/1000 No Crit
    (12 + 3) * 1.5 = 22.5 ~ 23 Damage
    -12 En

    Torchic uses G-Grenade (Giga Drain) on Mudkip
    700/1000 No Crit
    25 Damage
    + 13 HP Torchic
    -12 En

    Mudkip Surf
    It doesn't crit anyone (80, 320, 126)
    Charmander: 18 Damage
    Torchic: 20 Damage
    Monohm: 8 Damage
    -6 En
    -

    [​IMG]
    HP: 15

    EN: 24
    Status: Good
    [​IMG]
    HP: 64
    EN: 50
    Status: Good
    [​IMG]
    HP: 1
    EN: 24
    Status: Special Attack -2, in a shallow grave
    [​IMG]
    HP: 20
    EN: 21
    Status: Good
    --
    Done.

    Next.

  8. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,030
    Well, lets try and get the ko at least.
    Charmander, grab P and use Petal Dance on Mudkip! Then Dragon Rage Monohm twice! (unless you are forced into more dancing in which case just keep going with priority mudkip->monohm (you never know)
    Torchic, use O to do something Outrageous (like an Outrage) to monohm! Then Reversal Twice (unless outrage keeps going in which case just keep hitting him with that)
    If Mudkip uses Endure action 1, use will-o-wisp on it then push actions back
  9. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Mudkip: Unown S (Sucker Punch) on Charmander ~ Surf ~ Surf
    Monohm: Hydro Pump (Torchic) ~ Power Gem (Torchic) ~ Hydro Pump (Torchic)
  10. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,123
    [​IMG]
    HP: 15
    EN: 24
    Status: Good
    [​IMG]
    HP: 64
    EN: 50
    Status: Good
    [​IMG]
    HP: 1
    EN: 24
    Status: Special Attack -2, in a shallow grave
    [​IMG]
    HP: 20
    EN: 21
    Status: Good
    ---
    [​IMG]

    And this is the end

    Round 3 (open)

    Mudkip Sucker Punch Charmander
    Straight up KO
    -6 En

    Monohm Hydro Pump Torchic
    672/1000 Hit
    431/1000 No Crit
    Monohm Hydro Pump Torchic
    663/1000 Hit
    991/1000 No crit
    [12 + (1.5 * 3)] * 1.5 = 24.75 ~ 25 Damage
    - 8 En


    Terrador Wins!

    You each get 2 TC and 1EC, 1DC, 2MC for each of your mons. Mudkip gets 1 KOC and Monohn gets 1 KOC of his own.

    I personally net 4 RC for reffing this battle.

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