Arena: Tunnel of Speed The pokemon are in a seemingly-endless tunnel, in which there is no external water source and no natural elements such as rocks and grass. The enclosed spaces mean weather and SolarBeam cannot be used, but digging and seismic moves can still work as normal. During the battle, the pokemon will be running through the tunnel, gradually picking up speed. At the end of each round, every active pokemon gains +1 speed which does not decay at all. However, also at the end of each round, the appearance of an obstacle will be announced. This obstacle will appear on action 1, action 2 or action 3 of the following round (a 1 in 3 chance of each). It takes the form of a wall that has one gap either in the top, bottom, left or right (a 1 in 4 chance of each). On that action, pokemon can be ordered to go left, right, up or down to avoid the obstacle. These commands cost no energy and cannot be encored or prevented by moves. A pokemon that does not use the correct command to avoid the obstacle takes 5 damage plus 5 damage per speed boost (speed drops do not lower the damage) and any speed boosts the pokemon does have are reset. Team Its_A_Random Capers the Gliscor (Move your mouse to reveal the content) Capers the Gliscor (open) Capers the Gliscor (close) Gliscor(*) [Capers] (M) NATURE: Impish TYPE Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. ABILITIES Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Poison Heal (DW Unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled. STATS HP: 100 Atk: Rank 3 Def: Rank 6 (+) SpA: Rank 1 (-) SpD: Rank 3 Spe: 95 Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 ATTACKS (64) PHYSICAL Acrobatics Aerial Ace Aqua Tail Brick Break Bulldoze Counter Dig Earthquake* Facade Faint Attack* Feint Fire Fang Frustration Fury Cutter* Giga Impact Guillotine Ice Fang Iron Tail Knock Off* Natural Gift Night Slash* Poison Jab Poison Sting* Quick Attack* Return Rock Tomb Rock Slide* Sand Tomb Sky Attack Slash Stone Edge Strength Thief Thunder Fang U-Turn X-Scissor SPECIAL Hyper Beam Round Sludge Bomb Venoshock OTHER Agility* Attract Baton Pass* Defog Double Team Endure Harden* Hone Claws Power Trick Protect Rain Dance Rest Roost Sand-Attack* Sandstorm Screech Sleep Talk Substitute Sunny Day Swagger Swords Dance* Taunt Torment Toxic Choragon the Garchomp (Move your mouse to reveal the content) Choragon the Garchomp (open) Choragon the Garchomp (close) Garchomp [Choragon] (M) NATURE: Mild (NC) TYPE Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. ABILITIES Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Rough Skin (DW Unlocked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. STATS HP: 110 Atk: Rank 5 Def: Rank 2 (-) SpA: Rank 4 (+) SpD: Rank 3 Spe: 102 Size Class: 4 Weight Class: 4 Base Rank Total: 22 EC: 9/9 MC: 1 DC: 5/5 ATTACKS (41) PHYSICAL Aerial Ace Aqua Tail Body Slam Brick Break Crunch Dig Dragon Claw Dragon Rush Dragon Tail Dual Chop Earthquake Facade Fire Fang Iron Head Outrage Poison Jab Return Rock Slide Sand Tomb Shadow Claw Slash Tackle Take Down Thrash SPECIAL Draco Meteor Dragon Rage Earth Power Flamethrower Hyper Beam Surf OTHER Double Team Endure Hone Claws Protect Rest Roar Sand-Attack Sandstorm Sleep Talk Stealth Rock Substitute Megawhal the Colossoil (Move your mouse to reveal the content) Megawhal the Colossoil (open) Megawhal the Colossoil (close) Colossoil [Megawhal] (M) NATURE: Adamant TYPE Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. ABILITIES Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Pressure (DW Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. STATS HP: 120 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 95 Size Class: 5 Weight Class: 10 Base Rank Total: 22 EC: 6/6 MC: 0 DC: 5/5 ATTACKS (43) PHYSICAL Bite Body Slam Bounce Brick Break Crunch Dig Dragon Tail Earthquake Fire Fang Horn Attack Horn Drill Magnitude Megahorn Payback Peck Pursuit Rapid Spin Retaliate Rock Slide Smack Down Stone Edge Strength Sucker Punch Tackle Thunder Fang U-Turn SPECIAL Bubblebeam Dark Pulse Mud Bomb Mud Shot Muddy Water Sludge Wave OTHER Double Team Encore Endure Leer Protect Quash Rest Stockpile Taunt Torment Toxic Team Temperantia Valentine the Exeggutor (Move your mouse to reveal the content) Valentine the Exeggutor (open) Valentine the Exeggutor (close) Exeggutor- Valentine (M) Nature: Modest (SpA increased by 1; SpD decreased by 1) Type: Grass/Psychic Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Harvest (DW): (Innate) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle. Stats: Hp: 100 Atk(-): 2 Def: 3 SpA(+): 6 SpD: 3 Spe: 55 SC: 3 WC: 5 BRT: 19 EC: 6/6 MC: 1 DC: 2/5 Attacks: Seed Bomb Stomp Confusion Barrage Uproar Hypnosis Reflect Leech Seed Bullet Seed Stun Spore Poisonpowder Sleep Powder Solarbeam Giga Drain Synthesis Leaf Storm Psychic Telekinesis Light Screen Hidden Power (7, Fire) Total Moves: 21 Boreas the Cloyster (Move your mouse to reveal the content) Boreas the Cloyster (open) Boreas the Cloyster (close) Cloyster- Boreas (M) Nature: Hasty (Def decreased by 1, Spe increased by 15%, Accuracy also increased) [Acc modifier= 8%] Type: Water/Ice Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3). Overcoat (DW=Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: Hp: 90 Atk: 3 Def(-): 6 SpA: 3 SpD: 2 Spe: 81 (70x1.15=80.5) SC: 3 WC: 5 BRT: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks: Toxic Spikes Spike Cannon Tackle Aurora Beam Withdraw Supersonic Icicle Spear Protect Leer Clamp Shell Smash Hydro Pump Razor Shell Brine Spikes Ice Shard Rock Blast Rapid Spin Bubblebeam Ice Beam Surf Payback Hidden Power (Electric, 7) Total Moves: 23 Titania the Roserade (Move your mouse to reveal the content) Titania the Roserade (open) Titania the Roserade (close) Roserade- Titania (F) Nature: Timid (Decrease Atk by *, Increase speed by 15%, Accuracy increase) [75^2/290= 10%] Type: Grass/Poison Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Natural Cure: (Innate)This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison. Technician (DW=Unlocked): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Stats: HP: 90 Atk(-): 2 Def: 2 SpA: 5 SpD: 4 Spe: 104 (90*1.15=103.5, rounded up) SC: 2 WC: 2 BRT: 19 EC: 9/9 MC: 0 DC: 5/5 Attacks: Weather Ball Sweet Scent Absorb Growth Poison Sting Leech Seed Grasswhistle Water Sport Stun Spore Mega Drain Worry Seed Aromatherapy Ingrain Synthesis Magical Leaf Sleep Powder Giga Drain Extrasensory Sludge Bomb Solarbeam Venoshock Toxic Hidden Power (Ground, 6) Rain Dance Sunny Day Swagger Total Moves: 26 Its_A_Random, your first mon please. And then you all know how it goes from here.