It's a speed battle! Lord Jesseus vs Terrador!

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No flavor, so suck me.

LE CHALLANGE:
Accepting
switch=ko
no items
all abilties
I'm challenging Lord Jesseus!
2v2 Doubles
12 Hour DQ
2 Recoveries/5 Chills
Arena: Unown Soup

We all know how the arena works.
Terrador's Terrible Team:

Mudkip [Charles] (Male)
Nature: Quiet (+ SpA, -Spe, -10 Eva)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW): (Innate)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
BST: 13

EC: 2/4/9
MC: 0
DC: 2/5

Attacks:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport

Counter
Mirror Coat
Whirlpool

Endure

Ice Beam
Earthquake
Surf
Rock Slide

Total: 14


Monohm [Spiffy] (Male)
Nature: Modest (+ SpA, - Atk)
Type:
Electric/Dragon: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
BST: 14

EC: 1/4/9
MC: 0
DC: 1/5

Attacks:
Tackle
Growl
Dragon Rage
Charge
ThunderShock
Rain Dance
Sonicboom
Twister
Hurricane
Slack Off

Power Gem
Hydro Pump
Magnet Rise

Rain Dance
Substitute
Thunder

Total: 16


Jesseus's Jazzy Gigolos

Charmander [Chi] (Male)
Nature: Lonely (+Atk, -Def)

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).
SolarPower (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks (16):
Scratch
Growl
Leer
Ember
Metal Claw
Rage
Dragon Rage
Scary Face
Fire Fang
Smokescreen

Crunch
Rock Slide
Counter

Will-o-Wisp
Rock Slide
Dig


Torchic [Upsilon] (Female)
Nature: Rash (+SpA, -SpD)

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks (13):
Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin

Night Slash
Reversal
Counter

Will-o-Wisp
Rock Slide
Dig


So Terrador sends out, chooses abilities,
Then LJ sends out and acts
And Terrador acts,
I ref,
Reverse,
I need a life.
 
Mudkip? Fantastic this is BULLSHIT
oh well
Both of you Dig Monohm thrice!
If Mudkip uses Earthquake, use Counter against it instead of your current action!
 
Monohm: Magnet Rise ~ Hydro Pump (Torchic) ~ Hydro Pump (Torchic)
Mudkip: UBER ROCK SLIDE (Rock Slide + Rock Slide Combo) ~ Cooldown ~ Rock Slide
 

Yeah so whatever, start.


HP: 90
EN: 100
Status: Good

HP: 90
EN: 100
Status: Good

HP: 90
EN: 100
Status: Good

HP: 90
EN: 100
Status: Good

muttermutter

A1
Charmander used Dig
Charmander is underground ohnoz

Monohm the genius uses Magnet Rise
Hurray now he can't be hit by dig
-5 En

Torchic the fool uses Dig
He's underground too

Mudkip charges power

Charmander used Dig
It missed lol
-10En

Torchic uses Dig too
RNG Roll (To Fail)[Any number]1000/1000 (Fail)
-10 En

Mudkip uses Many Rocks Falling down
RNG Roll (To Hit Charmander)[<=810 Hit]: 197/1000 (Yes)
RNG Roll (To Crit Charmander)[<=63 Hit]: 277/1000 (No)
RNG Roll (To Hit Torchic)[<=810 Hit]: 537/1000 (Yes)
RNG Roll (To Crit Torchic)[<=63 Hit]: 700/1000 (No)
Charmander receives [14 + (2 * 1.5)] * 1.5 = 24.75 ~ 25 damage
Torchic receives [14 + (1 * 1.5)] * 1.5 = 22.5 ~ 23 damage
-32 En

--
A2
Charmander Dig
Underground

Monohm Hydro Pump Torchic
663/1000 Hit
991/1000 No crit
[12 + (1.5 * 3)] * 1.5 = 24.75 ~ 25 Damage
- 8 En

Torchic dig
Underground

Mudkip cooldown

Charmander miss
-14 En

Torchic miss
-14 En

--
A3
Charmander Dig AGAIN
Invul

Dragon Hydro Pumps Lizard
650/1000 Hit
428/1000 No Crit
25 Damage
-12 En

Lizard digs AGAIN
Invul too late

Mudkip the fool Rock Slides the ground
Miss
-6 En

The fire starters miss dig again
-18 En, -18 En


HP: 90
EN: 62
Status: Good

HP: 90
EN: 75
Status: Good

HP: 65
EN: 58
Status: Good

HP: 27
EN: 58
Status: Good

--

Your turn Terrador. LJ you're screwed.
 
Mudkip: SOUPER SURF (Surf + Surf) ~ Nothing ~ Surf
Monohm: Power Gem (Charmander) ~ Hydro Pump (Charmander) ~ Hydro Pump (Charmander)
@Monohm: IF (Charmander Digs), THEN (Chill on that action)
@Mudkip: IF (Charmander Digs A3), THEN (Counter it)
 
OK guys this is going to be energy costly but... use Dig again to go under the super surf, not coming up until action 2! hit Mudkip. Then, Torchic grab Unown G to Giga Drain Mudkip! Charmander, grab unown L for Leaf Storm, also on mudkip!
 

HP: 90

EN: 62
Status: Good

HP: 90
EN: 75
Status: Good

HP: 65
EN: 58
Status: Good

HP: 27
EN: 58
Status: Good


Round two and shit, attack each other.

A1
Charmander used Pussydig
Underground whole action
-3 En

Monohm Power Gem
Miss
-5 En

Torchic Pussydig
Same as Charmander
-3 En

Mudkip unleashes his inner surf
And misses
But hits Monohm.
388/1000 No Crit
[(10 * 2.25) + 3 + 1.5] * 0.67 = 18.09 ~ 18 Damage
-32 En

--
A2
Charmander Digs Mudkip (Gay fuck)
790/1000 No Crit
8 + 1.5 = 9.5 ~ 10 Damage
-22 En

Monohm Hydro Pump Charmander
345/1000 Hit
309/1000 No Crit
(12 + 3) * 1.5 = 22.5 ~ 23 Damage
-8 En

Torchic Dig Mudkip
571/1000 No Crit
8 Damage
- 22 En (22 En for 8 Damage lol)

Mudkip cooldown

--
A3
Charmander uses L-Lazer (Leaf Storm) on Mudkip
292/1000 Hit
352/1000 No Crit
14 * 2.25 = 31.5 ~ 32 Damage
-9 En (That's better)
SpA drop -2

Hydro Pump Charmander
477/1000 Hit
168/1000 No Crit
(12 + 3) * 1.5 = 22.5 ~ 23 Damage
-12 En

Torchic uses G-Grenade (Giga Drain) on Mudkip
700/1000 No Crit
25 Damage
+ 13 HP Torchic
-12 En

Mudkip Surf
It doesn't crit anyone (80, 320, 126)
Charmander: 18 Damage
Torchic: 20 Damage
Monohm: 8 Damage
-6 En
-


HP: 15

EN: 24
Status: Good

HP: 64
EN: 50
Status: Good

HP: 1
EN: 24
Status: Special Attack -2, in a shallow grave

HP: 20
EN: 21
Status: Good
--
Done.

Next.

 
Well, lets try and get the ko at least.
Charmander, grab P and use Petal Dance on Mudkip! Then Dragon Rage Monohm twice! (unless you are forced into more dancing in which case just keep going with priority mudkip->monohm (you never know)
Torchic, use O to do something Outrageous (like an Outrage) to monohm! Then Reversal Twice (unless outrage keeps going in which case just keep hitting him with that)
If Mudkip uses Endure action 1, use will-o-wisp on it then push actions back
 
Mudkip: Unown S (Sucker Punch) on Charmander ~ Surf ~ Surf
Monohm: Hydro Pump (Torchic) ~ Power Gem (Torchic) ~ Hydro Pump (Torchic)
 

HP: 15
EN: 24
Status: Good

HP: 64
EN: 50
Status: Good

HP: 1
EN: 24
Status: Special Attack -2, in a shallow grave

HP: 20
EN: 21
Status: Good
---


And this is the end

Mudkip Sucker Punch Charmander
Straight up KO
-6 En

Monohm Hydro Pump Torchic
672/1000 Hit
431/1000 No Crit
Monohm Hydro Pump Torchic
663/1000 Hit
991/1000 No crit
[12 + (1.5 * 3)] * 1.5 = 24.75 ~ 25 Damage
- 8 En


Terrador Wins!

You each get 2 TC and 1EC, 1DC, 2MC for each of your mons. Mudkip gets 1 KOC and Monohn gets 1 KOC of his own.

I personally net 4 RC for reffing this battle.

 
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