1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Completed Jas is going to Texas for some Triple Deals! (Mr.L Refs)

Discussion in 'ASB' started by Mr.L, Apr 3, 2012.

Thread Status:
Not open for further replies.
  1. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    To the Left, TexasCloverleaf with his team:

    ]
    Garchomp (+1KOC) (KO'd) (open)

    [​IMG]
    Gabite* Sharky, (M)
    Nature: Adamant (plus Attack, minus Special Attack)
    Type: Dragon/Ground
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil:
    Type: Innate
    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    (Unlocked) (DW) Rough Skin:
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 102


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Fire Fang
    Tackle*
    Sand Attack*
    Dragon Rage*
    Sandstorm*
    Take Down*
    Sand Tomb*
    Slash*
    Dual Chop
    Dig
    Dragon Rush

    Outrage*
    Body Slam*
    Iron Head*
    Thrash
    Aqua Tail
    Draco Meteor
    Earth Power

    Hone Claws*
    Earthquake*
    Stone Edge*
    Dragon Claw
    Shadow Claw
    Protect
    Substitute
    Crunch
    Toxic
    Rest
    Swords Dance
    Stealth Rock
    Dragon Tail
    Double Team
    Poison Jab
    Rock Slide
    Bulldoze
    Giga Impact
    Dragon Tail
    Swagger
    Total Moves: 39
    Milotic (+2KOC) (open)

    [​IMG]
    Milotic (Leia) (F)
    Timid: (Plus Speed, minus Attack, +10% acc boost)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Marvel Scale:
    Type: Innate
    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    (Unlocked) (DW) Cute Charm:
    Type: Innate
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 5
    Spe: 81

    E/C 6/6
    MC: 0
    DC: 5/5
    Moves:
    Splash*
    Tackle*
    Flail
    Water Gun
    Wrap
    Water Sport
    Refresh
    Twister
    Recover
    Captivate
    Hydro Pump

    Hypnosis*
    Mirror Coat*
    Dragon Pulse*

    Toxic*
    Ice Beam*
    Surf*
    Rest
    Substitute
    Water Pulse
    Scald
    Protect
    Dive
    Double Team
    Total moves: 24

    Charizard (open)

    [​IMG]
    Charizard, Zoan, Male
    Nature: Lonely
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Blaze: Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    (Unlocked) (DW) Solar Power:
    Type: Innate
    When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Charizard
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Heat Wave
    Dragon Claw
    Shadow Claw
    Air Slash
    Scratch
    Growl
    Leer
    Ember
    Rage
    Smokescreen
    Metal Claw
    Dragon Rage
    Scary Face
    Fire Fang
    Wing Attack
    Slash
    Inferno

    Dragon Dance
    Flare Blitz
    Crunch
    Belly Drum
    Counter
    Focus Punch
    Dragon Pulse
    Blast Burn
    Tailwind
    Bide
    Endure

    Flamethrower
    Rock Slide
    Substitute
    Protect
    Swords Dance
    Hidden Power Grass 7
    Fly
    Roost
    Dig
    Total Moves: 38

    Cyclohm (KO'd) (open)

    [​IMG]
    Cyclohm, Behemoth, Female
    Nature: Modest (+SpA, -Atk)
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    (Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Base Rank Total: 20

    EC: 9/9
    MC: 3
    DC: 5/5

    Moves:
    Weather Ball
    Whirlwind
    Bide
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom
    Discharge
    Slack Off
    Hurricane
    Tri Attack

    Hydro Pump
    Signal Beam
    Power Gem
    Dragon Dance
    Heal Bell
    Draco Meteor
    Magnet Rise

    Thunderbolt
    Flamethrower
    Charge Beam
    Dragon Pulse
    Protect
    Torment
    Hidden Power Grass 7
    Volt Switch
    Substitute
    Sunny Day
    Surf
    Toxic
    Ice Beam
    Thunder Wave
    Roar
    Double Team
    Total Moves: 40

    Metagross (open)

    [​IMG]
    Metagross, Rocky
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body:
    (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW):
    (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Metagross
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 3
    Spe: 61 (-)
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 4/5

    Magnet Rise
    Take Down
    Metal Claw
    Confusion
    Scary Face

    Zen Headbutt
    Iron Defense
    Iron Head

    Meteor Mash
    Bullet Punch
    Pursuit
    Agility
    Earthquake
    Stealth Rock
    Hone Claws
    Ice Punch
    Protect
    Total Moves: 17

    Gengar (KO'd) (+1KOC) (open)

    [​IMG]
    Gengar, Phantom, Male
    Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def)
    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Gengar
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 0/0

    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Night Shade
    Confuse Ray
    Sucker Punch
    Shadow Punch
    Dark Pulse
    Dream Eater

    Ice Punch
    Disable
    Will-o-Wisp
    Fire Punch
    Thunderpunch
    Bide

    Thunderbolt
    Shadow Ball
    Sludge Bomb
    Taunt
    Torment
    Substitute
    Total moves: 23

    Gastrodon (open)

    [​IMG]
    Gastrodon, Squishy
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water / Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

    Abilities:
    Sticky Hold: (Innate)This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    (DW) Sand Force *Unlocked*: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

    Gastrodon
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Mud Slap
    Mud Sport
    Harden
    Water Pulse
    Mud Bomb
    Hidden Power Grass 7
    Rain Dance
    Body Slam
    Recover
    Counter*
    Mirror Coat
    Yawn
    Earth Power
    Toxic
    Ice Beam
    Substitute
    Scald
    Protect
    Double Team
    Dig
    Stockpile
    Dive
    Total Moves: 21

    Houndoom (KO'd) (open)

    [​IMG]
    Houndoom, Hellhound, Male
    Nature: Mild (+1 SpA, -1 Def)
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities: Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Unnerve (Innate) *Locked*: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Houndoom
    HP: 100
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Thunder Fang
    Leer
    Ember
    Howl
    Smog
    Roar
    Bite
    Odor Sleuth
    Beat Up
    Flamethrower
    Crunch
    Nasty Plot

    Counter
    Sucker Punch
    Magic Coat

    Rest
    Will-o-wisp
    Shadow Ball
    Dark Pulse
    Sludge Bomb
    Taunt
    Total moves: 21

    Emboar (open)

    [​IMG]
    Emboar, HulaCloverPig, Male
    Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    (Hidden) Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Emboar
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Hammer Arm
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Arm Thrust
    Smog
    Rollout
    Take Down
    Heat Crash
    Assurance
    Roar
    Head Smash
    Flare Blitz
    Flamethrower

    Superpower
    Curse
    Yawn
    Body Slam
    Endeavor
    Sleep Talk

    Wild Charge
    Grass Knot
    Flamethrower
    Will-o-Wisp
    Taunt
    Bulldoze
    Focus Blast
    Scald
    Protect
    Substitute
    Stone Edge
    Double Team
    Total Moves: 36

    Cacturne (+1KOC) (open)

    [​IMG]
    Cacturne, Rosey, Female
    Nature: Naughty (+1 Atk, -1 SpD)
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Water Absorb (Hidden): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Cacturne
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 1 (-)
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Revenge
    Poison Sting
    Leer
    Absorb
    Growth
    Leech Seed
    Sand Attack
    Pin Missile
    Ingrain
    Sucker Punch
    Spikes
    Destiny Bond

    Disable
    Seed Bomb
    Nasty Plot
    Magic Coat
    Thunderpunch
    Teeter Dance
    Synthesis
    Counter

    Swords Dance
    Energy Ball
    Toxic
    Total Moves: 23

    Slowking (+1KOC) (KO'd) (open)

    [​IMG]
    Slowking, Female, Ivory
    Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    (DW) Regenerator *Unlocked*: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Slowking
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Power Gem
    Hidden Power Electric 7
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Psychic
    Heal Pulse
    Psych Up
    Nasty Plot
    Trump Card

    Sleep Talk
    Belly Drum
    Zen Headbutt
    Endure
    Bide
    Counter
    Magic Coat

    Rest
    Rain Dance
    Toxic
    Scald
    Zap Cannon
    Ice Beam
    Flamethrower
    Trick Room
    Dive
    Light Screen
    Psyshock
    Protect
    Dig
    Double Team
    Reflect
    Fissure
    Total Moves: 39

    Steelix (open)

    [​IMG]
    Steelix, Cannon, Male
    Nature: Sassy (+1 SpD, -1 Spe, -10% Evasion)
    Type: Ground/Steel
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    (DW) Sheer Force (Can be Enabled) *Unlocked*: This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Steelix
    HP: 100
    Atk: Rank 3
    Def: Rank 8
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 26 (-)
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Fire Fang
    Ice Fang
    Thunder Fang
    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Slam
    Stone Edge
    Double-Edge
    Crunch
    Iron Tail
    Curse

    Stealth Rock
    Explosion
    Rock Blast
    Block
    Endure
    Flail
    Earth Power
    Heavy Slam
    Rock Slide
    Aqua Tail
    Iron Head

    Toxic
    Dig
    Taunt
    Earthquake
    Roar
    Torment
    Giga Impact
    Double Team
    Protect
    Gyro Ball
    Total Moves: 40

    And to my right, Jas61292 with his team:

    Swanna (KO'd) (open)

    [​IMG]
    Swanna(*) BigPecks (F)
    Nature: Quirky (No Effect on Stats)

    Type: Water/Flying
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Hydration (DW, unlocked): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (31 Moves):

    Water Gun (*)
    Water Sport (*)
    Defog (*)
    Wing Attack (*)
    Water Pulse (*)
    Aerial Ace (*)
    BubbleBeam (*)
    Feather Dance (*)
    Aqua Ring (*)
    Air Slash
    Roost
    Rain Dance
    Tailwind
    Brave Bird
    Hurricane

    Me First (*)
    Mirror Move (*)
    Steel Wing (*)
    Brine
    Gust

    Facade (*)
    Ice Beam (*)
    Scald (*)
    Toxic
    Hidden Power Ground (7)
    Substitute
    Double Team
    Protect
    Fly
    Surf
    Dive

    Tomohawk (open)

    [​IMG]
    Tomohawk (Hatchet) (M)
    Nature: Bold (+1 Def, -1 Atk)

    Type: Normal/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW, unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (34 Moves):

    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Bulk Up
    Sunny Day
    Aura Sphere
    Aerial Ace
    Morning Sun
    Whirlwind
    Rain Dance
    Earth Power
    Air Slash
    Heat Wave
    Sky Drop
    Superpower
    Hurricane
    Healing Wish

    Roost
    Nature Power
    Haze
    Yawn
    Confuse Ray
    Rapid Spin
    Stealth Rock
    Memento

    Taunt
    Toxic
    Protect
    Double Team
    Substitute
    Reflect
    Hidden Power Ice
    Grass Knot

    Honchkrow (open)

    [​IMG]
    Honchkrow [Lafayette] (M)

    Nature:
    Rash (+1 SpA, -1 SpD)

    Type: Dark/Flying
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 1 (-)
    Spe: 71
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (43 Moves):

    Faint Attack
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Taunt
    Swagger
    Sucker Punch
    Torment
    Nasty Plot
    Night Slash
    Dark Pulse

    Roost
    Psycho Shift
    Confuse Ray
    Sky Attack
    Brave Bird
    Perish Song
    Quick Attack
    Drill Peck

    Calm Mind
    Thunder Wave
    Snarl
    Shadow Ball
    Psychic
    Protect
    Substitute
    Payback
    Fly
    Hidden Power Grass
    Double Team
    Psych Up
    Toxic

    Heat Wave
    Icy Wind
    Superpower
    Endure
    Snatch
    Detect
    Double-Edge

    -This pokemon was caught in a Heal Ball during the Fog of War-

    Unfezant (open)

    [​IMG]
    Unfezant (Bird) (F)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Big Pecks:
    (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Rivalry (DW, unlocked): (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 93
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (27 Moves):
    Gust
    Growl
    Leer
    Quick Attack
    Air Cutter
    Roost
    Detect
    Taunt
    Air Slash
    Razor Wind
    Featherdance
    Facade
    Tailwind
    Sky Attack

    Hypnosis
    Steel Wing
    Uproar

    Toxic
    Protect
    Hidden Power Ground (7)
    Hyper Beam
    Double Team
    Psych Up
    Giga Impact
    U-Turn
    Substitute
    Fly

    Ledian (open)

    [​IMG]
    Ledian (Lucas) (M)
    Nature: Relaxed (+ Def, -Spe, -10% Evasion)

    Type: Bug/Flying
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Swarm:
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Iron Fist (DW, unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 4
    Spe: 73 (85/1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 15

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (30 Moves):
    Tackle
    Supersonic
    Comet Punch
    Light Screen
    Reflect
    Safeguard
    Mach Punch
    Baton Pass
    Silver Wind
    Bug Buzz
    Agility

    Bide
    Drain Punch
    Encore
    Focus Punch
    Endure
    Screech

    Toxic
    Protect
    Substitute
    Dig
    Acrobatics
    Swords Dance
    Focus Blast
    U-Turn
    Double Team
    Hidden Power (Psychic)

    Ice Punch
    Thunder Punch
    Roost

    Salamence (+1KOC) (KO'd) (open)

    [​IMG]
    [​IMG]
    Salamence (Roosevelt) (M)
    Nature: Lonely (+ Atk, -Def)

    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks (34 Moves):
    Fire Fang
    Thunder Fang
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Zen Headbutt
    Crunch
    Dragon Claw
    Double-Edge
    Fly
    Dragon Tail

    Dragon Dance
    Dragon Pulse
    Hydro Pump
    Endure

    Fire Blast
    Shadow Claw
    Rock Slide
    Earthquake
    Substitute
    Brick Break
    Toxic
    Roar
    Stone Edge
    Hidden Power (Grass)

    Draco Meteor

    Outrage
    Ominous Wind
    Heat Wave
    Iron Tail
    Steel Wing

    Typhlosion (open)


    [​IMG]
    Typhlosion(*) (M)
    Nature: Naïve (+15% Speed, +16% Accuracy, -1 SpD)


    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Flash Fire (DW, unlocked): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 115 (100*1.15 = 115)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (24 Moves):

    Tackle (*)
    Leer (*)
    Smokescreen (*)
    Ember (*)
    Quick Attack (*)
    Flame Wheel (*)
    Defense Curl (*)
    Swift
    Flamethrower
    Double-Edge
    Eruption

    Extrasensory (*)
    Flare Blitz (*)
    Foresight (*)

    Double Team (*)
    Flame Charge (*)
    Will-o-Wisp (*)
    Hidden Power Electric (7)
    Sunny Day
    Focus Blast
    Earthquake
    Solarbeam
    Fire Blast

    Counter

    Lucario (open)

    [​IMG]
    Lucario(*) Ike (M)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW, unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (28 Moves):

    Quick Attack (*)
    Foresight (*)
    Endure (*)
    Counter (*)
    Force Palm (*)
    Feint (*)
    Reversal (*)
    Screech (*)
    Nasty Plot
    Dark Pulse
    Detect
    Metal Claw
    Bone Rush
    Metal Sound
    Aura Sphere
    Heal Pulse
    Dragon Pulse
    Close Combat
    Extremespeed

    Agility (*)
    Blaze Kick (*)
    Vacuum Wave (*)

    Focus Blast (*)
    Shadow Claw (*)
    Work Up (*)
    Hidden Power Ice (7)
    Flash Cannon
    Shadow Ball

    Porygon-Z (+1KOC) (KO'd) (open)

    [​IMG]
    Porygon-Z (Blaster)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW, unlocked): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (25 Moves):
    Trick Room
    Conversion
    Conversion 2
    Sharpen
    Tackle
    Nasty Plot
    Psybeam
    Agility
    Recover
    Magnet Rise
    Signal Beam
    Discharge
    Tri Attack
    Magic Coat
    Hyper Beam

    Thunder Wave
    Ice Beam
    Toxic
    Shadow Ball
    Solarbeam
    Dark Pulse
    Psychic
    Hidden Power Fighting (7)

    Teleport
    Bide

    Octillery (+1KOC) (open)

    [​IMG]
    Octillery (Oddity) (M)

    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Water
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 39 (45/1.15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 4/5

    Attacks (22 Moves):

    Gunk Shot
    Water Gun
    Constrict
    Lock On
    Psybeam
    Aurora Beam
    Bubblebeam
    Focus Energy
    Octazooka
    Bullet Seed
    Signal Beam
    Ice Beam
    Hyper Beam

    Acid Spray
    Rock Blast
    Water Spout

    Fire Blast
    Charge Beam
    Waterfall
    Psychic
    Energy Ball
    Surf

    Gigalith (+1KOC) (KO'd) (open)


    [​IMG]
    Gigalith (Rock) (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy:
    (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sand Force (DW, unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 25
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (23 Moves):
    Tackle
    Harden
    Sand Attack
    Headbutt
    Rock Blast
    Mud Slap
    Iron Defense
    Power Gem
    Smack Down
    Stealth Rock
    Stone Edge
    Explosion

    Curse
    Heavy Slam
    Magnitude
    Gravity

    Double Team
    Sandstorm
    Substitute
    Earthquake
    Giga Impact
    Rock Smash
    Rest

    Simisage (+1KOC) (KO'd) (open)

    [​IMG]
    Simisage (Vespucci) (M)
    Nature: Lonely (+1 Atk, -1 Def)

    Type: Grass
    Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Gluttony:
    (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Overgrow (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 101
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 4
    DC: 4/5

    Attacks (18 Moves):
    Scratch
    Leer
    Lick
    Vine Whip
    Furry Swipes
    Leech Seed
    Bite
    Seed Bomb
    Torment
    Acrobatics

    Leaf Storm
    Low Kick
    Nasty Plot

    Dig
    Energy Ball
    Shadow Claw
    Rock Slide
    Taunt


    Here's the order for this match:

    TexasCloverleaf sends out mons
    Jas61292 sends out mons and issues orders
    TexasCloverleaf issues orders
    I ref
    TexasCloverleaf issues orders
    Jas61292 issues orders
    I ref​
  2. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,639
    Cyclohm, Houndoom, Slowking
  3. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
    Moderator

    Joined:
    Sep 30, 2010
    Messages:
    2,932
    Lets go Salamence, Gigalith and Porygon-Z

    Salamence: Draco Meteor (Cyclohm) - Earthquake
    If Cyclohm uses Protect action 1, use Stone Edge (Houndoom) instead
    If Cyclohm is using Protect action 1 AND Houndoom is using Counter, use Hydro Pump (Houndoom) instead.

    Gigalith: Earthquake - Stealth Rock
    If you Taunted, use Stone Edge (Houndoom) action 2.
    If Houndoom uses Magic Coat action 2, use Stone Edge (Houndoom) instead.

    Porygon-Z: Magnet Rise - Ice Beam (Cyclohm)
    If Taunted, use Ice Beam (Cyclohm) action 1 instead.
    If Cyclohm protects when you would be targeting it with Ice Beam, replace that Action with Tri Attack (Houndoom).
  4. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,639
    Cyclohm: Ice Beam, Dragon Pulse Salamence
    Houndoom: Will-O-Wisp Gigalith, Flamethrower Porygon-Z
    Slowking: Ice Beam Salamence, Light Screen
  5. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    Pre-Round 1 (open)
    [​IMG] / [​IMG] / [​IMG]
    Behemoth / Hellhound / Ivory
    HP: 110 / 100 / 100
    Ene: 100 / 100 / 100
    Spe: 80 / 95 / 26
    Other: N/a / N/a / N/a​

    [​IMG] / [​IMG] / [​IMG]
    Roosevelt / Rock / Blaster
    HP: 100 / 100 / 100
    Ene: 100 / 100 / 100
    Spe: 100 / 25 / 90
    Other: N/a / N/a / N/a​


    I can't make any predictions yet, that's for sure.

    Post-Round 1 (open)
    [​IMG] / [​IMG] / [​IMG]
    Behemoth / Hellhound / Ivory
    HP: 32 / 56 / 83
    Ene: 87 / 88 / 86
    Spe: 80 / 95 / 26
    Other: -1Atk (P) / -1Atk (P) / -1Atk (P)​

    [​IMG] / [​IMG] / [​IMG]
    Roosevelt / Rock / Blaster
    HP: 22 / 85 / 84
    Ene: 84 / 82 / 87
    Spe: 100 / 25 / 90
    Other: -1 Sp.A / Burned (2DPA) / +1Sp.A (P) ; Magnet Rise (4A)​


    Calcs (open)
    Intimidate (Salamence -> Houndoom/Cyclohm/Slowking
    Texas's Team's Attack Fell!

    Download (Porygon-Z)
    RNG picked Slowking! Porygon-Z's Special Attack Rose!

    Draco Meteor (Salamence -> Cyclohm)
    RNG to hit: 2656 (Yes)
    RNG to crit: 5946 (Yes)
    Damage: (14+3+6-4.5)*1.5=27.75 Damage ; Salamence's Sp.A Harshly Fell ; -9 energy

    Will-o-Wisp (Houndoom -> Gigalith)
    RNG to hit: 7087 (Yes)
    Gigalith is burned (2DPA) ; -6 energy

    Magnet Rise (Porygon-Z)
    I'm FLYING! ; -6 energy

    Dragon Pulse (Cyclohm -> Salamence)
    RNG to crit: 9933 (No)
    Damage: (9+3+7.5-4.5)*1.5=22.5 Damage ; -6 energy

    Ice Beam (Slowking -> Salamence)
    RNG to crit: 1050 (No)
    RNG to freeze: 4464 (No)
    Damage: (10+6-4.5)*2.25=25.875 Damage ; -7 energy

    Earthquake (Gigalith -> Salamence/Houndoom/Porygon-Z/Cyclohm/Slowking)
    RNG to crit: Irr/1560/Irr/6113/5122 (No/No/No/No/No)
    Damage:
    Salamence: Unaffected
    Houndoom: ((10*.75)+8.5-1.5-3)*1.5=17.25 Damage
    Porygon-Z: Unaffected
    Cyclohm: ((10*.75)+8.5-6-3)*1.5=11.25 Damage
    Slowking: (10*.75)+8.5-6-3=7 Damage ; -7 energy

    -2HP (Gigalith)


    Earthquake (Salamence -> Houndoom/Porygon-Z/Cyclohm/Slowking/Gigalith)
    RNG to crit: 226/Irr/4169/641/4693 (Yes/No/No/No/No)
    Damage:
    Houndoom: ((10*.75)+8.5-1.5+3)*1.5=26.25 Damage
    Porygon-Z: Unaffected
    Cyclohm: ((10*.75)+8.5-6)*1.5=15 Damage
    Slowking: (10*.75)+8.5-6=10 Damage
    Gigalith: ((10*.75)+8.5-7.5-1)*1.5=11.25 Damage ; -7 energy

    Flamethrower (Houndoom -> Porygon-Z)
    RNG to crit: 1294 (No)
    RNG to burn: 9135 (No)
    Damage: 10+3+7.5-4.5=16 Damage ; -6 energy

    Ice Beam (Porygon-Z -> Cyclohm)
    RNG to crit: 1873 (No)
    RNG to freeze: 1389 (No)
    Damage: (10+8.5-4.5)*1.5+1.75=22.75 Damage ; -7 energy

    Ice Beam (Cyclohm -> Salamence)
    RNG to crit: 5523 (No)
    RNG to freeze: 8519 (No)
    Damage: (10+7.5-4.5)*2.25=29.25 Damage ; -7 energy

    Light Screen (Slowking)
    A Barrier of light was erected ; -7 energy

    Stealth Rock (Gigalith)
    Rocks appeared around Texas's team ; -11 energy

    -2HP (Gigalith)


    Total:

    Texas:
    Cyclohm: 77.5 (78) Damage ; -13 energy
    Houndoom: 43.5 (44) Damage ; -12 energy
    Slowking: 17 Damage ; -14 energy

    Jas:
    Salamence: 77.625 (78) Damage ; -16 energy
    Gigalith: 15.25 (15) Damage ; -18 energy
    Porygon-Z: 16 Damage ; -13 energy
  6. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,639
    Cyclohm: Ice Beam Salamence, Draco metoer Porygon-Z
    Houndoom: Dark Pulse Salamnece, Flamethrower P-Z
    Slowking: Scald Gigalith, Psychic P-Z

    If Salamence use Fly a1, switch a1 and a2 actions for doom and clohm
  7. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
    Moderator

    Joined:
    Sep 30, 2010
    Messages:
    2,932
    I'd like Salamence to survive, and we have energy to burn, so why not. Get them to attack an absent Porygon, and dodge again.

    Salamence: Fly (Houndoom) - Fly (Houndoom)

    Gigalith: Earthquake - Magnetude

    Porygon-Z: Evasive Teleport - SolarBeam (Slowking)
  8. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    Pre-Round 2 (open)
    [​IMG] / [​IMG] / [​IMG]
    Behemoth / Hellhound / Ivory
    HP: 32 / 56 / 83
    Ene: 87 / 88 / 86
    Spe: 80 / 95 / 26
    Other: -1Atk (P) / -1Atk (P) / -1Atk (P)​

    [​IMG] / [​IMG] / [​IMG]
    Roosevelt / Rock / Blaster
    HP: 22 / 85 / 84
    Ene: 84 / 82 / 87
    Spe: 100 / 25 / 90
    Other: -1 Sp.A / Burned (2DPA) / +1Sp.A (P)​


    Doom met his Doom. Texas, send out your next pokemon, then order shall resume as normal.

    Post-Round 2 (open)
    [​IMG] / [​IMG] / [​IMG]
    Behemoth / Hellhound / Ivory
    HP: 16 / KO / 49
    Ene: 71 / KO / 75
    Spe: 80 / 95 / 26
    Other: -1Atk (P) ; -1Sp.A / -1Atk (P) / -1Atk (P)​

    [​IMG] / [​IMG] / [​IMG]
    Roosevelt / Rock / Blaster
    HP: 22 / 62 / 69
    Ene: 56 / 69 / 71
    Spe: 100 / 25 / 90
    Other: N/a / Burned (2DPA) / +1Sp.A (P) ; Magnet Rise (2A)​


    Calcs (open)
    Teleport (Porygon-Z)
    Data cannot be retrieved. Dumping physical memory... ; -7 energy

    Fly (Salamence)
    And I'll fly like an eagle... ; -10 energy

    Flamethrower (Houndoom -> Porygon)
    Tried to Flame...Honest ; -6 energy

    Draco Meteor (Cyclohm -> Porygon-Z)
    Trojan Failed ; -2Sp.A (Cyclohm) ; -9 energy

    Scald (Slowking -> Gigalith)
    RNG to crit: 7476 (No)
    RNG to burn: 4114 (No)
    Damage: (8+3+6-4.5)*1.5=18.75 Damage ; -5 energy

    Earthquake (Gigalith -> Houndoom/Cyclohm/Slowking)
    RNG to crit: 3871/8763/1323 (No/No/No)
    Damage:
    Houndoom: ((10*.75)+8.5-1.5-3)*1.5=17.25 Damage
    Cyclohm: ((10*.75)+8.5-6-3)*1.5=11.25 Damage
    Slowking: (10*.75)+8.5-6-3=7 Damage ; -7 energy

    Fly (Salamence -> Houndoom)
    RNG to hit: 3270 (Yes)
    RNG to crit: 4239 (No)
    Damage: 9+3+8.5-1.5=19 Damage

    -2HP (Gigalith)


    Fly (Salamence)
    into the future ; -14 energy

    Solarbeam (Porygon-Z)
    Kamehame... ; -8 energy

    Dark Pulse (Houndoom -> Salamence)
    Where'd he go? ; -5 energy

    Ice Beam (Cyclohm -> Salamence)
    Salamence *shades* gave you the cold shoulder ; -7 energy

    Psychic (Slowking -> Porygon-Z)
    RNG to crit: 5455 (No)
    RNG for Sp.D drop: 4261 (No)
    Damage: 10+3+6-4.5=14.5 Damage ; -5.5 energy

    Magnitude (Gigalith -> Houndoom/Cyclohm/Slowking)
    RNG for level: Magnitude 5
    RNG for crit: 6672/5995/6919 (No/No/No)
    Damage:
    Houndoom: ((5*.75)+8.5-1.5-3)*1.5=11.625 Damage
    Cyclohm: ((5*.75)+8.5-6-3)*1.5=4.875 Damage
    Slowking: (5*.75)+8.5-6-3=3.25 Damage ; -6 energy

    Solarbeam (Porygon-Z -> Slowking)
    RNG to crit: 450 (Yes)
    Damage: (12+8.5-6)*1.5+1.75=23.5 Damage

    Fly (Salamence -> Houndoom)
    RNG to hit: 5488 (No)
    RNG to crit: 6538 (No)
    Damage: 9+3+8.5-1.5=19 Damage

    Houndoom fainted! ; -2HP (Gigalith)


    Total:

    Jas61292:
    Salamence: 0 Damage ; -28 energy
    Gigalith: 22.75 (23) Damage ; -13 energy
    Porygon-Z: 14.5 (15) Damage ; -15 energy

    Texas Cloverleaf:
    Cyclohm: 16.075 (16) Damage ; -16 energy
    Houndoom: KO'd
    Slowking: 33.75 (34) Damage ; -10.5 (11) energy
  9. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,639
    Inserting: Rape

    Let's go Gengar
  10. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
    Moderator

    Joined:
    Sep 30, 2010
    Messages:
    2,932
    Salamence: Crunch (Gengar) - Zen Headbutt (Gengar)

    Gigalith: Earthquake x2
    If Cyclohm is Knocked Out, use Stone Edge (Gengar) instead.

    Porygon-Z: Ice Beam (Cyclohm) - Psychic (Gengar)
    If Cyclohm protects action 1, switch action 1 and 2
  11. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,639
    Ivory: Light Screen, Reflect
    Cyclohm: Protect, Draco meteor+Draco Meteor Porygon-Z
    Gengar: Ice Punch+Sucker Punch Salamence, cool down
  12. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    Pre-Round 3 (open)
    [​IMG] / [​IMG] / [​IMG]
    Behemoth / Phantom / Ivory
    HP: 16 / 90 / 49
    Ene: 71 / 100 / 75
    Spe: 80 / 127 / 26
    Other: -1Atk (P) ; -1Sp.A / N/a / -1Atk (P)​

    [​IMG] / [​IMG] / [​IMG]
    Roosevelt / Rock / Blaster
    HP: 22 / 62 / 69
    Ene: 56 / 69 / 71
    Spe: 100 / 25 / 90
    Other: N/a / Burned (2DPA) / +1Sp.A (P) ; Magnet Rise (2A)​


    Cyclohm got owned. Texas, send out your next pokemon, then order shall resume as normal.

    Post-Round 3 (open)
    [​IMG] / [​IMG] / [​IMG]
    Behemoth / Phantom / Ivory
    HP: KO / 22 / 39
    Ene: KO / 82 / 68
    Spe: 80 / 127 / 26
    Other: N/a / Light Screen (4A) ; Reflect (5A) / Light Screen (4A) ; Reflect (5A) ; -1Atk (P)​

    [​IMG] / [​IMG] / [​IMG]
    Roosevelt / Rock / Blaster
    HP: 8 / 58 / 69
    Ene: 44 / 51 / 57
    Spe: 100 / 25 / 90
    Other: N/a / Burned (2DPA) / +1Sp.A (P)​


    Calcs (open)
    Protect (Cyclohm)
    I'ma Turtle... ; -7(+4.2) energy

    Fooled Suckah! (Gengar -> Salamence)
    RNG to crit: 9667 (No)
    RNG to Freeze: 7327 (No)
    Damage: (4+8)+4.5-3=13.5 Damage ; -18 energy

    Crunch (Salamence -> Gengar)
    RNG to crit: 2298 (No)
    RNG to lower Def: 5633 (No)
    Damage: (8+8.5-1.5)*1.5=22.5 Damage ; -6 energy

    Psychic (Porygon-Z -> Gengar)
    RNG to crit: 9165 (No)
    RNG to lower Sp.D: 1357 (No)
    Damage: (9+8.5-4.5)*1.5+1.75=21.25 Damage ; -6.5 energy

    Light Screen (Slowking -> Slowking/Cyclohm/Gengar)
    I PROTECT THE FUTURE ; -7 energy

    Earthquake (Gigalith -> Cyclohm/Slowking)
    RNG to crit: 4419/5510 (No/No)
    Damage:
    Cyclohm: Protected itself (Blocked ((10*.75)+8.5-6-3)*1.5=10.5 Damage)
    Slowking: (10*.75)+8.5-6-3=7 Damage ; -7 energy

    -2HP (Gigalith)


    Cooldown (Gengar)
    Gah...

    Zen Headbutt (Salamence -> Gengar)
    RNG to hit: 19 (Yes)
    RNG to crit: 4798 (No)
    RNG to flinch: Irr (No)
    Damage: (9+8.5-1.5)*1.5=24 Damage ; -6 energy

    Ice Beam (Porygon-Z -> Cyclohm)
    RNG to crit: 1708 (No)
    RNG to freeze: 7121 (No)
    Damage: ((10/2)+8.5-4.5)*1.5+1.75=15.25 Damage ; -7 energy

    Reflect (Slowking -> Slowking/Cyclohm/Gengar)
    NOWIPROTECTTHEPAST! ; -7 energy

    Earthquake (Gigalith -> Cyclohm/Slowking)
    RNG to crit: 6123/4821 (No/No)
    Damage:
    Cyclohm: (((10*.75)/2)+8.5-6-3)*1.5=4.875 Damage
    Slowking: ((10*.75)/2)+8.5-6-3=3.25 Damage ; -11 energy

    Cyclohm was Knocked Out!

    -2HP (Gigalith)

    Totals:

    Gengar: 67.75 (68) Damage ; -18 energy
    Slowking: 10.25 (10) Damage ; -7 energy
    Cyclohm: Knocked Out

    Salamence: 13.5 (14) Damage ; -12 energy
    Gigalith: 4 Damage ; -18 energy
    Porygon-Z: 0 Damage ; -13.5 (14) energy
  13. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,639
    Umm, why isnt Sucker Ice Punch ice typed? and why did it lose 3 BAP? gengar wasnt out during intimidate
  14. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    Sucker Punch is a Set Combo type, where Ice Punch is elemental...Set overruns everything, making it Dark Typed.

    Also, when a priority move is included in a combo, the priority move's contribution is halved. Whereas it'd normally be 16 for normal combos (8+8), it's now 12 ((8/2)+8). Sorry.
  15. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,639
    Let's try Milotic

    Milotic: Surf, Surf
    If Salamence and Porygon-Z use Fly and Teleport on the same turn change action to Hydro Pump Gigalith
    Gengar: Ice Punch Mence, Sludge Bomb Porygon-Z
    Slowking: Psychic, Psyshock P-Z
    If P-Z uses Teleport, change action to Scald Gigalith
    If P-Z uses Bide, change action to Yawn P-Z
  16. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
    Moderator

    Joined:
    Sep 30, 2010
    Messages:
    2,932
    Well, Salamence is not getting out of this one, so lets just meet the assault head on.

    Salamence: Outrage (Slowking) x2

    Gigalith: Smack Down (Gengar) - Earthquake

    Porygon-Z: Psychic (Gengar) - Evasive Agility
  17. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    Pre-Round 4 (open)
    [​IMG] / [​IMG] / [​IMG]
    Leia / Phantom / Ivory
    HP: 100 / 22 / 39
    Ene: 100 / 82 / 68
    Spe: 93 / 127 / 26
    Other: Light Screen (4A) ; Reflect (5A) / Light Screen (4A) ; Reflect (5A) / Light Screen (4A) ; Reflect (5A) ; -1Atk (P)​

    [​IMG] / [​IMG] / [​IMG]
    Roosevelt / Rock / Blaster
    HP: 8 / 58 / 69
    Ene: 44 / 51 / 57
    Spe: 100 / 25 / 90
    Other: N/a / Burned (2DPA) / +1Sp.A (P)​


    Double KO's. I guess Texas sends out his mon first, and then Jas will send his out and issue orders when he does so. Feel free to correct me, though. Also, Texas, PLEASE post your Milotic's new speed instead of her old speed. It was kinda confusing.

    Post-Round 4 (open)
    [​IMG] / [​IMG] / [​IMG]
    Leia / Phantom / Ivory
    HP: 96 / KO / 26
    Ene: 84 / KO / 57
    Spe: 81 / 127 / 26
    Other: Light Screen (4A) ; Reflect (5A) / N/a / Light Screen (4A) ; Reflect (5A) ; -1Atk (P)​

    [​IMG] / [​IMG] / [​IMG]
    Roosevelt / Rock / Blaster
    HP: KO / 4 / 22
    Ene: KO / 41 / 43
    Spe: 100 / 25 / 90
    Other: N/a / Burned (2DPA) / +1Sp.A (P)​


    Calcs (open)
    Ice Punch (Gengar -> Salemence)
    RNG to crit: 1125 (No)
    RNG to freeze: 2387 (No)
    Damage: (8+4.5-3)*2.25=21.375 Damage ; -10 energy

    Salamence was Knocked Out!

    Psychic (Porygon-Z -> Gengar)
    RNG to crit: 4127 (No)
    RNG to lower Sp.D: 5469 (No)
    Damage: (4.5+8.5-4.5)*1.5+1.75=14.5 Damage ; -6.5 energy

    Surf (Milotic -> Gengar/Slowking/Gigalith/Porygon-Z)
    RNG to crit: 5804/9233/8727/7348 (No/No/No/No)
    Damage:
    Gengar: (5*.75)+3+6-4.5=8.25 Damage
    Slowking: ((5*.75)+3+6-6)*.67=4.5225 Damage
    Gigalith: ((10*.75)+3+6-4.5-1)*1.5=16.5 Damage
    Porygon-Z: (10*.75)+3+6-4.5=12 Damage ; -6 energy

    Gengar was Knocked Out!

    Psychic (Slowking -> Porygon-Z)
    RNG to crit: 630 (Troll)
    RNG to lower Sp.D: 1760 (No)
    Damage: 9+3+6-4.5=13.5 Damage ; -5.5 energy

    Smack Down (Gigalith -> Gengar)
    But he's dead, Jim! ; -3 energy

    -2HP (Gigalith)


    Agility (Porygon)
    Data cannot be retrieved ; -7 energy

    Surf (Milotic -> Slowking/Gigalith/Porygon-Z)
    RNG to crit: 2940/5240/9159 (No/No/No)
    Damage:
    Slowking: ((5*.75)+3+6-6)*.67=4.5225 Damage
    Gigalith: ((10*.75)+3+6-4.5-1)*1.5=16.5 Damage
    Porygon-Z: (10*.75)+3+6-4.5=12 Damage ; -10 energy

    Scald (Slowking -> Gigalith)
    RNG to crit: 8363 (No)
    RNG to burn: 9910 (No)
    Damage: (8+3+6-4.5-1)*1.5=17.25 Damage ; -5 energy

    Earthquake (Gigalith -> Porygon-Z/Milotic/Slowking)
    RNG to crit: 1613/2219/1726 (No/No/No)
    Damage:
    Porygon-Z: (10*7.5)+8.5-4.5-2=9.5 Damage
    Milotic: (5*7.5)+8.5-6-2=4.25 Damage
    Slowking: (5*7.5)+8.5-6-2=4.25 Damage ; -7 energy

    -2HP (Gigalith)


    Total:

    Milotic: 4.25 (4) Damage ; -16 energy
    Gengar: KO'd
    Slowking: 13.295 (13) Damage ; -10.5 (11) energy

    Salamence: KO'd
    Gigalith: 54.25 (54) Damage ; -10 energy
    Porygon-Z: 47 Damage ; 13.5 (14) energy
  18. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,639
    My Milotic is actually Bold, from a change a long time ago. Guess I forgot to change the nature in its description :P

    Lets go Garchomp
  19. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
    Moderator

    Joined:
    Sep 30, 2010
    Messages:
    2,932
    Ok, Octillery, come on out.

    Porygon-Z: Ice Beam (Garchomp) - Ice Beam (Garchomp)
    If Garchomp uses Protect, use Shadow Ball (Slowking) instead
    If Garchomp uses Dig, use Shadow Ball (Slowking) instead

    Gigalith: Explosion - um.....Explosion again?

    Octillery: Ice Beam (Garchomp) - Ice Beam (Garchomp)
    If Garchomp uses Protect, use Bullet Seed (Slowking) instead
    If Garchomp uses Dig, use Bullet Seed (Slowking) instead
  20. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,639
    Milotic: Bodyblock Garchomp x2
    Garchomp: Earthquake, Stealth Rock
    Slowking: Psychic Porygon-Z, Hidden power Electric (7)+Zap Cannon Octillery
  21. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    Pre-Round 5 (open)
    [​IMG] / [​IMG] / [​IMG]
    Leia / Sharky / Ivory
    HP: 96 / 110 / 26
    Ene: 84 / 100 / 57
    Spe: 81 / 102 / 26
    Other: Light Screen (4A) ; Reflect (5A) / N/a / Light Screen (4A) ; Reflect (5A) ; -1Atk (P)​

    [​IMG] / [​IMG] / [​IMG]
    Oddity / Rock / Blaster
    HP: 100 / 4 / 22
    Ene: 100 / 41 / 43
    Spe: 39 / 25 / 90
    Other: N/a / Burned (2DPA) / +1Sp.A (P)​


    Replace both your fallen comrades, Jas. You must SAVE THE WORLD!

    Post-Round 5 (open)
    [​IMG] / [​IMG] / [​IMG]
    Leia / Sharky / Ivory
    HP: 80 / 88 / 17
    Ene: 70 / 81 / 30
    Spe: 81 / 102 / 26
    Other: Light Screen (2A) ; Reflect (3A) / Light Screen (2A) ; Reflect (3A) / Light Screen (2A) ; Reflect (3A) ; -1Atk (P)​

    [​IMG] / [​IMG] / [​IMG]
    Oddity / Rock / Blaster
    HP: 55 / KO / KO
    Ene: 100 / KO / KO
    Spe: 39 / 25 / 90
    Other: N/a / KO / KO​


    Calcs (open)
    Earthquake (Garchomp -> Porygon-Z/Milotic/Octillery/Slowking/Gigalith)
    RNG to crit: 5229/5282/3599/4208/7296 (No/No/No/No/No)
    Damage:
    Porygon-Z: (10*.75)+3+8.5-4.5=14.5 Damage
    Milotic: (5*.75)+3+8.5-6=9.25 Damage
    Octillery: (10*.75)+3+8.5-4.5=14.5 Damage
    Slowking: (5*.75)+3+8.5-6=9.25 Damage
    Gigalith: ((10*.75)+3+8.5-7.5)*1.5=17.25 Damage ; -6 energy

    Gigalith Fainted!

    Ice Beam (Porygon-Z -> Garchomp)
    RNG to crit: 8339 (No)
    RNG to freeze: 8375 (No)
    Damage: (5+8.5-4.5)*2.25+1.75=22 Damage ; -7 energy

    Bodyblock (Milotic -> Garchomp)
    Milotic's blocking Garchomp from attacks ; -5 energy

    Ice Beam (Octillery -> Garchomp)
    Milotic's in the Way!
    RNG to crit: 1594 (No)
    RNG to freeze: 7390 (No)
    Damage: (5+7.5-7.5)*.67=3.35 Damage ; -7 energy

    Psychic (Slowking -> Porygon-Z)
    RNG to crit: 99 (Yes)
    RNG to lower Sp.D: 7729 (No)
    Damage: 9+3+6-4.5=13.5 Damage ; -5.5 energy

    Porygon-Z Fainted!


    Stealth Rock (Garchomp -> Jas61292)
    Garchomp prepares the field! ; -12 energy

    Bodyblock (Milotic -> Garchomp)
    Take COVER! ; -9 energy

    Ice Beam (Octillery -> Garchomp)
    Milotic's in the way!
    RNG to crit: 3977 (No)
    RNG to freeze: 7195 (No)
    Damage: (5+7.5-7.5)*.67=3.35 Damage ; -11 energy

    Hidden Cannons (Slowking -> Octillery)
    RNG to hit: 5782 (Yes)
    RNG to crit: 5885 (No)
    Damage: (19+6-4.5)*1.5=30.75 Damage ; Octillery's Paralyzed (25%) ; -21 energy

    Octillery's Paralysis level degraded (25% -> 20%)


    Totals:

    Porygon-Z: KO'd
    Gigalith: KO'd
    Octillery: 45.25 (45) Damage ; -18 energy

    Milotic: 15.95 (16) Damage ; -14 energy
    Garchomp: 22 Damage ; -19 energy
    Slowking: 9.25 (9) Damage ; -26.5 (27) energy


    P.S. Texas, your Garchomp still says Gabite...
  22. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
    Moderator

    Joined:
    Sep 30, 2010
    Messages:
    2,932
    Swanna and Simisage will take the stage.
  23. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,639
    Garchomp: Outrage+Outrage Simisage, if it Digs a1, Dragon Claw, then OUtrage+Outrage. If it Digs and holds, Dragon Claw Simisage and then Stone Edge Swanna
    Slowking: cool down, hp electric swanna (if swanna flys or dives, psyshock octillery instead
    Milotic: Ice beam simisage x2 (if dig a1, ice beam+ice beam, if dig and hold, hypnosis octillery, ice beam+ice beam)
  24. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
    Moderator

    Joined:
    Sep 30, 2010
    Messages:
    2,932
    Well, this should be fun. Never thought I'd see Swanna doing this. Thank god for combo negative priority.

    Simisage: Leaf Storm (Slowking) - Seed Bomb (Slowking)
    If Slowking is KOd, target Milotic instead.

    Octillery: Ice Beam (Garchomp) - Signal Beam (Slowking)
    If Slowking is KOd action 2, use Ice Beam (Garchomp) instead
    If Garchomp is KOed and you would be targeting it, Bullet Seed (Milotic) instead

    Swanna: Me First (Garchomp) - Cool Down
    If for some reason because of Me First you don't have to cool down after the combo, Ice Beam (Garchomp) action 2.
  25. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    SOSOSOSOSOSOSOSOSO sorry for taking so long to get this done. Honestly, the tourney madness got to me.

    Reffing his now. Again, sorry sorry sorry.
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)