About time I got this up... TEAM JAS Igglybuff (Move your mouse to reveal the content) Igglybuff (open) Igglybuff (close) Igglybuff (TuffPuff) (F) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2). Stats: HP: 100 Atk: Rank 2 Def: Rank 1 SpA: Rank 3 (+) SpD: Rank 1 Spe: 13 (15/1.15) Size Class: 1 Weight Class: 1 Base Rank Total: 10 EC: 3/9 MC: 2 DC: 3/5 Attacks (14 Moves): Sing Charm Defense Curl Pound Sweet Kiss Copycat Fake Tears Perish Song Wish Psychic Shadow Ball Fire Blast Solarbeam Reflect Sandshrew (Move your mouse to reveal the content) Sandshrew (open) Sandshrew (close) Sandshrew (Toki) (M) Nature: Careful (+SpD, -SpA) Type: Ground Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Sand Rush (DW): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 0 (-) SpD: Rank 3 (+) Spe: 40 Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 1/6 MC: 2 DC: 1/5 Attacks (16 Moves): Scratch Defense Curl Sand Attack Poison Sting Rapid Spin Slash Swift Fury Swipes Roll Out Fury Cutter Counter Endure Night Slash Earthquake X-Scissor Sandstorm Oddish (Move your mouse to reveal the content) Oddish (open) Oddish (close) Oddish (Trixie) (F) Nature: Relaxed (+1 Def, -15% Spe, -10% Evas) Type: Grass Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Stats: HP: 90 Atk: Rank 2 Def: Rank 3 (+) SpA: Rank 3 SpD: Rank 3 Spe: 26 (30/1.15) Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 0/9 MC: 0 DC: 0/5 Attacks (14 Moves): Absorb Sweet Scent Acid Poison Powder Stun Spore Sleep Powder Mega Drain Lucky Chant Flail Synthesis Teeter Dance Venoshock Sunny Day SolarBeam VS TEAM PIKA Queen The Mantyke (Move your mouse to reveal the content) Queen The Mantyke (open) Queen The Mantyke (close) Mantyke [Queen] (F) (*) Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas Abilities: Water Absorb: Type: Innate This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Swift swim: Type: Innate The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. [DW Locked] Water Veil: Type: Innate Pokemon with this ability always have their body coated in a lair of water which prevents burns. Stats: HP: 90 Atk: Rank 1 Def: Rank 3 (+) SpA: Rank 2 SpD: Rank 4 Spe: 43 (-) EC: 5/6 DC: 5/5 MC: 4 Moves: Tackle Bubble Supersonic Bubblebeam Headbutt Agility Wing attack Bounce aqua ring confuse ray Haze Hydro Pump Mirror Coat Twister Toxic Wide Guard WhirlPool Ice Beam Attract Murrow (Move your mouse to reveal the content) Murrow (open) Murrow (close) Mime jr [Murrow] Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities Filter: (innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2). Soundproof: (innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.) [DW Locked]Technician: (innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). HP: 80 Atk: Rank 0 (-nature) Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 69 (+ nature) Size: 1 Weight: 2 Base Rank total: 12 EC: 3/6 DC: 3/5 MC 0 Attacks Tickle Barrier Confusion Copycat Meditate Encore Doubleslap Light screen Reflect Psybeam Safegaurd Psychic Thunderbolt Shadow ball Hidden power fire 6 Solar Beam Torment Icy wind Nasty plot Hypnosis Benji (Move your mouse to reveal the content) Benji (open) Benji (close) Pichu (M) Benji Nature - Naive (*1.15 to speed + 10acc +10% Dodge Chance -1SeD) Type: Electric Electric STAB: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Static: (innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Lightningrod: These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. EC:0/9 DC:0/5 MC HP: 80 Atk: Rank 2 Def: Rank 1 SpA: Rank 2 SpD: Rank 1 (-) Spe: 69 (+) Size: 1 Weight: 1 Base rank total: 10 Moves: Thundershock Charm Tail Whip Thunder wave Sweet Kiss Nasty plot Double Team Substitute Hidden Power [Ice] 7 Volt Tackle Reversal Wish Jas sends out his mon, then Pika's mon and orders, then jas's orders. Good luck to both of you!