OPEN CHALLENGE
4v4 FE Triples (Pokémon must have under 25 Moves)
3 Day Player DQ Time
∞ Recoveries/∞ Chills per Pokémon
2 Substitutions + 1 KO Substitution
Abilities=All
Arena: Type Changing Arena
Field Type: All Types
Complexity: Simple
Formats: All Formats
Restrictions: All moves are allowed.
Description:
It's the standard arena, except somebody has implanted a strange device in the middle of the field! For the duration of the first round, this device is off. After the end of each round, though, it beeps and suddenly alters the elemental makeup of the arena, giving certain benefits to certain types and detriments to some other ones. Each time the makeup is altered, a random type is chosen. All attacking moves whose types hit the chosen type for super-effective damage have 2 more BAP, while all attacking moves whose types hit the chosen type for not very effective or zero damage have 2 less BAP. There is one exception to this rule; all attacking moves whose type matches that of the gem receive +3 BAP, disregarding the weakness bonuses and the resistance nerfs.
Summary: Certain types get buffed every round.
Anyone?
Team Its_A_RandomBut of course. Mons with under 25 moves? I have plenty :)
Positioning = off.
Items = off unless IAR objects.
Switch = KO.
Hydreigon [DAD] (M)
NATURE:Brave (-10% Evasion)
TYPE
Dark: Dark STAB; Immunity to all telepathic & telekinetic attacks, better performance in all darkened & especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
ABILITIES
Levitate: (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.
STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 85 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
DC: N/A
ATTACKS (23/82)
PHYSICAL
Bite
Body Slam
Crunch
Double Hit
Earthquake
Fire Fang
Headbutt
Ice Fang
Outrage
Tackle
Thunder Fang
SPECIAL
Dragon Pulse
Dragon Rage
Dragonbreath
Earth Power
Hyper Voice
Tri Attack
OTHER
Focus Energy
Protect
Roar
Substitute
Taunt
Torment
Bronzong [Meklord] (-)
NATURE: Brave (-10% Evasion)
TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks.
ABILITIES
Levitate: (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.
Heatproof: (Innate) This Pokémon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 3/5
ATTACKS (23/72)
PHYSICAL
Earthquake
Faint Attack
Gyro Ball
Heavy Slam
Iron Head
Tackle
SPECIAL
Confusion
Extrasensory
Future Sight
Grass Knot
Psywave
Signal Beam
OTHER
Block
Confuse Ray
Endure
Heal Block
Hypnosis
Imprison
Iron Defence
Rain Dance
Safeguard
Sunny Day
Trick Room
Delibird [Kringles] (M)
NATURE: Naive (+9% Accuracy)
TYPE
Ice: Ice STAB; immune to freezing & Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate & 30% Protect breaking Blizzard in Hail. Superior senses & mobility in frozen caves and other frigid arenas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
ABILITIES
Vital Spirit: (Innate) This Pokémon has a high vitality & alertness making it immune to sleep induced by other Pokémon. Its normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Hustle: (Can be Enabled) This Pokémon puts immense force & speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia (DW): (Innate) This Pokémon is immune to sleep induced by other Pokémon. It's normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
STATS
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 87 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: N/A
MC: 0
DC: 5/5
ATTACKS (19/66)
PHYSICAL
Brick Break
Counter
Fake Out
Fly
Ice Punch
Ice Shard
Present
Rapid Spin
SPECIAL
Blizzard
Frost Breath
Future Sight
Hidden Power (Electric 7)
Ice Beam
Signal Beam
OTHER
Double Team
Endure
Protect
Substitute
Toxic
Lunatone [Quilla] (-)
Nature: Brave (-10% Evasion)
TYPE
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike & cannot be used as a catch-fall for Disabling, Binding, & redirecting opposing attacks.
ABILITIES
Levitate: (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.
STATS
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 60 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 17
EC: N/A
MC: 0
DC: N/A
ATTACKS (18/79)
PHYSICAL
Rock Slide
Rock Throw
Stone Edge
Tackle
SPECIAL
Charge Beam
Confusion
Earth Power
Grass Knot
Ice Beam
Psychic
Psywave
OTHER
Embargo
Harden
Heal Block
Hypnosis
Magic Coat
Pain Split
Rock Polish
Team Son_of_Shadoo
Butterfree(*) [Buggo] (Male)
Nature: Modest - Adds * to Special Attack. Subtracts * from Attack
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15
EC: 5/5
MC: 0
DC: 5/5 (UNLOCKED!)
Abilities:
Compoundeyes: This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. (Innate)
Tinted Lens (DW, unlocked!): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). (Innate)
Attacks:
Levelup:
Tackle*
String Shot*
Bug Bite*
Harden
Confusion
PoisonPowder
Stun Spore
Sleep Powder
Gust
Supersonic
Whirlwind
Psybeam
Bug Buzz
Quiver Dance
TM:
Giga Drain
Shadow Ball
Roost
Protect
Move Total: 18
Tomohawk (Brrr) M
Nature: Timid (15% increase to speed and an 11% accuracy increase -1 attack)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Innate)
Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. (DW, Innate, LOCKED)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 98 (+) (11% accuracy boost)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 2
DC: 5/5
Attacks:
Levelup:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Taunt
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Earth Power
Heat Wave
Air Slash
Hurricane
BW TM:
Toxic
Protect
Reflect
Egg:
Roost
Confuse Ray
Yawn
Move Total: 22
Lapras "Heavy Artillery" (F)
Nature: Quiet - adds rank to SpA, subtracts 15% from Speed and 10% evasion.
Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armour (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (Innate) (DW, LOCKED): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
MC: 2
DC: 5/5
Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (60/1.15)
Size Class: 5
Weight Class: 6
Base Rank Total: 19
Attacks:
Levelup:
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice Beam
Hydro Pump
TM:
Protect
Toxic
Thunderbolt
Psychic
Egg:
Curse
AncientPower
Dragon Pulse
Move Total: 19
Gastrodon "Drain" (M)
Nature: Quiet - +SpA, -15% Spd, -10% Eva
Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities: Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Strength (DW, LOCKED): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
EC: 6/6
MC: 0
DC: 3/5
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (39/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Attacks:
Levelup
Mud Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Fire, 7)
Rain Dance
Recover
Egg
Counter
Mirror Coat
Yawn
TM
Protect
Ice Beam
Scald
Toxic
Tutor:
Earth Power
Move Total: 16
How it's gonna go down
- Its_A_Random chooses his first three pokemon
- Son_of_Shadoo chooses his first three pokemon and orders
- Its_A_Random orders
- I ref