Hello Smogon! Merry Christmas and Happy New Year :) Im having some success with this team so I decided to post it on the forum to show it off and perhaps improve it more :) Team Development Everything started when I wanted to create a team based arround Moody Octillery. For main support I first added was Entrainment Durant combined with Shadow Tag. Since Octillery was supposed to have Leftovers, Eviolite Gothorita over Gothitelle was the obvious choice. Truant was the perfect support for Moody since I could maximise the adventage taken from the Protect spam that Moody does by combining it with the Protect from the Truant Lock. Memento support was the next step. I was supposed to Entrainment + Memento, then bring Gothorita over the Memento'd one to lock them into Truant and the -2 Atk/SpA. Whimsicott seemed to be the obvious choice (over Latios) since he has access to Prankster. My core was having trouble dealing with Fake Out, so I decided to add Block Bronzong as a step in over Gothorita. A lead of Bronzong/Whimsicott into Block+Memento, into Entrainment Truant, into the Set Up Sweeper was the best way to deal with Fake Out who completely shut down my Whimsicott/Durant lead. Moody took too much time to set up, so in the end I swaped my Moody user for a set up Cresselia. I went for Cresselia because she has huge bulk and access to Charge Beam. I have a free slot and Im running Whimsicott... Terrakion where are thou? If I get the TerraCott combo off and net 2 kills out of it I lose the need of Shadow Tag since they cant switch regardless. Also, is a fantastic option for mind games. And then I realized Whimsicott cant run Memento and Beat Up :( I switched it for Dugtrio because he can, and he also provides Arena Trap, which is a pseudo counter for surprise Fake Out. The Team Since Im using TerraCott mostly for the psycological factor Im obviously showing them off first. Im using the standar set. Dugtrio is one of my two standar leads. He is really fast and can put an almost garanteed Memento. Arena Trap works as a pseudo Shadow Tag for when Entrainment fails somehow (Protect, fast Substitute, Fake Out, etc). Beat Up makes the TerraTrio combo work by providing a fast Beat Up that gives +4 Atk to Terrakion for a clean sweep. Protect helps stall Fake Out for when I lead with Bronzong and Dugtrio and Sunny Day lets me take down their permanent weather while also already trapping their TTar-Abbo-Politoed via Arena Trap. Entrainment Durant Baby, Yeahhhh! When combined with a trap (Block or Shadow Tag in this lineup) it becomes deadly. That particular set of EVs lets me wall all non-Fire physical hits as well as all resisted special hits easily, allowing me to drop Entrainment twice (which is insane). Scarf is there because is the closest thing I have to priority. Entrainment Truant works in this way: once I give him Truant, he has 1 attack, and then he starts Truanting. So if he attacks before me, and then I Entrainment, then he gets another attack before the lock starts. The rest of the moves are there in case I can switch him out (after 2 Entrainments, obviously). I can later return to him as a fast damage dealer. Im going for 2 of his most powerful STAB moves combined with Guillotine for anything that could stall my STABs. Gothorita is my main traper. Im using her over all the other Shadow Tagers because of his bulk (thanks to Eviolite). I considered Gothitelle for a second, but with my set up sweeper having the mandatory Leftovers, I was left with the choice between non Leftovers Gothitelle or Eviolite Gothorita. The answer was obvious. Rest is the only recovery move Gothorita has access to, while Thunder Wave is the best support move since the 25% PRZ chance is just insane when combined with evasion. Both Psych Up and Heal Bell combo very well with Cresselia. Since Gothorita is slower than Cress I can either go Rest, and inmediately weak her up with Heal Bell or use Double Team and inmediately copy the evasion boost with Psych Up. Psych Up also lets me shut down opponents with Bulk Up or Calm Mind. Heal Bell is also a nice move to have since it removes status w/o forcing me to go into sleep mode. Cressleia is my main set up sweeper. The set up is made via Double Team and Charge Beam. Thanks to her huge bulk and Rest once I get to +6 evasion they cant kill me. Then I use Charge Beam to build up some SpA to be able to kill even the biggest walls. I like Charge Beam and Psyshock as coverage moves because I cant be walled by a dedicated physical or special wall. It also provides access to hit Dark (something a Psych + CM build couldnt do). Finally, my back up lead and trapper. I go for Bronzong against Fake Out leads aswell as the rare Skilll Swap teams (since they can steal my Shadow Tag and switch out). Bronzong has a single weakness (Fire) and many resistances and inmunities. He also has a respetable bulk. I would love to have a second Leftovers here but Im okey with a ChestoRest set. The idea is to Block both of them, then stall with Protect and Rest until my Whimsicott, Durant and Cresselia did their job. Psych Up lets me keep up against Bulk Up / Calm Mind users while also lets me abuse Cresselia's Double Team. Replays Replay 1 Spoiler: An example of a standar game. I got my lock up, then maxed my evasion on both, then sweeped thanks to Charge Beam / Psyshook. He FFed at turn 17. Replay 2 Spoiler: Things went horrible wrong in this game since he lead with Metagross (who blocks Memento) and used Protect on Hydreigon, so while I could use Entrainment, I couldnt switch into my trapper. He tried to negate Memento instead removing the Entrainment so I could perform my lock, BUT a Steel Gem and an unlucky no-PRZ costed my Gothitelle (mostly because I was greedy). However, in the end I got my evasion up regardless and he wasnt lucky enought to overcome that. Cress eventually sweep him. Replay 3 Spoiler: Standar game with Dugtrio. Memento + Entrainment, then lock with Goth, set up on him and proceed to sweep.