It said only send two Pokemon to the ref, Temperantia, so I'll just pretend your unapproved Bellsprout doesn't exist yet. Since you didn't post any rules, I'll assume Switch=KO, All Abilities, No Items, Fox only, Final Destination. Athenodoros (Move your mouse to reveal the content) Athenodoros (open) Athenodoros (close) Daedalus the Smeargle (M) Nature: Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+9% Acc.], subtracts one (1) Rank from Defence.) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops. Stats: HP: 90 Atk: Rank 1 Def: Rank 1 (-) SpA: Rank 1 SpD: Rank 2 Spe: 87 (+) Size Class: 2 Weight Class: 4 Base Rank Total: 11 EC: Doesn't evolve MC: 0 DC: 1/5 Attacks: Agility Dragon Pulse Extremespeed Haze Rain Dance Surf Thunder Wave Bide Counter Mirror Coat Pain Split Torment Taunt Sketch Slot Sketch Slot Sketch Slot Moves: 13 Lapras (M), "Typhon" Nature: Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. Type: Ice - Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Abilities: Water Absorb - (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Shell Armour - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Hydration (DW) - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. HP: 120 Atk: *** Def: *** SpA: **** (+) SpD: *** Spe: 51 (-) Size Class: 5 Weight Class: 6 Base Rank Total: 19 EC: Doesn't Evolve MC: 0 DC: Unlocked Moves: 86 -AncientPower -Aqua Tail -Attract -Aurora Beam -Avalanche -Bide -Blizzard -Block -Body Slam -Brine -Bubblebeam -Bulldoze -Confuse Ray -Curse -Dive -Double Edge -Double Team -Dragon Dance -Dragon Pulse -Dragon Rage -Dragons Breath -Dream Eater -Echoed Voice -Endure -Facade -Fissure -Foresight -Frost Breath -Frustration -Future Sight -Giga Impact -Growl -Hail -Headbutt -Heal Bell -Hidden Power Fighting (7) -Horn Drill -Hydro Pump -Hyper Beam -Ice Beam -Ice Shard -Icy Wind -Iron Head -Iron Tail -Mimic -Mist -Natural Gift -Outrage -Perish Song -Protect -Psychic -Psywave -Rage -Rain Dance -Reflect -Refresh -Rest -Return -Roar -Rock Smash -Round -Safeguard -Secret Power -Sheer Cold -Shock Wave -Signal Beam -Sing -Skull Bash -Sleep Talk -Snore -Solarbeam -Strength -Substitute -Surf -Swagger -Take Down -Thunder -Thunderbolt -Tickle -Toxic -Water Gun -Water Pulse -Waterfall -Whirlpool -Zap Cannon -Zen Headbutt Easy KO Counters my ass. Temperantia (Move your mouse to reveal the content) Temperantia (open) Temperantia (close) Dwebble- Ramses (M) Nature: Adamant (Atk up, SpA decreased) Type: Bug/Rock Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Stats: Hp: 90 Atk(+): 4 Def: 3 SpA(-): 1 SpD: 2 Spe: 55 SC: 1 WC: 3 BRT: 14 EC: 0/9 MC: 0 DC: 0/5 Attacks: Fury Cutter Rock Blast Withdraw Sand-Attack Faint Attack Smack Down Rock Polish Bug Bite Stealth Rock Sand Tomb Counter Endure Earthquake Stone Edge Hone Claws Total moves: 15 Tynamo- Shibimaru (M) Nature: Quiet (SpA increased, Speed decreased by 15%, Evasion decreased by flat 10%) Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, Thunder has perfect accuracy and 30% chance of breaking Protect during Rain. Superior senses in power plant environments. Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: Hp: 90 Atk: 2 Def: 2 SpA(+): 3 SpD: 2 Spe: 52 (60/1.15= 52.2) EC: 0/9 MC: 0 DC: 0/5 Attacks: Tackle Thunder Wave Spark Charge Beam Total Moves: 4 So. Temperantia actions for R1 Athenodoros actions for R1 and R2 Temperantia's actions for R2 Let's get it.