MANNAT
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Hey guys littlelucario here, and I'm back with my first RMT in quite a while, so I hope that you guys enjoy it!
I wanted to build around Gardvoir since it is a frightening sweeper, and most teams are severely under prepared for it.
Next, I added in Magnezone to trap the Scizors and Skarmorys that walled and/or killed Gardevoir.
I added in Weavile since I really didnt have a physical attacking presence, and zam/tornt put in a ton of work vs this team.
I noticed that I was weak to a lot of physical attackers/setup sweepers, specifically BP mmeta and most mons with dd, so I added in counter skarm as a way to get a guaranteed kill vs those mons.
Hoopa-U was a mon that I wanted to test out, and I needed a special pivot, so I added AV Hoopa to the team.
The team was looking a bit weak to Weavile and Bisharp as well as Heatran, so I added in Keldeo to check those mons as well as it just being a great mon in general.
The Team seemed really weak to Talonflame, as my only way to reliable deal with it was either full HP skarm using counter on it or Hoopa-U using hyperspace fury after living a BB, and if it got to +2 with rocks up, then it was basically GG for my team, so I put in Magneton over Magnezone so that I had a more reliable way to kill it.
The Team:
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 26 HP / 252 SpA / 230 Spe
Timid Nature
- Hyper Voice
- Focus Blast
- Psyshock
- Taunt
Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flash Cannon
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Low Kick
- Ice Shard
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
- Defog
- Stealth Rock
- Counter
- Roost
Wrath (Hoopa-Unbound) @ Assault Vest
Ability: Magician
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Hyperspace Fury
- Drain Punch
- Gunk Shot
- Fire Punch
Keldeo @ Expert Belt
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 SpA
- Calm Mind
- Scald
- Secret Sword
- Icy Wind
Ability: Trace
EVs: 26 HP / 252 SpA / 230 Spe
Timid Nature
- Hyper Voice
- Focus Blast
- Psyshock
- Taunt
Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flash Cannon
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Low Kick
- Ice Shard
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
- Defog
- Stealth Rock
- Counter
- Roost
Wrath (Hoopa-Unbound) @ Assault Vest
Ability: Magician
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Hyperspace Fury
- Drain Punch
- Gunk Shot
- Fire Punch
Keldeo @ Expert Belt
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 SpA
- Calm Mind
- Scald
- Secret Sword
- Icy Wind
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 26 Def / 252 SpA / 230 Spe
Timid Nature
- Hyper Voice
- Focus Blast
- Psyshock
- Taunt/Will-O-Wisp
Mega Gardevoir is a prolific offensive threat that can melt through weakened or unprepared teams like a knife through hot butter. 80% of the tier can't even take a hyper voice without being severely weakened, and the rest of the tier is hit hard by its STAB psyshock and possible coverage. Hyper Voice is a great STAB move that can rip through anything that doesnt resist it, psyshock is a complementary STAB that can hit poison types and special walls that don't take as much from pixilate boosted hyper voice. Its coverage move depends on what the team is weak to, and I run Focus Blast over HP fire because I have Magnezone to trap Skarm/Scizor, but you can run HP fire if you want to run like rotom-w over mag or something like that. The last move is a toss up between utility moves, Will-O-Wisp crippling physical attackers and mons that try to sucker punch Gardevoir, and taunt shutting down defensive mons such as Clefable, Chansey, and Klefki. The EV spread is to take certain hits like Latios' Psyshock and other things. Trace Lets Gardevoir trace Swift Swimmers, Trap Magnezones, Bounce back moves from Mega Sableye, and other similar things.
Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Naturea
- Hidden Power [Fire]
- Volt Switch
- Signal Beam/Thunderbolt/Sleep Talk
- Flash Cannon
Magneton has two main roles on this team, and he does both pretty damn well. He is supposed to trap steel types that wall Mega Gardevoir, mainly Scizor, Skarmory, and Klefki. Magnet Pull lets Magneton come in on a free switch or switch into a move that it doesnt care about, like roost from skarm, bullet punch from scizor, and twave from klefki, but it has to watch out for scizors that run superpower. Volt Switch lets it pivot out of mons and hit Talonflame hard before it gets smacked by Flare Blitz. Flash Cannon is just standard Steel STAB that helps me deal with Faries. The other move slot is a Toss up between Signal Beam, which lets you hit Hoopa/Celebi/Lati@s harder, Thunderbolt, which gives you a reliable Electric STAB, and sleep talk which gives you a sleep absorber.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Low Kick/Pursuit/Swords Dance/Poison Jab
- Ice Shard
Weavile is a great Pokemon that can do very good for this team and puts in a ton of works vs HO. Icicle Crash is a powerful STAB move that avoids rockychomp damage, takes out flying and dragon types, has a decent flinch chance, and is an all around great move that is hard for teams to switch into because of Weavile's secondary STAB in Dark. Knock Off is a great move that not only deals a ton of STAB damage but can also cripple mons that rely on their items like Chansey, P2, and others. Ice Shard is a nice priority move that can revenge kill a ton of mons from a fairly high range of HP, and can ohko some mons like Landot and Gliscor. The last move is a toss up between what you want for your team. Pursuit reliable traps ghost and psychic types, Low Kick can hit some targets that can deal with Weavile's STAB combination, like Heatran and TTar, SD can let Weavile set up on mons that dont want to stay in vs it like Gengar and Starmie, and easily clean up weakened/underprepared teams, and poison jab is nice if your team is super weak to faries.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
- Defog
- Stealth Rock
- Counter/Whirlwind
- Roost
Skarmory is my Blanket Check for physical attackers and setup sweepers, as well as being my main mon to remove and set hazards. This may seen like a lot for one mon, but skarm can handle all three jobs very well and can wall a very large portion of the metagame. Defog is there as my team has very few resistances to rocks and because hazard clearing in general is nice. Stealth Rock is the manditory entry hazard that wears down the opposing team, breaks sashes/sturdies, and nets some nice KOs for my sweepers. Counter lets Skarm deal with physical sweepers by doing a significant amount of damage back to the opponent. roost is reliable recovery that lets skarm heal off the damage sustained from walling physical attackers. The EV spread lets skarm outspeed certain mons that i forget while still being a monstrous wall. Whirlwind also makes it easier to deal with special attacking setup sweepers and can shuffle around the opponent's team.
Hoopa-Unbound @ Assault Vest
Ability: Magician
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature/Lonely Nature
- Hyperspace Fury
- Drain Punch
- Gunk Shot
- Fire Punch/Psychic
Hoopa-U is a recently released mon that I've wanted to try out, and it seems to fit well with this team. Assault vest lets Hoopa-U function as an amazing special pivot that takes little to no damage from many of the tier's premier special sweepers. Hyperspace fury is a powerful STAB move that 2HKOs basically anything that doesn't resist it. Drain Punch lets Hoopa heal off damage sustained by bulking hits from special sweeprs. The last slot depends on what you prefer, fire punch hits skarm and scizor where psychic hits specially and provides a powerful STAB. The spread maximizes Hoopa's bulk while not compromising power in the process.
Keldeo @ Expert Belt
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Scald
- Secret Sword
- Hidden Power [Bug]/Icy Wind/Hidden Power [Electric]/Substitute
Keldeo is a frightening sweeper than can blow through properly weakened teams. I'm running Ebelt over leftovers so that i can bluff specs/scarf early game and setup late game when they have the illusion that I am locked into a choice item. Calm mind is a great setup move that lets Keldeo sweep teams and even take super effective special hits after a couple boosts, giving me another wincon. Scald is a great STAB move with decent power as well as that trolly 30% chance to burn that can allow Keldeo to muscle past some of its counters after a burn. Secret sword is a great special STAB move, and it hits mons that wall scald on the physically defensive side like chansey. The last move can either be a coverage move that you want, or substitute to let keldeo setup on stall and sucker punch users easier, and HP Bug is the first slash because of how prevalent hoopa u is right now and the fact that it hits psychic and dark types very hard. The spread and nature are standard Keldeo which lets it beat out 105 speed tier megas while still having a ton of power.
BlazeLatias for helping me build this sick squad
Omegasization for making me this amazing banner and the idea of the RMT theme
Human Mystery Box, Of Moose & Men , Avarice87, Teremiare, bludz, seventyfive, Mistress Remilia, Mega Magic Bounce, Dr Ciel Vertex, Team Pokepals, and all my other bros in the OU room for being great friends and helping me test my teams whenever I've needed help.
Omegasization for making me this amazing banner and the idea of the RMT theme
Human Mystery Box, Of Moose & Men , Avarice87, Teremiare, bludz, seventyfive, Mistress Remilia, Mega Magic Bounce, Dr Ciel Vertex, Team Pokepals, and all my other bros in the OU room for being great friends and helping me test my teams whenever I've needed help.
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