Its_A_Random vs. Son of Shadoo. No longer a Maximum Reffing.

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Alright, here we are to an exhibition match between SoS and IAR. Here are the rules.

2v2 FE Doubles
1 Day DQ Time
2 Recoveries/5 Chills per mon
2 Substitutions
No Sequences
Switch = KO
Items = On
All Abilities.
Arena: The standard ASB Tournament Arena
Now for the teams.

Team Its a Random:

Torterra [Firmoise] (M)
NATURE: Adamant

TYPE

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Overgrow
: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armour (DW Unlocked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

STATS

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 56
Size Class: 5
Weight Class: 7
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (44)
PHYSICAL
Bite
Body Slam
Crunch
Earthquake
Facade
Giga Impact
Iron Head
Outrage
Razor Leaf
Return
Rock Slide
Sand Tomb
Seed Bomb
Stone Edge
Strength
Superpower
Tackle
Wood Hammer

SPECIAL
Absorb
Giga Drain
Grass Knot
Leaf Storm
Mega Drain

OTHER

Attract
Block
Curse
Double Team
Endure
Leech Seed
Light Screen
Protect
Reflect
Rest
Safeguard
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Swagger
Synthesis
Toxic
Wide Guard
Withdraw
Worry Seed

Eelektross [Sheeldon] (M)
NATURE: Brave (-10% Evasion)

TYPE
Electric
: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

ABILITIES
Levitate
: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

ATTACKS (43)
PHYSICAL
Acrobatics
Bind
Brick Break
Crunch
Crush Claw
Dragon Claw
Dragon Tail
Facade
Headbutt
Return
Rock Slide
Rock Tomb
Spark
Strength
Tackle
Thrash
U-Turn
Wild Charge

SPECIAL
Acid
Acid Spray
Charge Beam
Discharge
Flamethrower
Flash Cannon
Grass Knot
Hidden Power (Ground 7)
Hyper Beam
Thunder
Thunderbolt
Volt Switch
Zap Cannon

OTHER

Coil
Double Team
Gastro Acid
Hone Claws
Light Screen
Protect
Rain Dance
Rest
Roar
Substitute
Thunder Wave
Toxic

Steelix [Iron Chain] (M)
NATURE: Brave (-10% Evasion)

TYPE
Steel
: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Rock Head
: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sheer Force (DW Unlocked): (Can be Enabled) This Pokemon can energise all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (31)
PHYSICAL
Bind
Crunch
Dig
Double Edge
Dragon Tail
Earthquake
Fire Fang
Flail
Gyro Ball
Heavy Slam
Ice Fang
Iron Tail
Rage
Rock Throw
Rock Tomb
Sand Tomb
Slam
Smack Down
Stone Edge
Tackle
Thunder Fang

SPECIAL
Hidden Power (Grass, 7)
Hyper Beam

OTHER

Harden
Mud Sport
Protect
Sandstorm
Screech
Stealth Rock
Substitute
Taunt


Team Son of Shadoo:

Tomohawk (Brrr) M
Nature: Timid (15% increase to speed and an 11% accuracy increase -1 attack)

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Innate)
Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. (DW, Innate, LOCKED)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 98 (+) (11% accuracy boost)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Levelup:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Taunt
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Earth Power
Heat Wave
Air Slash
Hurricane

BW TM:
Toxic
Protect
Reflect

Egg:
Roost
Confuse Ray
Yawn

Move Total: 22


Galvantula "Coulomb" (F)
Nature: Rash (+SpA, - SpD)
Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 5/5

Abilities:
CompoundEyes (Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve (Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (Innate, DW): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks:
Levelup:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Agility
Bug Buzz
Sucker Punch
Discharge

TM:
Energy Ball
Thunderbolt
Toxic
Thunder
Hidden Power (Fire, 7)
Light Screen
Struggle Bug
Hyper Beam

Egg:
Disable
Pin Missile
Cross Poison
Pursuit

Move Total: 25


With that out of the way, have at it!

Turn order:
It's a Random sends out mons and items
Son of Shadoo chooses items and orders
Random orders
I ref
 
Balls. What a horrible matchup.

Brrr will take an Expert Belt and Coulomb will have my Rocky Helmet. Wynaut.

Brrr: Reflect >>> Confuse Ray Eelektross >>> Aura Sphere Steelix
If Steelix uses Taunt A1 on you, Taunt Steelix A1 and push actions down.

Coulomb: Light Screen >>> Toxic Eelektross >>> Hidden Power Steelix
If Steelix uses Taunt on you A1, Energy Ball Steelix A2.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Let's roll, folks! Full Power!"

Sheeldon: Brick Break (Brrr) > Protect > Discharge

Iron Chain: Smack Down (Brrr) > Earthquake > Earthquake
 
Uh, this is kind of embarrassing, but you guys will probably want to find a subref for this match. Not only have I been a bit lazy about this match, with the tournament and 1K challenge to ref, but now I'll be on less due to some traveling for some personal matters. I hope you understand.

However, so that you're not twiddling your thumbs while finding one, I'll ref the first round.

Team Random:

Sheeldon (Eelektross):
Health: 100
Energy: 100
Speed: 43
Stats: 5/3/4/3
Size/Weight: 4/4
Boosts/Drops: None
Status: None
Item: Leftovers


Iron Chain (Steelix)
Health: 100
Energy: 100
Speed: 26
Stats: 4/8/2/3
Size/Weight: 7/8
Boosts/Drops: None
Status: None
Item: Smoke Ball

Team Shadoo:

Brrr (Tomohawk)
Health: 110
Energy: 100
Speed: 98 (+11 Acc)
Stats: 1/3/4/3
Size/Weight: 2/3
Boosts/Drops: None
Status: None
Item: Expert Belt


Coulomb (Galvantula)
Health: 100
Energy: 100
Speed: 108
Stats: 3/2/5/1
Size/Weight: 2/2
Boosts/Drops; None
Status: None
Item: Rocky Helmet

Round 1: Gone So Soon?

Pre-Round:
Tomohawk used Intimidate
-1 Attack Steelix, Eelektross

Galvantula used Unnerve
Berries cannot be eaten.

Dice:
Critical Hit rolls: d16
Speed Tie rolls: d2
All other rolls: d100

Speed order:
Galvantula
Tomohawk
Eelektross
Steelix

Action One
Galvantula used Light Screen
The team was protected from special attacks
[-8 Energy G]

Tomohawk used Reflect
The Team was protected from physical attacks
[-8 Energy T]

Eelektross used Brick Break on Tomohawk
The screens shattered!
To Crit: [1=Yes]=2=No
Damage: [8+3]*.67-1.75=5.62
[5.62 Damage T] [-6 Energy E]

Steelix used Smack Down on Tomohawk
To Crit: [1=Yes]=3=No
Damage: [5+1.5]*1.5-1.75=8
Tomohawk was knocked to the ground for 6 Actions
[8 Damage T] [-4 Energy S]

Action Two
Eelektross used Protect
Eelektross was protected!

Galvantula used Toxic on Eelektross
To Hit: [10>= Miss]=8=Miss
The attack missed!
[-7 Energy G]

Tomohawk used Confuse Ray on Eelektross
But it was protected against.
[-5 Energy T]

Steelix used Earthquake
It missed Eelektross due to Levitate
Roll order: Tomohawk, Galvantula
To Crit: [1=Yes]=2,3=None
Damage (T): [10+3+1.5]-1.75=12.75
Damage (G): [10+3+3]-1.75=14.25
[12.75 Damage T] [14.25 Damage G] [-6 Energy S]

Eelektross's Protect faded.
[-7 Energy E]

Action Three
Galvantula used Hidden Power on Steelix
To Crit: [1=Yes]=16=No
Damage: [7+3]*1.5=15
[15 Damage S] [-5 Energy G]

Tomohawk used Aura Sphere on Steelix
To Crit: [1=yes]=11=No
Damage: [9+2+3+1.5]*1.5=23.25
[23.25 Damage S] [-6 Energy T]

Eelektross used Discharge
Steelix was immune
Roll order: Galvantula, Tomohawk
To Crit: [1=Yes]=9,16=No
To Paralyze: [30>= Yes]=84,10=Tomohawk
Damage (G): [8+3+4.5]*.67=10.385
Damage (T): [8+3+1.5]*1.5=18.75
[18.75 Damage T] [10.385 Damage G] [-6 Energy E]

Steelix used Earthquake
Roll order: Tomohawk, Galvantula
To Crit: [1=yes]=2,10
[12.75 Damage T] [14.25 Damage G] [-10 Energy S]

Totals:
Galvantula: 39 Damage, -20 Energy
Tomohawk: 58 Damage, -19 Energy
Eelektross: -19 Energy
Steelix: 38 Damage, -20 Energy


Team Random:

Sheeldon (Eelektross):
Health: 100
Energy: 81
Speed: 43
Stats: 5/3/4/3
Size/Weight: 4/4
Boosts/Drops: None
Status: None
Item: Leftovers


Iron Chain (Steelix)
Health: 62
Energy: 80
Speed: 26
Stats: 4/8/2/3
Size/Weight: 7/8
Boosts/Drops: None
Status: None
Item: Smoke Ball

Team Shadoo:

Brrr (Tomohawk)
Health: 52
Energy: 81
Speed: 98 (+11 Acc)
Stats: 1/3/4/3
Size/Weight: 2/3
Boosts/Drops: None
Status: None
Item: Expert Belt


Coulomb (Galvantula)
Health: 61
Energy: 80
Speed: 108
Stats: 3/2/5/1
Size/Weight: 2/2
Boosts/Drops; None
Status: None
Item: Rocky Helmet


Turn order:
It's a Random orders
Son of Shadoo orders
Somebody subrefs
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Note the status updates, not that it matters since a subref is required...

"Continue the pressure folks, onwards to victory!"

Sheeldon: Rock Slide > Discharge > Rock Slide

Iron Chain: Double-Edge (Brrr) > Earthquake > Earthquake
IF Coulumb uses Disable (Iron Chain's Earthquake) successfully, THEN replace all remaining instances of Earthquake with Heavy Slam (Brrr)
IF Brrr faints, THEN redirect all remaining single-target actions to Coulumb
 
Let's try this again. Pretty sure I'm not winning this fight, but w/e.

Brrr: Reflect >>> Heat Wave >>> Aura Sphere Iron Chain

Coulomb: Disable Iron Chain's Earthquake >>> HP Fire I. Chain >> HP Fire I. Chain.
 
Sorry for the lack of pictures guys; I have quite a few things to do tonight.

Sheeldon (Eelektross):
Health: 100
Energy: 81
Speed: 43
Stats: 5/3/4/3
Size/Weight: 4/4
Boosts/Drops: None
Status: None
Other: -1 Atk (Permanent)
Item: Leftovers

Iron Chain (Steelix)
Health: 62
Energy: 80
Speed: 26
Stats: 4/8/2/3
Size/Weight: 7/8
Boosts/Drops: None
Status: None
Other: -1 Atk (Permanent)
Item: Smoke Ball

Brrr (Tomohawk)
Health: 52
Energy: 81
Speed: 98 (+11 Acc)
Stats: 1/3/4/3
Size/Weight: 2/3
Boosts/Drops: None
Status: None
Other:Grounded (3A)
Item: Expert Belt

Coluumb (Galvantula)
Health: 61
Energy: 80
Speed: 108
Stats: 3/2/5/1
Size/Weight: 2/2
Boosts/Drops; None
Status: None
Other: None
Item: Rocky Helmet​

Action 1

Coluumb used Disable!
Hit=Yes
Iron Chain's Earthquake was disabled!
7 Energy

Brrr! Used Reflect!
A wall of light formed around Brrr!'s team!
8 Energy

Sheeldon used Rock Slide!
To hit Brrr!: <901/1000. 371=Hit
To crit Brrr!: 863=No
To hit Coluumb: <901/1000. 31=Hit
To crit Coluumb: 20=Yes!
Damage to Brrr!: ((6 x .666)+7.5-4.5-1.75)1.5=7.9>8 Damage
Damage to Coluumb: (6+7.5-3+3)1.5=20.25>21 Damage
6 Energy

Steelix used Heavy Slam!
Hit=Yes
Crit: 875=No
((4+(8-3)2).666+3+6-4.5-1.75)=12.1>13 Damage
11 Energy

+1 HP Sheeldon
Action 2
Coluumb used HP Fire!
Hit=Yes
Crit: 767=No
(7-1+7.5-4.5)1.5=13.5>14 Damage
5 Energy

Brrr! used Heat Wave!
To Hit Iron Chain: Ues
To crit Iron Chain: 989=No
To Hit Sheeldon: Yes
To crit Sheeldon: 523=No
Iron Chain: (7.5+6-4.5+2-1)1.5=15 Damage
Sheeldon: (7.5+6-4.5)=9 Damage
7 Energy

Sheeldon used Discharge!
To hit Brrr!: Yes
To crit Brrr!: 955=No
Paralysis: <301/1000. 751=No
To hit Coluumb: Yes
To crit Coluumb: 766=No
Paralysis: <301/1000. 356=No
It doesn't affect Iron Chain!
Brrr!: (6+3+6-4.5)1.5=15.8>16 Damage
Coluumb: (6+3+6-4.5)/1.5=7 Damage
6 Energy

Iron Chain used Heavy Slam!
Hit: Yes
Crit: 186=No
((4+(8-3)2).666+3+6-4.5-1.75)=12.1>13 Damage
15 Energy

+1 HP Sheeldon
Action 3
Coluumb used HP Fire!
Hit=Yes
Crit: 658=No
(7-1+7.5-4.5)1.5=13.5>14 Damage
9 Energy

Brrr! Used Aura Sphere
Hit=Irrelevant
Crit: 949=No
(9+6-4.5+2-1)1.5=17.25>18 Damage
7 Energy
Iron Chain fainted!

Sheeldon used Rock Slide!
To hit Brrr!: <901/1000. 836=Hit
To crit Brrr!: 677=No
To hit Coluumb: <901/1000. 935=Miss!
To crit Coluumb: Irrelevant
Damage to Brrr!: ((6 x .666)+7.5-4.5-1.75)1.5=7.9>8 Damage
6 Energy

+1 HP Sheeldon


Sorry, little time for flavor. The only interesting thing to note is that Sheeldon got a critical hit on Coluumb with Rock Slide, but then missed against Coluumba.

Sheeldon (Eelektross):
Health: 94
Energy: 63
Speed: 43
Stats: 5/3/4/3
Size/Weight: 4/4
Boosts/Drops: None
Status: None
Other: -1 Atk (Permanent)
Item: Leftovers

Iron Chain (Steelix)
Health: -1
Energy: Irrelevant
Speed: 26
Stats: 4/8/2/3
Size/Weight: 7/8
Boosts/Drops: Irrelevant
Status: Irrelevant
Other: Irrelevant
Item: Smoke Ball

Brrr (Tomohawk)
Health: 13
Energy: 59
Speed: 98 (+11 Acc)
Stats: 1/3/4/3
Size/Weight: 2/3
Boosts/Drops: None
Status: None
Other: Reflect (3A)
Item: Expert Belt

Coluumb (Galvantula)
Health: 33
Energy: 59
Speed: 108
Stats: 3/2/5/1
Size/Weight: 2/2
Boosts/Drops; None
Status: None
Other: Reflect (3A)
Item: Rocky Helmet​
 
Well, we took down one, and I guess we can be proud of that. Victory however from this point is questionable. IAR, one of these days (I think this is like our fourth match?), I'm going to defeat you.

Brr: Roost >>> Confuse Ray >>> Aura Sphere
If Sheeldon uses Protect A2 or A3, Chill and push actions down.

Coulomb: Disable (Rock Slide) >>> Bug Buzz >>> Bug Buzz
If Sheeldon uses Protect, use Light Screen and push actions down.
 
Sheeldon (Eelektross):
Health: 94
Energy: 63
Speed: 43
Stats: 5/3/4/3
Size/Weight: 4/4
Boosts/Drops: None
Status: None
Other: -1 Atk (Permanent)
Item: Leftovers

Iron Chain (Steelix)
Health: -1
Energy: Irrelevant
Speed: 26
Stats: 4/8/2/3
Size/Weight: 7/8
Boosts/Drops: Irrelevant
Status: Irrelevant
Other: Irrelevant
Item: Smoke Ball

Brrr (Tomohawk)
Health: 13
Energy: 59
Speed: 98 (+11 Acc)
Stats: 1/3/4/3
Size/Weight: 2/3
Boosts/Drops: None
Status: None
Other: Reflect (3A)
Item: Expert Belt

Coluumb (Galvantula)
Health: 33
Energy: 59
Speed: 108
Stats: 3/2/5/1
Size/Weight: 2/2
Boosts/Drops; None
Status: None
Other: Reflect (3A)
Item: Rocky Helmet​

Action 1
Coluumb used Disable!
Hit: Yes
Sheeldon's Rock Slide was disabled!
7 Energy

Brrr! Used Roost!
Brrr! Landed on the ground!
20 HP
13 Energy

Sheeldon used Discharge!
Hit Coluumb: Yes
Hit Brrr!: Yes
Crit Coluumb: 666=No
Crit Brrr!: 923=No
Paralyze Coluumb: <301/1000. 946=No
Paralyze Brrr!: <301/1000. 195=Yes
Brrr! Was paralyzed!
Damage Coluumb: (6+3+6-1.5)/1.5=9 Damage!
Damage Brrr!: (6+3+6-4.5)=10.5>11 Damage!
6 Energy

1 HP Sheeldon
Action 2
Brrr! Used Confuse Ray!
Hit: Yes
Confusion severity: 669=Severe confusion
7 Energy

Coluumb used Bug Buzz!
Hit: Yes
Crit: 440=No
Effect: <101/1000. 773=No
(9+3+7.5-4.5)=15 Damage
7 Energy

Sheeldon used Thunderbolt!
Confusion: <501/1000. 292=No
Hit: Yes
Crit: 865=No
Paralysis: Irrelevant
(10+3+6-4.5)1.5=21.75>22 Damage
7 Energy
Sheeldon's Confusion counter dropped to 3!

Brrr! Fainted!

1 HP Sheeldon
Action 3
Coluumb used Bug Buzz!
Hit: Yes
Crit: 931=No
Effect: <101/1000. 278=No
(9+3+7.5-4.5)=15 Damage
11 Energy

Sheeldon used Discharge!
Confusion: <501/1000. 739=Yes!
Hit: Yes
Crit: 850=No
(4+7.5-4.5)=7 Damage
3 Energy

1 HP Sheeldon


The round starts out with Coluumb Disabling Sheeldon's Rock Slode in an attempt to maximize his team's chance at victory by eliminating Sheeldon's strongest move against them. Brrr! Quickly follows up by landing to restore some health, but Sheeldon, unphased by either attack, fires off a powerful discharge, critically paralyzing Brrr! The next action starts by Coluumb firing off a fairly powerful Bug Buzz at Sheeldon, who, now faster than Brrr!, drops a wicked thunderbolt on him, doing exactly enough damage to KO Brrr!... Was that planned? The final action starts with Coluumb once again using Bug Buzz, and Sheeldon using Discharge. It looks like Son of Shadoo is backed into a corner!

Sheeldon (Eelektross):
Health: 60
Energy: 47
Speed: 43
Stats: 5/3/4/3
Size/Weight: 4/4
Boosts/Drops: None
Status: None
Other: -1 Atk (Permanent), Disabled (Rock Slide, 3A)
Item: Leftovers

Iron Chain (Steelix)
Health: -1
Energy: Irrelevant
Speed: 26
Stats: 4/8/2/3
Size/Weight: 7/8
Boosts/Drops: Irrelevant
Status: Irrelevant
Other: Irrelevant
Item: Smoke Ball

Brrr (Tomohawk)
Health: DX
Energy: DX
Speed: 98 (+11 Acc)
Stats: 1/3/4/3
Size/Weight: 2/3
Boosts/Drops: DX
Status: DX
Other: DX
Item: Expert Belt

Coluumb (Galvantula)
Health: 24
Energy: 34
Speed: 108
Stats: 3/2/5/1
Size/Weight: 2/2
Boosts/Drops; None
Status: None
Other:
Item: Rocky Helmet​
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"...And this is where it ends."

Flamethrower x3
IF Coulomb uses Agility (Evade) successfully, THEN Discharge that action.
 
Sheeldon (Eelektross):
Health: 60
Energy: 47
Speed: 43
Stats: 5/3/4/3
Size/Weight: 4/4
Boosts/Drops: None
Status: None
Other: -1 Atk (Permanent), Disabled (Rock Slide, 3A)
Item: Leftovers

Iron Chain (Steelix)
Health: -1
Energy: Irrelevant
Speed: 26
Stats: 4/8/2/3
Size/Weight: 7/8
Boosts/Drops: Irrelevant
Status: Irrelevant
Other: Irrelevant
Item: Smoke Ball

Brrr (Tomohawk)
Health: DX
Energy: DX
Speed: 98 (+11 Acc)
Stats: 1/3/4/3
Size/Weight: 2/3
Boosts/Drops: DX
Status: DX
Other: DX
Item: Expert Belt

Coluumb (Galvantula)
Health: 24
Energy: 34
Speed: 108
Stats: 3/2/5/1
Size/Weight: 2/2
Boosts/Drops; None
Status: None
Other:
Item: Rocky Helmet​

Action 1
Coluumb used Bug Buzz!
Hit: Yes
Crit: 524=No
Effect: <101/1000. 189=No
(9+3+7.5-4.5)=15 Damage
15 Energy

Sheeldon used Flamethrower!
Hit: Yes
Crit: 121=No
Effect: <101/1000. 76
Coluumb was burned!
7 Energy

+1 HP Sheeldon
-2 HP Coluumb

Action 2
Coluumb used Bug Buzz!
Hit: Yes
Crit: 408=No
Effect: <101/1000. 455=No
(9+3+7.5-4.5)=15 Damage
19 Energy

Coluumb fainted due to exhaustion!

+1 HP Sheeldon

In a quick exchange of blows, Coluumb knocks itself unconscious from exhaustion.


Sheeldon (Eelektross):
Health: 32
Energy: 40
Speed: 43
Stats: 5/3/4/3
Size/Weight: 4/4
Boosts/Drops: None
Status: None
Other: -1 Atk (Permanent), Disabled (Rock Slide, 3A)
Item: Leftovers

Iron Chain (Steelix)
Health: -1
Energy: Irrelevant
Speed: 26
Stats: 4/8/2/3
Size/Weight: 7/8
Boosts/Drops: Irrelevant
Status: Irrelevant
Other: Irrelevant
Item: Smoke Ball

Brrr (Tomohawk)
Health: DX
Energy: DX
Speed: 98 (+11 Acc)
Stats: 1/3/4/3
Size/Weight: 2/3
Boosts/Drops: DX
Status: DX
Other: DX
Item: Expert Belt

Coluumb (Galvantula)
Health: DX
Energy: DX
Speed: 108
Stats: 3/2/5/1
Size/Weight: 2/2
Boosts/Drops; None
Status: DX
Other: DX
Item: Rocky Helmet​


Awards:
I get 5 UC (All Pokemon were conscious when I began subreffing)

IAR gets 2 CC and a win!
Sheeldon gets 3 MC and 2 KOC
Iron Chain gets 3 MC

SoS gets 2 CC and a loss!
Coluumb gets 3 MC
Brrr! Gets 2 MC, 1 DC, and a KOC
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
heh heh heh, gg SoS, thanks for reffing Maxim & Complications, much appreciated.

Now for my 51-move Eelektross... ;)
 
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