Its_A_Random's 3k! Lady Salamence, SimonSays, and C$FP join in on the celebrations!

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Its_A_Random

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Let's go!

Acrobatics (iiMKUltra) > Hidden Power (iiMKUltra) > Acrobatics (iiMKUltra)
IF iiMKUltra uses Protect successfully without transfer, THEN replace that action with Flamethrower (Boulder), pushing actions back IF Acrobatics is subbed

inb4 MK Ultra edits this post. =P
 

"So, it has come to this... Is this to be our last stand, old friend? If so, then we will not go down without every effort we can muster!"



Toxic (iiMKUltra) ~ Return (iiMKUltra) ~ Giga Impact (iiMKUltra)
IF targeted with a Fire Type move OR a Fighting Type move, use Evasive Agility that action and push actions back, but not twice in a row.
 
SimonSays substitution makes no sense... and whatever you're going for, you can't say IF Physical/Special <type> move
 
My understanding of the new Substitution rules was that you could Sub against a type of move. I think I'm wording it wrong, though.
 
It was just that it said "Physical," and you aren't allowed to specify stuff like that. BTW Emboar has Reckless, not Thick Fat.

Dig (Eelektross), Dig (Eelektross), Gyro Ball (Sawsbuck)
 

a fairy

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Hammer Arm (Eelektross), Flare Blitz (Sawsbuck), Flare Blitz (Sawsbuck)
 
Yep, Simon's Sub is now legal and Emboar's secondary ability is Reckless. I'll get the next round up. I just wanted to confirm those two points.
 
Music: Mother 3 - Snowman

DUEL 6! LET'S ROCK!

In the new chilly arena, Prince thrusts backward, expelling a corrosive cloud right into iiMKUltra's face. iiMKUltra charges ontop the ice with a strong clubbing blow on Sheeldon's face, while he reacts with a deadly somersault. While Sheeldon successfully targets iiMKUltra's weakness, the Smoke Ball he's lugging in his tail sharply reduces his power. Boulder smashes through the ice, only to rush underneath Sheeldon for solid, yet not extraordinary power, due to the frozen landscape affecting Boulder's attacking type.

Prince gallops effortlessly on the ice, evading the now slower iiMKUltra's fiery assault, while teammate Sheeldon follows up with a Hidden Power upon the Emboar. Boulder tunnels through the ice and smashes right underneath Sheeldon again, heaving a bit from the additional exertion.

Suddenly, both Prince and iiMKUltra charge at each other at the same time, dealing massive amounts of damage to each other, with Sheeldon assisting the Sawsbuck with another aerial endeavor. Boulder does the same, only this time launching a powerful gyroscopic ball upon Prince. The proud Sawsbuck is already covered in harsh wounds, while Sheeldon and iiMKUltra both close to tumbling over at any second as the field shifts to a more ethereal form.

Speed order:
Sawsbuck > Emboar > Eelektross > Steelix

((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

Pointed stones dug into Steelix! (-6 HP)
Pointed stones dug into Emboar! (-12 HP)

Action 1
-Sawsbuck used Toxic on Emboar!
To hit (<=9000): 3956 (Yes)
Emboar has been badly poisoned!
Energy: -7

-Emboar used Hammer Arm on Eelektross!
To hit (<=9000): 403 (Yes)
To critical (<=625): 3528 (No)
Damage: 17
Energy: -6
Emboar's Speed fell to -1! (37 Spd)

-Eelektross used Acrobatics on Emboar!
To critical (<=625): 1080 (No)
Damage: 15.75
Energy: -7

-Steelix dug a hole!
Energy: -10

-Steelix used Dig on Eelektross!
To critical (<=625): 9434 (No)
Damage: 9.5

Emboar is hurt by poison! (-1 HP)

Speed order:
Sawsbuck > Eelektross > Emboar > Steelix

Action 2
-Sawsbuck used Agility!
Energy: -7

-Eelektross used Hidden Power on Emboar!
To critical (<=625): 5020 (No)
Damage: 12.75
Energy: -5

-Emboar used Flare Blitz on Sawsbuck!
Sawsbuck evaded the attack!
Energy: -8.5

-Steelix dug a hole!
Energy: -14

-Steelix used Dig on Eelektross!
To critical (<=625): 8865 (No)
Damage: 9.5

Emboar is hurt by poison! (-1 HP)

Action 3
-Sawsbuck used Return on Emboar!
To critical (<=625): 5775 (No)
Damage: 17.5
Energy: -6

-Eelektross used Acrobatics on Emboar!
To critical (<=625): 4336 (No)
Damage: 15.75
Energy: -7

-Emboar used Flare Blitz on Sawsbuck!
To critical (<=625): 2932 (No)
Damage: 36
Energy: -12.5
Emboar is hurt by recoil! (-12 HP)

-Steelix used Gyro Ball on Sawsbuck!
To critical (<=625): 6834 (No)
Damage: 16
Energy: -6

Emboar is hurt by poison! (-1 HP)

HP Left:
Eelektross: 53 - 26.5 from A1 - 9.5 from A2 = 17
Sawsbuck: 100 - 52 from A3 = 48
Steelix: 87 - 6 from A0 = 81
Emboar: 110 - 12 from A0 - 16.75 from A1 - 13.75 from A2 - 34.25 from A3 = 33.25 ~ 33

Energy Left:
Eelektross: 58 - 7 from A1 - 5 from A2 - 7 from A3 = 39
Sawsbuck: 100 - 7 from A1 - 7 from A2 - 6 from A3 = 80
Steelix: 94 - 10 from A1 - 14 from A2 - 6 from A3 = 64
Emboar: 100 - 6 from A1 - 8.5 from A2 - 12.5 from A3 = 73

Stat modifiers:
Eelektross: Nothing
Sawsbuck: Nothing
Steelix: Nothing
Emboar: -1 Spd (Will rise to 0 at end of Round 8)

Arena check (0-187): 171 (Order's Sanctuary)


Its_A_Random & SimonSays
OOOxxO

Sheeldon (M) / Prince (M)
HP: 17 / 48
EN: 39 / 80
Items:
Smoke Ball /
Pomeg Berry
Effects: Nothing / Nothing
Team Effects: Nothing
Status: OK! / OK
Its_A_Random
@Razor Fang/HP:89/EN:76/Status:OK!
@Leftovers/HP:90/EN:73/Status:OK!

VS.

C$FP & Lady Salamence
OxOOxO

Boulder (M) / iiMKUlta (M)
HP: 81 / 33
EN: 64 / 73
Items: Nothing / Nothing
Effects: Nothing / -1 Spd (37 Spd)
Team Effects: Stealth Rock
Status: OK! / BPSN (2 DPA)
C$FP
@Expert Belt/HP:50/EN:59/Status: OK!
Lady Salamence
@Nothing/HP:42/EN:64/Status:OK!



Arena: Order's Sanctuary by LouisCyphre​
Order's Sanctuary

Field Type: Neutral
Complexity: Moderate
Format: All
Traits: Artificial Field, No Digging, No Swimming, No Seismic Attacks

Description:
A simple arena, consisting of a flat, ankle-deep water plain with large arching grind beams players can Quickmove on. In the center is a large, white, low-sitting chair flanked by two shell like structures.

Omega Cosmos - Instead of dealing additional damage, Critical Hits (other than Frost Breath/Storm Throw) restore HP to the attacker equal to the damage dealt.


C$FP & Lady Salamence attack first.
Its_A_Random & SimonSays attack after.
 
I'm getting that Dig should have done 18.75 Damage each, not 9.5: (8[BAP] + 3[STAB] + 6[Atk] - 4.5[Def]) * 1.5[SE] = 18.75, so Sheeldon would have fainted.
 
OK, that makes more sense now.

Enablin' Sheer Force up in this sanctuary, not for any real reason

Heavy Slam (Sawsbuck), Gyro Ball (Sawsbuck), Heavy Slam (Sawsbuck)
 

a fairy

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Hammer Arm (Eelektross) * 3
IF Eelektross faints, THEN use Flare Blitz (Sawsbuck) for remaining actions
 

Its_A_Random

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iiMKUltra should have -1 Speed next to it.

Alright Simon, let's kill off iiMKUltra before it can react & focus on survival.


Acrobatics (iiMKUltra) > Flamethrower (Boulder) > U-Turn (Boulder)
 
Prince shouldn't be Sluggish. Part of my sub was to push actions back. That's significant, because...

"Prince, we're not going to be outplayed by an oversized pig! For all you're worth, SMASH HIM!!!"

Giga Impact (iiMKUltra) ~ Chill ~ Leech Seed (Boulder)
IF iiMKUltra is not KO'd A2 for whatever reason, use Tackle (iiMKUltra).
 
Heads up - I'll be posting the next round later today. I just finished the draft and calculations. I can't post it right now since I have to head out, but I'll post it ASAP when I return. :)
 
Music: Dissidia: Final Fantasy - Cosmos

DUEL 7! LET'S ROCK!

Drawing out all his might, Prince fiercely smashes antler-first into the hurting Emboar, tossing him across the field. Combined with Sheeldon's Acrobatics, the duo finish off iiMKUlta. Avenging his teammate, Boulder slams his immense mass into Prince, sending him flying back as well.

Prince recuperates as he makes it back to his feet. Meanwhile, Sheeldon roasts Boulder with a Flamethrower so harsh that it not only leaves severe burns, it also restores precious health to the Eelektross due the field's enigmatic powers. Stalwart, Boulder releases another gyroscopic orb upon Prince from his maw. Although not nearly as powerful due to his burns, it still deals good damage.

Afterwards, Prince rains several seeds all over Boulder and Sheeldon rapidly launches himself quickly upon Boulder's massive hull, returning back to his trainer's side. Finally, Boulder ends this round by tossing Prince some more with his massive body, only for the two of them to feel the heat in a boiling hot volcano!

Speed order:
Sawsbuck > Eelektross > Emboar > Steelix

((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

Action 1
-Sawsbuck used Giga Impact on Emboar!
To hit (<=9000): 3862 (Yes)
To critical (<=625): 8196 (No)
Damage: 17.667
Energy: -9.6
Sawsbuck became sluggish!

-Eelektross used Acrobatics on Emboar!
To critical (<=625): 3910 (No)
Damage: 15.75
Energy: -11

Emboar fainted!

-Steelix used Heavy Slam on Sawsbuck!
To critical (<=625): 5385 (No)
Damage: 15
Energy: -9.33

Action 2
-Sawsbuck chilled out! [1/5]
Energy: +12

-Eelektross used Flamethrower on Steelix!
To critical (<=625): 614 (Yes)
To burn (<=1000): 615 (Yes)
Damage: 15.75
Energy: -7
Eelektross regained health! (+15.75 HP)
Steelix was burned!

-Steelix used Gyro Ball on Sawsbuck!
To critical (<=625): 6834 (No)
Damage: 13
Energy: -6

Steelix is hurt by the burn! (-2 HP)

Action 3
-Sawsbuck used Leech Seed on Steelix!
To hit (<=9000): 2390 (Yes)
Steelix was seeded!
Energy: -9

-Eelektross used U-Turn on Steelix!
To critical (<=625): 9992 (No)
Damage: 1.005
Energy: -5

-Steelix used Heavy Slam on Sawsbuck!
To critical (<=625): 5385 (No)
Damage: 12
Energy: -9.33

Eelektross returned back to Its_A_Random!
Leech Seed sapped Steelix's health to Sawsbuck! (-3.3 HP; +3.3 HP)
Steelix is hurt by the burn! (-2 HP)

HP Left:
Eelektross: 17 + 15.75 from A2 = 32.75 ~ 33
Sawsbuck: 48 - 15 from A1 - 13 from A2 - 8.7 from A3 = 11.3 ~ 11
Steelix: 81 - 17.75 from A2 - 6.305 from A2 = 56.945 ~ 57
Emboar: 33 - 33.417 from A1 = -0.417 ~ 0

Energy Left:
Eelektross: 39 - 11 from A1 - 7 from A2 - 5 from A3 = 16
Sawsbuck: 80 - 9.6 from A1 + 12 from A2 - 9 from A3 = 67.4 ~ 67
Steelix: 64 - 9.33 from A1 - 6 from A2 - 9.33 from A3 = 39.34 ~ 39
Emboar: 73

Stat modifiers:
Eelektross: Nothing
Sawsbuck: Nothing
Steelix: Nothing
Emboar: Nothing

Arena check (0-187): 111 (White Island)


Its_A_Random & SimonSays
OOOxxO

Sheeldon (M) / Prince (M)
HP: 33 / 11
EN: 16 / 67
Items:
Smoke Ball /
Pomeg Berry
Effects: Nothing / Leech Seed (Draining Steelix; 5 actions)
Team Effects: Nothing
Status: OK! / OK
Its_A_Random
@Razor Fang/HP:89/EN:76/Status:OK!
@Leftovers/HP:90/EN:73/Status:OK!

VS.

C$FP & Lady Salamence
OxOOxx

Boulder (M) / iiMKUlta (M)
HP: 57 / 0
EN: 39 / 73
Items: Nothing / Nothing
Effects: Leech Seed (5 actions) / Nothing
Team Effects: Stealth Rock
Status: BRN / FNT
C$FP
@Expert Belt/HP:50/EN:59/Status: OK!
Lady Salamence
@Nothing/HP:42/EN:64/Status:OK!



Arena: White Island by Metal Bagon​
Arena: White Island
Field Type: Dragon/Fire
Complexity: Moderate
Format: All

Restrictions:
1. No Hail
2. Flying types can choose to avoid 1 rock type attack per round for 10 energy (but this is canceled out in sunny weather).
3. Pokemon with the ability Dry Skin will have it's negative active throughout the entire match no matter what. In the rain it's positive only cancels out the negative effect and it won't restore HP with the ability. In the sun it loses double the HP.


Description:
White Island is actually a Volcano off the coast of New Zealand. The air here is very humid as this is an ACTIVE volcano so you better watch out around here. Metal Bagon has made this his gym and has a building on an island close to White Island (but far away enough for it to not be hit by any eruption the volcano can muster) trainers go to this island first and are then taken out to the island by boat by Metal Bagon for the battle.

The volcano of course is active, so at the end of every round there is a 20% that an eruption will happen. An eruption is a 10 BAP fire type move with rank 4 Sp.Attack (obviously the attack is special).

There is a dragon-like aura around this arena as well so dragon types get STAB on all fire types with 7 BAP and over, and fire types get STAB on all dragon type moves 6 BAP and under.

The island is too humid for hail and because of the humidity it takes pokemon not used to these conditions a while to get used to. As such, any pokemon using a rock type move for the first time in a round will have difficulty hitting flying types. If the flying type chooses it can avoid that rock move by flying beyond reach for 10 energy. It must be stated when the trainers orders whether in the case of a rock move it wants to avoid that move (note that if nothing is put then the ref should assume that the pokemon doesn't want avoid the attack).

Also, because of humidity, pokemon that don't receive STAB on heat wave get STAB and Heat Wave has perfect accuracy for that pokemon.

Finally, because this is a flippin' volcano, ice type moves won't be doing much. They will the moved down 1 effectiveness stage (ex: 4x SE = 2x SE, 2x SE = Neutral).


Since LadySalamence has no other Pokemon left, she'll be using Salamence next turn.

Its_A_Random & SimonSays send out and attack first.
C$FP & Lady Salamence attack after.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Well, I send out, actually...Also, damn, a MB arena, fun...At any rate, motoR shall return to the fray, despite the obvious weakness to Salamence!

Finish off the Salamence, & we're all set for victory!

motoR: Thunderbolt (Hirome) > Shadow Ball (Hirome) > Thunderbolt (Hirome)
IF Hirome uses Protect successfully without transfer, THEN Hidden Power (Boulder), pushing actions back IF Thunderbolt was subbed
IF Hirome faints, THEN replace all remaining actions with Hidden Power (Boulder)
 
Dammit, Bagon! Why you so protective of bloody dragons? Prince, if you make it through this round... It'll be Arceus-Tier luck. But we go down swinging!

Natural Gift + Agility (Salamence) ~ Cooldown / Synthesis ~ Natural Gift (Salamence)
If Salamence uses Protect successfully without transfer A1 or A3, Then use Sythesis ~ Natural Gift (Salamence) *2 from that Action.
IF Salamence Faints, Then use Nature Power (Earthquake), or Jump Kick (Steelix) if it would NOT be Earthquake
 

a fairy

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Fire Fang (Sawsbuck) * 3
IF Sawsbuck faints, THEN target Rotom for remaining actions
 
Music: Maplestory - Cave of Trial

DUEL 8! LET'S ROCK!

As the poker hot lava boils furiously throughout the combatants, Lady Salamence sends out her final Pokemon, Hirome the Salamence. Already suffering due to sentient stones digging deep into his scales, he delivers a mighty roar sending motoR and Prince reeling back. Shaking off the intimidation, Prince grasps the Pomeg Berry firmly in his maw and gets ready to deliver a powerful strike. Unfortunately, Hirome is much faster and sinks his mighty fangs deep into Prince's neck, causing the proud Sawsbuck to tumble hard on the volcanic rock. motoR avenges his teammate with a powerful electric shock, successfully paralyzing Hirome's wings, and Boulder leaps down upon the lawnmower with his own fiery fangs, which aren't nearly as powerful as the mighty dragon's.

Hirome struggles to remain airborne, allowing motoR to capitalize with an antimatter shot, wiping out the last strands of vitality from the great dragon. Boulder imbues his fangs in ice and clamps down upon motoR, yet a combination of the searing heat, his agonizing burns, and the Rotom's bulk sharply cuts Boulder's power. motoR starts setting his sights upon Boulder by unleashing his hidden potential, while Boulder's attempts to maintain pressure on motoR still fail to make a significant impact on the lawnmower.

The volcano momentarily roars only to settle down as the field changes in a dark, claustrophobic chamber with evil eyes watching Boulder's and motoR's move.

Speed order:
Salamence > Sawsbuck > Rotom-C > Steelix

((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

Pointed stones dug into Salamence! (-15 HP)
Salamence's Intimidate cut Sawsbuck's and Rotom-C's Attack to -1!

Action 1
-Salamence used Fire Fang on Sawsbuck!
To hit (<=9500): 5581 (Yes)
To critical (<=625): 2519 (No)
To burn (<=1000): 1507 (No)
To flinch (<=1000): 1315 (No)
Damage: 21
Energy: -5

Sawsbuck fainted! Salamence's Moxie boosted its Attack to +1!

-Rotom-C used Thunderbolt on Salamence!
To critical (<=625): 7395 (No)
To paralyze (<=1000): 377 (Yes)
Damage: 16
Energy: -6
Salamence is paralyzed! It may not move! (15%)

-Steelix used Fire Fang on Rotom-C!
To hit (<=9500): 5312 (Yes)
To critical (<=625): 2536 (No)
To burn (<=1000): 7200 (No)
Damage: 6
Energy: -5

Steelix is hurt by the burn! (-2 HP)
Rotom-C recovered its health with Leftovers! (+1 HP)

New speed order:
Rotom-C > Steelix > Salamence

Action 2
-Rotom-C used Shadow Ball on Salamence!
To critical (<=625): 4483 (No)
To lower Special Defense (<=2000): 7558 (No)
Damage: 11
Energy: -6

Salamence fainted!

-Steelix used Ice Fang on Rotom-C!
To hit (<=9500): 326 (Yes)
To critical (<=625): 8509 (No)
To freeze (<=1000): 2680 (No)
Damage: 4
Energy: -5

Steelix is hurt by the burn! (-2 HP)
Rotom-C recovered its health with Leftovers! (+1 HP)

Action 3
-Rotom-C used Hidden Power on Steelix!
To critical (<=625): 9250 (No)
Damage: 15
Energy: -5

-Steelix used Fire Fang on Rotom-C!
To hit (<=9500): 8903 (Yes)
To critical (<=625): 5005 (No)
To burn (<=1000): 4873 (No)
Damage: 6
Energy: -5

Steelix is hurt by the burn! (-2 HP)
Rotom-C recovered its health with Leftovers! (+1 HP)

HP Left:
Rotom-C: 90 - 5 from A1 - 3 from A2 - 5 from A3 = 77
Sawsbuck: 11 - 21 from A1 = -10
Steelix: 57 - 2 from A1 - 2 from A2 - 17 from A3 = 36
Salamence: 42 - 15 from A0 - 16 from A1 - 11 from A2 = 0

Energy Left:
Rotom-C: 73 - 6 from A1 - 6 from A2 - 5 from A3 = 56
Sawsbuck: 67
Steelix: 39 - 5 from A1 - 5 from A2 - 5 from A3 = 24
Salamence: 64 - 5 from A1 = 59

Stat modifiers:
Rotom-C: -1 Att (Permanent)
Sawsbuck: Nothing
Steelix: Nothing
Salamence: Nothing

Eruption check (<=2000): 5046 (No)
Arena check (0-187): 47 (Arena of Fear)


Its_A_Random & SimonSays
OOOxxx

motoR (-) / Prince (M)
HP: 77 / 0
EN: 56 / 67
Items:
Leftovers /
Pomeg Berry
Effects: -1 Att / Nothing
Team Effects: Nothing
Status: OK! / FNT
Its_A_Random
@Razor Fang/HP:89/EN:76/Status:OK!
@Smoke Ball/HP:33/EN:16/Status:OK!

VS.

C$FP & Lady Salamence
OxOxxx

Boulder (M) / Hirome (M)
HP: 36 / 0
EN: 24 / 59
Items: Nothing / Nothing
Effects: Nothing / Nothing
Team Effects: Stealth Rock
Status: BRN / FNT
C$FP
@Expert Belt/HP:50/EN:59/Status: OK!



Arena: Arena of Fear by Glacier Knight​
Field Type- Neutral
Complexity- Intense
Format- Singles, Doubles, Triples
Restrictions- Artificial arena, Low ceiling, No digging, No seismic activity, No weather

Arena of Fear: Pokemon and Trainers beware; you’re in for a scare! This daunting place will leave even the most demented beasts shaken and startled. When you first begin your match here it looks like a normal, though dark looking, covered arena (circular shape, one hundred fifty feet long and wide, rounded dome that at its peak is one hundred fifty feet above the dome. The arena’s floor is cobblestone and is dimly lit). After each round fear is instilled! This arena is based on phobias, and the dome will alter itself to accommodate a random phobia. The dome is being worked on to have more phobias, but for now here are the possible outcomes:​

  • Apiphobia- Fear of bees: the arena’s lights will become much brighter, but compartments in the inner dome will release hundreds of annoying and frightening bees. Bug types will have no problem with this, but all other pokemon will be attacked for 4 damage and receive a -1 evasion and -1 accuracy stat drop
  • Arsonphobia- Fear of fire: the lights will turn off, but don’t worry about light, tiny holes in the cobblestones will release huge torches of flames, and hit pokemon will lose 5 damage (pkmn weak to fire will take 6, pkmn with two weaknesses to fire will take 8, pkmn with resistance to fire take 4 damage, and pkmn with two resistances to fire will take 2 damage. Fire types take none). The fire will jet out of the holes at random throughout the turn they have been summoned
  • Aviatophobia- Fear of flying: holes in the cobblestone will spit out large gusts of wind, sending all pokemon flying into the air. They will not fall splat however. The gusts of air will keep them floating, though most pokemon will have a hard time aiming or attacking (all non-flying types receive a -2 evasion and accuracy stat drop). Flying types will not be effected, as the air only helps them.
  • Myctophobia- Fear of darkness: the dim lights will shut off completely, leaving you and your precious pokemon In the dark for a round. Pokemon that cannot see in darkness (or doesn’t have a glowing body) receives a -3 accuracy stat drop. Dark types receive a +1 evasion and +2 accuracy stat gain.
  • Hydrophobia- Fear of water: the holes in the cobblestone will release water at a startling rate, and holes in the dome will help quicken the process. The water will rise to thirty feet, and any pokemon who cannot swim or create something to stay on the surface with is doomed. Water pokemon receive a +1 attack +1 evasion +1 speed stat boost, and fire pokemon receive a -1 attack -1 defense stat drop.
  • Pagophobia- Fear of ice or frost: the holes in the cobblestone and inner dome will emit an icy spray, turning the arena into a chilly torture room. Also the holes will spit out deadly icicles, hitting all non ice types for 6 damage. The ice spray will also freeze parts of the pokemon if they make direct contact.
  • Traumatophobia- Fear of injury: the dome opens up to reveal little imps! These mischievous devils will start chucking hurtful objects at your poor pokemon, not only causing damage but inflicting other pains too. (if hit this is what the objects do: wooden chair- 3 damage, dresser- 5 damage, lamp- 3 damage, hot sauce- -1 accuracy stat drop, bag of lit charcoal- 6 damage to all non fire types, snakes- stay on the floor and will bite for 2 damage, skulls- 1 damage and 40% chance of being too scared to move or attack)
  • Nebulaphobia- Fear of fog: the holes of the inner dome release a hazy fog, removing all stat enhancements, reflect, light screen, and etc. also all pokemon not accustomed to fighting in fog receive a -2 accuracy and -1 speed stat drop.
  • Daemonophobia- fear of demons: when battlers come to duel in the arena of fear, they pray they never see this fear pop up! When activated a large trap door will open up form the floor, releasing a terrible demon that will prey on its victims! The demon will leave at the end of the round, but that doesn’t mean it’ll just sit there and look pretty! (its hp is 150, and it will use shadow claw, flamethrower, shadow punch, snarl, screech, shadow ball, crunch, hypnosis, dream eater, nightmare, or ominous wind)
Remember, no dig, earthquake, or weather! Be ready for the scare of your life!


Both LadySalamence and SimonSays are out of usable Pokemon and therefore out of the match. Also, since this arena will last only for one round, I'll roll a preset fear - Aviatophobia (fear of flying).

C$FP attacks first.
Its_A_Random attacks after.
 
Agility isn't like Quick Attack - it boosts the Pokemon speed by two or it could be specified to be used as an evasion move. It doesn't give priority.
 
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