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Well, replace A3 of last round to Hydro Pump (I'll bank on my 98% accuracy to keep the results of the round the same), then change this round's actions to Scald -> Hydro Pump -> Scald
Squirts begins by shooting a stream of Scalding hot water at Banshee, but the Shuppet's Thunderbolt is equally quick to land. The Wartortle opts for a more powerful Hydro Pump and then tries to spray more hot water, but for some reason cannot do so. It appears Banshee has Disabled that move and, while Squirts is trying to figure out what's going on, Banshee fires another Thunderbolt that this time leaves her stunned and slowed down! This does not look good for Squirts. Worse still, the paralysed Wartortle remains at the forefront of the battle while the seriously wounded Shuppet is rotated out and Behemoth the Slakoth rejoins the battle!
Squirts uses Scald for 5 energy
Roll a D16 for crit: 14 - no crit
Roll a D100 for burn: 82 - no burn
Banshee takes (8+3+(3-2)*1.5)=12.5 damage
Banshee uses Thunderbolt for 7 energy
Roll a D16 for crit: 13 - no crit
Roll a D100 for paralysis: 77 - no paralysis
Squirts takes (10+(4-3)*1.5)*1.5=17.25 damage
Squirts uses Hydro Pump for 7 energy
Roll a D100 for accuracy (boosted to 98%): 61 - hit
Roll a D16 for crit: 14 - no crit
Banshee takes (12+3+(3-2)*1.5)=16.5 damage
Banshee uses Disable for 7 energy
Squirts' Scald is disabled for 6 actions
Banshee uses Thunderbolt for 7 energy
Roll a D16 for crit: 6 - no crit
Roll a D100 for paralysis: 3 - paralysis
Squirts takes (10+(4-3)*1.5)*1.5=17.25 damage
Squirts is inflicted with 15% paralysis
Squirts' Torrent kicks in
Roll a D2 for Its_A_Random's pokemon (1 = Slakoth, 2 = Shuppet): 1 - Slakoth
Roll a D2 for waterwarrior's pokemon (1 = Wartortle, 2 = Munchlax): 1 - Wartortle
Well not much happens this round. After Behemoth Scratches Squirts, the Wartortle, realising that she's most likely going down this round, launches a Mega Hydro Pump that almost washes Behemoth away! But the strain was too much for Squirts and she does indeed go down. It's up to Heavy the Munchlax to win this for Team waterwarrior, but first he has to get past Banshee the Shuppet.
Behemoth uses Scratch for 2 energy
Roll a D16 for crit: 2 - no crit
Squirts takes (4+3+(3-3)*1.5)=7 damage
Roll a D100 for paralysis: 81 - no paralysis
Squirts uses a combo of Hydro Pump and Hydro Pump for ((8+12)*2-1)=39 energy
Roll a D100 for accuracy (64%, boosted to 82%): 31 - hit
Roll a D16 for crit: 16 - no crit
Behemoth takes (12*2.25+3+(3-2)*1.5+2)=33.5 damage
Squirts runs out of energy and faints
Roll a D2 for Its_A_Random's pokemon (1 = Slakoth, 2 = Shuppet): 2 - Shuppet
Roll a D1 for waterwarrior's pokemon (1 = Munchlax): 1 - Munchlax
Objection, I'm pretty sure you calc'd Torrent wrong. You added 2 to the final damage, when it should have added 2 to the base power if Hydro Pump, making it ((14x2.25)+3+1.5) = 36 DMG, not 33.5.
No, the *2.25 combo multiplier only applies to the unmodified base power of the move. Ability modifiers to BAP come after attack/defence rank bonuses in the formula.
Banshee tries to ruin Heavy's day with a Will-O-Wisp, but the move misses the Munchlax and instead hits DJ The Cheat's now-empty glass. Heavy strikes back with a Zen Headbutt before Banshee's second Will-O-Wisp finds its mark. Heavy tries to give Banshee a taste of his own medicine with a Flamethrower attack, but that merely warms the Shuppet. But suddenly, Banshee falls! The toxic substance that entered his body earlier has finally brought him down, and Heavy came out almost unscathed! Will Behemoth the Slakoth finish this for Team Its_A_Random, or will Heavy help Team waterwarrior bounce back?
Banshee uses Will-O-Wisp for 7 energy
Roll a D100 for accuracy (boosted to 85%): 94 - miss
Heavy uses Zen Headbutt for 6 energy
Accuracy boosted to 100%
Roll a D16 for crit: 6 - no crit
No flinch roll because Banshee has already acted
Banshee takes (8+(4-2)*1.5)=11 damage
Banshee takes 3 poison damage
Banshee uses Will-O-Wisp for 11 energy
Roll a D100 for accuracy (boosted to 85%): 72 - hit
Heavy is burned
Heavy uses Flamethrower for 7 energy
Roll a D16 for crit: 5 - no crit
Roll a D100 for burn: 16 - no burn
Banshee takes (10+(2-2)*1.5)=10 damage
Banshee takes 3 poison damage
Banshee is KO'd by the poison
Heavy takes 2 burn damage
It looks like DJ The Cheat's done for tonight, but these pokemon sure aren't. Behemoth decides to Slack Off since he's such a lazy bastard, while Heavy tries to imagine a beat and mimic it with a Metronome. This produces the effect of a Heal Bell, curing him of his burn, but then he takes a light Scratch from Behemoth as he opts to Chill. Suddenly, he is crushed by a powerful Hammer Arm from Behemoth, but the Slakoth gets roasted by a Flamethrower attack, while his own powerful move leaves him slower than usual as well as feeling sluggish. Who knows what could happen now?
Behemoth uses Slack Off for ((90/10)+2-1)=10 energy
Behemoth restores 20 HP
Behemoth is Sluggish for 1 action
Heavy uses Metronome for 7 energy
Roll a D10 for move: 3 - Heal Bell
Heavy uses Heal Bell for 8 energy
Heavy's burn is removed
Behemoth uses Scratch for 2 energy
Roll a D16 for crit: 5 - no crit
Heavy takes (4+3+(3-2)*1.5)=8.5 damage
Behemoth's Sluggish counter drops to 0
Heavy chills and restores 12 energy
Behemoth uses Hammer Arm for 7 energy
Accuracy boosted to 100%
Roll a D16 for crit: 7 - no crit
Heavy takes (10+(3-2)*1.5)*1.5=17.25 damage
Behemoth's speed is lowered by 1 stage
Behemoth is Sluggish for 1 action
Heavy uses Flamethrower for 7 energy
Roll a D16 for crit: 4 - no crit
Roll a D100 for burn: 90 - no burn
Behemoth takes (10+(2-2)*1.5)=10 damage
As Behemoth meekly Scratches Heavy once again, Heavy tries to Return the favour, but his heart's just not in it. He is then crushed by Behemoth's Body Slam and almost brought down by it. Heavy's Zen Headbutt strikes a weak spot and does extra damage to Behemoth, but it's too little too late as Behemoth Scratches one last time and wins the battle.
Team Its_A_Random
DAD (M) @ Nothing HP: KO | EN: 67
Behemoth (M) @ Nothing HP: 9 | EN: 53
Banshee (M) @ Nothing HP: KO | EN: 18
Team waterwarrior
Squirts (F) @ Amulet Coin
HP: 17 | EN: KO
Identity Crisis (M) @ Nothing HP: KO | EN: 46
Heavy (M) @ Nothing HP: KO | EN: 22
Behemoth uses Scratch for 2 energy
Roll a D16 for crit: 6 - no crit
Heavy takes (4+3+(3-2)*1.5)=8.5 damage
Behemoth's Sluggish counter drops to 0
Heavy uses Return for 6 energy
Roll a D16 for crit: 15 - no crit
Behemoth takes (8+3+(4-2)*1.5)=14 damage
Behemoth uses Body Slam for (6+(2/3)-1)=5.67 energy (round to 6)
Roll a D16 for crit: 5 - no crit
Roll a D100 for paralysis: 58 - no paralysis
Heavy takes (ceil(7+(2/2.5))+3+(3-2)*1.5)=12.5 damage
Behemoth is Sluggish for 1 action
Heavy uses Zen Headbutt for 6 energy
Accuracy boosted to 100%
Roll a D16 for crit: 1 - crit
No flinch roll because Behemoth has already acted
Behemoth takes (8+3+(4-2)*1.5)=14 damage
Behemoth uses Scratch for 2 energy
Roll a D16 for crit: 3 - no crit
Heavy takes (4+3+(3-2)*1.5)=8.5 damage
Heavy is KO'd by the attack
Behemoth's Sluggish counter drops to 0
Prizes
Its_A_Random gets 2 CC
DAD the Deino gets 1 EC and 2 MC
Behemoth the Slakoth gets 1 EC, 2 MC, 3 KOC and a gold star
Banshee the Shuppet gets 1 EC, 2 MC and 1 DC
waterwarrior gets 3 CC (2 regular + 1 from Amulet Coin)
Squirts the Wartortle gets 1 EC, 2 MC, 1 DC and 1 KOC
The Dratini with an identity crisis gets 1 EC, 2 MC and 1 DC
Heavy the Munchlax gets 1 EC, 2 MC, 1 DC and 1 KOC