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Completed Its_A_Random's 3k! Lady Salamence, SimonSays, and C$FP join in on the celebrations!

Discussion in 'ASB' started by Leethoof, Jan 18, 2012.

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  1. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    [​IMG]
    And so this epic team battle begins! Congratulations to IAR on being an excellent member of the ASB community (and gym leadership!), and we all hope you stay around for another 3,000 posts!

    Now, instead of getting my butt kicked by IAR for the nth time, I'll be reffing this battle!

    The Rules and Arena:
    3+3v3+3 FE Tag Team Battle
    3 Day DQ Time
    2 Recoveries/5 Chills per mon
    2 Substitutions per mon
    Switch=OK
    Abilities=All
    Items=On

    This arena will reflect my randomness (open)
    Arena: TELEPORTATION!
    Field Type: Variable
    Complexity: Variable
    Format: Variable

    Restrictions: Weather Effects, Room Effects & Gravity only last until the end of a round, unless the same arena is rolled twice in a row, otherwise, Variable

    Description: Yes, you better believe it! At the end of every round (And at the beginning of the match), the referee will roll a number between 0* & however many arena's there are in the arena compendium thread (Each representing an arena in the Arena Compendium Thread in chronological order). Whichever number you roll, for the next round, the battle will take place on that arena. Its as simple as that.

    *0 represents the ASB Tournament Arena.

    Concept Arenas don't count, either...Neither does TELEPORTATION! itself.


    And the teams, TEAM Its_A_Random and SimonSays!

    IAR:
    Capers the Gliscor @ Razor Fang (open)
    [​IMG]
    Gliscor(*) [Capers] (M)
    NATURE: Impish

    TYPE
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Poison Heal (DW Unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 6 (+)
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (64)
    PHYSICAL
    Acrobatics
    Aerial Ace
    Aqua Tail
    Brick Break
    Bulldoze
    Counter
    Dig
    Earthquake*
    Facade
    Faint Attack*
    Feint
    Fire Fang
    Frustration
    Fury Cutter*
    Giga Impact
    Guillotine
    Ice Fang
    Iron Tail
    Knock Off*
    Natural Gift
    Night Slash*
    Poison Jab
    Poison Sting*
    Quick Attack*
    Return
    Rock Tomb
    Rock Slide*
    Sand Tomb
    Sky Attack
    Slash
    Stone Edge
    Strength
    Thief
    Thunder Fang
    U-Turn
    X-Scissor

    SPECIAL
    Hyper Beam
    Round
    Sludge Bomb
    Venoshock

    OTHER

    Agility*
    Attract
    Baton Pass*
    Defog
    Double Team
    Endure
    Harden*
    Hone Claws
    Power Trick
    Protect
    Rain Dance
    Rest
    Roost
    Sand-Attack*
    Sandstorm
    Screech
    Sleep Talk
    Substitute
    Sunny Day
    Swagger
    Swords Dance*
    Taunt
    Torment
    Toxic
    Sheeldon the Eelektross @ Smoke Ball (open)
    [​IMG]
    Eelektross [Sheeldon] (M)
    NATURE: Brave (-10% Evasion)

    TYPE
    Electric
    : Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    ABILITIES
    Levitate
    : (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    STATS
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: N/A

    ATTACKS (39)
    PHYSICAL
    Acrobatics
    Bind
    Brick Break
    Crunch
    Crush Claw
    Dragon Claw
    Dragon Tail
    Facade
    Headbutt
    Return
    Rock Slide
    Spark
    Tackle
    Thrash
    U-Turn
    Wild Charge

    SPECIAL
    Acid
    Acid Spray
    Charge Beam
    Discharge
    Flamethrower
    Flash Cannon
    Grass Knot
    Hidden Power (Ground 7)
    Hyper Beam
    Thunder
    Thunderbolt
    Volt Switch
    Zap Cannon

    OTHER

    Coil
    Double Team
    Gastro Acid
    Light Screen
    Protect
    Rain Dance
    Rest
    Substitute
    Thunder Wave
    Toxic
    motoR the Rotom @ Leftovers (open)
    [​IMG]
    Rotom [motoR] (-)
    NATURE: Modest

    TYPE
    Electric
    : Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    ABILITIES
    Levitate
    : (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    STATS
    HP: 90
    Atk: Rank 1 2 (-)
    Def: Rank 3 4
    SpA: Rank 4 5 (+)
    SpD: Rank 3 4
    Spe: 91 87
    Size Class: 1 2
    Weight Class: 1 3
    Base Rank Total: 16 20

    EC: N/A
    MC: 0
    DC: N/A

    ATTACKS (39)
    PHYSICAL
    Astonish
    Sucker Punch

    SPECIAL
    Charge Beam
    Dark Pulse
    Discharge
    Electro Ball
    Hex
    Hidden Power (Ground 7)
    Leaf Storm
    Mud-Slap
    Ominous Wind
    Shock Wave
    Shadow Ball
    Signal Beam
    Thunder
    Thunderbolt
    Thundershock
    Uproar
    Volt Switch

    OTHER

    Charge
    Confuse Ray
    Double Team
    Endure
    Light Screen
    Pain Split
    Protect
    Psych Up
    Reflect
    Rest
    Sleep Talk
    Snatch
    Spite
    Substitute
    Swagger
    Telekinesis
    Thunder Wave
    Toxic
    Trick
    Will-O-Wisp


    SIMONSAYS:

    Sleuth the SLOWKING (open)

    [​IMG]

    Slowking [Sleuth] (M)
    Nature: Relaxed (Adds one (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 36 (30/1.15, rounded down)
    -10 Eva.
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19


    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    Power Gem
    Hidden Power (Grass, 7)
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Amnesia
    Heal Pulse

    Belly Drum
    Mud Sport
    Zen Headbutt
    Me First

    Trick Room
    Telekinesis
    Fire Blast
    Scald
    Protect
    Toxic
    Dragon Tail
    Ice Beam
    Focus Blast


    Aqua Tail
    Pay Day
    Magic Coat
    Zap Cannon

    Moves: 30


    Ace the DRAGONITE (open)

    [​IMG]
    Dragonair (*) Ace (F)
    Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]
    Type: Dragon / Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    (Dragonite line capable of breathing underwater)

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.


    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 80
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22


    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks:
    ThunderPunch
    Fire Punch
    Roost
    Wrap(*)
    Leer(*)
    Thunder Wave(*)
    Twister(*)
    Dragon Rage(*)
    Slam(*)
    Agility(*)
    Safeguard
    Outrage
    Dragon Tail
    Hurricane
    Aqua Tail

    Dragon Dance(*)
    ExtremeSpeed(*)
    Dragon Rush(*)
    Dragon Pulse

    Rest(*)
    Waterfall(*)
    Fire Blast(*)
    Thunder
    Blizzard
    Stone Edge
    Earthquake

    Moves: 26


    Prince the SAWSBUCK (open)

    [​IMG]
    Sawsbuck [Prince] (M)
    Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
    Type: Normal/ Grass
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Sap Sipper: (Innate)This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Serene Grace (DW): (Innate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18


    EC: 6/6
    MC: 3
    DC: 5/5


    Attacks:
    Megahorn
    Tackle
    Camouflage
    Growl
    Sand Attack
    Double Kick
    Leech Seed
    Faint Attack
    Take Down
    Jump Kick
    Nature Power
    SolarBeam
    Aromatherapy
    Horn Leech
    Double-Edge

    Sythesis
    Agility
    Odour Sleuth
    Natural Gift
    Baton Pass

    Protect
    Return
    Wild Charge
    Sword Dance
    Sunny Day
    Toxic
    Giga Impact
    Thunder Wave
    Substitute
    Light Screen

    Moves: 30


    And TEAM C$FP AND LADY SALEMENCE:

    CMFP:
    White Belly the Dragonite (open)
    [​IMG]
    Dragonite [White Belly] (Female)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Ability 1: Inner Focus
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2 (DW) [unlocked]: Multiscale
    Type:Innate
    This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 70 (80/1.15=69.56)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Aqua Tail
    Safeguard
    Outrage
    Fire Punch
    Thunder Punch
    Roost
    Hurricane
    Hydro Pump

    Dragon Dance
    Dragon Pulse
    Extreme Speed
    Draco Meteor

    Ice Beam
    Thunderbolt
    Flamethrower
    Earthquake
    Stone Edge
    Fire Blast
    Blizzard
    Surf
    Brick Break
    Thunder
    Fly
    Focus Blast
    Sky Drop
    Endure

    Moves: 33
    Big Poe the Kitsunoh (open)
    [​IMG]
    Kitsunoh [Big Poe] (Male)
    Nature: Jolly (+15% Speed, +19% Accuracy (127*127/870=18.54), -1 Special Attack)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW) [unlocked]: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (10*1.15=126.5)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC:
    0
    DC: 5/5

    Attacks:

    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    Shadowstrike
    Perish Song
    Fake Out
    Shadow Claw
    Metal Claw
    Revenge
    Iron Head
    Memento
    Metal Burst
    Copycat
    Imprison
    Hex

    Yawn
    Meteor Mash
    Foul Play
    Pain Split
    Super Fang
    Magic Coat
    Spite
    Sucker Punch
    Ice Punch
    Thunder Punch
    Endeavor
    Superpower
    Trick
    Last Resort
    Knock Off
    Low Kick

    Toxic
    Will-o-Wisp
    Gyro Ball
    U-Turn
    Dig
    Taunt
    Torment
    Earthquake
    Substitute
    Aerial Ace
    Protect
    Double Team
    Trick Room
    Facade
    Psycho Shift
    Roar
    Thief
    Bulldoze
    Rock Slide
    Rest
    Snatch
    Sleep Talk
    Swagger
    Hone Claws
    Iron Tail
    Payback
    Giga Impact
    Safeguard
    Embargo
    Hidden Power Fire 7
    Defog
    Psych Up

    Moves: 68
    Boulder the Steelix (open)
    [​IMG]
    Steelix [Boulder] (Male)
    Nature: Adamant (+ to Attack, - from Special Attack)
    Type: Ground/Steel
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Rock Head
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Ability 2: Sturdy
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Ability 3: Sheer Force (DW) [unlocked]
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 30
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    EC: 6/6
    MC:
    0
    DC:
    5/5

    Attacks:

    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Slam
    Ice Fang
    Fire Fang
    Thunder Fang
    Iron Tail
    Crunch
    Double Edge
    Stone Edge

    Explosion
    Heavy Slam
    Rock Blast
    Iron Head
    Aqua Tail
    Magnet Rise
    Endure

    Rock Slide
    Earthquake
    Torment
    Gyro Ball
    Dig
    Payback
    Bide
    Taunt
    Dragon Tail
    Double Team
    Protect
    Substitute
    Toxic
    Endure
    Roar

    Moves: 40


    LADY SALEMENCE:
    Salemence is male for some reason (open)

    Salamence [Hirome] (Male)
    Nature:
    Adamant (+1 Atk, -1 SpA)

    Type: Dragon/Flying
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Intimidate: Type: Can be Activated
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Moxie: Type: Innate (DW)
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


    HP: 100
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 3(-)
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22


    EC: 9/9
    MC: 12
    DC: 5/5


    Attacks:
    Rage (*)
    Bite (*)
    Leer (*)
    Headbutt (*)
    Focus Energy (*)
    Ember (*)
    Dragon Rush(*)
    Fire Fang (*)
    Dragon Dance (*)
    Dragon Claw (*)
    Shadow Claw (*)
    Substitute (*)
    Zen Headbutt
    Crunch
    Protect
    Outrage
    Fire Fang
    Thunder Fang
    Move Total: 18



    Machamp (open)

    Progressive (Machamp) (M)
    Nature: Nature: Adamant (+1 Atk, -1 SpA)
    Type: Fighting
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts Type: Innate
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    No Guard Type: Innate
    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Steadfast Type: Innate (DW)
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Stats:


    HP: 100
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    Weight Class: 5

    EC: 9/9
    MC: 7
    DC: 5/5

    Attacks:
    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    Scary Face
    DynamicPunch
    Earthquake
    Retaliate
    Smack Down
    Rock Slide
    Stone Edge
    Protect
    Substitute
    Close Combat
    Encore
    Bullet Punch
    Total Moves: 21




    Emboar Roar (open)

    Emboar [iiMKUlta] (M)
    Nature: Lonely (+1 Atk, -1 Def)
    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


    Stats:

    Emboar

    Emboar
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 65
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 22


    EC: 9/9
    MC: 10
    DC: 5/5

    Abilities:
    Blaze Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Thick Fat Type: Innate
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)


    Attacks:
    Hammer Arm
    Tackle
    Ember
    Odor Sleuth
    Tail Whip
    Defense Curl
    Flame Charge
    Smog
    Rollout
    Take Down
    Roar
    Flare Blitz
    Arm Thrust
    Heat Crash
    Double Team
    Wild Charge
    Sunny Day
    Stone Edge
    Earthquake
    Protect
    Endeavor
    Yawn
    Magnitude
    Superpower
    Move Total: 24


    And now, for this revolutionary order for team battles (which I like quite a lot), this will be the order.

    1.TEAM A SENDS OUT(IAR AND SS)
    2. TEAM B SENDS OUT (CMFP AND LS), AND GIVES ORDERS
    3. TEAM A GIVES ORDERS (IAR AND SS)
    4. you guys remind me several times
    5. REF
  2. Its_A_Random

    Its_A_Random Solves issues recursively
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    Thanks Leet, also, what's the arena for Round 1? (inb4 "It's going to be the ASB Tournament Arena"). Anyways, I shall open this battle with none other than my Gliscor.
    [​IMG]
    Capers @ Razor Fang

    Over to you SimonSays.
  3. Leethoof

    Leethoof

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    Sorry, thought it began in ASB Arena. Here it is, C$FP's Crystal Colloseum!

    Crystal Colosseum (open)
    [​IMG]
    Field Type: Electric/Rock
    Complexity: Simple/Moderate
    Restrictions: Water source far below (costing extra energy to use), seismic activity will cause crystals to drop, electric and rock moves get +2 BAP, no weather.

    This is a colosseum from Pokemon Battle Revolution. It is an underground cave with crystals glowing with electricity (or at least that is how I perceive it). There is a nicely painted arena-rectangle for battling, but that certainly doesn't define any boundaries. This cave is just charged with electricity and full of rock. All electric or rock moves get +3 to their base attack power. There is no water supply except for down below, so it takes extra energy (3 energy) to summon it up for moves like Surf. If any seismic activity should take place, all Pokemon are hit will crystals (a 4 BAP physical electric attack with 3 Attack). Since it is an underground cave, no weather can reach the arena. It should make for interesting battles - it could potentially even be a gym if someone wanted to use it for that!
  4. SimonSays

    SimonSays

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    "Sorry, pardon the delay. Sleuth, let's break the ice, shall we?"

    [​IMG] @ Expert Belt
  5. Lady Salamence

    Lady Salamence
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    YOU MISSPELLED MY NAME

    GO SALEMENCE!
  6. C$FP

    C$FP

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    White Belly the Dragonite @ Expert Belt. btw it says in the arena summary that Electric and Rock moves get +2 BAP and in the description it says +3, but I think it's supposed to be +2 for real.

    Ice Beam (Gliscor), Thunder (Slowking), Ice Beam (Gliscor)
  7. Lady Salamence

    Lady Salamence
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    Thunder Fang (Slowking), Dragon Claw (Gliscor), Thunder Fang (Slowking)
  8. Its_A_Random

    Its_A_Random Solves issues recursively
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    Good luck everyone.

    Some notes on switch phases in this format (open)


    • If someone on a team wants to initiate a switch phase, then the user who wants to switch MUST act first, & only if their team is scheduled to attack first for the round.
    • Once a switch phase is initiated, then the other teammate will say if they want to switch or not.
      • If the initiators teammate chooses not to switch, then if either player on the opposition team chooses to switch, then that team will issue actions first for the round.
      • If the initiators teammate chooses to switch, then if the opposition team will issue actions only if both players on that team decide to switch. Otherwise, the initiator's team acts first for the round.
    • After that, play continues as normal.


    Watching on as the rest of the trainers sent out their Pokemon, it looked a little bit obvoius that the opposition weren't going to give Capers a free turn...At any rate, Random knew that playing conservative & getting Multiscale out of the way would be nice...


    Agility (Evade) > U-Turn (White Belly, switch in Sheeldon @ Smoke Ball at the end of the round) > Stealth Rock
  9. SimonSays

    SimonSays

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    [​IMG]
    "Am I the only one scared? Like really, really scared? 2 Dragons, just waiting to tear me a new cavity."

    Disable (Dragonite's Ice Beam) ~ Ice Beam (Salamence) ~ Slack Off
  10. Lady Salamence

    Lady Salamence
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    Leethoof, you're a day away from DQ...?
  11. Its_A_Random

    Its_A_Random Solves issues recursively
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  12. Lady Salamence

    Lady Salamence
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    Oh... I didn't see that, apologies.
  13. Leethoof

    Leethoof

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    All these brave and furious trainers rush into the ASB Arena, eagerly expecting a boring and fair battle, when suddenly they are TELEPORTED to the DERPFISH-BIASED Caverns of Crystals (by C$FP!). Hah, too bad none of them brought their local Stunfisk!

    Anyways, cliffnotes are easier too read!

    Action 1:
    -Capers begins going into some divebombing Agile evasive maneuvers for some reason
    -Salamence (which I finally found out how to spell) chomps down on poor little (fat) Slowking with a Thunder Fang
    -It is now clear why Capers was going into super-dodge mode, as White Belly misses his Ice Beam
    -Sleuth, so vastly outsped by everyone else, helps out his buddy by Disabling said Ice Beam, that did nothing anyways.

    Action 2:
    -Hirome goes Raaaaaawwwww (he made that exact sound) and slashes Capers with a Dragon Claw for somewhat acceptable damage, considering its a Gliscor.
    -Capers then flys at a super high speed towards White Belly, lightly taps his shining scales, and then goes flying back to his pokeball.
    -White Belly calls down a mighty THUNDER upon Sleuth, empowered by the crystals themselves, and this makes the Slowking sad.
    -Slowking is quite stressed out this his ally just left him, yet still manages to focus enough for an Ice Beam aimed at Salamence

    Action 3:
    -Hirome repeats action 1....borrririiiinnnnggg, just like the ASB Arena
    -Gliscor remembers there is still an Action 3, and throws some Rocks Stealthily from out of his Pokeball
    -White Belly seems overcome with amnesia
    -Sleuth laughs, but is still scared to be alone, so he just Slacks Off with indecision.

    TEAM A (open)

    [​IMG]
    Sheeldon
    HP: 100
    En: 100

    [​IMG]
    Sleuth
    HP: 62
    EN: 74


    TEAM B (open)

    [​IMG]
    White Belly
    HP: 97
    EN: 85
    Multiscaled Broked

    [​IMG]
    Hirome
    HP: 70
    EN: 85

    STEALTH ROCK


    Calculations (open)

    Hirome = Thunder FANG Slowking(5 EN) [17 Damage]
    Gliscor= Agilidodge (7 EN)
    White Belly= Ice Beam Gliscor (7 EN)
    Sleuth= Disable Ice Beam (7 EN)

    Hirome = Dragon Claw Gliscor(5 EN) [11 Damage]
    Gliscor = U-Turn Dragonite (5 EN) [3 Damage] [multiscale broked]
    White Belly = Thunder Slowking (8 EN) [24 Damage]
    Sleuth = Ice Beam Salamence (7 EN) [30 Damage]

    Hirome=Thunder FANG Slowking(5 EN) [17 Damage]
    Gliscor= Stealth Rock (12 EN)
    White Belly = Fail
    Sleuth = Slack Off (12 EN) [20 HP]


    Storage (open)

    [​IMG]
    Capers
    HP: 89
    EN: 76


    ANNNNDDD TELEPORT TOOOOO
    GLACIER'S
    Vespiqueen Throne Room
    Show Hide

    Field Type: Bug
    Complexity: Intense
    Format: Singles
    Restriction: No water source, No seismic activity, Artificial arena

    Vespiqueen Throne Room:
    The central hive of the combee race is massive, nearly half a mile long and wide, and stretching up to the height of a 30 story building. Deep within lies the supreme Vespiqueen/s Throne room, where she waits for entertainment, which you much provide! how? battling of course! (duh this is asb) Her room is 400 feet long and 200 feet wide, with a height of 800 feet. the walls for the first hundred feet are honeycombs, filled with hard centers. as the walls rise however the combs are empty, allowing combee from different parts of the hive to enter the arena and buzz freely above. the entrance to the throne room opens into a rectangular platform made of hardened honey, 25 feet long and 55 feet wide. on the opposite side of the room lies the throne and a larger area to battle, but the two areas are separated by a large pool of honey, which makes up almost the whole front of the throne room. the pool bottom is tiled like honey combs. what connects the two area is a thin platform of hardened honey that is 175 feet long and 5 feet wide. after entering and crossing the honey pools, there lies the largest platform in the back, 200 feet wide and long. there are a series of steps that lead to the throne, where the supreme vespiqueen sits. she will watch your battle! if the battle is not satisfactory, or is boring, she will activate a special surprise! with a cry of command the platform of stairs her throne sits on will rise, but thats not the surprise. the lady Vespiqueen doesnt want to get sticky! remember the walls of honeycombs with hard centers? well actually they are plugged, well, were plugged! when the queen gives the call they will burst out, flooding the whole arena in the sweet sticky honey! be careful! its super sticky, and it will mess with your speed, agility, and such! (Ref gets to choose when or if this is used, and how the honey affects the pokemon)
  14. Its_A_Random

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    Heh, we can still use Rocks according to this arena...Anyways, solid start, let's keep up the pressure SimonSays, but we should still be conservative...

    Rock Slide > Dragon Claw (White Belly) > Rock Slide
  15. SimonSays

    SimonSays

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    "Strike our foes without being boring? Seems do-able."

    Ice Beam (White Belly) ~ Dragon Tail (Salamence) ~ Slack Off
    IF White Belly uses Evasive Agility A1, redirect to Salamence.
    IF Salamence uses Protect A2, use Slack Off ~ Dragon Tail (Salamence)
  16. C$FP

    C$FP

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    Fly (Slowking), Thunderbolt (Slowking), Draco Meteor (Eelektross)
  17. Lady Salamence

    Lady Salamence
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  18. Leethoof

    Leethoof

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    And in a sudden flash of light, the trainers suddenly reappear in the strange and combee-filled Vespiqueen's Throne Room! Among all the buzzing and stickiness, the battle continues.

    Action 1:
    -Hirome, still the fastest dragon in the battle, ragefaces all over the enemy team, and ends up hitting Sheeldon with his Outrageous attack!
    - White Belly's spidey sense is going crazy, so he Flys up
    - Sheeldon picks up some Combees, and tosses them at the enemy team, somewhat similar to a Rock Slide, though it only hits Salamence
    - Sleuth misses his Ice Beam, because Dragonite was up high in the sky hitting on Vespiqueen
    - White Belly decides its time to come down, and nails Sleuth with his attack

    Action 2:
    -Hirome continues raging on Sleuth
    -White Belly sends a zappy Thunderbolt at Sleuth, -only- frying six innocent Combees in the process, finally KO'ing the tough Slowking!
    - Eelektross avenges the Combees (and Slowking, I guess) by slashing White Belly with a powerful Dragon Claw

    Action 3:
    -Hirome is quite mad the he didnt get the KOC, and rages some more, this time on Eelektross
    -White Belly calls down a terrifyingly powerful Draco Meteor from the skys on Sheeldon
    -Sheeldon continues the Combee barrage

    TEAM A (open)

    [​IMG]
    Sheeldon
    HP: 61
    En: 82

    [​IMG]
    Sleuth
    HP: KO
    EN: KO


    TEAM B (open)

    [​IMG]
    White Belly
    HP: 50
    EN: 59
    Multiscaled Broked

    [​IMG]
    Hirome
    HP: 42
    EN: 64
    Confused (3A)

    STEALTH ROCK


    Calculations (open)

    Hirome = Outrage Slowking (7 EN) [18 Damage]
    White Belly= Fly Slowking (10 EN) [14 Damage]
    Sheeldon= Rock Slide (6 EN) [14 Damage Both]
    Sleuth= Ice Beam (7 EN) Fail

    Hirome = Outrage Slowking (7 EN) [18 Damage]
    White Belly = Thunderbolt Slowking (7 EN) [20 Damage]
    Sheeldon= Dragon Claw Dnite (6 EN) [17 Damage]

    Hirome=Outrage Eelektross (7 EN) [19 Damage]
    White Belly= Draco Meteor Eelektross (9 EN) [20 Damage]
    Eelektross=Rock Slide (6 EN) [14 Damage both]


    Storage (open)

    [​IMG]
    Capers
    HP: 89
    EN: 76


    WeeeooooooTellleepoorrrttttt

    SS's Arceus Plate Platform!
    Arceus' Plate Platform (open)

    Arena: Arceus' Plate Platform
    Field Type: Diverse
    Complexity: Moderate
    Format: All
    Restrictions: No Restrictions

    Description:
    Deep in the the Sinnoh Underground, the excavators have discovered a stranger arena: Within it lie 17 Plates, each glowing with a faint tinge. As time progressed and studies increased, people began to see the wonders these plates held: they could grant the user a momentary boost in power, or access to powers they did not previously possess. The Plates were promptly moved to a place where they could be more readily used for battling.

    - There are 17 Different Plates, each representing the 17 Types of Pokemon (For these purposes, I'm introducing the Simple [Normal] Plate).
    - When a plate is stepped on, the user is granted a choice: Either Boost the BP of moves of that corresponding type by 3 for for 3 actions, or use any move of that type.
    - Stepping on a Plate costs 3 En. If using the BP Boost, it takes an action. If using an Attack, it does not.
    - Once a Plate is used for either purpose, it is unusable for the duration of the match. In addition, the great power required by the plates makes it impossible to use more than 1 plate per round, to the detriment of the User.
    - The platform itself supports all forms of battling: there is plenty of room, a deep pool in the centre of the field, and the ground is soft enough to dig through, yet hard enough that Seismic moves have their full strength.


    TEAM A (Simonsays) sends out mon
    TEAM B orders
    TEAM A orders
  19. Its_A_Random

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    Apologies for speaking out of turn, but unless you genuinely rolled for it, Smoke Ball allows a Pokemon to hit a Pokemon in the invulnerable stage of any evasive damaging move; Something that my Eelektross holds. Please fix?
  20. Leethoof

    Leethoof

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    Ah, sorry about that. Forgot about that (as well as expert belts), so I'll add those in.
  21. SimonSays

    SimonSays

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    "I remember this place... I was hoping to use it as an alternate to Unown Soup. I still have yet to use it. Prince! let's show them what it's like to be on our home ground!"

    [​IMG] @ Pomeg Berry

    Run, Dear Foes. You're dealing with a badass over here.
  22. C$FP

    C$FP

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    I'll initiate the switch phase and send out Steelix.
  23. Lady Salamence

    Lady Salamence
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  24. Its_A_Random

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    As the two opponents switch, Random wondered what they were planning...Let's wait & see what happens & allow my teammate a free switch while still attacking second...

    Counterswitch declined
  25. SimonSays

    SimonSays

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    "Ohh, wow. You actually listened. But I know a bad match-up when I see it, so Ace, my Diamond Girl! Do battle with grace!"

    [​IMG] @ Amulet Coin

    Not because of the extra CC, but because I'm out of battle items. Heh heh heh...
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