Completed Jas is going to Texas for some Triple Deals! (Mr.L Refs)

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#1
And challenging jas

12v12 FE Triples
ASB Arena
5 chills/2 recovers
2 Day Player DQ, 1 week Ref DQ
2 subs


To refs: Please only take these battles if you can remain active, thanks very much :)
OK, lets do this.
Items = no
Switch = no
Abilities = all
To the Left, TexasCloverleaf with his team:

]

Gabite* Sharky, (M)
Nature: Adamant (plus Attack, minus Special Attack)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil:
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
(Unlocked) (DW) Rough Skin:
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102


EC: 9/9
MC: 0
DC: 5/5

Attacks:
Fire Fang
Tackle*
Sand Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Slash*
Dual Chop
Dig
Dragon Rush

Outrage*
Body Slam*
Iron Head*
Thrash
Aqua Tail
Draco Meteor
Earth Power

Hone Claws*
Earthquake*
Stone Edge*
Dragon Claw
Shadow Claw
Protect
Substitute
Crunch
Toxic
Rest
Swords Dance
Stealth Rock
Dragon Tail
Double Team
Poison Jab
Rock Slide
Bulldoze
Giga Impact
Dragon Tail
Swagger
Total Moves: 39

Milotic (Leia) (F)
Timid: (Plus Speed, minus Attack, +10% acc boost)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Marvel Scale:
Type: Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
(Unlocked) (DW) Cute Charm:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 5
Spe: 81

E/C 6/6
MC: 0
DC: 5/5
Moves:
Splash*
Tackle*
Flail
Water Gun
Wrap
Water Sport
Refresh
Twister
Recover
Captivate
Hydro Pump

Hypnosis*
Mirror Coat*
Dragon Pulse*

Toxic*
Ice Beam*
Surf*
Rest
Substitute
Water Pulse
Scald
Protect
Dive
Double Team
Total moves: 24


Charizard, Zoan, Male
Nature: Lonely
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Blaze: Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(Unlocked) (DW) Solar Power:
Type: Innate
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Charizard
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100

EC: 9/9
MC: 0
DC: 5/5

Moves:
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch
Growl
Leer
Ember
Rage
Smokescreen
Metal Claw
Dragon Rage
Scary Face
Fire Fang
Wing Attack
Slash
Inferno

Dragon Dance
Flare Blitz
Crunch
Belly Drum
Counter
Focus Punch
Dragon Pulse
Blast Burn
Tailwind
Bide
Endure

Flamethrower
Rock Slide
Substitute
Protect
Swords Dance
Hidden Power Grass 7
Fly
Roost
Dig
Total Moves: 38


Cyclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
(Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Base Rank Total: 20

EC: 9/9
MC: 3
DC: 5/5

Moves:
Weather Ball
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Discharge
Slack Off
Hurricane
Tri Attack

Hydro Pump
Signal Beam
Power Gem
Dragon Dance
Heal Bell
Draco Meteor
Magnet Rise

Thunderbolt
Flamethrower
Charge Beam
Dragon Pulse
Protect
Torment
Hidden Power Grass 7
Volt Switch
Substitute
Sunny Day
Surf
Toxic
Ice Beam
Thunder Wave
Roar
Double Team
Total Moves: 40


Metagross, Rocky
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW):
(Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Metagross
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 61 (-)
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 4/5

Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face

Zen Headbutt
Iron Defense
Iron Head

Meteor Mash
Bullet Punch
Pursuit
Agility
Earthquake
Stealth Rock
Hone Claws
Ice Punch
Protect
Total Moves: 17


Gengar, Phantom, Male
Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Gengar
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 0/0

Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Dark Pulse
Dream Eater

Ice Punch
Disable
Will-o-Wisp
Fire Punch
Thunderpunch
Bide

Thunderbolt
Shadow Ball
Sludge Bomb
Taunt
Torment
Substitute
Total moves: 23


Gastrodon, Squishy
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water / Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

Abilities:
Sticky Hold: (Innate)This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
(DW) Sand Force *Unlocked*: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

Gastrodon
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Mud Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power Grass 7
Rain Dance
Body Slam
Recover
Counter*
Mirror Coat
Yawn
Earth Power
Toxic
Ice Beam
Substitute
Scald
Protect
Double Team
Dig
Stockpile
Dive
Total Moves: 21


Houndoom, Hellhound, Male
Nature: Mild (+1 SpA, -1 Def)
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities: Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (Innate) *Locked*: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Houndoom
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Thunder Fang
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Flamethrower
Crunch
Nasty Plot

Counter
Sucker Punch
Magic Coat

Rest
Will-o-wisp
Shadow Ball
Dark Pulse
Sludge Bomb
Taunt
Total moves: 21


Emboar, HulaCloverPig, Male
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(Hidden) Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Emboar
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Hammer Arm
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Heat Crash
Assurance
Roar
Head Smash
Flare Blitz
Flamethrower

Superpower
Curse
Yawn
Body Slam
Endeavor
Sleep Talk

Wild Charge
Grass Knot
Flamethrower
Will-o-Wisp
Taunt
Bulldoze
Focus Blast
Scald
Protect
Substitute
Stone Edge
Double Team
Total Moves: 36


Cacturne, Rosey, Female
Nature: Naughty (+1 Atk, -1 SpD)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (Hidden): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Cacturne
HP: 100
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Revenge
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand Attack
Pin Missile
Ingrain
Sucker Punch
Spikes
Destiny Bond

Disable
Seed Bomb
Nasty Plot
Magic Coat
Thunderpunch
Teeter Dance
Synthesis
Counter

Swords Dance
Energy Ball
Toxic
Total Moves: 23


Slowking, Female, Ivory
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
(DW) Regenerator *Unlocked*: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Slowking
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Power Gem
Hidden Power Electric 7
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Psychic
Heal Pulse
Psych Up
Nasty Plot
Trump Card

Sleep Talk
Belly Drum
Zen Headbutt
Endure
Bide
Counter
Magic Coat

Rest
Rain Dance
Toxic
Scald
Zap Cannon
Ice Beam
Flamethrower
Trick Room
Dive
Light Screen
Psyshock
Protect
Dig
Double Team
Reflect
Fissure
Total Moves: 39


Steelix, Cannon, Male
Nature: Sassy (+1 SpD, -1 Spe, -10% Evasion)
Type: Ground/Steel
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
(DW) Sheer Force (Can be Enabled) *Unlocked*: This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Steelix
HP: 100
Atk: Rank 3
Def: Rank 8
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 26 (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Fire Fang
Ice Fang
Thunder Fang
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Stone Edge
Double-Edge
Crunch
Iron Tail
Curse

Stealth Rock
Explosion
Rock Blast
Block
Endure
Flail
Earth Power
Heavy Slam
Rock Slide
Aqua Tail
Iron Head

Toxic
Dig
Taunt
Earthquake
Roar
Torment
Giga Impact
Double Team
Protect
Gyro Ball
Total Moves: 40

And to my right, Jas61292 with his team:


Swanna(*) BigPecks (F)
Nature: Quirky (No Effect on Stats)

Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Hydration (DW, unlocked): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 98
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (31 Moves):

Water Gun (*)
Water Sport (*)
Defog (*)
Wing Attack (*)
Water Pulse (*)
Aerial Ace (*)
BubbleBeam (*)
Feather Dance (*)
Aqua Ring (*)
Air Slash
Roost
Rain Dance
Tailwind
Brave Bird
Hurricane

Me First (*)
Mirror Move (*)
Steel Wing (*)
Brine
Gust

Facade (*)
Ice Beam (*)
Scald (*)
Toxic
Hidden Power Ground (7)
Substitute
Double Team
Protect
Fly
Surf
Dive


Tomohawk (Hatchet) (M)
Nature: Bold (+1 Def, -1 Atk)

Type: Normal/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW, unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (34 Moves):

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Bulk Up
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Air Slash
Heat Wave
Sky Drop
Superpower
Hurricane
Healing Wish

Roost
Nature Power
Haze
Yawn
Confuse Ray
Rapid Spin
Stealth Rock
Memento

Taunt
Toxic
Protect
Double Team
Substitute
Reflect
Hidden Power Ice
Grass Knot


Honchkrow [Lafayette] (M)

Nature:
Rash (+1 SpA, -1 SpD)

Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks (43 Moves):

Faint Attack
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Swagger
Sucker Punch
Torment
Nasty Plot
Night Slash
Dark Pulse

Roost
Psycho Shift
Confuse Ray
Sky Attack
Brave Bird
Perish Song
Quick Attack
Drill Peck

Calm Mind
Thunder Wave
Snarl
Shadow Ball
Psychic
Protect
Substitute
Payback
Fly
Hidden Power Grass
Double Team
Psych Up
Toxic

Heat Wave
Icy Wind
Superpower
Endure
Snatch
Detect
Double-Edge

-This pokemon was caught in a Heal Ball during the Fog of War-


Unfezant (Bird) (F)
Nature: Mild (+1 SpA, -1 Def)

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Big Pecks:
(Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Rivalry (DW, unlocked): (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 93
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks (27 Moves):
Gust
Growl
Leer
Quick Attack
Air Cutter
Roost
Detect
Taunt
Air Slash
Razor Wind
Featherdance
Facade
Tailwind
Sky Attack

Hypnosis
Steel Wing
Uproar

Toxic
Protect
Hidden Power Ground (7)
Hyper Beam
Double Team
Psych Up
Giga Impact
U-Turn
Substitute
Fly


Ledian (Lucas) (M)
Nature: Relaxed (+ Def, -Spe, -10% Evasion)

Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Iron Fist (DW, unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 4
Spe: 73 (85/1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 15

EC: 6/6
MC: 0
DC: 5/5

Attacks (30 Moves):
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind
Bug Buzz
Agility

Bide
Drain Punch
Encore
Focus Punch
Endure
Screech

Toxic
Protect
Substitute
Dig
Acrobatics
Swords Dance
Focus Blast
U-Turn
Double Team
Hidden Power (Psychic)

Ice Punch
Thunder Punch
Roost



Salamence (Roosevelt) (M)
Nature: Lonely (+ Atk, -Def)

Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 1
DC: 5/5

Attacks (34 Moves):
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Crunch
Dragon Claw
Double-Edge
Fly
Dragon Tail

Dragon Dance
Dragon Pulse
Hydro Pump
Endure

Fire Blast
Shadow Claw
Rock Slide
Earthquake
Substitute
Brick Break
Toxic
Roar
Stone Edge
Hidden Power (Grass)

Draco Meteor

Outrage
Ominous Wind
Heat Wave
Iron Tail
Steel Wing


Typhlosion(*) (M)
Nature: Naïve (+15% Speed, +16% Accuracy, -1 SpD)


Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW, unlocked): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 115 (100*1.15 = 115)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (24 Moves):

Tackle (*)
Leer (*)
Smokescreen (*)
Ember (*)
Quick Attack (*)
Flame Wheel (*)
Defense Curl (*)
Swift
Flamethrower
Double-Edge
Eruption

Extrasensory (*)
Flare Blitz (*)
Foresight (*)

Double Team (*)
Flame Charge (*)
Will-o-Wisp (*)
Hidden Power Electric (7)
Sunny Day
Focus Blast
Earthquake
Solarbeam
Fire Blast

Counter


Lucario(*) Ike (M)
Nature: Mild (+1 SpA, -1 Def)

Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW, unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks (28 Moves):

Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Nasty Plot
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound
Aura Sphere
Heal Pulse
Dragon Pulse
Close Combat
Extremespeed

Agility (*)
Blaze Kick (*)
Vacuum Wave (*)

Focus Blast (*)
Shadow Claw (*)
Work Up (*)
Hidden Power Ice (7)
Flash Cannon
Shadow Ball


Porygon-Z (Blaster)
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW, unlocked): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (25 Moves):
Trick Room
Conversion
Conversion 2
Sharpen
Tackle
Nasty Plot
Psybeam
Agility
Recover
Magnet Rise
Signal Beam
Discharge
Tri Attack
Magic Coat
Hyper Beam

Thunder Wave
Ice Beam
Toxic
Shadow Ball
Solarbeam
Dark Pulse
Psychic
Hidden Power Fighting (7)

Teleport
Bide


Octillery (Oddity) (M)

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Water
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 39 (45/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 4/5

Attacks (22 Moves):

Gunk Shot
Water Gun
Constrict
Lock On
Psybeam
Aurora Beam
Bubblebeam
Focus Energy
Octazooka
Bullet Seed
Signal Beam
Ice Beam
Hyper Beam

Acid Spray
Rock Blast
Water Spout

Fire Blast
Charge Beam
Waterfall
Psychic
Energy Ball
Surf


Gigalith (Rock) (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW, unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 25
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks (23 Moves):
Tackle
Harden
Sand Attack
Headbutt
Rock Blast
Mud Slap
Iron Defense
Power Gem
Smack Down
Stealth Rock
Stone Edge
Explosion

Curse
Heavy Slam
Magnitude
Gravity

Double Team
Sandstorm
Substitute
Earthquake
Giga Impact
Rock Smash
Rest


Simisage (Vespucci) (M)
Nature: Lonely (+1 Atk, -1 Def)

Type: Grass
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Gluttony:
(Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 101
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 4
DC: 4/5

Attacks (18 Moves):
Scratch
Leer
Lick
Vine Whip
Furry Swipes
Leech Seed
Bite
Seed Bomb
Torment
Acrobatics

Leaf Storm
Low Kick
Nasty Plot

Dig
Energy Ball
Shadow Claw
Rock Slide
Taunt


Here's the order for this match:

TexasCloverleaf sends out mons
Jas61292 sends out mons and issues orders
TexasCloverleaf issues orders
I ref
TexasCloverleaf issues orders
Jas61292 issues orders
I ref​
 

jas61292

used substitute
is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Battle Server Moderator Alumnus
Moderator
#3
Lets go Salamence, Gigalith and Porygon-Z

Salamence: Draco Meteor (Cyclohm) - Earthquake
If Cyclohm uses Protect action 1, use Stone Edge (Houndoom) instead
If Cyclohm is using Protect action 1 AND Houndoom is using Counter, use Hydro Pump (Houndoom) instead.

Gigalith: Earthquake - Stealth Rock
If you Taunted, use Stone Edge (Houndoom) action 2.
If Houndoom uses Magic Coat action 2, use Stone Edge (Houndoom) instead.

Porygon-Z: Magnet Rise - Ice Beam (Cyclohm)
If Taunted, use Ice Beam (Cyclohm) action 1 instead.
If Cyclohm protects when you would be targeting it with Ice Beam, replace that Action with Tri Attack (Houndoom).
 
#5
/
/

Behemoth / Hellhound / Ivory
HP: 110 / 100 / 100
Ene: 100 / 100 / 100
Spe: 80 / 95 / 26
Other: N/a / N/a / N/a​

/
/

Roosevelt / Rock / Blaster
HP: 100 / 100 / 100
Ene: 100 / 100 / 100
Spe: 100 / 25 / 90
Other: N/a / N/a / N/a​

I can't make any predictions yet, that's for sure.

/
/

Behemoth / Hellhound / Ivory
HP: 32 / 56 / 83
Ene: 87 / 88 / 86
Spe: 80 / 95 / 26
Other: -1Atk (P) / -1Atk (P) / -1Atk (P)​

/
/

Roosevelt / Rock / Blaster
HP: 22 / 85 / 84
Ene: 84 / 82 / 87
Spe: 100 / 25 / 90
Other: -1 Sp.A / Burned (2DPA) / +1Sp.A (P) ; Magnet Rise (4A)​

Intimidate (Salamence -> Houndoom/Cyclohm/Slowking
Texas's Team's Attack Fell!

Download (Porygon-Z)
RNG picked Slowking! Porygon-Z's Special Attack Rose!

Draco Meteor (Salamence -> Cyclohm)
RNG to hit: 2656 (Yes)
RNG to crit: 5946 (Yes)
Damage: (14+3+6-4.5)*1.5=27.75 Damage ; Salamence's Sp.A Harshly Fell ; -9 energy

Will-o-Wisp (Houndoom -> Gigalith)
RNG to hit: 7087 (Yes)
Gigalith is burned (2DPA) ; -6 energy

Magnet Rise (Porygon-Z)
I'm FLYING! ; -6 energy

Dragon Pulse (Cyclohm -> Salamence)
RNG to crit: 9933 (No)
Damage: (9+3+7.5-4.5)*1.5=22.5 Damage ; -6 energy

Ice Beam (Slowking -> Salamence)
RNG to crit: 1050 (No)
RNG to freeze: 4464 (No)
Damage: (10+6-4.5)*2.25=25.875 Damage ; -7 energy

Earthquake (Gigalith -> Salamence/Houndoom/Porygon-Z/Cyclohm/Slowking)
RNG to crit: Irr/1560/Irr/6113/5122 (No/No/No/No/No)
Damage:
Salamence: Unaffected
Houndoom: ((10*.75)+8.5-1.5-3)*1.5=17.25 Damage
Porygon-Z: Unaffected
Cyclohm: ((10*.75)+8.5-6-3)*1.5=11.25 Damage
Slowking: (10*.75)+8.5-6-3=7 Damage ; -7 energy

-2HP (Gigalith)


Earthquake (Salamence -> Houndoom/Porygon-Z/Cyclohm/Slowking/Gigalith)
RNG to crit: 226/Irr/4169/641/4693 (Yes/No/No/No/No)
Damage:
Houndoom: ((10*.75)+8.5-1.5+3)*1.5=26.25 Damage
Porygon-Z: Unaffected
Cyclohm: ((10*.75)+8.5-6)*1.5=15 Damage
Slowking: (10*.75)+8.5-6=10 Damage
Gigalith: ((10*.75)+8.5-7.5-1)*1.5=11.25 Damage ; -7 energy

Flamethrower (Houndoom -> Porygon-Z)
RNG to crit: 1294 (No)
RNG to burn: 9135 (No)
Damage: 10+3+7.5-4.5=16 Damage ; -6 energy

Ice Beam (Porygon-Z -> Cyclohm)
RNG to crit: 1873 (No)
RNG to freeze: 1389 (No)
Damage: (10+8.5-4.5)*1.5+1.75=22.75 Damage ; -7 energy

Ice Beam (Cyclohm -> Salamence)
RNG to crit: 5523 (No)
RNG to freeze: 8519 (No)
Damage: (10+7.5-4.5)*2.25=29.25 Damage ; -7 energy

Light Screen (Slowking)
A Barrier of light was erected ; -7 energy

Stealth Rock (Gigalith)
Rocks appeared around Texas's team ; -11 energy

-2HP (Gigalith)


Total:

Texas:
Cyclohm: 77.5 (78) Damage ; -13 energy
Houndoom: 43.5 (44) Damage ; -12 energy
Slowking: 17 Damage ; -14 energy

Jas:
Salamence: 77.625 (78) Damage ; -16 energy
Gigalith: 15.25 (15) Damage ; -18 energy
Porygon-Z: 16 Damage ; -13 energy
 
#6
Cyclohm: Ice Beam Salamence, Draco metoer Porygon-Z
Houndoom: Dark Pulse Salamnece, Flamethrower P-Z
Slowking: Scald Gigalith, Psychic P-Z

If Salamence use Fly a1, switch a1 and a2 actions for doom and clohm
 

jas61292

used substitute
is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Battle Server Moderator Alumnus
Moderator
#7
I'd like Salamence to survive, and we have energy to burn, so why not. Get them to attack an absent Porygon, and dodge again.

Salamence: Fly (Houndoom) - Fly (Houndoom)

Gigalith: Earthquake - Magnetude

Porygon-Z: Evasive Teleport - SolarBeam (Slowking)
 
#8
/
/

Behemoth / Hellhound / Ivory
HP: 32 / 56 / 83
Ene: 87 / 88 / 86
Spe: 80 / 95 / 26
Other: -1Atk (P) / -1Atk (P) / -1Atk (P)​

/
/

Roosevelt / Rock / Blaster
HP: 22 / 85 / 84
Ene: 84 / 82 / 87
Spe: 100 / 25 / 90
Other: -1 Sp.A / Burned (2DPA) / +1Sp.A (P)​

Doom met his Doom. Texas, send out your next pokemon, then order shall resume as normal.

/
/

Behemoth / Hellhound / Ivory
HP: 16 / KO / 49
Ene: 71 / KO / 75
Spe: 80 / 95 / 26
Other: -1Atk (P) ; -1Sp.A / -1Atk (P) / -1Atk (P)​

/
/

Roosevelt / Rock / Blaster
HP: 22 / 62 / 69
Ene: 56 / 69 / 71
Spe: 100 / 25 / 90
Other: N/a / Burned (2DPA) / +1Sp.A (P) ; Magnet Rise (2A)​

Teleport (Porygon-Z)
Data cannot be retrieved. Dumping physical memory... ; -7 energy

Fly (Salamence)
And I'll fly like an eagle... ; -10 energy

Flamethrower (Houndoom -> Porygon)
Tried to Flame...Honest ; -6 energy

Draco Meteor (Cyclohm -> Porygon-Z)
Trojan Failed ; -2Sp.A (Cyclohm) ; -9 energy

Scald (Slowking -> Gigalith)
RNG to crit: 7476 (No)
RNG to burn: 4114 (No)
Damage: (8+3+6-4.5)*1.5=18.75 Damage ; -5 energy

Earthquake (Gigalith -> Houndoom/Cyclohm/Slowking)
RNG to crit: 3871/8763/1323 (No/No/No)
Damage:
Houndoom: ((10*.75)+8.5-1.5-3)*1.5=17.25 Damage
Cyclohm: ((10*.75)+8.5-6-3)*1.5=11.25 Damage
Slowking: (10*.75)+8.5-6-3=7 Damage ; -7 energy

Fly (Salamence -> Houndoom)
RNG to hit: 3270 (Yes)
RNG to crit: 4239 (No)
Damage: 9+3+8.5-1.5=19 Damage

-2HP (Gigalith)


Fly (Salamence)
into the future ; -14 energy

Solarbeam (Porygon-Z)
Kamehame... ; -8 energy

Dark Pulse (Houndoom -> Salamence)
Where'd he go? ; -5 energy

Ice Beam (Cyclohm -> Salamence)
Salamence *shades* gave you the cold shoulder ; -7 energy

Psychic (Slowking -> Porygon-Z)
RNG to crit: 5455 (No)
RNG for Sp.D drop: 4261 (No)
Damage: 10+3+6-4.5=14.5 Damage ; -5.5 energy

Magnitude (Gigalith -> Houndoom/Cyclohm/Slowking)
RNG for level: Magnitude 5
RNG for crit: 6672/5995/6919 (No/No/No)
Damage:
Houndoom: ((5*.75)+8.5-1.5-3)*1.5=11.625 Damage
Cyclohm: ((5*.75)+8.5-6-3)*1.5=4.875 Damage
Slowking: (5*.75)+8.5-6-3=3.25 Damage ; -6 energy

Solarbeam (Porygon-Z -> Slowking)
RNG to crit: 450 (Yes)
Damage: (12+8.5-6)*1.5+1.75=23.5 Damage

Fly (Salamence -> Houndoom)
RNG to hit: 5488 (No)
RNG to crit: 6538 (No)
Damage: 9+3+8.5-1.5=19 Damage

Houndoom fainted! ; -2HP (Gigalith)


Total:

Jas61292:
Salamence: 0 Damage ; -28 energy
Gigalith: 22.75 (23) Damage ; -13 energy
Porygon-Z: 14.5 (15) Damage ; -15 energy

Texas Cloverleaf:
Cyclohm: 16.075 (16) Damage ; -16 energy
Houndoom: KO'd
Slowking: 33.75 (34) Damage ; -10.5 (11) energy
 

jas61292

used substitute
is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Battle Server Moderator Alumnus
Moderator
#10
Salamence: Crunch (Gengar) - Zen Headbutt (Gengar)

Gigalith: Earthquake x2
If Cyclohm is Knocked Out, use Stone Edge (Gengar) instead.

Porygon-Z: Ice Beam (Cyclohm) - Psychic (Gengar)
If Cyclohm protects action 1, switch action 1 and 2
 
#12
/
/

Behemoth / Phantom / Ivory
HP: 16 / 90 / 49
Ene: 71 / 100 / 75
Spe: 80 / 127 / 26
Other: -1Atk (P) ; -1Sp.A / N/a / -1Atk (P)​

/
/

Roosevelt / Rock / Blaster
HP: 22 / 62 / 69
Ene: 56 / 69 / 71
Spe: 100 / 25 / 90
Other: N/a / Burned (2DPA) / +1Sp.A (P) ; Magnet Rise (2A)​

Cyclohm got owned. Texas, send out your next pokemon, then order shall resume as normal.

/
/

Behemoth / Phantom / Ivory
HP: KO / 22 / 39
Ene: KO / 82 / 68
Spe: 80 / 127 / 26
Other: N/a / Light Screen (4A) ; Reflect (5A) / Light Screen (4A) ; Reflect (5A) ; -1Atk (P)​

/
/

Roosevelt / Rock / Blaster
HP: 8 / 58 / 69
Ene: 44 / 51 / 57
Spe: 100 / 25 / 90
Other: N/a / Burned (2DPA) / +1Sp.A (P)​

Protect (Cyclohm)
I'ma Turtle... ; -7(+4.2) energy

Fooled Suckah! (Gengar -> Salamence)
RNG to crit: 9667 (No)
RNG to Freeze: 7327 (No)
Damage: (4+8)+4.5-3=13.5 Damage ; -18 energy

Crunch (Salamence -> Gengar)
RNG to crit: 2298 (No)
RNG to lower Def: 5633 (No)
Damage: (8+8.5-1.5)*1.5=22.5 Damage ; -6 energy

Psychic (Porygon-Z -> Gengar)
RNG to crit: 9165 (No)
RNG to lower Sp.D: 1357 (No)
Damage: (9+8.5-4.5)*1.5+1.75=21.25 Damage ; -6.5 energy

Light Screen (Slowking -> Slowking/Cyclohm/Gengar)
I PROTECT THE FUTURE ; -7 energy

Earthquake (Gigalith -> Cyclohm/Slowking)
RNG to crit: 4419/5510 (No/No)
Damage:
Cyclohm: Protected itself (Blocked ((10*.75)+8.5-6-3)*1.5=10.5 Damage)
Slowking: (10*.75)+8.5-6-3=7 Damage ; -7 energy

-2HP (Gigalith)


Cooldown (Gengar)
Gah...

Zen Headbutt (Salamence -> Gengar)
RNG to hit: 19 (Yes)
RNG to crit: 4798 (No)
RNG to flinch: Irr (No)
Damage: (9+8.5-1.5)*1.5=24 Damage ; -6 energy

Ice Beam (Porygon-Z -> Cyclohm)
RNG to crit: 1708 (No)
RNG to freeze: 7121 (No)
Damage: ((10/2)+8.5-4.5)*1.5+1.75=15.25 Damage ; -7 energy

Reflect (Slowking -> Slowking/Cyclohm/Gengar)
NOWIPROTECTTHEPAST! ; -7 energy

Earthquake (Gigalith -> Cyclohm/Slowking)
RNG to crit: 6123/4821 (No/No)
Damage:
Cyclohm: (((10*.75)/2)+8.5-6-3)*1.5=4.875 Damage
Slowking: ((10*.75)/2)+8.5-6-3=3.25 Damage ; -11 energy

Cyclohm was Knocked Out!

-2HP (Gigalith)

Totals:

Gengar: 67.75 (68) Damage ; -18 energy
Slowking: 10.25 (10) Damage ; -7 energy
Cyclohm: Knocked Out

Salamence: 13.5 (14) Damage ; -12 energy
Gigalith: 4 Damage ; -18 energy
Porygon-Z: 0 Damage ; -13.5 (14) energy
 
#14
Sucker Punch is a Set Combo type, where Ice Punch is elemental...Set overruns everything, making it Dark Typed.

Also, when a priority move is included in a combo, the priority move's contribution is halved. Whereas it'd normally be 16 for normal combos (8+8), it's now 12 ((8/2)+8). Sorry.
 
#15
Let's try Milotic

Milotic: Surf, Surf
If Salamence and Porygon-Z use Fly and Teleport on the same turn change action to Hydro Pump Gigalith
Gengar: Ice Punch Mence, Sludge Bomb Porygon-Z
Slowking: Psychic, Psyshock P-Z
If P-Z uses Teleport, change action to Scald Gigalith
If P-Z uses Bide, change action to Yawn P-Z
 

jas61292

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#16
Well, Salamence is not getting out of this one, so lets just meet the assault head on.

Salamence: Outrage (Slowking) x2

Gigalith: Smack Down (Gengar) - Earthquake

Porygon-Z: Psychic (Gengar) - Evasive Agility
 
#17
/
/

Leia / Phantom / Ivory
HP: 100 / 22 / 39
Ene: 100 / 82 / 68
Spe: 93 / 127 / 26
Other: Light Screen (4A) ; Reflect (5A) / Light Screen (4A) ; Reflect (5A) / Light Screen (4A) ; Reflect (5A) ; -1Atk (P)​

/
/

Roosevelt / Rock / Blaster
HP: 8 / 58 / 69
Ene: 44 / 51 / 57
Spe: 100 / 25 / 90
Other: N/a / Burned (2DPA) / +1Sp.A (P)​

Double KO's. I guess Texas sends out his mon first, and then Jas will send his out and issue orders when he does so. Feel free to correct me, though. Also, Texas, PLEASE post your Milotic's new speed instead of her old speed. It was kinda confusing.

/
/

Leia / Phantom / Ivory
HP: 96 / KO / 26
Ene: 84 / KO / 57
Spe: 81 / 127 / 26
Other: Light Screen (4A) ; Reflect (5A) / N/a / Light Screen (4A) ; Reflect (5A) ; -1Atk (P)​

/
/

Roosevelt / Rock / Blaster
HP: KO / 4 / 22
Ene: KO / 41 / 43
Spe: 100 / 25 / 90
Other: N/a / Burned (2DPA) / +1Sp.A (P)​

Ice Punch (Gengar -> Salemence)
RNG to crit: 1125 (No)
RNG to freeze: 2387 (No)
Damage: (8+4.5-3)*2.25=21.375 Damage ; -10 energy

Salamence was Knocked Out!

Psychic (Porygon-Z -> Gengar)
RNG to crit: 4127 (No)
RNG to lower Sp.D: 5469 (No)
Damage: (4.5+8.5-4.5)*1.5+1.75=14.5 Damage ; -6.5 energy

Surf (Milotic -> Gengar/Slowking/Gigalith/Porygon-Z)
RNG to crit: 5804/9233/8727/7348 (No/No/No/No)
Damage:
Gengar: (5*.75)+3+6-4.5=8.25 Damage
Slowking: ((5*.75)+3+6-6)*.67=4.5225 Damage
Gigalith: ((10*.75)+3+6-4.5-1)*1.5=16.5 Damage
Porygon-Z: (10*.75)+3+6-4.5=12 Damage ; -6 energy

Gengar was Knocked Out!

Psychic (Slowking -> Porygon-Z)
RNG to crit: 630 (Troll)
RNG to lower Sp.D: 1760 (No)
Damage: 9+3+6-4.5=13.5 Damage ; -5.5 energy

Smack Down (Gigalith -> Gengar)
But he's dead, Jim! ; -3 energy

-2HP (Gigalith)


Agility (Porygon)
Data cannot be retrieved ; -7 energy

Surf (Milotic -> Slowking/Gigalith/Porygon-Z)
RNG to crit: 2940/5240/9159 (No/No/No)
Damage:
Slowking: ((5*.75)+3+6-6)*.67=4.5225 Damage
Gigalith: ((10*.75)+3+6-4.5-1)*1.5=16.5 Damage
Porygon-Z: (10*.75)+3+6-4.5=12 Damage ; -10 energy

Scald (Slowking -> Gigalith)
RNG to crit: 8363 (No)
RNG to burn: 9910 (No)
Damage: (8+3+6-4.5-1)*1.5=17.25 Damage ; -5 energy

Earthquake (Gigalith -> Porygon-Z/Milotic/Slowking)
RNG to crit: 1613/2219/1726 (No/No/No)
Damage:
Porygon-Z: (10*7.5)+8.5-4.5-2=9.5 Damage
Milotic: (5*7.5)+8.5-6-2=4.25 Damage
Slowking: (5*7.5)+8.5-6-2=4.25 Damage ; -7 energy

-2HP (Gigalith)


Total:

Milotic: 4.25 (4) Damage ; -16 energy
Gengar: KO'd
Slowking: 13.295 (13) Damage ; -10.5 (11) energy

Salamence: KO'd
Gigalith: 54.25 (54) Damage ; -10 energy
Porygon-Z: 47 Damage ; 13.5 (14) energy
 

jas61292

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Moderator
#19
Ok, Octillery, come on out.

Porygon-Z: Ice Beam (Garchomp) - Ice Beam (Garchomp)
If Garchomp uses Protect, use Shadow Ball (Slowking) instead
If Garchomp uses Dig, use Shadow Ball (Slowking) instead

Gigalith: Explosion - um.....Explosion again?

Octillery: Ice Beam (Garchomp) - Ice Beam (Garchomp)
If Garchomp uses Protect, use Bullet Seed (Slowking) instead
If Garchomp uses Dig, use Bullet Seed (Slowking) instead
 
#21
/
/

Leia / Sharky / Ivory
HP: 96 / 110 / 26
Ene: 84 / 100 / 57
Spe: 81 / 102 / 26
Other: Light Screen (4A) ; Reflect (5A) / N/a / Light Screen (4A) ; Reflect (5A) ; -1Atk (P)​

/
/

Oddity / Rock / Blaster
HP: 100 / 4 / 22
Ene: 100 / 41 / 43
Spe: 39 / 25 / 90
Other: N/a / Burned (2DPA) / +1Sp.A (P)​

Replace both your fallen comrades, Jas. You must SAVE THE WORLD!

/
/

Leia / Sharky / Ivory
HP: 80 / 88 / 17
Ene: 70 / 81 / 30
Spe: 81 / 102 / 26
Other: Light Screen (2A) ; Reflect (3A) / Light Screen (2A) ; Reflect (3A) / Light Screen (2A) ; Reflect (3A) ; -1Atk (P)​

/
/

Oddity / Rock / Blaster
HP: 55 / KO / KO
Ene: 100 / KO / KO
Spe: 39 / 25 / 90
Other: N/a / KO / KO​

Earthquake (Garchomp -> Porygon-Z/Milotic/Octillery/Slowking/Gigalith)
RNG to crit: 5229/5282/3599/4208/7296 (No/No/No/No/No)
Damage:
Porygon-Z: (10*.75)+3+8.5-4.5=14.5 Damage
Milotic: (5*.75)+3+8.5-6=9.25 Damage
Octillery: (10*.75)+3+8.5-4.5=14.5 Damage
Slowking: (5*.75)+3+8.5-6=9.25 Damage
Gigalith: ((10*.75)+3+8.5-7.5)*1.5=17.25 Damage ; -6 energy

Gigalith Fainted!

Ice Beam (Porygon-Z -> Garchomp)
RNG to crit: 8339 (No)
RNG to freeze: 8375 (No)
Damage: (5+8.5-4.5)*2.25+1.75=22 Damage ; -7 energy

Bodyblock (Milotic -> Garchomp)
Milotic's blocking Garchomp from attacks ; -5 energy

Ice Beam (Octillery -> Garchomp)
Milotic's in the Way!
RNG to crit: 1594 (No)
RNG to freeze: 7390 (No)
Damage: (5+7.5-7.5)*.67=3.35 Damage ; -7 energy

Psychic (Slowking -> Porygon-Z)
RNG to crit: 99 (Yes)
RNG to lower Sp.D: 7729 (No)
Damage: 9+3+6-4.5=13.5 Damage ; -5.5 energy

Porygon-Z Fainted!


Stealth Rock (Garchomp -> Jas61292)
Garchomp prepares the field! ; -12 energy

Bodyblock (Milotic -> Garchomp)
Take COVER! ; -9 energy

Ice Beam (Octillery -> Garchomp)
Milotic's in the way!
RNG to crit: 3977 (No)
RNG to freeze: 7195 (No)
Damage: (5+7.5-7.5)*.67=3.35 Damage ; -11 energy

Hidden Cannons (Slowking -> Octillery)
RNG to hit: 5782 (Yes)
RNG to crit: 5885 (No)
Damage: (19+6-4.5)*1.5=30.75 Damage ; Octillery's Paralyzed (25%) ; -21 energy

Octillery's Paralysis level degraded (25% -> 20%)


Totals:

Porygon-Z: KO'd
Gigalith: KO'd
Octillery: 45.25 (45) Damage ; -18 energy

Milotic: 15.95 (16) Damage ; -14 energy
Garchomp: 22 Damage ; -19 energy
Slowking: 9.25 (9) Damage ; -26.5 (27) energy


P.S. Texas, your Garchomp still says Gabite...
 
#23
Garchomp: Outrage+Outrage Simisage, if it Digs a1, Dragon Claw, then OUtrage+Outrage. If it Digs and holds, Dragon Claw Simisage and then Stone Edge Swanna
Slowking: cool down, hp electric swanna (if swanna flys or dives, psyshock octillery instead
Milotic: Ice beam simisage x2 (if dig a1, ice beam+ice beam, if dig and hold, hypnosis octillery, ice beam+ice beam)
 

jas61292

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#24
Well, this should be fun. Never thought I'd see Swanna doing this. Thank god for combo negative priority.

Simisage: Leaf Storm (Slowking) - Seed Bomb (Slowking)
If Slowking is KOd, target Milotic instead.

Octillery: Ice Beam (Garchomp) - Signal Beam (Slowking)
If Slowking is KOd action 2, use Ice Beam (Garchomp) instead
If Garchomp is KOed and you would be targeting it, Bullet Seed (Milotic) instead

Swanna: Me First (Garchomp) - Cool Down
If for some reason because of Me First you don't have to cool down after the combo, Ice Beam (Garchomp) action 2.
 
#25
SOSOSOSOSOSOSOSOSO sorry for taking so long to get this done. Honestly, the tourney madness got to me.

Reffing his now. Again, sorry sorry sorry.
 
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