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Completed Jas-lots-of-numbers Vs. TravelLog, big ol' brawl!

Discussion in 'ASB' started by rickheg, Sep 15, 2011.

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  1. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536

    Let's get straight to the good stuff.

    Jas61292's Team;

    Honchkrow (open)


    [​IMG]
    Honchkrow [Lafayette] (M)

    Nature: Rash (+1 SpA, -1 SpD)

    Type: Dark/Flying
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 1 (-)
    Spe: 71
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (21 Moves):

    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Taunt
    Swagger
    Sucker Punch

    Roost
    Psycho Shift
    Confuse Ray
    Sky Attack
    Brave Bird

    Calm Mind
    Thunder Wave
    Snarl
    Shadow Ball

    Heat Wave
    Icy Wind

    -This pokemon was caught in a Heal Ball during the Fog of War-

    Unfezant (open)

    [​IMG]
    Unfezant (Bird) (F)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Rivalry (DW): (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 93
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 4/5

    Attacks (20 Moves):
    Gust
    Growl
    Leer
    Quick Attack
    Air Cutter
    Roost
    Detect
    Taunt
    Air Slash
    Razor Wind
    Sky Attack

    Hypnosis
    Steel Wing
    Uproar

    Toxic
    Protect
    Hidden Power Ground (7)
    Hyper Beam
    Double Team
    U-Turn
    Substitute
    Fly

    Salamence (open)


    [​IMG]
    [​IMG]
    Salamence (Roosevelt) (M)
    Nature: Lonely (+ Atk, -Def)

    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (>20 Moves):
    Fire Fang
    Thunder Fang
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Zen Headbutt
    Crunch
    Dragon Claw
    Double-Edge
    Fly

    Dragon Dance
    Dragon Pulse
    Hydro Pump

    Fire Blast
    Shadow Claw
    Rock Slide
    Earthquake
    Substitute

    Tomohawk (open)


    [​IMG]
    Tomohawk (Hatchet) (M)
    Nature: Bold (+1 Def, -1 Atk)

    Type: Normal/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW, unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks (25 Moves):

    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Bulk Up
    Sunny Day
    Aura Sphere
    Aerial Ace
    Morning Sun
    Whirlwind
    Rain Dance
    Earth Power
    Air Slash
    Heat Wave
    Hurricane

    Roost
    Nature Power
    Haze
    Yawn
    Confuse Ray

    Taunt
    Toxic
    Protect
    Double Team
    Substitute

    Boldore (open)


    [​IMG]
    Boldore (Rock) (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sand Force (DW, unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 20
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 16

    EC: 7/9
    MC: 8
    DC: 5/5

    Attacks (18 Moves):
    Tackle
    Harden
    Sand Attack
    Headbutt
    Rock Blast
    Mud Slap
    Iron Defense
    Power Gem
    Smack Down
    Stone Edge
    Explosion

    Curse
    Heavy Slam
    Magnitude

    Double Team
    Sandstorm
    Substitute
    Earthquake

    Purrloin (open)


    [​IMG]
    Purrloin (Alex) (M)
    Nature: Naughty (+1 Atk, -1 SpD)

    Type: Dark
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
    Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 66
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks (15 Moves):
    Scratch
    Growl
    Assist
    Sand-Attack
    Fury Swipes
    Pursuit
    Torment
    Fake Out
    Hone Claws

    Encore
    Pay Day
    Yawn

    Thunder Wave
    Double Team
    Substitute


    And here's TravelLog's team;

    Kitsunoh (open)
    [​IMG]
    Kitsunoh [Nox] (M)
    Nature: Jolly (+15% Spe, +19% Accuracy (127*127/870=18.54), -1 Sp)

    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks
    Tackle
    Leer
    Scratch
    Tail Whip
    Iron Defense
    Lick
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Ice Fang
    Thunder Fang
    Curse
    ShadowStrike
    Metal Burst
    Fake Out
    Revenge
    Perish Song

    Magic Coat
    Meteor Mash
    Pain Split
    Psycho Shift
    Yawn

    Aerial Ace
    Brick Break
    Dig
    Earthquake
    Protect
    Rock Slide
    Taunt
    Will-o-Wisp

    Scizor (open)
    [​IMG]
    Scizor [Jecht] (M)
    Nature: Adamant, (+Atk, -SpA)

    Type: Bug/Steel
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Levitate: (Command) The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

    Stats:
    HP:100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 65
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Double Team
    X-Scissor
    Night Slash
    Air Slash
    Feint
    Metal Claw
    Bullet Punch

    Counter
    Defog
    Steel Wing

    Bide
    Brick Break
    Light Screen
    Protect
    Roost
    Safeguard
    Skull Bash
    Substitute

    Bisharp (open)
    [​IMG]
    Bisharp [Muramasa] (M)
    Nature: Careful (+SpD, -SpA)

    Type: Dark/Steel
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Scratch
    Leer
    Fury Cutter
    Torment
    Faint Attack
    Scary Face
    Metal Claw
    Iron Head
    Night Slash
    Metal Burst

    Psycho Cut
    Revenge
    Sucker Punch

    Aerial Ace
    Dig
    Protect
    Rock Tomb
    Snarl
    Stone Edge
    Taunt
    Thunder Wave
    X-Scissor

    Ferrothorn (open)
    [​IMG]
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type: Grass/Steel
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 4
    Spe: 18 (20/1.15) (-)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 0

    Attacks:
    Tackle
    Rock Climb
    Harden
    Rollout
    Curse
    Metal Claw
    Pin Missile
    Gyro Ball
    Iron Head
    Payback
    Ingrain
    Explosion
    Power Whip

    Leech Seed
    Seed Bomb
    Stealth Rock
    Worry Seed

    Bulldoze
    Thunderbolt
    Toxic

    Lairon (open)
    [​IMG]
    Lairon [Kadaj] (F)
    Nature: Adamant (+Atk, -SpA)

    Type: Steel/Rock
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 16

    EC: 6/9
    MC: 2
    DC: 2/5

    Attacks:
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Iron Head
    Protect
    Metal Burst
    Autotomize
    Heavy Slam

    Head Smash
    Stealth Rock
    Superpower

    Endure
    Magnet Rise

    Aerial Ace
    Dig
    Earthquake

    Drilbur (open)
    [​IMG]
    Drilbur [Gilgamesh] (M)
    Nature: Jolly (Increases base speed by 15% rounded up and accuracy by 15% (79^2/435 rounded up), subtracts one (1) rank from special attack)

    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SAtk: Rank 1 (-)
    SDef: Rank 2
    Speed: 79 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 3/6
    MC: 0
    DC: 3/5

    Attacks:
    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws
    Slash
    Rock Slide
    Earthquake

    Crush Claw
    Rapid Spin
    Skull Bash

    Aerial Ace
    Brick Break
    Shadow Claw
    X-Scissor


    PM me actions, feel free to comment in the thread as you please. I seriously wonder if anyone will use any chills/recovers...
  2. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
    Moderator

    Joined:
    Sep 30, 2010
    Messages:
    2,940
    If this is a 6v6 brawl, then what is TravelLog's 6th Pokemon?
  3. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    My drilbur. Rickheg can edit it in to the main post.
  4. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Turns out he never sent me a sixth pokemon. I'll get on that.

    Ferrothorn is already in there...Magnemite and Drilbur are your other steels not in the subway


    Last pokemon has been sent out, let's rumble!
  5. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Actions submitted! Also since the pokemon have different move numbers and such, I stuck with just a single substitution for each one (and a KO sub of course, as allowed). Jas, is that alright? I felt it would be too complicated otherwise.
  6. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
    Moderator

    Joined:
    Sep 30, 2010
    Messages:
    2,940
    Yeah, that works for me. Sent in my orders too.
  7. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    [​IMG]
    110/100
    [​IMG]
    100/100
    [​IMG]
    100/100
    [​IMG]
    110/100
    [​IMG]
    100/100
    [​IMG]
    90/100

    Vs.​

    [​IMG]
    100/100
    [​IMG]
    100/100
    [​IMG]
    100/100
    [​IMG]
    100/100
    [​IMG]
    90/100
    [​IMG]
    90/100​


    I actually had most of this done, then Internet Explorer decided to be a colossal dick. Also, that Data table will likely confuse you first glance. I warned you.​

    Turn 1 (open)
    Purrloin
    Fake Out Scizor
    [4 + 3 + (3 - 4)*1.5]*2/3 = 3.67 ~ 4 Damage, 4 Energy , crit

    Tomohawk
    Sunny Day
    10 Energy


    Kitsunoh
    Taunt Tomohawk
    10 Energy​

    Salamence
    Fire Blast Scizor
    [12 + 3 + (4 - 3)*1.5]*2.25 = 37.125 ~ 37 Damage, 8 Energy, hit, no crit, burn

    Unfezant
    Taunt Ferrothorn
    10 Energy​


    Drilbur
    Rock Slide Salamence, Honchkrow, Tomohawk
    Salamence;[6 + (3 - 2)*1.5]*1.5 = 11.25 ~ 11 Damage, 6 Energy hit, no crit, can't flinch
    Honchkrow;[6 + (3 - 2)*1.5]*1.5 = 11.25 ~ 11 Damage, hit, no crit, no flinch
    Tomohawk;[6 + (3 - 4)*1.5]*1.5 = 6.75 ~ 7 Damage, hit, no crit, can't flinch​

    Honchkrow
    Heat Wave Scizor, Bisharp, Ferrothorn
    Scizor; [7.5 + 3 + (5 - 3)*1.5]*2.25 = 30.375 ~ 30 Damage, 7 Energy hit, no crit, no burn

    Bisharp; [7.5 + 3 + (5 - 4)*1.5]*1.5 = 18 Damage, hit, no crit, no burn​

    Ferrothorn; [7.5 + 3 + (5 - 4)*1.5]*2.25 = 27 Damage hit, no crit, no burn​




    Bisharp
    Stone Edge Tomohawk
    miss, 7 Energy​

    Scizor
    Light Screen
    Flinch, 8 Energy
    -2 HP, burn​

    Lairon
    Head Smash Tomohawk
    [12 + 3 + 5 + (4 - 4)*1.5]*1.5 = 30 Damage, 11.8 ~ 12 Energy, hit, no crit​


    Boldore
    Double Team 4 Clones
    16 Energy​

    Ferrothorn
    Thunderbolt Tomohawk
    [10 + 3 + (2 - 3)*1.5]*1.5 = 17.25 ~ 17 Damage, 7 Energy, hit, crit, no paralysis​


    [​IMG]
    99/93
    [​IMG]
    100/90
    [​IMG]
    89/92
    [​IMG]
    74/90
    Taunted (5a)
    [​IMG]
    100/84
    [​IMG]
    90/96

    Vs.​



    [​IMG]
    100/90
    [​IMG]
    29/92
    Burned
    [​IMG]
    82/93​

    [​IMG]
    73/93
    Taunted (5a)
    [​IMG]
    90/88
    [​IMG]
    90/94​





    Action 2 (open)
    Purrloin
    Fake Out Ferrothorn

    [4 + (3 - 5)*1.5]*2/3 = 0.67 ~ 1 Damage, 8 Energy, hit, no crit​





    Kitsunoh


    Rock Slide Salamence, Honchkrow, Tomohawk


    Salamence; [6 + (4 - 2)*1.5]*1.5 = 13.5 ~ 14 Damage, 6 Energy, hit, no crit, no flinch​


    Honchkrow; [6 + (4 - 2)*1.5]*1.5 = 13.5 ~ 14 Damage, hit, no crit, no flinch​


    Tomohawk; [6 + (4 - 4)*1.5]*1.5 = 9 Damage, hit, no crit, no flinch​


    Salamence

    Fire Blast Ferrothorn


    [12 + 3 + (4 - 4)*1.5]*2.25 = 33.75 ~ 34 Damage, 12 Energy, hit, no crit, no burn​







    Unfezant


    Hidden Power Kitsunoh


    [7 + (4 - 3)*1.5]*1.5 = 12.75 ~ 13 Damage, 5 Energy, hit, no crit​











    Tomohawk


    Heat Wave Scizor, Bisharp, Ferrothorn


    Scizor; [7.5 + 3 + (4 - 3)*1.5]*2.25 = 27 Damage, 7 Energy, hit, no crit, no burn​


    Bisharp; [7.5 + 3 + (4 - 4)*1.5]*1.5 = 15.75 ~ 16 Damage, hit, no crit, no burn​


    Ferrothorn; [7.5 + 3 + (4 - 4)*1.5]*2.25 = 23.625 ~ 24 Damage, hit, no crit, no burn​
















    Drilbur


    Rock Slide Salamence, Honchkrow, Tomohawk


    Salamence; [6 + (3 - 2)*1.5]*1.5 = 11.25 ~ 11 Damage, 10 Energy hit, no crit, can't flinch​


    Honchkrow;[6 + (3 - 2)*1.5]*1.5 = 11.25 ~ 11 Damage, hit, no crit, no flinch​


    Tomohawk;[6 + (3 - 4)*1.5]*1.5 = 6.75 ~ 7 Damage, hit, no crit, no flinch​












    Honchkrow
    Heat Wave Scizor, Bisharp, Ferrothorn










    Scizor; [7.5 + 3 + (5 - 3)*1.5]*2.25 = 30.375 ~ 30 Damage, 11 Energy, hit, no crit​


    Bisharp; [7.5 + 3 + (5 - 4)*1.5]*1.5 = 18 Damage, hit, no crit, no burn​


    Ferrothorn; [7.5 + 3 + (5 - 4)*1.5]*2.25 = 27 Damage, hit no crit, no burn ​

    Scizor KO!, Ferrothorn KO!




    Bisharp


    Stone Edge Tomohawk


    [10 + (5 - 4)*1.5]*1.5 = 17.25 ~ 17 Damage, 11 Energy, hit, no crit​



    Lairon


    Head Smash Tomohawk


    [12 + 3 + 5 + (4 - 4)*1.5]*1.5 = 30 Damage, 11.8 ~ 12 Energy, hit, no crit​



    Boldore
    Earthquake Purrloin, Kitsunoh, Bisharp, Lairon, Drilbur


    Purrloin; [7.5 + (5 - 2)*1.5] = 12 Damage, 7 Energy, no crit​


    Kitsunoh; [7.5 + (5 - 3)*1.5]*1.5 = 15.75 ~ 16 Damage, no crit​


    Bisharp; [7.5 + 3 + (5 - 4)*1.5]*1.5 = 18 Damage, crit​


    Lairon; [7.5 + (5 - 5)*1.5]*2.25 = 16.875 ~ 17 Damage, no crit​


    Drilbur; [7.5 + (5 - 2)*1.5] = 18 Damage, no crit​
    [​IMG]
    74/82
    [​IMG]
    100/85​

    [​IMG]
    64/80
    [​IMG]

    29/83

    Taunted (4a)





    [​IMG]


    100/77

    [​IMG]
    78/88​
















    Vs.​



    [​IMG]
    71/84
    [​IMG]

    0
    KO'ed
    [​IMG]
    30/82
    [​IMG]

    0
    KO'ed
    [​IMG]
    73/76
    [​IMG]
    78/84 ​

    Holy Jesus. ​
  8. jas61292

    jas61292 used substitute
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    I think you might have switched up the damage to Scizor and Ferrothorn. Scizor was hit by both Heat Wave and Fire Blast, but only seems to have taken damage from one, where as Ferro seems to have taken more than it should have.
  9. TravelLog

    TravelLog

    Joined:
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    Likewise, I think you accidentally forgot to account for the crit damage done to Tomohawk from Ferrothorn's Tbolt. It should have done ~17 damage as opposed to ~13.

    That said, I don't like the look of this...
  10. rickheg

    rickheg

    Joined:
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    Okay, Round 1 is done. Please excuse the formatting. No matter how much I edit it, it keeps including all this extra space, and moving shit around. It isn't very clean, but I hope you guys can follow it.

    EDIT@ below; I recalced (not sure what I missed before...) and got Tomo has 29...

    110 - 7 (Drilbur A1) - 12 (Lairon A1) - 17 (Ferro A1) - 9 (Kit A2) - 7 (Dril A2) - 12 (Lairon A2) - 17 (Bish A2) = 29.

    Unless I missed even more?
  11. TravelLog

    TravelLog

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    Alright. Tomohawk should be at 11 HP.

    Other than that this is just a slaughter because of Heat Wave.
  12. jas61292

    jas61292 used substitute
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    Oh, as much as I like extra damage, Drillbur itself is not a steel type, so earthquake would not be Super Effective on it, and only should have done 12 Damage.
  13. TravelLog

    TravelLog

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    But head smash did 30 damage, not 12
  14. TravelLog

    TravelLog

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    Wait. Tomohawk should be dead.

    17+7+30+9+7+17+30=117

    So after I get confirmation that I'm not blind/insane, then we should resend round 2 actions.
  15. rickheg

    rickheg

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    I swear to God, I'm ready to murder a puppy. Yeah, Tomohawk has taken over 110 Damage. I"ll edit it in, and you guys need to resend actions :pirate:

    EDIT@ below; well fuck me sideways. That 5 was from Heavy Metal weight class addition, which I didn't realize wasn't unlocked. So yeah, 29 HP is the running total. I'm not gonna edit the calcs, just Tomo's HP at the end.
  16. jas61292

    jas61292 used substitute
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    OK, hold on a sec. The calcs here are confusing me. First of all, I don't know how I missed this, but Fighting resists Rock, so Tomohawk should be taking neutral, not x1.5 damage from the rock attacks.

    Also, the Head Smash calc confuses me:
    Head Smash is 15 Power, and I don't know what the 5 is for. By my calculations, it should do 15+3+(4-4)=18 Damage.

    Basically, doing all the Tomohawk calcs myself, I got 29 HP left, but in a very different way:

    110 - 5 (Drilbur A1) - 18 (Lairon A1) - 17 (Ferro A1) - 6 (Kit A2) - 5 (Dril A2) - 18 (Lairon A2) - 12 (Bish A2) = 29.
  17. TravelLog

    TravelLog

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    935
    How did I miss that!!?

    In any case, just leave actions as they are then, my brain hurts enough.
  18. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
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    Yeah... I agree
  19. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    [​IMG]
    74/82
    [​IMG]
    100/85​

    [​IMG]
    64/80
    [​IMG]

    29/83​

    Taunted (4a) ​







    [​IMG]




    100/77



    [​IMG]


    78/88​






























    Vs.​



    [​IMG]
    71/84
    [​IMG]

    0
    KO'ed
    [​IMG]
    30/82
    [​IMG]

    0
    KO'ed
    [​IMG]
    73/76
    [​IMG]
    78/84​

    No mistakes, no mistakes, no mistakes...​

    Action 1 (open)
    Bisharp

    Sucker Punch Honchkrow

    no crit; [8 + 3 + (5 - 2)*1.5]*2/3 = 10.33 ~ 10 Damage, 5 Energy​



    Kitsunoh
    Fake Out Tomohawk
    no crit; [4 + (4 - 4)*1.5] = 4 Damage, 3 Energy​



    Salamence
    Fire Blast Kitsunoh
    hit, crit, no burn; [12 + 3 + 3 + (4 - 3)*1.5]*1.5 = 29.25 ~ 29 Damage, 16 Energy​



    Unfezant
    Hidden Power Lairon
    no crit; [7 + (4 - 2)*1.5]*2.25 = 22.5 ~ 23 Damage, 9 Energy​



    Tomohawk
    Earth Power Lairon
    flinch, 7 Energy​



    Drilbur
    Rock Slide Tomohawk, Salamence, Unfezant
    (Tomohawk) crit; [6 + 3 + (3 - 4)*1.5] = 7.5 ~ 9 Damage, 14 Energy
    (Salamence) no crit; [6 + (3 - 2)*1.5]*1.5 = 11.25 ~ 11 Damage
    (Unfezant) no crit; [6 + (3 - 2)*1.5]*1.5 = 11.25 ~ 11 Damage​



    Honchkrow
    Heat Wave Kitsunoh, Bisharp, Lairon
    (Kitsunoh) hit, no crit, no burn; [7.5 + 3 + (5 - 3)*1.5]*1.5 = 20.25 ~ 20 Damage, 15 Energy
    (Bisharp) hit, no crit, no burn; [7.5 + 3 + (5 - 4)*1.5]*1.5 = 18 Damage
    (Lairon) hit, no crit, no burn; [7.5 + 3 + (5 - 2)*1.5] = 15 Damage​



    Purrloin
    Pay Day Drilbur
    no crit; [4 + (3 - 2)*1.5] = 5.5 ~ 6 Damage, 2 Energy​



    Lairon
    Metal Burst Tomohawk
    38*1.25 = 47.5 ~ 48 Damage, 21 Energy​



    Tomohawk KO!​



    Boldore
    Earthquake Purrloin, Kitsunoh, Bisharp, Lairon, Drilbur
    (Purrloin) no crit; [7.5 + (5 - 2)*1.5] = 12 Damage, 11 Energy
    (Kitsunoh) no crit; [7.5 + (5 - 3)*1.5]*1.5 = 15.75 ~ 16 Damage
    (Bisharp) no crit; [7.5 + (5 - 4)*1.5]*1.5 = 13.5 ~ 14 Damage
    (Lairon) no crit; [7.5 + (5 - 5)*1.5]*2.25 = 16.875 ~ 17 Damage
    (Drilbur) no crit; [7.5 + (5 - 2)*1.5] = 12 Damage​



    Bisharp KO!​





    [​IMG]
    64/67
    [​IMG]

    89/76

    [​IMG]
    53/64
    [​IMG]
    0​



    KO'ed​




    [​IMG]


    100/66

    Double Team (4 clones)​




    [​IMG]

    66/86​
















    Vs.​



    [​IMG]


    6/81


    [​IMG]


    0


    KO'ed


    [​IMG]


    18/55


    [​IMG]


    60/70​



    I'll edit A2 into this post. Look over my work in the meantime.​
  20. TravelLog

    TravelLog

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    935
    Can you make a bump post when you add in Action 2?
  21. rickheg

    rickheg

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    Action 2 (open)
    Kitsunoh
    Rock Slide Honchkrow, Salamence, Unfezant
    (Honchkrow) hit, no crit, no flinch; [6 + (4 - 2)*1.5]*1.5 = 13.5 ~ 14 Damage, 6 Energy
    (Salamence) hit, no crit, no flinch; [6 + (4 - 2)*1.5]*1.5 = 13.5 ~ 14 Damage
    (Unfezant) hit, no crit, no flinch; [6 + (4 - 2)*1.5]*1.5 = 13.5 ~ 14 Damage

    Salamence
    Earthquake Boldore, Purrloin, Kitsunoh, Lairon, Drilbur
    (Boldore) no crit; [7.5 + (6 - 5)*1 + (5 - 4)*1.5]*1.5 = 15 Damage, 7 Energy
    (Purrloin) no crit; [7.5 + (6 - 5)*1 + (5 - 2)*1.5] = 13 Damage
    (Kitsunoh) no crit; [7.5 + (6 - 5)*1 + (5 - 3)*1.5]*1.5 = 17.25 ~ 17 Damage
    (Lairon) no crit; [7.5 + (6 - 5)*1 + (5 - 5)*1.5]*2.25 = 19.125 ~ 19 Damage
    (Drilbur) no crit; [7.5 + (6 - 5)*1 + (5-2)*1.5] = 13 Damage

    Kitsunoh KO! Lairon KO!

    Unfezant
    Hidden Power Kitsunoh
    fainted, 13 Energy

    Drilbur
    Rock Slide Honchkrow, Salamence, Unfezant
    (Honchkrow) hit, no crit, flinch [6 + (3 - 2)*1.5]*1.5 = 11.25 ~ 11 Damage, 18 Energy
    (Salamence) hit, crit, no flinch [6 + (3 - 2)*1.5]*1.5 = 11.25 ~ 11 Damage
    (Unfezant) hit, no crit, no flinch [6 + (3 - 2)*1.5]*1.5 = 11.25 ~ 11 Damage

    Honchkrow
    Heat Wave Kitsunoh, Bisharp, Lairon
    Flinch, 19 Energy

    Purrloin
    Pay Day Drilbur
    no crit; [4 + (3 - 2)*1.5] = 5.5 ~ 6 Damage, 6 Energy

    Boldore
    Earthquake Purrloin, Drilbur
    (Purrloin) no crit; [7.5 + (5 - 2)*1.5] = 12 Damage, 15 Energy
    (Drilbur) no crit; [7.5 + (5 - 2)*1.5] = 12 Damage


    [​IMG]
    39/48
    [​IMG]
    64/63
    [​IMG]
    28/64
    [​IMG]
    0​
    KO'ed
    [​IMG]
    85/51
    [​IMG]
    41/80​



    Vs.​




    [​IMG]
    0
    KO'ed
    [​IMG]
    0
    KO'ed
    [​IMG]
    0
    KO'ed
    [​IMG]
    35/52​

    Holy shit, this has been some crazy stuff happening. Since you want a bump, I'll just make it a seperate post. Can Drilbur KO Honchkrow, Unfezant, Salamence, Boldore, and Purrloin? It can happen!!! Please point out any mistakes I made.​
  22. jas61292

    jas61292 used substitute
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    All the calcs look fine to me
  23. TravelLog

    TravelLog

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    Hilarious. I have one mon left.

    MEGA EXPLOSION.

    But seriously, rock slide x2 (pick targets, i don't really care)

    GG jas, that Heat Wave murdered me.
  24. rickheg

    rickheg

    Joined:
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    Messages:
    2,536
    [​IMG]
    39/48
    [​IMG]
    64/63

    [​IMG]
    28/64
    [​IMG]
    85/51
    [​IMG]
    41/80​


    Vs.​





    [​IMG]
    35/52​

    I swear, I'm not reffing another brawl again. But good news everyone! This is over!​

    Action 1 (open)
    Salamence

    Action 1 (open)


    Dragon Claw
    hit, no crit; [8 + 3 + (6 - 5)*1 + (5 - 2)*1.5] = 16.5 ~ 17 Damage, 5 Energy​

    Unfezant
    Roost
    +20, 11 Energy​

    Drilbur
    Rock Slide Salamence, Unfezant, Honchkrow
    (Salamence) hit, no crit; [6 + (3 - 2)*1.5]*1.5 = 11.25 ~ 11 Damage, 22 Energy
    (Unfezant) hit, no crit; [6 + (3 - 2)*1.5]*1.5 = 11.25 ~ 11 Damage
    (Honchkrow) hit, no crit, no flinch; [6 + (3 - 2)*1.5]*1.5 = 11.25 ~ 11 Damage​

    Honchkrow
    Brave Bird
    hit, no crit; [15 + 3 + (5 - 2)*1.5] = 22.5 ~ 23 Damage, 7.67 ~ 8 recoil, 7 Energy​

    Drilbur KO!​



    Prizes!!

    I've never done brawls, so please speak up if I've done it wrong.
    jas61292; 6 TC
    Honchkrow; 3 MC, 3 KOC (Scizor, Ferrothorn, Drilbur)
    Unfezant; 2 MC, 1 DC
    Salamence; 3 MC, 2 KOC (Kitsunoh, Lairon)
    Tomohawk; 3 MC
    Boldore; 1 EC, 2 MC, 1 KOC (Bisharp)
    Purrloin; 1 EC, 2 MC, 1 DC​

    TravelLog; 4 TC
    Bisharp; 3 MC
    Scizor; 3 MC
    Kitsunoh; 3 MC
    Ferrothorn; 3 MC
    Lairon; 1 EC, 2 MC, 1 DC, 1 KOC (Tomohawk)
    Drilbur; 1 EC, 2 MC, 1 DC​

    rickheg; 13 RC (6+6+1 according to the RC rules on melees)​

    GG both, thanks for playing! I'm sorry I made so many mistakes, I'm not usually this bad. Thanks both for putting up with me.​
  25. jas61292

    jas61292 used substitute
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    GG TravelLog.

    And thanks for reffing rickheg. Brawls are not easy, I will say that.

    Oh, one thing about the prizes though, I believe i should get 2 more TC from Purrloins Pay Day. But otherwise, it looks good.
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