Alright, I love the sound of this arena! I'm your ref, Toast, and we've got a battle between The Royal Guard and Jas61292! Let's take a look at the Rules, Arena, and Teams! Team Jas Girafarig (Move your mouse to reveal the content) Girafarig (open) Girafarig (close) Girafarig (Chandler) (M) Nature: Mild (+SpA, -Def) Type: Normal/Psychic Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 4 (+) SpD: Rank 3 Spe: 85 Size Class: 4 Weight Class: 3 Base Rank Total: 18 MC: 0 DC: 0/5 Attacks (17 Moves): Power Swap Guard Swap Astonish Tackle Growl Confusion Odor Sleuth Stomp Agility Psybeam Baton Pass Double Kick Mirror Coat Wish Thunderbolt Shadow Ball Energy Ball Sandshrew (Move your mouse to reveal the content) Sandshrew (open) Sandshrew (close) Sandshrew (Toki) (M) Nature: Careful (+SpD, -SpA) Type: Ground Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Sand Rush (DW): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 0 (-) SpD: Rank 3 (+) Spe: 40 Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 0/6 MC: 0 DC: 0/5 Attacks (16 Moves): Scratch Defense Curl Sand Attack Poison Sting Rapid Spin Slash Swift Fury Swipes Roll Out Fury Cutter Counter Endure Night Slash Earthquake X-Scissor Sandstorm Team TRG Naromus the Lucario (Move your mouse to reveal the content) Naromus the Lucario (open) Naromus the Lucario (close) *<Lucario> [Naromus] (Male) Nature: Naive Type: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 SpD: Rank 2 (-) Spe: 104 (+) (+12% Accuracy & Evasion) Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 3/5 Attacks:(24) *Foresight *Endure *Reversal *Feint *Force Palm *Quick Attack *Counter *Screech Dark Pulse Bone Rush Detect Metal Claw Metal Sound Close Combat Heal Pulse Aura Sphere Extremespeed *Blaze Kick *Agility *Vacuum Wave *Brick Break *Shadow Claw *Earthquake *Rock Slide Casalimai the Revenankh (Move your mouse to reveal the content) Casalimai the Revenankh (open) Casalimai the Revenankh (close) <Revenankh> [Casalimai] (Male) Nature: Adamant Type: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 65 Size Class: 3 Weight Class: 3 Base Rank Total: 20 MC: 0 DC: 0/5 Attacks:(15) Wrap Bide Sand Tomb Wring Out Rock Tomb Arm Thrust Mean Look Glare Shadow Punch Counter Drain Punch Shadow Sneak Taunt Protect Rock Slide Alrighty, you're up, TRG!