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Completed Its_A_Random Desert: Nightmare jigglypuff vs. Paradoxus! (2 vs 2 Singles)

Discussion in 'ASB' started by Dummy007, Jul 21, 2011.

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  1. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
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    Greetings, everyone, and welcome to the peacefully arid sands that we know as the Its_A_Random Desert. Named after famous Ground-type Gym candidate Deck Knight Its_A_Random, these sands are the home to such exotic creatures as regular non-Gligar scorpions, regular non-Drilbur small mammals, and, most importantly, regular non-Cacturne cacti. Approaching from the distance are the two eager battlers who thought it wise to participate in a battle here. One is a small ball of marshmallow fluff who inhabits the dreaded overlap between fear and dreams. The other is a man who went back in time and killed his own grandfather. Nightmare jigglypuff is the former; Paradoxus is the latter.

    Its_A_Random has been kind enough to provide a full description of what takes place in this desert. That information is below, courtesy of the Its_A_Random Desert Official Travel Guide.
    Arena Description (open)

    Basically, everyone has a Thirst Counter. If the Thirst Counter for a pokemon goes to 10, then that pokemon di-i mean faints. There are 5 cacti in the general vicinity. At anytime you can break a cactus using a move (counts as an action) and drink the water from it, which is the same as using a Chill.

    There is a 5% chance of rain at the beginning of a round. If it rains, rain is in effect for that round and the Thirst Counter for all pokemon out drops back to zero.

    Surf cannot be used since there isn't any water. Dig uses 5 more energy than usual, since the sand keeps coming down when you dig through it. Pokemon that thrive in the sand have their Thirst Counter drop every even round. They also don't spend as much energy using Dig.


    The rules for this battle are listed below. Please read them before battling.

    The Pokemon the trainers will be using are also provided for the purposes of reference, strategizing, and illegal organ trade.
    Nightmare jigglypuff's Pokemon (open)

    [​IMG]
    <Haunter> [Spork] (Male)
    Nature: Timid
    Type: Poison/Ghost
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 104 (+9)

    EC: 5/9
    MC: 6
    DC: N/A

    Attacks:
    Hypnosis (*)
    Lick (*)
    Spite (*)
    Mean Look (*)
    Curse (*)
    Confuse Ray (*)
    Smog (*)
    Disable (*)
    Thunderbolt (*)
    Shadow Ball (*)
    Telekinesis (*)

    [​IMG]
    Axew [Sassafras] (Female)
    Nature: Adamant
    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve (DW Locked): (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 57

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Counter
    Endeavor
    Reversal
    Protect
    Swords Dance
    Substitute

    Paradoxus's Pokemon (open)

    [​IMG]

    Monohm (Sparky) (*) (F)
    Nature: Modest (+SpA -Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:


    Tackle (*)
    Growl (*)
    Dragon Rage (*)
    Charge (*)
    Thundershock (*)
    Rain Dance (*)
    Sonicboom (*)
    Leer (*)
    Twister (*)
    Spark (*)

    Hydro Pump (*)
    Dragonbreath (*)
    Signal Beam (*)

    Fire Blast (*)
    Substitute (*)
    Charge Beam (*)

    [​IMG]
    Spoink (MagicBacon) (*) (M)
    Nature: Modest (+Special Attack, -Attack)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 100
    Atk: Rank 0 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Attacks:

    Splash (*)
    Psywave (*)
    Odor Sleuth (*)
    Psybeam (*)
    Psych Up (*)
    Confuse Ray (*)
    Magic Coat (*)


    Psyshock (*)
    Shadow Ball (*)
    Hidden Power Fighting (*)

    Whirlwind (*)
    Future Sight (*)
    Lucky Chant (*)

    [​IMG]
    Phanpy(Trunks) (*) (M)
    Nature: Adamant: Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack

    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


    Stats:
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Pickup (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Sand Veil (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Moves:

    Odor Sleuth (*)
    Tackle (*)
    Growl (*)
    Defense Curl (*)
    Flail (*)
    Take Down (*)
    Rollout (*)
    Natural Gift (*)
    Slam (*)

    Earthquake (*)
    Rock Slide (*)
    Roar (*)

    Ice Shard (*)
    Head Smash (*)
    Fissure (*)

    [​IMG]

    Yanma [Miles] (M)

    Nature: Naive (+15% Speed, +28% Accuracy, -1 SpD)


    Type: Bug / Flying

    Bug: Bug STAB; More obility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    Speed Boost:Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Tinted Lens: When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Frisk (DW): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-1)
    Spe: 110 (Add 15%, rounded to 109)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Tackle
    Foresight
    Quick Attack
    Double Team
    Sonicboom
    Detect
    Supersonic
    Hypnosis

    Shadow Ball
    Hidden Power Fire (7)
    Psychic

    Signal Beam
    Secret Power
    Whirlwind

    [​IMG]
    Pansear (Bonfire) (M)
    Nature:Naive (+Spe, -SDef)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Gluttony: This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Blaze (DW): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 74 (Adds 15%, rounded to 74)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Scratch
    Leer
    Lick
    Incinerate
    Fury Swipes
    Yawn
    Bite
    Flame Burst
    Amnesia


    Dig
    Taunt
    Hidden Power Ice (7)

    Nasty Plot
    Heat Wave
    Role Play

    [​IMG]
    Stunky (Peppy Le Pew)

    Nature: Mild (+SAtk, -Def)


    Type: Poison/Dark

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:

    Stench: This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

    Aftermath: If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

    Keen Eye (DW): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 74

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Scratch
    Focus Energy
    Poison Gas
    Screech
    Fury Swipes
    Smokescreen
    Feint
    Slash
    Toxic

    Taunt
    Dark Pulse
    Hidden Power Ice (7)

    Flame Burst
    Iron Tail
    Crunch


    Flow of the Match:
    Nightmare jigglypuff sends out a Pokemon.
    Paradoxus sends out a Pokemon and issues actions.
    Nightmare jigglypuff issues actions.
    Commentary ensues.
    Nightmare jigglypuff provides more actions.
    Paradoxus does the same.
    More commentary ensues.
    etc.

    Nightmare jigglypuff only sent me one Pokemon in a PM. The battle will begin when the other is sent.
  2. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    Aren't you only allowed to send up to three pokemon in for a 2v2?

    Oh well, Spork hasn't battled in a while, so he'll be going out.
  3. Paradoxus

    Paradoxus

    Joined:
    Apr 3, 2011
    Messages:
    802
    Lets do... Peppy! New Pokemon, lez get it

    Taunt -----> Crunchx2
  4. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    You should be faster than him (her?), so Disable the Taunt, then Confuse Ray, then Thunderbolt!
  5. Paradoxus

    Paradoxus

    Joined:
    Apr 3, 2011
    Messages:
    802
    Wait, can you disable something that didn't even happen yet?
  6. Paradoxus

    Paradoxus

    Joined:
    Apr 3, 2011
    Messages:
    802
    Sorry for teh double post, but is it the DQ day for the ref?
  7. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    3 day DQ on july 21st, let's give him a day, shall we?
  8. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Posting to ask you guys not to ref DQ me. Because the last actions were the 22nd at 3:46 PM EST, I have until the 25th (Monday) at that time EST. It'll be done by then, trust me, but I only have enough time to ref one match tonight, and I have another one that DQ's me tomorrow. This will be up by DQ, I promise.
  9. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Round 1: Teach Me How to Stunky, Teach Me, Teach Me How to Stunky

    Rules:
    2v2 Singles
    3 day DQ
    2 Recoveries no chills
    NFEs only
    Switch: Massacre
    Item: Never
    Abilities: 1

    Nightmare jigglypuff's Spork (open)

    [​IMG]
    <Haunter> [Spork] (Male)
    Nature: Timid

    Stats:
    HP: 90
    Energy: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 104 (+9)
    Boosts: none
    Other: none
    Thirst Counter: 0


    Paradoxus's Peppy Le Pew (open)

    [​IMG]
    Stunky (Peppy Le Pew)
    Nature: Mild (+SAtk, -Def)

    Stats:
    HP: 100
    Energy: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 74
    Boosts: none
    Other: none
    Thirst Counter: 0


    Round 1 Begin!

    Time for a flavor cop-out: haiku!

    The battle is fierce.
    Spork and Peppy Le Pew are
    Called forth to battle.

    Spork's Disable fails.
    He hasn't seen Taunt; he knows
    Not what to look for.

    Peppy mocks Spork with
    Taunt; in his rage, Spork cannot
    Use his status moves,

    Like Confuse Ray, which
    Fails due to that mighty Taunt.
    Oh, poor Taunted Spork!

    Peppy's Crunch inflicts
    Massive damage to poor Spork:
    A critical hit!

    Spork summons thunder,
    A bolt of which strikes Peppy,
    Hurting him greatly.

    Peppy's second Crunch
    Does less than before, but it's
    Super effective!

    Desert sands buffet
    Both Pokemon; Thirst Counters
    Increase to 1 now.

    End Round 1

    Nightmare jigglypuff's Spork (open)

    [​IMG]
    <Haunter> [Spork] (Male)
    Nature: Timid

    Stats:
    HP: 47
    Energy: 82
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 104 (+9)
    Boosts: none
    Other: Taunted (4 actions)
    Thirst Counter: 1


    Paradoxus's Peppy Le Pew (open)

    [​IMG]
    Stunky (Peppy Le Pew)
    Nature: Mild (+SAtk, -Def)

    Stats:
    HP: 85
    Energy: 77
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 74
    Boosts: none
    Other: none
    Thirst Counter: 1


    Just the Facts (open)

    Disable Taunt (Haunter) [Failed] Energy Cost: 7
    Taunt (Stunky) [Success] Energy Cost: 9

    Confuse Ray (Haunter) [Taunted] Energy Cost: 4
    Crunch (Stunky) [Success] Damage: 23 Energy Cost: 5 –Critical Hit!

    Thunderbolt (Haunter) [Success] Damage: 15 Energy Cost: 7
    Crunch (Stunky) [Success] Damage: 20 Energy Cost: 9


    Nightmare jigglypuff, it's your turn.
  10. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    Interesting haiku(s?). I'm not quite sure that they're allowed to bleed together, but whatever.

    Spork, you took some great damage there, there's not that much we can do about that though, so Shadow Ball ~ Thunderbolt ~ Shadow Ball.
  11. Paradoxus

    Paradoxus

    Joined:
    Apr 3, 2011
    Messages:
    802
  12. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Posting to let you guys know that I have all the calcs done and I'm ready to post, but I have to leave now. I'll be back in about three hours, and the round will be up within fifteen minutes of then.
  13. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Round 2: Falcon CRAWNCH!!!!!!

    Rules:
    2v2 Singles
    3 day DQ
    2 Recoveries no chills
    NFEs only
    Switch: Massacre
    Item: Never
    Abilities: 1

    Nightmare jigglypuff's Spork (open)

    [​IMG]
    <Haunter> [Spork] (Male)
    Nature: Timid

    Stats:
    HP: 47
    Energy: 82
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 104 (+9)
    Boosts: none
    Other: Taunted (4 actions)
    Thirst Counter: 1


    Paradoxus's Peppy Le Pew (open)

    [​IMG]
    Stunky (Peppy Le Pew)
    Nature: Mild (+SAtk, -Def)

    Stats:
    HP: 85
    Energy: 77
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 74
    Boosts: none
    Other: none
    Thirst Counter: 1


    Round 2 Begin!

    Pardon the lack of flavor. I've been really busy over the past few days, and I finished the calcs this morning. The next round will have full flavor, promise.

    End Round 2

    Nightmare jigglypuff's Spork (open)

    [​IMG]
    <Haunter> [Spork] (Male)
    Nature: Timid

    Stats:
    HP: KO (Peppy Le Pew)
    Energy: 65
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 104 (+9)
    Boosts: none
    Other: Taunted (1 action)
    Thirst Counter: Doesn't matter anymore


    Paradoxus's Peppy Le Pew (open)

    [​IMG]
    Stunky (Peppy Le Pew)
    Nature: Mild (+SAtk, -Def)

    Stats:
    HP: 48
    Energy: 26
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 74
    Boosts: none
    Other: none
    Thirst Counter: 2


    Just the Facts (open)

    Shadow Ball (Haunter) [Success] Damage: 11 Energy Cost: 5
    Crunch (Stunky) [Success] Damage: 20 Energy Cost: 13

    Thunderbolt (Haunter) [Success] Damage: 15 Energy Cost: 7
    Crunch (Stunky) [Success] Damage: 20 Energy Cost: 17

    Shadow Ball (Haunter) [Success] Damage: 11 Energy Cost: 5
    Crunch (Stunky) [Success] Damage: 20 Energy Cost: 21 –Haunter fainted!


    Nightmare jigglypuff sends out a Pokemon, and then Paradoxus give orders. NJ orders second.
  14. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    I actually only have one other mon, so Sassafras will be sent out!
  15. Paradoxus

    Paradoxus

    Joined:
    Apr 3, 2011
    Messages:
    802
    Toxic, Hidden Power Ice, Hidden Power Ice

    If Toxic misses the first turn replace the second action with Toxic
  16. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    What gender is Peppy Le Pew? The gender would determine my ability, so please say.

    EDIT: Mold Breaker is my ability. Let's start with a Protect because i'm scared of Toxic. Then Scary Face, then Dual Chop!
  17. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Sorry about the lateness; I didn't realize NJ had added his actions. This will be reffed tomorrow.
  18. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Sorry for the double post (and the lateness), but I won't be able to ref this until Saturday. If I get on tomorrow, my mom will probably rip up my internet cable. If you guys can wait until then, great, it WILL be up Saturday. If you want to find a subref, however, that's fine with me as long as I get word of it.
  19. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Round 3: A Hastily Reffed Round with Very Little Content

    Rules:
    2v2 Singles
    3 day DQ
    2 Recoveries no chills
    NFEs only
    Switch: Massacre
    Item: Never
    Abilities: 1

    Nightmare jigglypuff's Sassafras (open)

    [​IMG]
    Axew [Sassafras] (Female)
    Nature: Adamant

    Stats:
    HP: 90
    Energy: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 57
    Boosts: none
    Other: none
    Thirst Counter: 0


    Paradoxus's Peppy Le Pew (open)

    [​IMG]
    Stunky (Peppy Le Pew)
    Nature: Mild (+SAtk, -Def)

    Stats:
    HP: 48
    Energy: 26
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 74
    Boosts: none
    Other: none
    Thirst Counter: 2


    Round 3 Begin!

    Forget what I said about full flavor...I was barely able to get this reffed...No promises for the next round...

    End Round 3

    Nightmare jigglypuff's Sassafras (open)

    [​IMG]
    Axew [Sassafras] (Female)
    Nature: Adamant

    Stats:
    HP: 62
    Energy: 82
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 57
    Boosts: none
    Other: none
    Thirst Counter: 1


    Paradoxus's Peppy Le Pew (open)

    [​IMG]
    Stunky (Peppy Le Pew)
    Nature: Mild (+SAtk, -Def)

    Stats:
    HP: 33
    Energy: 6
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 74
    Boosts: -2 Spd
    Other: none
    Thirst Counter: 3


    Just the Facts (open)

    Protect (Axew) [Success] Energy Cost: 7
    Toxic (Stunky) [Protected] Energy Cost: 6

    Hidden Power (Stunky) [Success] Damage: 14 Energy Cost: 5
    Scary Face (Axew) [Success] Energy Cost: 6 -Stunky’s Speed sharply fell!

    Dual Chop (Axew) [Success] Damage: 15 Energy Cost: 5
    Hidden Power (Stunky) [Success] Damage: 14 Energy Cost: 9


    (Toxic didn't miss, so the substitution didn't take effect.) You're up, NJ. I'll do better next time, honest...
  20. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    Throw up a 25 HP Substitute, then Dual Chop Dual Chop.
  21. Paradoxus

    Paradoxus

    Joined:
    Apr 3, 2011
    Messages:
    802
    Well we need to break that sub before we do anything.

    Chill-HP Ice x2
  22. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Reffing placeholder. This WILL be up, with flavor, within DQ.
  23. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Round 4: It's Time- to D-D-D-D-D-D-D-D-D-Dual (Chop)!

    Rules:
    2v2 Singles
    3 day DQ
    2 Recoveries no chills
    NFEs only
    Switch: Massacre
    Item: Never
    Abilities: 1

    Nightmare jigglypuff's Sassafras (open)

    [​IMG]
    Axew [Sassafras] (Female)
    Nature: Adamant

    Stats:
    HP: 62
    Energy: 82
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 57
    Boosts: none
    Other: none
    Thirst Counter: 1

    Paradoxus's Peppy Le Pew (open)

    [​IMG]
    Stunky (Peppy Le Pew)
    Nature: Mild (+SAtk, -Def)

    Stats:
    HP: 33
    Energy: 6
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 74
    Boosts: -2 Spd
    Other: none
    Thirst Counter: 3


    Round 4 Begin!

    Before you complain about the lack of flavor, I'll just say that I'm leaving shortly and I wanted to get the round up. I'll add in flavor tonight.

    End Round 4

    Nightmare jigglypuff's Sassafras (open)

    [​IMG]
    Axew [Sassafras] (Female)
    Nature: Adamant

    Stats:
    HP: 37
    Energy: 44
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 57
    Boosts: none
    Other: none
    Thirst Counter: 2

    Paradoxus's Peppy Le Pew (open)

    [​IMG]
    Stunky (Peppy Le Pew)
    Nature: Mild (+SAtk, -Def)

    Stats:
    HP: 1
    Energy: 4
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 74
    Boosts: -1 Spd
    Other: none
    Thirst Counter: 4


    Just the Facts (open)

    Substitute {25} (Axew) [Success] Energy Cost: 24
    Chill (Stunky) [Success] Energy Recovered: 12

    Dual Chop (Axew) [Success] Damage: 17 Energy Cost: 5 –First hit is critical!
    Hidden Power (Stunky) [Success] Damage: 14 Energy Cost: 5

    Dual Chop (Axew) [Success] Damage: 15 Energy Cost: 9
    Hidden Power (Stunky) [Success] Damage: 14 Energy Cost: 9 –The Substitute broke!


    The reason Stunky has less HP than it did before is because I miscalced Dual Chop in the last round; it actually did 3 more damage. Paradoxus, it's your move, though I have a feeling you won't really get to do anything...
  24. Paradoxus

    Paradoxus

    Joined:
    Apr 3, 2011
    Messages:
    802
    Wow, we lived with 1 HEalth and 4 Energy.... shit.

    HP Ice x3
  25. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
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