Its_A_Random vs. Dummy007 (AR: DFrog TR: danmantincan )

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Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Good, now it's time to up the tempo on this guy"
Recover > Yawn (Down the hole if Neville uses Dig) > Water Pulse (Down the hole if Neville uses Dig)

EDIT: Not that it really matters, but that was Round 7 just then, we're up to Round 8. :)
 
Let's finish this, Neville! Open with a Taunt to mess up most of his actions. Earthquake during Action 2, and finish with a Bounce.

Summary:
Taunt -> Earthquake -> Bounce
 

Gastrodon Sleast (M)
25 HP
69 Energy
Boosts: Stockpile, 2 more actions
Status: None



Colossoil(*) [Neville] (M)
Nature: Mild
75 HP
53 Energy
Boosts: None
Status: Confused 3 actions​

Round 8:
Action 1:
Neville angry about getting wet last action begins to taunt his opponent @#%$!!! OH that was disgraceful if not sure if we can air that. And just as Sleast was trying to recover.

Action 2:
Neville just like previous actions slams his forearms into the ground to create an earthquake. Sleast tries to yawn it off but he is still enraged at the words that were exchanged last round.

Action 3:
Neville once again Bounces into the air. It appears he is spinning, this cant be good for Sleast. Speaking of Sleast he is still raging over the ear bashing (if he has ears that is) from last rounds proceedings and fires a azure blue Water Pulse but like many former actions it only dampens the ground. Neville spinning down doing critical damage. OH NO Sleast fainted

Action 1
Neville, -9 energy [taunt]
Sleast, -13 energy [recover -taunt-]

Action 2
Neville, -6 energy, 14 damage [Eathquake]
Sleast, -7 energy [yawn -taunt-]

Action 3
Neville, -7 energy, 15 damage [bounce crit]
Sleast, -3 energy [water pulse miss]


Post round

Gastrodon Sleast (M)
0 HP
0 Energy
Boosts: None
Status: HAXED OUT



Colossoil(*) [Neville] (M)
Nature: Mild
75 HP
31 Energy
Boosts: None
Status: None​

permanent sandstorm
Dummy your up
And Random sending out Capers for you

Gliscor(*) Capers (M)
Nature: Impish

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 6 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Poison Heal (DW Unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.

Neville gets another KOC
 
Wow. All hail the whale! (Sorry about the multiple crits...)

Now we're dealing with Capers, the last of Its_A_Random's most elite fighting force. Our first action should definitely be a chill. Go with Smack Down for your second action, and finish with an Earth Power. If Smack Down misses, change the third action to Dark Pulse.

Summary:
Chill -> Smack Down -> Earth Power/Dark Pulse (if Smack Down misses)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Well, you've survived trial by Earth, & trial by Water, but now you must survive trial by flight. And this is where everything changes. Sand Veil is now in effect, & up until now, we've been fighting inside the cauldron. Now its time to take the fight outside the cauldron!"

"Capers, while he's chilling, I want you to fly outside the cauldron, over the guardrails & onto the staircase where you use Swords Dance. We'll be safe outside the cauldron as there will be absolutely no chance that Neville can touch you, even with that drill. The Rock is too hard to drill through, & the guard rails are too sturdy to break through. The only possible way he can reach you is to use Bounce, & that's foolish, since you can easily hit him mid-air. So while he's too busy using Smack Down on the guard rails to no avail, I want you to use Agility & make yourself even faster & negate the speed ties. To finish up, I want you to return into the confinements of the arena & hit that Narwhal with a supercharged Aqua Tail, & deal massive damage!"

Summary of Actions:
Fly Outside the Cauldron onto a staircase & use Swords Dance > Use Agility while Neville uses Smack Down on the guard rails to no avail > Return to the Cauldron & use Aqua Tail

Remember to take into account Sand Veil & that Neville can't break out of the cauldron. I will not lose!
 

Gliscor(*) Capers (M)
Nature: Impish
100HP
100Energy
Boosts: None
Status: None


Colossoil(*) [Neville] (M)
Nature: Mild
75 HP
31 Energy
Boosts: None
Status: None​

Round 9:

Action 1
As Capers soars on the on the desert winds and settles on railing. And begins to perform the ancient Swords Dance. Capers lookin' fierce. Neville on the other hand seems rather lethargic and justs Chills.

Action 2
Neville, unimpressed with his opponents dance springs up and his arm begins to glow, in preparation to Smack Down Capers out of the sky, but seeing Neville's tact Agilities out of the way boosting his speed simultaneously.

Action 3
Capers, now the fastest beast in the sand smacks Neville with a brilliant Aqua Tail, the blue water combining with the brown sand. So beautiful, just inspiring. However, I can name one particular pokemon that doesn't appreciate this beauty. He shows his distaste with a horrifying Dark Pulse.

Action 1
Capers, -1 energy [flight on to rail], -7 energy [Swords Dance]
Neville, +12 energy
Action 2
Capers, -7 energy [Agility]
Neville, -4 energy [Smack Down missed]
Action 3
Capers, -7 energy, 17 damage [Aqua Tail]
Neville, -5 energy, 15 damage [Dark Pulse]


Post Round:

Gliscor(*) Capers (M)
Nature: Impish
85HP
78Energy
Boosts:+1 Attack(3 more actions)+2 Speed (6 actions)
Status: None


Colossoil(*) [Neville] (M)
Nature: Mild
58 HP
34 Energy
Boosts: None
Status: None​

Permanent Sandstorm
Random your up
 
~Bump~ if actions aren't put up by the end of today ends in a DQ draw (i think this is most appropriate)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Sorry for the delay, had no internet the past couple of days...

"Time to up the ante!"
U-Turn, smack Neville & fly out of the arena again > Acrobatics into the arena & smack Neville > X-Scissor
 
Here goes, Neville. If you win the speed tie on Action 1, use Dark Pulse. Otherwise, use Pursuit to catch it while fleeing (for increased power!). While it's being acrobatic, use Bounce to either dodge the attack or just do some damage, and finish with Sucker Punch.

Summary:
Dark Pulse/Pursuit (if you lose the speed tie) -> Bounce -> Sucker Punch
 

Gliscor(*) Capers (M)
Nature: Impish
85HP
78Energy
Boosts:+1 Attack(3 more actions)+2 Speed (6 actions)
Status: None


Colossoil(*) [Neville] (M)
Nature: Mild
58 HP
34 Energy
Boosts: None
Status: None​

Round 10:

Action 1:
Capers glows with green energy as it slams into Neville with a super effective U-turn. Capers begins to flee but Neville is enveloped in a dark aura and torpedoed after Capers in Pursuit.

Action 2:
Neville begins to Bounce but not before Capers does some Acrobatics and slams into Neville. The Neville looks a bit of course however he lands on Capers, but he looks fine.

Action 3:
Capers, again charges he claws with green energy, but before he can strike, Neville infuses his fist with dark energy and Sucker Punches Capers right under a chin dealing critical damage. Capers is swift to retaliate with a X-scissor.

action 1
Capers -5 energy, 12 damage [u-turn]
Neville -4, 10 damage [pursuit]

action 2
Capers -7, 16 damage [acrobatics]
Neville, -7, 8 damage [bounce]

action 3
Capers -6, 14 damage [X-scissor]
Neville, -5, 10 damage [sucker punch]



Gliscor(*) Capers (M)
Nature: Impish
57HP
60Energy
Boosts:+1 Speed (3 actions)
Status: None


Colossoil(*) [Neville] (M)
Nature: Mild
16 HP
18 Energy
Boosts: None
Status: None​

Neville on his last legs i am not sure how much more punishment he can take.
Permanent Sandstorm
Dummy your up
 
Nice job setting up for a Salamence finale, Neville. Use Dark Pulse on Action 1, then use Taunt. Close up with a Smack Down. Good job, man!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"At +1 Speed, this Narwhal is as good as over. Roll on Mence & the good news is that whether he can clear the arena or not is questionable."
Acrobatics > Poison Sting > Knock Off
 

Gliscor(*) Capers (M)
Nature: Impish
57HP
60Energy
Boosts:+1 Speed (3 actions)
Status: None


Colossoil(*) [Neville] (M)
Nature: Mild
16 HP
18 Energy
Boosts: None
Status: None​

Round 11:
Action 1:
Gliscor begins to flip around with his Acrobatics. Neville is creating a dark aura to inflict revenge in his opponent but Capers is still too fast and slams into him. The tenacious Collossoil will just not die and fire's off a final Dark Pulse.

Action 2:
Random and Capers both furious that they couldn't end the narwhals life last action fire a electric pink Poison Sting. Doing just enough damage to finally end Nevilles rampage.

Action 1:
Capers: -7 energy, 14 damage [acrobatics]
Neville: -6 energy, 12 damage [dark pulse]

Action 2:
Capers: -4 energy, 2.68~3 damage [Poison Sting]


Post Round:


Gliscor(*) Capers (M)
Nature: Impish
45HP
49Energy
Boosts:+1 Speed (1 actions)
Status: None


Colossoil(*) [Neville] (M)
Nature: Mild
0 HP
0 Energy
Boosts: None
Status: Walking on Sunshine​

I don't know how much punishment Capers can take.
Permanent sandstorm
Random your up

For convenience sending out Malfoy the Salamence:

Salamence(*) [Malfoy] (M)
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Typing: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie (DW): (Innate) (UNLOCKED) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 2(-)
Spe: 100

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Dragon Claw
Double-Edge
Protect
Fire Fang(*)
Thunder Fang(*)

Dragon Dance(*)
Dragon Pulse(*)
Hydro Pump(*)
Dragon Rush

Brick Break(*)
Fire Blast(*)
Rock Slide(*)
Draco Meteor
Rock Slide
Hone Claws
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Capers, We're going to have to take some really big risks to win here! Sand Veil hax will be a godsend here, but I doubt it will help that much...So, here's what you're going to do. You're going to use your temporarily superior speed to latch yourself onto Malfoy's back & use Ice Fang. It will really fuck Malfoy over as it will force him to use Special moves to hit you & even then, there's a big chance that Malfoy will end up hitting himself in the process. From there, I want you to stay on Malfoy for the rest of the round & continue to bite him with a Thunder Fang & Ice Fang in succession! Malfoy will really not enjoy this! Even better is that he tries to fly, he'll end up going on a crash course! Heh, heh, heh...Now for Dummy's reply..."

Summary of actions:
Latch onto Malfoy's back & use Ice Fang > Stay on & use Thunder Fang > Stay on & use Ice Fang
Hold on tight, Capers! Who said Creativity was dead in ASB?
 
sorry about the lateness but i seem to recall that a certain random was a day past DQ...

anyway:

Gliscor(*) Capers (M)
Nature: Impish
45HP
49Energy
Boosts:+1 Speed (1 actions)
Status: None


Colossoil(*) [Neville] (M)
Nature: Mild
0 HP
0 Energy
Boosts: None
Status: Walking on Sunshine​

Round 12 Begin:

Action 1:
Capers using his boosted speed flies towards his draconian opponent with Icy Fangs bared however his opponent sees this coming and creates a Protectice barrier with negates all damage. Whats this? Capers speed boost has worn off! This seems to be an uphill battle for the Gliscor. Malfoy is buffered by the sandstorm

Action 2:
Malfoy, now faster than Capers, begins to build up water is his jaws. What is the dragon planing, Dummy is looking on is approval. In the meantime Capers begins to fly straight at Malfoy! The two meet meet finally and Malfoy blasts the battered Gliscor with a Hydro Pump but not before Capers can crunch down on Malfoy's neck with his Thunder Fangs. Malfoy is buffered by the sandstorm

Action 3:
Malfoy, not pulling any punches (claws?) fuses the sand together created by the sandstorm and infuses it with draconic energy creating a massive Draco Meteor slamming into Capers. Oh no the meteor has hit Capers in the chink of his earthen armour dealing critical damage! Capers had fainted! Dummy Wins!

Action 1:
Capers: -7 energy, attack failed [Ice Fang]
Malfoy: -12 energy [Protect]

Action 2:
Malfoy: -8 energy, 22 damage [Hydro Pump]
Capers: -7 energy, 7 damage [Thunder Fang]

Action 3:
Malfoy: -10 energy, 23 damage [crit-Draco Meteor]



Gliscor(*) Capers (M)
Nature: Impish
0HP
0Energy
Boosts: None
Status: Battered and Bruised


Salamence(*) [Malfoy] (M)
Nature: Rash
93 HP
75 Energy
Boosts: None
Status: HAX LORD (for the crit Draco Meteor he pull a amazing 1 on the RNG)​
 
Awards:

DFrog: 6 Ref tokens
danmantincan (tutor ref): 3 ref tokens

Its_A_Random: 2TC
Stortamus:|3MC|1KOC|
Sleast:|3MC|
Capers:|3MC|1KOC|

Dummy007: 2TC
Harry:|3MC|
Neville:|3MC|2KOC|
Malfoy:|3MC|1KOC|

E: Ready to claim I got the all okay
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Just enough damage...

GG Dummy, Your deserving of the win, even though I got Haxxed badly...Here's to a rematch in the future.

Thanks for the reffing DFrog, much appreciated, the prize claim looks fine to me.
 
Nah not that, the better part of the battle hasn't been checked by my tutor ref (been breaking a rule trying to get this battle done in the DQ), although it should be fine.
 
gg, minus the hax. That was a really well-thought-out strategy in the end, but that 1 MC I spent on Protect finally paid off. Thanks for reffing, DFrog, and good luck in the future, both of you! (A rematch...that should be fun...)
 
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