Its_A_Random
A distant memory
Hello, if you're not involved, please don't post in this thread until the completion of this battle. Thank you.
To begin with, some quotes...
"This arena is so broken! I've experienced this first hand!" - Rediamond
"I want Deck Knight to beat IAR, so we don't have to see that friggin' musdtorm shit ever again!" - Darkamber8828
"I think this arena will get a 'Not Approved' from the commitee." - dogfish44
"This arena is great for crushing inattentive noobs." - Lord Jesseus
"brb, editing Mudstorm out of IAR's Arena Post." - Engineer Pikachu
Yes, this infamous arena was so well received, that I myself had to lock it away in the Arena Compendium thread, relegated to the history books. It was supposed to never see the light of day again...Until one typon77 came along, unaware of the brokeness, & thought "Hey, this arena sounds cool, let's have a battle on it!". Korski accepted, & I had to ref. Here we are today, seeing two users do battle. Here's the regs.
REGULATIONS
1v1 FE Training Singles
1 Day DQ
One Sub
One Ability
No Recovers / 2 Chills
Items=Training
Switch=OK
Now, who did these two bring?
Colossoil [Crush] (M)
Nature: Adamant (+1 Attack, -1 SpAtk)
Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW) [LOCKED]: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 0
DC: 1/5
Attacks: (35)
Physical
Aqua Tail
Bite
Body Slam
Bounce
Bulldoze
Crunch
Dig
Dragon Tail
Earthquake
Fake Out
Fire Fang
Horn Attack
Magnitude
Megahorn
Peck
Pursuit
Rapid Spin
Rock Slide
Smack Down
Stone Edge
Sucker Punch
Tackle
Thunder Fang
U-Turn
Special
Bubblebeam
Mud Bomb
Mud Shot
Water Spout
Status
Double Team
Encore
Leer
Protect
Substitute
Taunt
Torment
Snorlax Bullshorts (M)
Type: Normal
Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 22
EC: 6/6
MC: 4
DC: 5/5
Attacks (29):
Tackle
Metronome
Odor Sleuth
Defense Curl
Headbutt
Amnesia
Lick
Recycle
Belly Drum
Screech
Yawn
Chip Away
Rest
Stockpile
Swallow
Body Slam
Crunch
Snatch
Heavy Slam
Counter
Double-edge
Zen Headbutt
Protect
Ice Beam
Earthquake
Thunderbolt
Flamethrower
Bide
Substitute
---
Rhyperior* Crumbles (M)
Type: Ground/Rock
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 5
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks (30):
Poison Jab
Horn Attack*
Stomp*
Tail Whip*
Fury Attack*
Scary Face*
Rock Blast*
Bulldoze
Hammer Arm
Drill Run
Stone Edge
Earthquake
Megahorn
Rock Wrecker
Counter*
Crush Claw*
Dragon Rush
Swords Dance*
Bide
Ice Punch
Thunderpunch
Focus Punch
Toxic*
Protect
Dig*
Sandstorm
Payback
Rock Polish*
Stealth Rock
Substitute
---
Syclant Mosquixote (M)
Type: Ice/Bug
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 140 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks (21):
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Avalanche
Bug Buzz
Counter
Earth Power
Spikes
Superpower
Taunt
Blizzard
Protect
Stone Edge
U-turn
Substitute
And without further ado, Battle Begin!
TURN ORDER
typon77 Equips a Training Item (If Applicable), Specifies an ability
Korski sends in ONE Pokemon, Equips a Training Item (If Applicable), Specifies an ability
Korski Issues Actions
typon77 Issues Actions
Its_A_Random Refs
To begin with, some quotes...
"This arena is so broken! I've experienced this first hand!" - Rediamond
"I want Deck Knight to beat IAR, so we don't have to see that friggin' musdtorm shit ever again!" - Darkamber8828
"I think this arena will get a 'Not Approved' from the commitee." - dogfish44
"This arena is great for crushing inattentive noobs." - Lord Jesseus
"brb, editing Mudstorm out of IAR's Arena Post." - Engineer Pikachu
Yes, this infamous arena was so well received, that I myself had to lock it away in the Arena Compendium thread, relegated to the history books. It was supposed to never see the light of day again...Until one typon77 came along, unaware of the brokeness, & thought "Hey, this arena sounds cool, let's have a battle on it!". Korski accepted, & I had to ref. Here we are today, seeing two users do battle. Here's the regs.
REGULATIONS
1v1 FE Training Singles
1 Day DQ
One Sub
One Ability
No Recovers / 2 Chills
Items=Training
Switch=OK
Arena: Terra Cage
Field Type: Ground
Complexity: Moderate
Format: All
Restrictions: All Weather inducing moves/abilites bar Sandstorm/Sand Stream/Cloud Nine/Air Lock will fail, No Water Source, No Natural Grass, Limited ceiling
Description: Terra Cage is a rough, indoor, desolate place that despite its hard, rocky surface, can be dug into. It is about 50x50m in length & width, & it is 30m high. The main mechanic here that gives Ground Types an advantage here is that when Sandstorm is used, it randomly fuses itself with the mud that can be found in some places around the arena, & the Sandstorm turns into a Mudstorm.
During a Mudstorm, at the end of every action, anything that isn't a Ground Type takes 2 Damage, +1 if the Pokemon is weak to Ground, or -1 if the Pokemon resists Ground (Flying & Levitiate is considered Neutral, Pokemon with Overcoat/Magic Guard don't take any damage). In addition, all non-Ground Type moves used by non-Ground Type Pokemon have a flat 5% reduction in Accuracy. Any Ground-Type Pokemon that would benefit from Sandstorm through Typing, Abilities, etc. Will receive the same benefits in a Mudstorm. Mudstorms only last the first three turns of a Sandstorm, after which, it will go back to a regular Sandstorm.
Summary: Anything mentioned in the Restrictions, plus Sandstorm will turn into a Mudstorm when used.
Field Type: Ground
Complexity: Moderate
Format: All
Restrictions: All Weather inducing moves/abilites bar Sandstorm/Sand Stream/Cloud Nine/Air Lock will fail, No Water Source, No Natural Grass, Limited ceiling
Description: Terra Cage is a rough, indoor, desolate place that despite its hard, rocky surface, can be dug into. It is about 50x50m in length & width, & it is 30m high. The main mechanic here that gives Ground Types an advantage here is that when Sandstorm is used, it randomly fuses itself with the mud that can be found in some places around the arena, & the Sandstorm turns into a Mudstorm.
During a Mudstorm, at the end of every action, anything that isn't a Ground Type takes 2 Damage, +1 if the Pokemon is weak to Ground, or -1 if the Pokemon resists Ground (Flying & Levitiate is considered Neutral, Pokemon with Overcoat/Magic Guard don't take any damage). In addition, all non-Ground Type moves used by non-Ground Type Pokemon have a flat 5% reduction in Accuracy. Any Ground-Type Pokemon that would benefit from Sandstorm through Typing, Abilities, etc. Will receive the same benefits in a Mudstorm. Mudstorms only last the first three turns of a Sandstorm, after which, it will go back to a regular Sandstorm.
Summary: Anything mentioned in the Restrictions, plus Sandstorm will turn into a Mudstorm when used.
Now, who did these two bring?
Colossoil [Crush] (M)
Nature: Adamant (+1 Attack, -1 SpAtk)
Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW) [LOCKED]: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 0
DC: 1/5
Attacks: (35)
Physical
Aqua Tail
Bite
Body Slam
Bounce
Bulldoze
Crunch
Dig
Dragon Tail
Earthquake
Fake Out
Fire Fang
Horn Attack
Magnitude
Megahorn
Peck
Pursuit
Rapid Spin
Rock Slide
Smack Down
Stone Edge
Sucker Punch
Tackle
Thunder Fang
U-Turn
Special
Bubblebeam
Mud Bomb
Mud Shot
Water Spout
Status
Double Team
Encore
Leer
Protect
Substitute
Taunt
Torment
Snorlax Bullshorts (M)
Type: Normal
- Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
- Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
- Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
- Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 22
EC: 6/6
MC: 4
DC: 5/5
Attacks (29):
Tackle
Metronome
Odor Sleuth
Defense Curl
Headbutt
Amnesia
Lick
Recycle
Belly Drum
Screech
Yawn
Chip Away
Rest
Stockpile
Swallow
Body Slam
Crunch
Snatch
Heavy Slam
Counter
Double-edge
Zen Headbutt
Protect
Ice Beam
Earthquake
Thunderbolt
Flamethrower
Bide
Substitute
---
Rhyperior* Crumbles (M)
Type: Ground/Rock
- Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
- Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
- Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
- Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
- Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 5
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks (30):
Poison Jab
Horn Attack*
Stomp*
Tail Whip*
Fury Attack*
Scary Face*
Rock Blast*
Bulldoze
Hammer Arm
Drill Run
Stone Edge
Earthquake
Megahorn
Rock Wrecker
Counter*
Crush Claw*
Dragon Rush
Swords Dance*
Bide
Ice Punch
Thunderpunch
Focus Punch
Toxic*
Protect
Dig*
Sandstorm
Payback
Rock Polish*
Stealth Rock
Substitute
---
Syclant Mosquixote (M)
Type: Ice/Bug
- Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
- Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
- Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
- Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
- Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 140 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks (21):
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Avalanche
Bug Buzz
Counter
Earth Power
Spikes
Superpower
Taunt
Blizzard
Protect
Stone Edge
U-turn
Substitute
And without further ado, Battle Begin!
TURN ORDER
typon77 Equips a Training Item (If Applicable), Specifies an ability
Korski sends in ONE Pokemon, Equips a Training Item (If Applicable), Specifies an ability
Korski Issues Actions
typon77 Issues Actions
Its_A_Random Refs