Its_A_Random vs Son_of_Shadoo in an arena that can't make up its mind

OPEN CHALLENGE

4v4 FE Triples (Pokémon must have under 25 Moves)
3 Day Player DQ Time
∞ Recoveries/∞ Chills per Pokémon
2 Substitutions + 1 KO Substitution
Abilities=All
Arena: Type Changing Arena
Field Type: All Types
Complexity: Simple
Formats: All Formats

Restrictions: All moves are allowed.

Description:
It's the standard arena, except somebody has implanted a strange device in the middle of the field! For the duration of the first round, this device is off. After the end of each round, though, it beeps and suddenly alters the elemental makeup of the arena, giving certain benefits to certain types and detriments to some other ones. Each time the makeup is altered, a random type is chosen. All attacking moves whose types hit the chosen type for super-effective damage have 2 more BAP, while all attacking moves whose types hit the chosen type for not very effective or zero damage have 2 less BAP. There is one exception to this rule; all attacking moves whose type matches that of the gem receive +3 BAP, disregarding the weakness bonuses and the resistance nerfs.

Summary: Certain types get buffed every round.

Anyone?
But of course. Mons with under 25 moves? I have plenty :)

Positioning = off.
Items = off unless IAR objects.
Switch = KO.
Team Its_A_Random


Hydreigon [DAD] (M)
NATURE:Brave (-10% Evasion)

TYPE
Dark
: Dark STAB; Immunity to all telepathic & telekinetic attacks, better performance in all darkened & especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

ABILITIES
Levitate: (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.

STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 85 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: N/A

ATTACKS (23/82)
PHYSICAL
Bite
Body Slam
Crunch
Double Hit
Earthquake
Fire Fang
Headbutt
Ice Fang
Outrage
Tackle
Thunder Fang

SPECIAL
Dragon Pulse
Dragon Rage
Dragonbreath
Earth Power
Hyper Voice
Tri Attack

OTHER

Focus Energy
Protect
Roar
Substitute
Taunt
Torment

Bronzong [Meklord] (-)
NATURE: Brave (-10% Evasion)

TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks.

ABILITIES
Levitate: (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.
Heatproof: (Innate) This Pokémon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Innate) The Pokémon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokémon's Weight Class, rounded up.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 3/5

ATTACKS (23/72)
PHYSICAL
Earthquake
Faint Attack
Gyro Ball
Heavy Slam
Iron Head
Tackle

SPECIAL
Confusion
Extrasensory
Future Sight
Grass Knot
Psywave
Signal Beam

OTHER

Block
Confuse Ray
Endure
Heal Block
Hypnosis
Imprison
Iron Defence
Rain Dance
Safeguard
Sunny Day
Trick Room

Delibird [Kringles] (M)
NATURE: Naive (+9% Accuracy)

TYPE
Ice: Ice STAB; immune to freezing & Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate & 30% Protect breaking Blizzard in Hail. Superior senses & mobility in frozen caves and other frigid arenas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Vital Spirit: (Innate) This Pokémon has a high vitality & alertness making it immune to sleep induced by other Pokémon. Its normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Hustle: (Can be Enabled) This Pokémon puts immense force & speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia (DW): (Innate) This Pokémon is immune to sleep induced by other Pokémon. It's normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

STATS
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 87 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: N/A
MC: 0
DC: 5/5

ATTACKS (19/66)
PHYSICAL
Brick Break
Counter
Fake Out
Fly
Ice Punch
Ice Shard
Present
Rapid Spin

SPECIAL
Blizzard
Frost Breath
Future Sight
Hidden Power (Electric 7)
Ice Beam
Signal Beam

OTHER

Double Team
Endure
Protect
Substitute
Toxic

Lunatone [Quilla] (-)
Nature: Brave (-10% Evasion)

TYPE
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike & cannot be used as a catch-fall for Disabling, Binding, & redirecting opposing attacks.

ABILITIES
Levitate: (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.

STATS
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 60 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 17

EC: N/A
MC: 0
DC: N/A

ATTACKS (18/79)

PHYSICAL
Rock Slide
Rock Throw
Stone Edge
Tackle

SPECIAL
Charge Beam
Confusion
Earth Power
Grass Knot
Ice Beam
Psychic
Psywave

OTHER
Embargo
Harden
Heal Block
Hypnosis
Magic Coat
Pain Split
Rock Polish


Team Son_of_Shadoo


Butterfree(*) [Buggo] (Male)
Nature: Modest - Adds * to Special Attack. Subtracts * from Attack

Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 5/5
MC: 0
DC: 5/5 (UNLOCKED!)

Abilities:
Compoundeyes: This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. (Innate)
Tinted Lens (DW, unlocked!): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). (Innate)

Attacks:
Levelup:
Tackle*
String Shot*
Bug Bite*
Harden
Confusion
PoisonPowder
Stun Spore
Sleep Powder
Gust
Supersonic
Whirlwind
Psybeam
Bug Buzz
Quiver Dance

TM:
Giga Drain
Shadow Ball
Roost
Protect

Move Total: 18

Tomohawk (Brrr) M
Nature: Timid (15% increase to speed and an 11% accuracy increase -1 attack)

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Innate)
Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. (DW, Innate, LOCKED)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 98 (+) (11% accuracy boost)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 2
DC: 5/5

Attacks:
Levelup:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Taunt
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Earth Power
Heat Wave
Air Slash
Hurricane

BW TM:
Toxic
Protect
Reflect

Egg:
Roost
Confuse Ray
Yawn

Move Total: 22

Lapras "Heavy Artillery" (F)
Nature: Quiet - adds rank to SpA, subtracts 15% from Speed and 10% evasion.

Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armour (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (Innate) (DW, LOCKED): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

MC: 2
DC: 5/5

Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (60/1.15)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

Attacks:
Levelup:
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice Beam
Hydro Pump

TM:
Protect
Toxic
Thunderbolt
Psychic

Egg:
Curse
AncientPower
Dragon Pulse

Move Total: 19

Gastrodon "Drain" (M)
Nature: Quiet - +SpA, -15% Spd, -10% Eva

Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities: Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Strength (DW, LOCKED): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

EC: 6/6
MC: 0
DC: 3/5

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (39/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Attacks:
Levelup
Mud Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Fire, 7)
Rain Dance
Recover

Egg
Counter
Mirror Coat
Yawn

TM
Protect
Ice Beam
Scald
Toxic

Tutor:
Earth Power

Move Total: 16


How it's gonna go down

  • Its_A_Random chooses his first three pokemon
  • Son_of_Shadoo chooses his first three pokemon and orders
  • Its_A_Random orders
  • I ref
 
You dare bring a Delibird to fight me?!

... I have a thing about Delibird. Anyway, not much better to do here than go all out... I think.

Lapras, Tomohawk, Gastrodon, let's go.

Heavy Artillery: Thunderbolt (Delibird) >>> AncientPower (Delibird)
If Delibird uses a damaging evasive move, use Hydro Pump (Lunatone) that action.

Brrr: Taunt (Bronzong) >>> Heat Wave
If Delibird attempts to Fake Out you A1, use Taunt (Bronzong) A2.

Drain: Scald (Lunatone) >>> Yawn (Bronzong)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Let there be Rocks! And Ice! And Grass!"

Meklord: Grass Knot (Heavy Artillery) > Grass Knot (Heavy Artillery)

Kringles: Blizzard > Blizzard

Quilla: Rock Slide > Rock Slide
 
Team Its_A_Random


Meklord (U)
HP: 100 | EN: 100 | Spe: 28 (-)
Ranks: 4/4/3/4 | Total: 19
Size: 3 | Weight: 5
Abilities: Levitate, Heatproof
Other: None


Kringles (M)
HP: 90 | EN: 100 | Spe: 87 (+) (Acc boost: 9%)
Ranks: 2/2/3/1 | Total: 14
Size: 1 | Weight: 2
Abilities: Vital Spirit, Hustle, Insomnia
Other: Hustle active, +1 evasion (permanent), +1 accuracy (permanent)


Quilla (U)
HP: 100 | EN: 100 | Spe: 60 (-)
Ranks: 3/3/3/3 | Total: 17
Size: 2 | Weight: 5
Abilities: Levitate
Other: None

Team Son_of_Shadoo


Heavy Artillery (F)
HP: 120 | EN: 100 | Spe: 52 (-)
Ranks: 3/3/4/3 | Total: 19
Size: 5 | Weight: 6
Abilities: Water Absorb, Shell Armor, Hydration
Other: None


Brrr (M)
HP: 110 | EN: 100 | Spe: 98 (+) (Acc boost: 11%)
Ranks: 1/3/4/3 | Total: 19
Size: 2 | Weight: 3
Abilities: Intimidate, Prankster, Justified
Other: None


Drain (M)
HP: 110 | EN: 100 | Spe: 34 (-)
Ranks: 3/3/4/3 | Total: 18
Size: 2 | Weight: 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Other: None

Arena effects

None

Flavour

Welcome to the type-changing arena everyone! Battling here today are the underscore warriors Its_A_Random and Son_of_Shadoo. While the former begins this battle with Meklord the Bronzong, Kringles the Delibird and Quilla the Lunatone, the latter chooses to lead with Heavy Artillery the Lapras, Brrr the Tomohawk and Drain the Gastrodon. Let's see how this battle goes.

Immediately, Brrr lets out a roar that Intimidates his opponents, making them feel a little wary about attacking. Before anyone else can do anything, the Tomohawk follows up by Taunting Meklord about how scared it looked. Luckily, Kringles comes to the rescue by buffeting his opponents with a cold Blizzard and Quilla follows up by creating a Rock Slide from some loose boulders. It appears those boulders were more frightening than Brrr's initial war cry as Drain flinches when they hit him. Heavy Artillery, on the other hand, is able to maintain concentration so that she may zap Kringles with a Thunderbolt. That bolt of electricity is enough to spur Meklord into action and he trips the Lapras up with a Grass Knot, causing her to come crashing to the floor.

Brrr thinks it's a good idea to counter Kringles' cold attack with a hot one and blows a scorching Heat Wave over his three opponents. Fortunately for Its_A_Random, his Bronzong is made of a fire-resistant alloy. Suddenly, Kringles unleashes another harsh Blizzard, but this time Brrr is hit in a vulnerable area and encased in a large chunk of ice! While Drain was able to keep his weak spot hidden, he too is frozen solid! Quilla follows up with another Rock Slide and this time Heavy Artillery flinches and loses concentration. Unfortunately for Son_of_Shadoo, his Gastrodon is still completely frozen and showing no signs of thawing. Meklord finishes up with another Grass Knot manoeuvre that brings the Lapras crashing down again.

Huh? What's happening to that thing in the middle of the arena? It looks like it's transforming. Its appearance has become rather plant-like now. That transformation has taken effect on the arena too. It appears that the device has altered the arena's construction based on the Grass type. How will this affect the rest of the battle?

Team Its_A_Random


Meklord (U)
HP: 92 | EN: 82 | Spe: 28 (-)
Ranks: 4/4/3/4 | Total: 19
Size: 3 | Weight: 5
Abilities: Levitate, Heatproof
Other: -1 attack (permanent), Taunt (4 actions)


Kringles (M)
HP: 50 | EN: 82 | Spe: 87 (+) (Acc boost: 9%)
Ranks: 2/2/3/1 | Total: 14
Size: 1 | Weight: 2
Abilities: Vital Spirit, Hustle, Insomnia
Other: Hustle active, +1 evasion (permanent), +1 accuracy (permanent), -1 attack (permanent)


Quilla (U)
HP: 94 | EN: 86 | Spe: 60 (-)
Ranks: 3/3/3/3 | Total: 17
Size: 2 | Weight: 5
Abilities: Levitate
Other: -1 attack (permanent)

Team Son_of_Shadoo


Heavy Artillery (F)
HP: 50 | EN: 93 | Spe: 52 (-)
Ranks: 3/3/4/3 | Total: 19
Size: 5 | Weight: 6
Abilities: Water Absorb, Shell Armor, Hydration
Other: None


Brrr (M)
HP: 55 | EN: 83 | Spe: 98 (+) (Acc boost: 11%)
Ranks: 1/3/4/3 | Total: 19
Size: 2 | Weight: 3
Abilities: Intimidate, Prankster, Justified
Other: Frozen (2 actions)


Drain (M)
HP: 77 | EN: 100 | Spe: 34 (-)
Ranks: 3/3/4/3 | Total: 18
Size: 2 | Weight: 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Other: Frozen (1 action)

Arena effects

  • Grass-type arena
    • +2 to Bug, Fire, Flying, Ice and Poison
    • -2 to Electric, Ground and Water
    • +3 to Grass

Raw data

Brrr uses Intimidate
Meklord's attack is lowered by 1 stage
Kringles' attack is lowered by 1 stage
Quilla's attack is lowered by 1 stage


Turn order: Brrr, Kringles, Quilla, Heavy Artillery, Drain, Meklord

Brrr uses Taunt on Meklord for 10 energy
Meklord is taunted for 6 actions

Kringles uses Blizzard for 7 energy
Accuracy against Brrr boosted to 100%
Accuracy against Heavy Artillery boosted to 100%
Accuracy against Drain boosted to 100%
Roll a D16 for crit against Brrr: 4 - no crit
No crit roll against Heavy Artillery due to Shell Armor
Roll a D16 for crit against Drain: 9 - no crit
Roll a D100 for freeze against Brrr: 76 - no freeze
No freeze roll against Heavy Artillery due to ice typing
Roll a D100 for freeze against Drain: 11 - no freeze
Brrr takes (12*0.75+3+(3-3)*1.5)*1.5=18 damage
Heavy Artillery takes (12*0.75+3+(3-3)*1.5)*0.44=5.28 damage
Drain takes (12*0.75+3+(3-3)*1.5)=12 damage

Quilla uses Rock Slide for 5 energy
Roll a D100 for accuracy against Brrr: 70 - hit
Accuracy against Heavy Artillery boosted to 100%
Accuracy against Drain boosted to 100%
Roll a D16 for crit against Brrr: 9 - no crit
No crit roll against Heavy Artillery due to Shell Armor
Roll a D16 for crit against Drain: 11 - no crit
No flinch roll against Brrr because Brrr has already acted
Roll a D100 for flinch against Heavy Artillery: 57 - no flinch
Roll a D100 for flinch against Drain: 19 - flinch
Brrr takes (8*0.75+3+(3-3)*1.5)+(-1-0)*1.75=7.25 damage
Heavy Artillery takes (8*0.75+3+(3-3)*1.5)*1.5+(-1-0)*1.75=11.75 damage
Drain takes (8*0.75+3+(3-3)*1.5)*0.67+(-1-0)*1.75=4.28 damage

Heavy Artillery uses Thunderbolt on Kringles for 7 energy
Roll a D100 for accuracy (reduced to 75%): 14 - hit
Roll a D16 for crit: 5 - no crit
Roll a D100 for paralysis: 34 - no paralysis
Kringles takes (10+(4-1)*1.5)*1.5=21.75 damage

Drain flinches

Meklord uses Grass Knot on Heavy Artillery for (4+(6/2))=7 energy
No crit roll due to Shell Armor
Heavy Artillery takes (12+(3-3)*1.5)*1.5=18 damage
Meklord's Taunt counter drops to 5


Turn order: Brrr, Kringles, Quilla, Heavy Artillery, Drain, Meklord

Brrr uses Heat Wave for 7 energy
Roll a D100 for accuracy against Kringles (reduced to 86%): 19 - hit
Accuracy against Quilla boosted to 100%
Accuracy against Meklord boosted to 100%
Roll a D16 for crit against Kringles: 3 - no crit
Roll a D16 for crit against Quilla: 2 - no crit
Roll a D16 for crit against Meklord: 14 - no crit
Roll a D100 for burn against Kringles: 88 - no burn
Roll a D100 for burn against Quilla: 94 - no burn
Roll a D100 for burn against Meklord: 64 - no burn
Kringles takes (10*0.75+(4-1)*1.5)*1.5=18 damage
Quilla takes (10*0.75+(4-3)*1.5)*0.67=6.03 damage
Meklord takes (10*0.75+(4-4)*1.5)=7.5 damage

Kringles uses Blizzard for 11 energy
Accuracy against Brrr boosted to 100%
Accuracy against Heavy Artillery boosted to 100%
Accuracy against Drain boosted to 100%
Roll a D16 for crit against Brrr: 1 - crit
No crit roll against Heavy Artillery due to Shell Armor
Roll a D16 for crit against Drain: 12 - no crit
Roll a D100 for freeze against Brrr: 2 - freeze
Roll a D2 for freeze duration: 2 - 2 actions
No freeze roll against Heavy Artillery due to ice typing
Roll a D100 for freeze against Drain: 10 - freeze
Roll a D2 for freeze duration: 2 - 2 actions
Brrr takes (12*0.75+3+3+(3-3)*1.5)*1.5=22.5 damage
Heavy Artillery takes (12*0.75+3+(3-3)*1.5)*0.44=5.28 damage
Drain takes (12*0.75+3+(3-3)*1.5)=12 damage

Quilla uses Rock Slide for 9 energy
Roll a D100 for accuracy against Brrr: 46 - hit
Accuracy against Heavy Artillery boosted to 100%
Accuracy against Drain boosted to 100%
Roll a D16 for crit against Brrr: 8 - no crit
No crit roll against Heavy Artillery due to Shell Armor
Roll a D16 for crit against Drain: 10 - no crit
No flinch roll against Brrr because Brrr has already acted
Roll a D100 for flinch against Heavy Artillery: 1 - flinch
Roll a D100 for flinch against Drain: 11 - flinch
Brrr takes (8*0.75+3+(3-3)*1.5)+(-1-0)*1.75=7.25 damage
Heavy Artillery takes (8*0.75+3+(3-3)*1.5)*1.5+(-1-0)*1.75=11.75 damage
Drain takes (8*0.75+3+(3-3)*1.5)*0.67+(-1-0)*1.75=4.28 damage

Heavy Artillery flinches

Drain is frozen solid
Drain's freeze counter drops to 1

Meklord uses Grass Knot on Heavy Artillery for (8+(6/2))=11 energy
No crit roll due to Shell Armor
Heavy Artillery takes (12+(3-3)*1.5)*1.5=18 damage
Meklord's Taunt counter drops to 4


Roll a D17 for arena type: 9 - Grass


OK Its_A_Random, you're up now.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"I believe we might have just caused a rage-quit, folks!"

Meklord: Grass Knot (Heavy Artillery) > Extrasensory (Brrr)
IF Heavy Artillery uses Protect successfully without transfer A1, THEN use Extrasensory (Brrr) that A1, pushing actions back.

Kringles: Fake Out (Heavy Artillery) > Blizzard
IF Heavy Artillery uses Protect successfully without transfer A1, THEN use Ice Beam (Brrr) that A1, pushing actions back.

Quilla: Grass Knot (Heavy Artillery) > Ice Beam (Brrr)
IF Heavy Artillery uses Protect successfully without transfer A1, THEN use Ice Beam (Brrr) that A1, pushing actions back.
 
Are you serious? IAR, exactly how many goats did you slaughter for the RNG for that round? Ugh. There is now literally no way I can win.

Brrr (whose name is suddenly extremely appropriate): Frozen >>> Frozen

Heavy Artillery: Protect >>> Perish Song

Drain: Frozen >>> Scald (Delibird).
 
Team Its_A_Random


Meklord (U)
HP: 92 | EN: 82 | Spe: 28 (-)
Ranks: 4/4/3/4 | Total: 19
Size: 3 | Weight: 5
Abilities: Levitate, Heatproof
Other: -1 attack (permanent), Taunt (4 actions)


Kringles (M)
HP: 50 | EN: 82 | Spe: 87 (+) (Acc boost: 9%)
Ranks: 2/2/3/1 | Total: 14
Size: 1 | Weight: 2
Abilities: Vital Spirit, Hustle, Insomnia
Other: Hustle active, +1 evasion (permanent), +1 accuracy (permanent), -1 attack (permanent)


Quilla (U)
HP: 94 | EN: 86 | Spe: 60 (-)
Ranks: 3/3/3/3 | Total: 17
Size: 2 | Weight: 5
Abilities: Levitate
Other: -1 attack (permanent)

Team Son_of_Shadoo


Heavy Artillery (F)
HP: 50 | EN: 93 | Spe: 52 (-)
Ranks: 3/3/4/3 | Total: 19
Size: 5 | Weight: 6
Abilities: Water Absorb, Shell Armor, Hydration
Other: None


Brrr (M)
HP: 55 | EN: 83 | Spe: 98 (+) (Acc boost: 11%)
Ranks: 1/3/4/3 | Total: 19
Size: 2 | Weight: 3
Abilities: Intimidate, Prankster, Justified
Other: Frozen (2 actions)


Drain (M)
HP: 77 | EN: 100 | Spe: 34 (-)
Ranks: 3/3/4/3 | Total: 18
Size: 2 | Weight: 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Other: Frozen (1 action)

Arena effects

  • Grass-type arena
    • +2 to Bug, Fire, Flying, Ice and Poison
    • -2 to Electric, Ground and Water
    • +3 to Grass

Flavour

This round begins with Heavy Artillery Protecting herself from whatever may come her way. Its_A_Random's pokemon, however, see this coming and instead focus their attacks on the frozen Tomohawk. Kringles and Quilla freeze him even more solid with a pair of Ice Beams, but Drain helplessly watches from his frozen tomb as Meklord finishes off Brrr with an Extrasensory attack. Soon after, Drain thaws out and notices his remaining ally preparing to unleash a devastating horror upon the battlefield ... that is, until she is thrown off by Kringles' Fake Out. Annoyed at this disruptive measure, Drain shoots a stream of Scalding hot water at the Delibird, leaving a nasty burn on his wing. Heavy Artillery, meanwhile, is almost toppled by Meklord and Quilla's Grass Knots. Is there anything Son_of_Shadoo can do at this point?

Suddenly, the device in the middle of the arena sprouts clear, icicle-like growths on its petals and the temperature in the arena drops sharply. I think the device has altered the arena's make-up based on the Ice type.

Team Its_A_Random


Meklord (U)
HP: 92 | EN: 70 | Spe: 28 (-)
Ranks: 4/4/3/4 | Total: 19
Size: 3 | Weight: 5
Abilities: Levitate, Heatproof
Other: -1 attack (permanent), Taunt (2 actions), 1 KOC


Kringles (M)
HP: 34 | EN: 72 | Spe: 87 (+) (Acc boost: 9%)
Ranks: 2/2/3/1 | Total: 14
Size: 1 | Weight: 2
Abilities: Vital Spirit, Hustle, Insomnia
Other: Hustle active, +1 evasion (permanent), +1 accuracy (permanent), -1 attack (permanent), burned (-3 to physical attacks, 2 DPA)


Quilla (U)
HP: 94 | EN: 72 | Spe: 60 (-)
Ranks: 3/3/3/3 | Total: 17
Size: 2 | Weight: 5
Abilities: Levitate
Other: -1 attack (permanent)

Team Son_of_Shadoo


Heavy Artillery (F)
HP: 1 | EN: 86 | Spe: 52 (-)
Ranks: 3/3/4/3 | Total: 19
Size: 5 | Weight: 6
Abilities: Water Absorb, Shell Armor, Hydration
Other: None


Brrr (M)
HP: KO | EN: 83


Drain (M)
HP: 77 | EN: 95 | Spe: 34 (-)
Ranks: 3/3/4/3 | Total: 18
Size: 2 | Weight: 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Other: None

Arena effects

  • Ice-type arena
    • +2 to Fighting, Fire, Rock and Steel
    • +3 to Ice

Raw data

Turn order: Heavy Artillery, Brrr, Kringles, Quilla, Drain, Meklord

Heavy Artillery uses Protect for 7 energy
Heavy Artillery protects itself from incoming attacks

Brrr is frozen solid
Brrr's freeze counter drops to 1

Kringles uses Ice Beam on Brrr for 6 energy
Roll a D16 for crit: 2 - no crit
No freeze roll because Brrr is already frozen
Brrr takes (10+3+(3-3)*1.5+2)*1.5=22.5 damage

Quilla uses Ice Beam on Brrr for 7 energy
Roll a D16 for crit: 3 - no crit
No freeze roll because Brrr is already frozen
Brrr takes (10+(3-3)*1.5+2)*1.5=18 damage

Drain is frozen
Drain's freeze counter drops to 0

Meklord uses Extrasensory on Brrr for 5 energy
Roll a D16 for crit: 1 - crit
No flinch roll because Brrr has already acted
Brrr takes (8+3+3+(3-3)*1.5)*1.5=21 damage
Brrr is KO'd by the attack
Meklord's Taunt counter drops to 3


Turn order: Kringles, Quilla, Drain, Meklord, Heavy Artillery

Kringles uses Fake Out on Heavy Artillery for 4 energy
No crit roll due to Shell Armor
Heavy Artillery takes (4+(2-3)*1.5+3)+(-1-0)*1.75=3.75 damage

Quilla uses Grass Knot on Heavy Artillery for (4+(6/2))=7 energy
No crit roll due to Shell Armor
Heavy Artillery takes (12+(3-3)*1.5+3)*1.5=22.5 damage

Drain thaws out
Drain uses Scald on Kringles for 5 energy
Roll a D100 for accuracy (reduced to 75%): 1 - hit
Roll a D16 for crit: 12 - no crit
Roll a D100 for burn: 23 - burn
Kringles takes (8+3+(4-1)*1.5-2)=13.5 damage
Kringles is burned

Meklord uses Grass Knot on Heavy Artillery for (4+(6/2))=7 energy
No crit roll due to Shell Armor
Heavy Artillery takes (12+(3-3)*1.5+3)*1.5=22.5 damage
Meklord's Taunt counter drops to 2

Heavy Artillery flinches

Kringles takes 2 burn damage


Roll a D17 for arena type: 11 - Ice


Son_of_Shadoo automatically sends out Buggo the Butterfree. Now it is Son_of_Shadoo's turn to order.
 
Even if I KO one of these mons, I still have to deal with a Hydreigon...

Heavy Artillery: Ice Shard+Ice Shard (Lunatone) >>> cooldown

Buggo: Sleep Powder (Lunatone) >>> Bug Buzz (Lunatone)
If Lunatone uses Magic Coat A1, redirect your attack to Bronzong

Drain: Ice Beam (Delibitch) >>> Scald (Delibastard)
If Delibird uses Protect, then redirect to Lunatone.

I don't even care.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Giving up so soon? Oh be a good sport."

Meklord: Gyro Ball (Buggo) > Gyro Ball (Buggo)
IF Buggo faints, THEN replace all remaining actions with Grass Knot (Drain).

Kringles: Fake Out (Buggo) > Blizzard

Quilla: Rock Slide > Rock Slide
 
Team Its_A_Random


Meklord (U)
HP: 92 | EN: 70 | Spe: 28 (-)
Ranks: 4/4/3/4 | Total: 19
Size: 3 | Weight: 5
Abilities: Levitate, Heatproof
Other: -1 attack (permanent), Taunt (2 actions), 1 KOC


Kringles (M)
HP: 34 | EN: 72 | Spe: 87 (+) (Acc boost: 9%)
Ranks: 2/2/3/1 | Total: 14
Size: 1 | Weight: 2
Abilities: Vital Spirit, Hustle, Insomnia
Other: Hustle active, +1 evasion (permanent), +1 accuracy (permanent), -1 attack (permanent), burned (-3 to physical attacks, 2 DPA)


Quilla (U)
HP: 94 | EN: 72 | Spe: 60 (-)
Ranks: 3/3/3/3 | Total: 17
Size: 2 | Weight: 5
Abilities: Levitate
Other: -1 attack (permanent)

Team Son_of_Shadoo


Heavy Artillery (F)
HP: 1 | EN: 86 | Spe: 52 (-)
Ranks: 3/3/4/3 | Total: 19
Size: 5 | Weight: 6
Abilities: Water Absorb, Shell Armor, Hydration
Other: None


Buggo (M)
HP: 90 | EN: 100 | Spe: 70
Ranks: 1/2/4/3 | Total: 15
Size: 2 | Weight: 3
Abilities: Compoundeyes, Tinted Lens
Other: None


Drain (M)
HP: 77 | EN: 95 | Spe: 34 (-)
Ranks: 3/3/4/3 | Total: 18
Size: 2 | Weight: 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Other: None

Arena effects

  • Ice-type arena
    • +2 to Fighting, Fire, Rock and Steel
    • +3 to Ice

Flavour

With the introduction of Buggo, things only seem to go from bad to worse for Son_of_Shadoo. Buggo is first whacked by Kringles' Fake Out, and since we're still using the broken ass version, this makes Buggo flinch. Heavy Artillery, knowing that she is not much longer for this battle, decides to launch a Super Ice Shard at Quilla. Quilla responds by using the surrounding rubble to cause a Rock Slide that buries the three remaining pokemon on Team Son_of_Shadoo and, sure enough, brings Heavy Artillery down. Drain tries to bring down Kringles with an Ice Beam, but even after taking the hit, the Delibird is still standing. Meklord finally unleashes a powerful Gyro Ball attack on Buggo, using his slowness and his adversary's swiftness to his advantage.

Kringles continues to put pressure on his opponents, this time with a powerful Blizzard. This time, however, Buggo is able to act and disrupts the Lunatone with an ear-piercing Bug Buzz. That's the last we see of the Butterfree though since Quilla's second Rock Slide, in addition to striking Drain in a weak spot, brings Buggo down. Now it is up to Drain to salvage this battle. Unfortunately, with Kringles evading a Scalding blast of water, that might not happen in time for Son_of_Shadoo.

Now the device in the middle of the arena is changing completely. Its shape is becoming more bird-like and the wind in the arena has become strong. In addition, there are a few more clouds in the arena. I think this must be how the device sees a Flying-type arena.

Team Its_A_Random


Meklord (U)
HP: 92 | EN: 58 | Spe: 28 (-)
Ranks: 4/4/3/4 | Total: 19
Size: 3 | Weight: 5
Abilities: Levitate, Heatproof
Other: -1 attack (permanent), 1 KOC


Kringles (M)
HP: 12 | EN: 57 | Spe: 87 (+) (Acc boost: 9%)
Ranks: 2/2/3/1 | Total: 14
Size: 1 | Weight: 2
Abilities: Vital Spirit, Hustle, Insomnia
Other: Hustle active, +1 evasion (permanent), +1 accuracy (permanent), -1 attack (permanent), burned (-3 to physical attacks, 2 DPA)


Quilla (U)
HP: 59 | EN: 58 | Spe: 60 (-)
Ranks: 3/3/3/3 | Total: 17
Size: 2 | Weight: 5
Abilities: Levitate
Other: -1 attack (permanent), 2 KOC

Team Son_of_Shadoo


Heavy Artillery (F)
HP: KO | EN: 66


Buggo (M)
HP: KO | EN: 94


Drain (M)
HP: 35 | EN: 83 | Spe: 34 (-)
Ranks: 3/3/4/3 | Total: 18
Size: 2 | Weight: 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Other: None

Arena effects

  • Flying-type arena
    • +2 to Electric, Ice and Rock
    • -2 to Bug, Fighting and Grass
    • +3 to Flying

Raw data

Turn order: Kringles, Heavy Artillery, Buggo, Quilla, Drain, Meklord

Kringles uses Fake Out on Buggo for 8 energy
Roll a D16 for crit: 5 - no crit
Buggo takes (4+(2-2)*1.5+3-3)+(-1-0)*1.75=2.25 damage

Heavy Artillery uses a combo of Ice Shard and Ice Shard on Quilla for ((4+8)*1.75-1)=20 energy
Roll a D16 for crit: 12 - no crit
Quilla takes (4*2.25+3+(3-3)*1.5+3)=15 damage

Buggo flinches because Fake Out is still in its broken ass form at the time of reffing

Quilla uses Rock Slide for 5 energy
Roll a D100 for accuracy against Buggo: 41 - hit
Accuracy against Heavy Artillery boosted to 100%
Accuracy against Drain boosted to 100%
Roll a D16 for crit against Buggo: 3 - no crit
No crit roll against Heavy Artillery due to Shell Armor
Roll a D16 for crit against Drain: 2 - no crit
No flinch roll against Buggo because Buggo has already "acted"
No flinch roll against Heavy Artillery because Heavy Artillery has already acted
Roll a D100 for flinch against Drain: 95 - no flinch
Buggo takes (8*0.75+3+(3-2)*1.5+2)*2.25+(-1-0)*1.75=26.375 damage
Heavy Artillery takes (8*0.75+3+(3-3)*1.5+2)*1.5+(-1-0)*1.75=14.75 damage
Heavy Artillery is KO'd by the attack
Drain takes (8*0.75+3+(3-3)*1.5+2)*0.67+(-1-0)*1.75=5.62 damage

Drain uses Ice Beam on Kringles for 7 energy
Roll a D100 for accuracy (reduced to 75%): 44 - hit
Roll a D16 for crit: 12 - no crit
No freeze roll due to ice typing
Kringles takes (10+(4-1)*1.5+3)=17.5 damage

Meklord uses Gyro Ball on Buggo for 6 energy
Roll a D16 for crit: 7 - no crit
Buggo takes (round(5+(70-28)/10)+3+(4-2)*1.5+2)+(-1-0)*1.75=15.25 damage
Meklord's Taunt counter drops to 1

Kringles takes 2 burn damage


Turn order: Kringles, Buggo, Quilla, Drain, Meklord

Kringles uses Blizzard for 7 energy
Accuracy against Buggo boosted to 100%
Accuracy against Drain boosted to 100%
Roll a D16 for crit against Buggo: 6 - no crit
Roll a D16 for crit against Drain: 15 - no crit
Roll a D100 for freeze against Buggo: 87 - no freeze
Roll a D100 for freeze against Drain: 11 - no freeze
Buggo takes (12*0.75+3+(3-3)*1.5+3)*1.5=22.5 damage
Drain takes (12*0.75+3+(3-3)*1.5+3)=15 damage

Buggo uses Bug Buzz on Quilla for 6 energy
Roll a D16 for crit: 15 - no crit
Roll a D100 for special defence drop: 43 - no special defence drop
Quilla takes (9+3+(4-3)*1.5)*1.5=20.25 damage

Quilla uses Rock Slide for 9 energy
Roll a D100 for accuracy against Buggo: 7 - hit
Accuracy against Drain boosted to 100%
Roll a D16 for crit against Buggo: 12 - no crit
Roll a D16 for crit against Drain: 1 - crit
No flinch roll against Buggo because Buggo has already acted
Roll a D100 for flinch against Drain: 75 - no flinch
Buggo takes (8*0.75+3+(3-2)*1.5+2)*2.25+(-1-0)*1.75=26.375 damage
Buggo is KO'd by the attack
Drain takes (8*0.75+3+3+(3-3)*1.5+2)*0.67+(-1-0)*1.75=7.63 damage

Drain uses Scald on Kringles for 5 energy
Roll a D100 for accuracy (reduced to 75%): 85 - miss

Meklord uses Grass Knot on Drain for (4+(3/2))=5.5 energy
Roll a D16 for crit: 11 - no crit
Drain takes (6+(3-3)*1.5)*2.25=13.5 damage
Meklord's Taunt counter drops to 0

Kringles takes 2 burn damage


Roll a D17 for arena type: 7 - Flying


Its_A_Random, you're up now.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"FIRE IN THE HOLE!!!"

Meklord: Grass Knot (Drain) > Grass Knot (Drain)
IF Drain uses Protect successfully without transfer, THEN use Chill on the first instance, pushing actions back.

Kringles: Fake Out (Drain) > Blizzard
IF Drain uses Protect successfully without transfer, THEN use Chill on the first instance, pushing actions back.

Quilla: Grass Knot + Grass Knot combo (Drain) > N/A (Grass Knot (Drain))
IF Drain uses Protect successfully without transfer, THEN use Chill on the first instance, pushing actions back.
 
Team Its_A_Random


Meklord (U)
HP: 92 | EN: 58 | Spe: 28 (-)
Ranks: 4/4/3/4 | Total: 19
Size: 3 | Weight: 5
Abilities: Levitate, Heatproof
Other: -1 attack (permanent), 1 KOC


Kringles (M)
HP: 12 | EN: 57 | Spe: 87 (+) (Acc boost: 9%)
Ranks: 2/2/3/1 | Total: 14
Size: 1 | Weight: 2
Abilities: Vital Spirit, Hustle, Insomnia
Other: Hustle active, +1 evasion (permanent), +1 accuracy (permanent), -1 attack (permanent), burned (-3 to physical attacks, 2 DPA)


Quilla (U)
HP: 59 | EN: 58 | Spe: 60 (-)
Ranks: 3/3/3/3 | Total: 17
Size: 2 | Weight: 5
Abilities: Levitate
Other: -1 attack (permanent), 2 KOC

Team Son_of_Shadoo


Drain (M)
HP: 35 | EN: 83 | Spe: 34 (-)
Ranks: 3/3/4/3 | Total: 18
Size: 2 | Weight: 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Other: None

Arena effects

  • Flying-type arena
    • +2 to Electric, Ice and Rock
    • -2 to Bug, Fighting and Grass
    • +3 to Flying

Flavour

Kringles once more uses the broken ass Fake Out to cause Drain to flinch, preventing the Gastrodon from chilling. Meklord follows up by knocking him down with a Grass Knot, but Quilla finishes the job with a Super Grass Knot, bringing this battle to an end. Congratulations Its_A_Random!

Team Its_A_Random


Meklord (U)
HP: 92 | EN: 48 | Spe: 28 (-)
Ranks: 4/4/3/4 | Total: 19
Size: 3 | Weight: 5
Abilities: Levitate, Heatproof
Other: -1 attack (permanent), 1 KOC


Kringles (M)
HP: 10 | EN: 53 | Spe: 87 (+) (Acc boost: 9%)
Ranks: 2/2/3/1 | Total: 14
Size: 1 | Weight: 2
Abilities: Vital Spirit, Hustle, Insomnia
Other: Hustle active, +1 evasion (permanent), +1 accuracy (permanent), -1 attack (permanent), burned (-3 to physical attacks, 2 DPA)


Quilla (U)
HP: 59 | EN: 32 | Spe: 60 (-)
Ranks: 3/3/3/3 | Total: 17
Size: 2 | Weight: 5
Abilities: Levitate
Other: -1 attack (permanent), 3 KOC

Team Son_of_Shadoo


Drain (M)
HP: KO | EN: 83

Arena effects

  • Flying-type arena
    • +2 to Electric, Ice and Rock
    • -2 to Bug, Fighting and Grass
    • +3 to Flying

Raw data

Turn order: Kringles, Drain, Meklord, Quilla

Kringles uses Fake Out on Drain for 4 energy
Roll a D16 for crit: 6 - no crit
Drain takes (4+(2-3)*1.5+3-3)+(-1-0)*1.75=0.75 damage (capped at 1)

Drain flinches

Meklord uses Grass Knot on Drain for (8+(3/2))=9.5 energy
Roll a D16 for crit: 7 - no crit
Drain takes (6+(3-3)*1.5-2)*2.25=9 damage

Quilla uses a combo of Grass Knot and Grass Knot on Drain for (4+(3/2)+8+(3/2))*1.75=26.25 energy
Roll a D16 for crit: 14 - no crit
Drain takes (6*2.25+(3-3)*1.5-2)*2.25=25.875 damage
Drain is KO'd by the attack

Kringles takes 2 burn damage


Prizes

  • Its_A_Random gets 2 CC
    • DAD the Hydreigon gets 3 MC
    • Meklord the Bronzong gets 2 MC and 1 DC (or 3 MC if its DC was filled elsewhere) and 1 KOC
    • Kringles the Delibird gets 3 MC
    • Quilla the Lunatone gets 3 MC and 3 KOC
  • Son_of_Shadoo gets 2 CC
    • Buggo the Butterfree gets 3 MC
    • Brrr the Tomohawk gets 3 MC
    • Heavy Artillery the Lapras gets 3 MC
    • Drain the Gastrodon gets 2 MC and 1 DC (of 3 MC if its DC was filled elsewhere)
  • If any pokemon have a full EC and DC and a maxed out movepool, replace the pokemon's counters (except KOC) with 5 CC
  • Objection gets (9+(4/3))=10.33... UC (round to 10)
 

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