Completed Jas and TRG in a Crsytal Cavern!

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#1
Alright, I love the sound of this arena! I'm your ref, Toast, and we've got a battle between The Royal Guard and Jas61292! Let's take a look at the Rules, Arena, and Teams!

Open challenge
2 VS 2 Doubles(Training match if requested)
2 day DQ
Arena (one of my own creations)
This arena is an ancient and wonderous place. The central (and only feature) is an ENORMOUS crystal in the center of the arena 20ft above the ground that glows with a special aura. The crystal mimics a random pokemon type, radiaiting that type(which is completly random) the effect of this glow gives any pokemon of the same type a bonus of one rank (1) to all of it's stats while penalizing any pokemon of a opposite type (ie, fire aura weakens grass, bug, steel, ice) the second effect strengthens any attack of the same type by adding +3 to it's BAP(it weakens attacks of the opposite type ie fire aura weakens fire, bug, steel, ice type moves) the aura switches after every round. The arena consists of a fifty(50) foot prefect circle with no walls, the ground itself is marble meaning, No digging! Going outside this 50 foot arena means a 5 hp reduction. and you're teleported directly under the crystal. the lighting is simulated daylight with the execption of dark which completly darkens the field. hopefully i don't get to many questions about this arena(because I hopefully explained it well).


I wanna test out some new things, so bring it!
I'd also like to test out some new guys, so I'll take you on.

No Items
All Abilities
Team Jas


Girafarig (Chandler) (M)
Nature: Mild (+SpA, -Def)

Type: Normal/Psychic
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 3
Base Rank Total: 18

MC: 0
DC: 0/5

Attacks (17 Moves):
Power Swap
Guard Swap
Astonish
Tackle
Growl
Confusion
Odor Sleuth
Stomp
Agility
Psybeam
Baton Pass

Double Kick
Mirror Coat
Wish

Thunderbolt
Shadow Ball
Energy Ball



Sandshrew (Toki) (M)
Nature: Careful (+SpD, -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Sand Rush (DW): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks (16 Moves):
Scratch
Defense Curl
Sand Attack
Poison Sting
Rapid Spin
Slash
Swift
Fury Swipes
Roll Out
Fury Cutter

Counter
Endure
Night Slash

Earthquake
X-Scissor
Sandstorm


Team TRG

*<Lucario> [Naromus] (Male)
Nature: Naive
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 3/5

Attacks:(24)
*Foresight
*Endure
*Reversal
*Feint
*Force Palm
*Quick Attack
*Counter
*Screech
Dark Pulse
Bone Rush
Detect
Metal Claw
Metal Sound
Close Combat
Heal Pulse
Aura Sphere
Extremespeed

*Blaze Kick
*Agility
*Vacuum Wave

*Brick Break
*Shadow Claw
*Earthquake
*Rock Slide


<Revenankh> [Casalimai] (Male)
Nature: Adamant
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.


Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 0/5

Attacks:(15)
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch

Counter
Drain Punch
Shadow Sneak

Taunt
Protect
Rock Slide


Alrighty, you're up, TRG!
 
#2
Alright first off: Encouragement: Go Naromus and Casalimai!

quick question what's the crystal's aura?

Casalimai, go track that Sandshrew down and give it the old one-two Shadow Punch combined with Drain Punch. take a breather after that, then do some Arm Thrusting on Shandshrew.

Naromus, use Bone Rush on Girafarig followed with Metal Claw, and end it with Blaze Kick.

Let's win this!
 

jas61292

used substitute
is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Battle Server Moderator Alumnus
Moderator
#3
The matchup doesn't look great, but I think we can do this.

Chandler: Double Kick (Lucario) - Psybeam (Revenankh) - Shadow Ball (Revenankh)

Toki: Night Slash (Revenankh) - Poison Sting (Revenankh) - Night Slash (Revenankh)
 
#4

100 HP
100 En


90 HP
100 En
vs​

100 HP
100 En​


100 HP
100 En​

Naro aims a powerful Bone Rush [13 Damage, -6 En] at Chandler, while Chandler retaliates with a Double Kick [~14 Damage, -4 En]! Toki rakes Casa with a Night Slash [7 Damage, -5 En], while Casa uses a Drain Punch plus Shadow Punch combo [21 Damage, +11 HP, -23 En]!​

After the dust in the air clears up, Naro hits Chandler with a Metal Claw [11 Damage, -3 En]! Chandler and Toki both go after Casa, as Chandler use Psybeam [15 Damage, -5 En] and Toki uses Poison Sting [4 Damage, -3 En]! Casa does his best to deal with it as he cools down from his previous combo.​

Looks like Lucario is takin' charge of this battle! Naro starts off with a Blaze Kick on Chandler [12 Damage, -7 En], while Chandler tries to intercept it and hit Casa with a Shadow Ball [12 Damage, -6 En]! Casa hits Toki with powerful Arm Thrusts [14 Damage, -3 En], and Toki retaliates with a Night Slash [7 Damage, -5 En]!​


64 HP
85 En


55 HP
87 En
vs​

86 HP
84 En​


66 HP
74 En​

And what's this? It seems that the Gem in the center of the field is glowing with a dark aura!


You're up, Jas!​
 

jas61292

used substitute
is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Battle Server Moderator Alumnus
Moderator
#5
Well, this is bad. At least Toki can use the Dark aura. Lets try to at least get 1 KO

Toki: Night Slash (Revenankh) - Poison Sting (Revenankh) - Night Slash (Revenankh)
If Revenankh uses Counter, set up a Sandstorm instead on the first use and use Sand Attack on it on any other Counters

Chandler:Psybeam (Revenankh) - Shadow Ball (Revenankh) - Psybeam (Revenankh)
 
#7

64 HP
85 En


55 HP
87 En

vs​

86 HP
84 En​



66 HP
74 En​

Casa uses Bide in an attempt to sponge some attacks, and prepares for the worst! Naro hits Chandler with a Dark Pulse [21 Damage, -6 En], while Chandler tries to intercept it and hits Casa with a very weak Psybeam [6 Damage, -4 En]. Toki is the last to act, and hits Casa with a Night Slash [10 Damage, -5 En]!

Casa continues to Bide as it sponges some more attacks! Naro draws close to Chandler and strikes it with some Close Combat [~20 Damage, -7 En, -1 Def and SpD]! Chandler jumps and flings a huge Shadow Ball at Casa [~8 Damage, -6 En]! Toki aims at Casa and hits him with a minute Poison Sting [4 Damage, -3 En]!

After taking so many hits, Casa is ready to unleash its energy from Bide at Tokie, devistating it with a huge amount of damage [49 Damage, -31 En]! Naro jumps toward Chandler and strikes it with a Blaze Kick [~16 Damage, -7 En]! Chandler hits Casa with another Psybeam [6 Damage, -4 En], while Toki hits Casa with another Night Slash [10 Damage, -5 En]!


7 HP
71 En


6 HP
74 En

vs​

86 HP
64 En​



22 HP
43 En​

You're up, TRG!

New Crystal:
~ Grass​
 

jas61292

used substitute
is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Battle Server Moderator Alumnus
Moderator
#9
Toki, lets do this. Chandler, good job, have a good rest.

Toki: Endure - EARTHQUAKE x2 COMBO - Cool Down

Chandler: Get hit by Extremespeed - Return to Pokeball - Rest up for next battle
If not unconscious, use Psybeam (Revenankh) every action.
 
#10

7 HP
71 En


6 HP
74 En


vs​

86 HP
64 En




22 HP
43 En​

Welp folks, it looks like we're nearing the end of this intense doubles battle! Naro and Casa seem a bit tired, but not NEARLY as tired as Chandler and Toki!

Naro dashes towards Chandler with its Extremespeed, KOing it [11 Damage, -6 En]! Rev slams Toki with a powerful Shadow Punch [5 Damage, -3 En], but Toki manages to Endure it [-15 En]! Since Chandler is down, Naro decides to aim his Extremespeed at Toki, knocking Tokie out as well [1 Damage, -10 En]! Both pokemon on Jas's side appear to be knocked out, so Casa and Naro are the winners! Congratulations TRG!


KOed

KOed

vs​

86 HP
48 En




22 HP
40 En​

PRIZES
ToastTyrant13: 4 RT

Jas: 2 TC
Girafarig: 2 MC, 1 DC
Sandshrew: 1 EC, 2 MC, 1 DC

TRG: 2 TC
Lucario: 2 MC, 1 DC, 2 KOC
Revenankh: 2 MC, 1 DC


GG to both of you! Better luck next time, Jas.
 
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