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Jaroda

Discussion in 'Locked / Outdated Analyses' started by shrang, Oct 2, 2010.

  1. shrang

    shrang Reaction to Ubers ladder
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    [​IMG]

    Jarooda

    ----------------

    [Overview]

    • Appears to be your typical crappy Grass type, barren movepool and lack of power makes
    • Much more interesting than he looks, huge support movepool, decent bulk and Speed making up for his downfalls
    [SET]
    name: ParaSeeder
    move 1: Glare
    move 2: Leech Seed
    move 3: Substitute
    move 4: Taunt / Giga Drain
    item: Leftovers
    ability: Overgrow
    nature: Timid
    evs: 252 HP / 24 SpD / 232 Spe

    Set Comments:

    • Very annoying, with paralysis, Substitute and Leech Seed, Jarooda be very difficult to take out.
    • Glare paralyses everything, while Taunt will stop recovery. Giga Drain is fine if you want extra recovery and not get wrecked by faster/priority Taunt.
    Additional Comments:

    • EVs are used to outspeed base 110s and maximum bulk.
    • Toxic can be used to speed up a Pokemon's death, but is generally unneeded.
    • Mean Look can be used so you ensure your opponent doesn't switch in and out to reset Leech Seed
    • Torment can be used to be even more annoying
    Teammates & Counters:

    • Erufuun laughs at Jarooda and Encores/Taunts him while not being affected by Leech Seed at all. Paralysis sucks, but Mischievous Heart would make sure he goes before Jarooda anyways. However, he cannot switch into Taunt.
    • Grass-types in general counter Jarooda, with immunity to Leech Seed, but being paralysed is never good (Unless they're a Trick Room sweeper)
    • Since Leech Seed will cause many switches, entry hazards work very nicely, especially Spikes. Omastar synergises very well with Jarooda, but other good Spikers are Deoxys-S, Froslass, Forretress, Nattorei, Skarmory (Note latter 4 compound Fire weaknesses), Qwilfish.
    • Pokemon to take out Grass-types are good. Fire-types like Heatran love switching into Grass types and spamming Fire Blast.
    [SET]
    name: Dual Screens
    move 1: Reflect
    move 2: Light Screen
    move 3: Leech Seed
    move 4: Taunt
    item: Light Clay
    ability: Overgrow
    nature: Timid
    evs: 252 HP / 24 SpD / 232 Spe

    Set Comments:

    • Fast and bulky, ideal Pokemon for a Dual Screen set
    • Taunt stops other slower Pokemon from Taunting it or setting up while Jarooda sets up screens. It also completely shuts down Wobbuffet. Leech Seed allows Jarooda to come in repeatedly to set up screens by keeping it healthy.
    Additional Comments:

    • Light Clay is used so screens last as long as possible
    • Bulkier spread can be used if outspeeding faster Pokemon is not too important. 252 HP / 144 SpD / 112 Spe Timid outspeeds Gliscor.
    • Timid is used over Jolly so you take less damage through confusion.
    Teammates and Counters:

    • Again, Erufuun is Jarooda's worst nightmare. He can outspeed and Taunt him (Even if paralysed). Other fast Taunters like Deoxys-S, Aerodactyl and Crobat completely shut down Jarooda.
    • Even with a screen up, Jarooda's weaknesses will not allow him to last very long against powerful STAB attacks. Ho-oh and Heatran resist most of Jarooda's attacks, while Jarooda can switch into some Water attacks and set up screens.
    • Teammates that benefit from Dual Screens greatly are good teammates. Pokemon like Swords Dance Rayquaza, Rock Polish + Swords Dance Groudon, Swords Dance Lucario, etc. These Pokemon also appreciate
    [SET]
    name: ParaPhazer
    move 1: Coil
    move 2: Leaf Blade
    move 3: Dragon Tail
    move 4: Glare
    item: Leftovers
    ability: Overgrow
    nature: Jolly
    evs: 252 HP / 24 SpD / 232 Spe

    Set Comments:

    • Coil increases Attack, Defense and Accuracy, which makes Jarooda stronger, bulkier and allows Glare to be 100% accurate.
    • Jarooda's speed makes him very viable at spreading paralysis, either giving a slower Pokemon the chance to sweep, or setting up its own by crippling its own counters.
    • Can be used as a relatively bulky phazer when not sweeping, being able to check Pokemon like Taunt Gyarados.
    • Difficult to phaze out, since Jarooda outspeeds most bulky phazers and phazes them out first with Dragon Tail.
    • Taunt cannot stop Jarooda phazing.
    Additional Comments:

    • Once Jarooda's main counters are removed, he can proceed to sweep
    Teammates & Counters:

    • Since Jarooda will be forcing switches with Dragon Tail and Glare, entry hazards should be used to allow Jarooda to reach his potential. Deoxys-S, Froslass, Qwilfish, Omastar, Natorrei, Skarmory and Forretress are all good abusers of entry hazards.
    • Counters: Erufuun and Fire-types generally give Jarooda trouble. Steel-types also resist both Leaf Blade and Dragon Tail. Ho-oh and Heatran can switch into most of Jarooda's weaknesses and fire off powerful attacks.
    [Team options]

    • Ho-oh and Heatran can both take on most attacks Jarooda is weak to, while Jarooda can switch into Water attacks that they are weak to.
    • Dialga is also a good partner to run alongside Jarooda, being able to resist Flying and Bug-type attacks, while Jarooda can switch into Ground-type attacks aimed at Jarooda
    • Most of Jarooda's sets greatly appreciate entry hazards, since they easily force switches. Deoxys-S, Froslass, Qwilfish, Omastar, Natorrei, Skarmory and Forretress are all good abusers of entry hazards. Spin blockers naturally follow to be good partners, and Giratina-O is probably the best.
    • Setup sweepers like Swords Dance Rayquaza, Lucario and Double Dance Groudon all appreciate the Dual Screen set.
    [Optional Changes]

    • Swords Dance - Lack of coverage hurts
    • Mean Look - Can be interesting when used with a stalling set, but sacrifice of a movepool for relatively little results is usually not worth it.
    • Calm Mind - Again, Jarooda's special movepool is horrible (Grass attack + Hidden Power), and generally isn't powerful enough
    [Counters]

    • Erufuun is the number one counter to Jarooda, being able to switch into any move apart from Taunt (Even Glare) and shut down Jarooda with Taunt or Encore. Grass-types in general give Jarooda a hard time.
    • Fire-types are also good switch-ins, especially Heatran, who resists every attack Jarooda can throw at it and OHKOing with Flamethrower or Fire Blast.
    • Fast Taunt generally renders Jarooda completely useless. Azelf, Aerodactyl, Mewtwo, Deoxys forms apart from Deoxys-D can all outspeed Jarooda and Taunt it
    [DREAM WORLD]

    • Abuse Perversity with Leaf Storm to get a +2 boost every time you fire off a 140 BP attack. Coverage is lacking, but Hidden Power is usually enough to hit most opponents along with Leaf Storm
    • Can use any of the above set apart from ParaPhazer with Leaf Storm and Perversity to hit decently hard while being annoying. Something like the ParaSeeder set with Leaf Storm and Hidden Power Rock over Glare and Substitute can allow Jarooda to sweep and stall at the same time.
  2. Rising_Dusk

    Rising_Dusk
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    Please read the rules of this forum. You cannot include DW abilities in sets or sets in the DW section. If you wish to discuss them, do so in a [Dream World] section at the very end of the analysis but don't include complete sets there.
  3. Deck Knight

    Deck Knight Well-shuffled and flush
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    I think Jarooda has value as a phazer (so few Grass types are) with a set like this:

    [SET]
    name: ParaPhazer
    move 1: Coil
    move 2: Leaf Blade
    move 3: Dragon Tail
    move 4: Glare
    item: Leftovers
    ability: Overgrow
    nature: Jolly
    evs: 252 HP / 24 SpD / 232 Spe

    Set notes:

    • Coil enhances every aspect of the set by increasing Glare and Dragon Tail's accuracy above 100%, as well as the power of Leaf Blade and Dragon Tail and Jarooda's physical survivability.
    • Despite its weaknesses Jarooda outspeeds most offensive threats (110 and below) and cripples them with Glare.
    • If Jarooda's primary threats are gone it can easily set up enough to sweep.
    • Jarooda's phazing cannot be blocked by Taunt.

    Jarooda isn't the only 5th Gen Pokemon that gets Coil + Dragon Tail + Glare, but it is the only one that can outspeed Base 110 and below threats.

    Also your level-up list is wrong. You used Janobii's Levels and have Ankle Sweep instead of Coil.
  4. shrang

    shrang Reaction to Ubers ladder
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    Everything's fixed.
  5. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnus

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    Please look at some of the other analyses in this forum that I've marked as done and get yours to match their styles. Thanks!
  6. shrang

    shrang Reaction to Ubers ladder
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    Okay, I got everything done now (Sorry for the delay, I just couldn't keep my mind on this). I'm not sure how to do the dot points (If you can, can a mod just edit them in or just tell me how to do it), so I only have dashes at the moment.
  7. Rising_Dusk

    Rising_Dusk
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    Fixed the masses of errors in the OP. You are not allowed to reserve another Pokemon until you fix the formatting of your first, so I'm pretty peeved that you went ahead and reserved Palkia anyway and left the fixes for me to make. Don't do that again.
  8. AmethystStorm

    AmethystStorm

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    A friend brought this to my attention... I can find nothing anywhere that suggests Jarooda is capable of learning Synthesis.
  9. Colonel M

    Colonel M I don't suck it's my team that sucks!
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    Yup, you're right.

    Please take Synthesis out of the analysis.
  10. shrang

    shrang Reaction to Ubers ladder
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    What the deuce??

    Synthesis removed.

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