Jas# vs Galladiator in the ASB Arena! (Tyrant Refs)

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Here we are folks, in the ASB Arena! I'm ToastTyrant13, and here we have a NFE Doubles battle between Galladiator and Jas#! Let's take a look at the rules and opponents.

I'd like a quick NFE training match.

2v2 NFE Doubles
1 Day DQ
0 rec/0 chill
ASB Arena, simply because I'm lazy.
Haven't used my NFEs for a while. They deserve a workout.

Switch = impossible
No Items
All Abilities.
Team Galladiator


Growlithe [Barry] (M)
Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def)

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 69 (60*1.15) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Moves:
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal

Body Slam
Close Combat
Morning Sun

Fire Blast
Overheat
Wild Charge

Total Moves: 14



Houndour [Elvis] (M)
Nature: Lonely (+ Atk, -Def)
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/6
MC: 4
DC: 2/5

Moves:
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up

Fire Spin
Nasty Plot
Sucker Punch

Sunny Day
Fire Blast
Will-o-Wisp

Total Moves: 14


Team Jas#

Purrloin (Alex) (M)
Nature: Naughty (+1 Atk, -1 SpD)

Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 66
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/6
MC: 4
DC: 2/5

Attacks (15 Moves):
Scratch
Growl
Assist
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws

Encore
Pay Day
Yawn

Thunder Wave
Double Team
Substitute


Drifloon (Floodrin) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Aftermath: (Innate)If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60 (70/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/6
MC: 2
DC: 1/5

Attacks (13 Moves):
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex

Disable
Hypnosis
Weather Ball

Toxic
Will-O-Wisp
Thunder Wave


jas makes actions
Galladiator makes actions
Ref
Galladiator makes actions
jas makes actions
Ref
Repeat 'till someone loses
PRIZES!

You're up jas#!

(btw, Flavor: Y/N?)
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Statuses are fun. Lets do it.

Drifloon: Toxic (Houndour) - Thunder Wave (Growlithe) - Toxic (Growlithe)

Purrloin: Fake Out (Houndour) - Fake Out (Growlithe) - Thunder Wave (Houndour)
 
Elvis: Sucker Punch Purrloin, Bite Drifloon, Fire Spin Purrloin

Barry: Close Combat Purrloin, Flame Wheel + Wild Charge Drifloon
 
fskjhfkhsfjh, ugh, sorry guys, this was going to be up last night, but my internet crashed on me (I guess that's what I get for using Internet Explorer. >:I )​
ROUND 1
90-100
~
90-100​


vs
90-100
~
100-100​
_Action1_
Growlith used Close Combat! (no crit) [20 Damage, -8 En, -1 Def & SpD]

Purrloin used Fake Out! (no crit) [7 Damage, -4 En]

Houndour flinched!

Drifloon used Toxic [hits, -7 En]

Houndour: -1 HP

_Action2_
Growlithe flinched!

Purrloin used Fake Out! (no crit) [7 Damage, -8 En]

Houndour used Bite! (no crit, no flinch) [~16 Damage, -3 En]

Drifloon used Thunder Wave! [-7 En, 25% Para]

Houndour: -1 HP

_Action3_

Purrloin used Thunder Wave! [-7 En, 25% Para]

Houndour was fully paralyzed! [down to 20%, 15% at end of round]

Drifloon used Toxic [misses, -7 En]

Growlithe used Struggle! [doesn't affect Drifloon, -5 En]

Houndour: -1 HP


83-87 [-1SpD&Def, 20% Para]
~
80-97 [T:2dpa, 15% Para]​

vs

70-81
~
84-79​

You're up, Galladiator!​
 
Barry: Flame Charge + Wild Charge Drifloon, cool down, Fire Blast Drifloon

Elvis: Nasty Plot, Fire Blast Purrloin, Bite Drifloon
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Ok they are going after Drifloon. In that case, lets attack back and hope status and luck works for us.

Drifloon: Hex (Growlithe) - Minimize - Hex (Growlithe)

Purrloin: Substitute (15 HP) - Fury Swipes (Growlithe) - Pursuit (Growlithe)
 
ROUND 2
83-87 [-1SpD&Def, 20% Para]
~
80-97 [T:2dpa, 15% Para]​

vs

70-81
~
84-79​

_Action 1_
Purrloin used Substitute(15 HP)! [-12 En]
Drifloon used Hex(Growlithe)! (no-crit) [~16 Damage,-6 En]
Growlithe was fully paralyzed! [20% Para -> 15% Para]
Houndour used Nasty Plot! [+2 SpA, -6 En]

Houndour: -2 HP

_Action 2_
Purrloin used Fury Swipes(Growlithe)! (no-crit) [~13 Damage, -4 En]
Drifloon used Minimize! [+1 Evasion, -9 En]
Growlithe used Struggle! [doesn't affect Drifloon, -5 En]
Houndour used Fire Blast! [MISS, -7 En]

Houndour: -2 HP

_Action 3_
Purrloin used Pursuit(Growlithe)! (no-crit) [~14Damage, -4 En]
Drifloon used Hex(Growlithe)! (no-crit) [~16 Damage,-6 En]
Growlithe used Fire Blast(Drifloon)! (no-crit) [~17 Damage,-7 En]
Houndour used Bite(Drifloon)! (no-crit, no flinch) [~16 Damage, -3 En]

Houndour: -2 HP

24-75 [-1SpD&Def, 10% Para]
~
74-81 [T:3dpa, 10% Para,+2SpA]​

vs

55-61 [15 HP Substitute]
~
51-58 [+1 Evasion]​

You're up, Jas!​
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
It would appear that the RNG has it out for our opponent. Though, lets not count on that lasting. Another 2 moves should finish off Growlithe though, so I think we can do this.

Drifloon: Hex (Growlithe) - Gust (Houndour) - Constrict (Houndour)
If Growlithe is not KOd action 1, switch action 2 to Gust (Growlithe)

Purrloin: Pursuit (Growlithe) - Hone Claws - Fury Swipes (Houndour)
If Houndour uses Sucker Punch action 2 or 3, replace that action with Torment (Houndour)

 
ROUND 3
24-75 [-1SpD&Def, 10% Para]
~
74-81 [T:3dpa, 10% Para,+2SpA]


vs


55-61 [15 HP Substitute]
~
51-58 [+1 Evasion]​

_Action 1_
Purrloin used Pursuit(Growlithe)! (no-crit) [~14 Damage, -8 En]
Drifloon used Hex(Growlithe)! (no-crit) [~16 Damage,-10 En]
Growlithe was KOed!
Houndour used Fire Blast(Purrloin)! (no-crit, no burn) [Sub Destroyed, -7 En]
Houndour: -3 HP

_Action 2_
Houndour used Sucker Punch(Drifloon)! (no-crit)[~13 Damage, -5 En]
Purrloin used Torment(Houndour)! [-10 En]
Drifloon used Gust(Houndour)! (no-crit)[~9 Damage, -2 En]
Houndour: -3 HP

_Action 3_
Houndour used Sucker Punch(Drifloon)! (no-crit)[~13 Damage, -9 En]
Purrloin used Torment(Houndour-Failed)! [-14 En]
Drifloon used Constrict(Houndour)! [~6 Damage, - 3 En]
Houndour: -3 HP, -2 HP

ROUND 3
KOed
~
37-60 [T:4dpa, 5% Para,+2SpA, Tormented]


vs


55-29
~
25-43 [+1 Evasion]
You're up, Galladiator!​
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Completely missed this, thanks for the bump.

Drifloon: Gust (Houndour) - Disable (Houndour, Fire Blast) - Gust (Houndour)

Purrloin: Pay Day (Houndour) - Fury Swipes (Houndour) - Pay Day (Houndour)
 
ROUND 4
KOed
~
37-60 [T:4dpa, 5% Para,+2SpA, Tormented]​


vs


55-29
~
25-43 [+1 Evasion]​

_Action 1_
Purrloin used Pay Day! (no-crit) [7 Damage, -2 En, +2 TC]
Drifloon used Gust! (no-crit) [~9 Damage, -2 En]
Houndour used Fire Blast! (no-crit) [MISS, -7 En]
Houndour: -4 HP, -2 HP

_Action 2_
Purrloin used Fury Swipes (no-crit) [13 Damage, -4 En]
Drifloon used Disable! [Fire Blast Disabled, -7 En]
Houndour used Struggle [no effect, -4 En]
Houndour: -4 HP, -2 HP
HOUNDOUR WAS KOed!


ROUND 4
KOed
~
KOed​

vs


55-23
~
25-34​

Congratulations on your victory, Jas!​

ToastTyrant13: 4 RT​

Galladiator: 2 TC
Houndour: 1 EC, 2 MC, 1 DC
Growlithe: 1 EC, 2 MC, 1 DC​

Jas: 4 TC
Drifloon: 1 EC, 2 MC, 1 DC, 2 KOC
Purrloin: 1 EC, 2 MC, 1 DC​

Good Game to both of you! May lady luck be with you next time, Galladiator.​
 
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