Completed jas61292 vs deadfox081: African Nights! (SS Refs)

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#1
So, I just got off a wrecked ship in the middle of a storm from a previous battle, so I decided to get faar away from water. I headed out, Jack Knave at my back, towards the Heartland. Far away from any fellow ASBers who may try to interupt my day off.

I had walked all day, and I can't really remember what happened. All I remember was my Riolu dragging me under a tree (Fighting types ignore Weight-Attack Difference), and when I woke up, it was dark.

AND THERE'S PEOPLE BATTLING HERE, TOO!

Open Challenge:

3v3 Singles
First stages only
2 Day DQ
2 Rec/5 Chill
Arena: A savanah. At night. So it's kinda dark. There are lots of other Pokemon around, but unless provoked, will not interfere in the battle. Not much else is special.
I'll take you on there jas.

Switch=OK
Items off
All abilities
Jas' team:


Igglybuff (TuffPuff) (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 100
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 13 (15/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Sing
Charm
Defense Curl
Pound
Sweet Kiss
Copycat

Fake Tears
Perish Song
Wish

Psychic
Shadow Ball
Fire Blast
Solarbeam
Reflect




Purrloin (Alex) (M)
Nature: Naughty (+1 Atk, -1 SpD)

Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 66
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Growl
Assist
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws

Encore
Pay Day
Yawn

Thunder Wave
Double Team
Substitute




Drifloon (Floodrin) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Aftermath: (Innate)If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60 (70/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex

Disable
Hypnosis
Weather Ball

Toxic
Will-O-Wisp
Thunder Wave


Deadfox's Team:


Joltik [Kerzap] (F)
Nature: Quirky (No effect)

Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm: [DW LOCKED] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid

Thunderbolt
Energy Ball
Toxic

Disable
Faint Attack
Pin Missile




Larvesta [Shine] (F)
Nature: Timid (+15% Speed, +11% Accuracy, -1 Atk)

Type: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 69 (60*1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Swarm: [DW LOCKED] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks:
Ember
String Shot
Leech Life
Take Down

Fire Blast
Psychic
Solarbeam

Endure
Morning Sun
Zen Headbutt




Anorith [Bones] (M)
Nature: Careful (+1 SpD, -1 SpA)

Type: Rock/Bug
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Swift Swim: [DW LOCKED] (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks:
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect

Dig
Rock Slide
X-Scissor

Knock Off
Rapid Spin
Water Pulse


jas61292 Sends Out Pokemon
deadfox081 Sends Out Pokemon And Orders
jas61292 Orders
I Ref

Any mistakes you see, tell me and I'll fix it. Battle on!
 
#3
Well, as offence isn't particularly our strong suit at the moment we could be here for a bit of a while. Lets start off with Shine and see how we go.

Our movepool is extremely thin, so lets just go with this:

Fire Blast > Solarbeam > Fire Blast
 

jas61292

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#4
Well, umm... yeah. Fake Tears will make things easier, but its not any of our other status moves will do much right here, so just return fire for now. Our higher HP should make up for the STAB boost it gets, so this should be fairly even.

Fire Blast - Fake Tears - Fire Blast
 
#5
I can't post colour right now, because my monitor's being stupid and everything's tinted blue. But, you have your round, right? Be happy! =]

Please note I am the most inconsistent Ref in the World, but I have never seriously violated DQ, and the few times I did were because of my Tutor being late. Everything when's due, yes?

Pre-Round Information:


Igglybuff (TuffPuff) (F)
HP:
100
En: 100
Spe: 13
Stats: Eva. -10
Other: None
Moves: Fire Blast ~ Fake Tears ~ Fire Blast


Larvesta (Shine) (F)
HP:
90
En: 100
Spe: 69
Stats: Acc. +11
Other: None
Moves: Fire Blast ~ Solar Beam ~ Fire Blast

Round 1 Start!
~sigh~ You know, I think it's past these Little Cupper's bedtimes, don't you?

Shine's the first to assert itself, taking a deep breath and absolutely Blasting TuffPuff with an almighty Fire! The suddenness of the attack must have taken the little Balloon pokemon off-guard, because that's a Critical Hit! TuffPuff, not on to be showed up, retaliates with a Fire Blast of her own! Not nearly as powerful, but it did damage.

Shine stops for a moment, glowing slightly as it begins to take in energy from the Sun. TuffPuff, in an effort to make her foe drop it's guard, begins to cry loudly, big Fake Tears rolling down its rolley cheeks. Shine, substituting sunlight for moonlight, launches a stunning (yet decidedly lackluster) blue SolarBeam at TuffPuff. It's wheeling, but it's still got some fight left.

Our Larvesta friend continues the assault, launching yet another Fiery Blast at TuffPuff. Not to be left behind, TuffPuff once again throws her own Fire Blast, determined not to be outdone.

So, that's tonight's reffing. I am SimonSays, and... Wow, wait a moment. It would seem all this Fire and Light being thrown around has woken some of the locals, and we now have an audience. I don't think any of them will appreciate being hit by an uncontrolled attack. Be careful with your missed moves and "Hit All, inc. your own" attacks, lest you be on the receiving end of one of these beasts.

Post-Round Information:

Igglybuff (TuffPuff) (F)
HP:
55
En: 78
Spe: 13
Stats: Eva. -10
Other: None


Larvesta (Shine) (F)
HP:
59
En: 78
Spe: 69
Stats: Acc. +11, -SpD (2a), -SpD (5a)
Other: None

Arena: If hit by an attack that missed its intended target or had a bigger effect that anticipated, a random Grassland or Rough Terrain pokemon will attack the culprit. Be very careful.

Action 1:
Larvesta: Uses Fire Blast! (8-1 = 7 En) (Crit <63, rolled 32) (12+3+3+(2-1)*1.5) = 19.5 = 20 Dmg! (Burn <100, rolled 315)
Igglybuff: Uses Fire Blast! (8 En) (Miss <150, rolled 615) (Crit <63, rolled 170) (12+(3-2)*1.5 = 13.5 = 14 Dmg!

Action 2:
Larvesta: Charging! (8 En)
Igglybuff: Uses Fake Tears! (6 En) Larvesta's SpD Sharply Fell!
Larvesta: Uses Solar Beam! (Crit <63, rolled 933) (6+(2-1)*1.5) = 7.5 = 8 Dmg!

Larvesta: Uses Fire Blast! (8-1 = 7 En) (Crit <63, rolled 903) (12+3+(2-1)*1.5) = 16.5 = 17 Dmg! (Burn <100, rolled 349)
Igglybuff: Uses Fire Blast! (8 En) (Miss <150, rolled 395) (Crit <63, rolled 104) (12+(3-2)*1.5)+(2*1.75) = 17 Dmg!


jas61292 Orders
deadfox081 Orders
I Ref


EDIT: Sorry, Did the reffing too late at night to be coherent. I normally count all those things, that's why I keep the space for them.
 
#7
A couple slight things on your reffing SS. You should display the stat boosts and/or drops on your round end summary. Also the drop from Fake Tears wouldn't have decayed yet. +/- 2 boosters only decay at the end of the round they are used if they take place on the first action of the round.

Anywho, when in doubt roleplay!

Ok Shine, I want you to kick off by firing a String Shot right into her eyes. This should cover the eyes up and stop us from seeing any of those Fake Tears, meaning they have no further effect on us. Then I want you to Dodge the incoming Fire Blast. If we're lucky the string on Igglybuff's eyes will also reduce her accuracy, but she's still at less than a 50% chance to hit you either way and once she misses we can see what the grassland creatures do. Finally hit back with another Fire Blast of your own, the accuracy of which should be much more reliable.

Summary
String Shot to the eyes > Dodge > Fire Blast
 
#8
Sorry if I'm late. My computer access is rather limited right now. Everything's there, and I'm working towards flavour, as normal.

Pre-Round Information:


Igglybuff (TuffPuff) (F)
HP:
55
En: 78
Spe: 13
Stats: Eva. -10
Other: None
Moves: Fake Tears ~ Fire Blast *2


Larvesta (Shine) (F)
HP:
59
En: 78
Spe: 69
Stats: Acc. +11, -SpD (2a), -SpD (5a)
Other: None
Moves: Precise String Shot ~ Dodge Command ~ Fire Blast

Round 2 Start!
♫African Nights... Just Like African Days...♪
♪More often than not,♫
♫far hotter than Hot,♪
♪in a lot of good ways...♫

Haha, gettit? With all the Fire Blast SPAM, it's... never mind. This is SimonSays, and my humour is off.

Shine, exploiting its brilliant Speed, quickly launches a String Shot at TuffPuff, aiming directly at her eyes to blind her before she can shed her Fake Tears again. Some brilliant quick-thinking on deadfox's part, if I do say so myself.

TuffPuff, frustrated at her inability to see, launches another [f]Fiery Blast[/b] towards Shine. Not about to take it lying down, she jumps off to the side, Dodging the impending danger. The Kanji letter sails through the night air, glorious in its... Ohh, crap. It just hit a Nidoqueen in the side. Enraged, it runs straight at the little mawhéro ball, Biting down hard and throwing it to the side. Satisfied, it stomps off, slouching back next to the Kangaskhan.

Shine, inspired by its own deviousness and cunning, breathes out another Fire Blast to wash over the little Igglybuff. Wow, it seems that getting hit in the face with a giant wall of flame may have been helpful; the String Shot has been burnt away, leaving TuffPuff's sight uninhibited to use... Yet another Fire Blast. Hmph.

This is SimonSays, and the locals do not take kindly to unwarranted violence.

Post-Round Information:

Igglybuff (TuffPuff) (F)
HP:
24
En: 52
Spe: 13
Stats: Eva. -10,
Other: None


Larvesta (Shine) (F)
HP:
44
En: 62
Spe: 69
Stats: Acc. +11, -SpD (2a)
Other: None

Arena Effects:
Wild Pokemon

Our Hosts were relatively forgiving this Round. This will not be repeated next time. Be very careful, please.

Action 1:
Larvesta: Uses Percise String Shot! (5-1 = 4 En) Covered foe's eyes!
Igglybuff: Uses Fake Tears! (6 En) (Failed)

Action 2:
Larvesta: Uses Dodge Command! (5 En) (20+((69-13)/5) = 31.2 Acc. Drop to foe!
Igglybuff: Uses Fire Blast! (8 En) (Miss <731, rolled 446) (Miss) (Roll 1-52, rolled 16) Wild Nidoqueen (Sheer Force, Serious) uses Earth Power!
Against Igglybuff: (6+2+3+(3-1)*1.5) = 14 Dmg!

Between Actions:
Larvesta: SpD Drop Decays!

Action 3:
Larvesta: Uses Fire Blast! (8-1 = 7 En) (Crit <63, rolled 896) (12+3+(2-1)*1.5) = 16.5 = 17 Dmg! (Burn <100, rolled 899) The String Shot was burnt up!
Igglybuff: Uses Fire Blast! (8+4 = 12 En) (Miss <150, rolled 893) (Crit <63, rolled 282)
(12+(3-2)*1.5)+(1*1.75) = 15.25 = 15 Dmg!


deadfox081 Orders
jas61292 Orders
I Ref
 
#9
Ok Shine, we should be able to finish it off while healing ourselves a little too.

Leech Life > Fire Blast > Leech Life
IF it uses Perish Song THEN use String Shot to seal it's mouth shut before it can sing
 
#11
This is my thinking space. I type here when I can't think of what to type elsewhere. It also makes me seem a little bit more clever, or at least that's how I feel. Anyways, gogogo!

Pre-Round Information:

Igglybuff (TuffPuff) (F)
HP: 24
En: 52
Spe: 13
Stats: Eva. -10,
Other: None


Larvesta (Shine) (F)
HP: 44
En: 62
Spe: 69
Stats: Acc. +11, -SpD (2a)
Other: None

Round 3 Start!
Signature Speed Reffing, for it was a quick round.

Shine: OM NOM NOM HEALTH!
TuffPuff: I am imagining you be slammed into a tree... Wow! It Happened!
Shine: PEW PEW PEW, FIRE BLAST!
TuffPuff: x.x
Shine: :D


Post-Round Information:

Igglybuff (TuffPuff) (F)
HP: -4 (KO'd)
En: 46
Spe: 13
Stats: Eva. -10
Other: KO'd


Larvesta (Shine) (F)
HP: 37
En: 47
Spe: 69
Stats: Acc. +11
Other: None

Action 1:
Larvesta: Uses Leech Life! (9-1 = 8 En) (Crit <63, rolled 644) (6+3+(2-1)*1.5) = 10.5 = 11 Dmg! (+5HP)
Igglybuff: Uses Psychic! (4+1.5 = 5.5 = 6 En) (Crit <63, rolled 267) ((6+3)+(3-2)*1.5)+(181.75) = 12.25 = 12 Dmg! (SpD drop <100, rolled 137)

Action 2:
Larvesta: Uses Fire Blast! (8-1 = 7 En) (Crit <63, rolled 223) (12+3+(2-1)*1.5) = 16.5 = 17 Dmg! (Burn <100, rolled 520)
Igglybuff Fainted!

Post Round:
SpD drop Lessens! (Now Normal)


jas61292 Sends Out New Pokemon and Orders
deadfox081 Orders
I Ref
 
#14
De do do do...

Pre-Round Information:

Drifloon (Floodrin) [M]
HP: 100
En: 100
Spe: 60
Stats: -10 Eva.
Other: None
Moves: Gust *3


Larvesta (Shine) (F)
HP: 37
En: 47
Spe: 69
Stats: Acc. +11
Other: None
Moves: Endure ~ Fire Blast *2

Round 4 Start!
Flavour shall follow.

Post-Round Information:

Drifloon (Floodrin) [M]
HP: 70
En: 82
Spe: 60
Stats: -10 Eva.
Other: None


Larvesta (Shine) (F)
HP: 1
En: 14
Spe: 69
Stats: Acc. +11
Other: None

Action 1:
Larvesta: Uses Endure! (15 En) Larvesta Braced itself!
Drifloon: Uses Gust! (3-1 = 2 En) (Crit <63, rolled 66) (4+3+(3-2)*1.5)*1.5 = 12.75 = 13 Dmg!

Action 2:
Larvesta: Uses Fire Blast! (8-1 = 7 En) (Crit <63, rolled 90) (12+3+(2-2)*1.5) = 15 Dmg! (Burn <100, rolled 264)
Drifloon: Uses Gust! (3+4-1 = 6 En) (Crit <63, rolled 168) (4+3+(3-2)*1.5)*1.5 = 12.75 = 13 Dmg!

Action 3:
Larvesta: Uses Fire Blast! (8+4-1 = 11 En) (Crit <63, rolled 557) (12+3+(2-2)*1.5) = 15 Dmg! (Burn <100, rolled 608)
Drifloon: Uses Gust! (3+8-1 = 10 En) (Crit <63, rolled 530) (4+3+(3-2)*1.5)*1.5 = 12.75 = 13 Dmg! Larvesta Endured the hit!


deadfox081 Orders
jas61292 Orders
I Ref
 

jas61292

used substitute
is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Battle Server Moderator Alumnus
Moderator
#16
Well, Larvest is faster, and if there is no reason to attack, we won't. But if everything goes off, finish him.

Minimize - Gust - Gust
 
#17
I'll post this quickly, then. =]

Pre-Round Information:

Drifloon (Floodrin) [M]
HP: 70
En: 82
Spe: 60
Stats: -10 Eva.
Other: None


Larvesta (Shine) (F)
HP: 1
En: 14
Spe: 69
Stats: Acc. +11
Other: None

Round 5 Start!
You know, when you lay under a tree for so long, you start to notice the little things about it. For example, because of the very nature of African temperature. The grass here is incredibly dry. I'm surprised that it hasn't been ignited from all this Fire Blasting.

Defiant to the end, and feeling the strain of repeated attacks, Shine breathes her last Fire Blast before falling to the ground, completely exhausted from lack of energy.

This has been SimonSays, and it's all becoming pretty open and shut.

Post-Round Information:

Drifloon (Floodrin) [M]
HP: 56
En: 82
Spe: 60
Stats: -10 Eva.
Other: None


Larvesta (Shine) (F)
HP: 1
En: -1
Spe: 69
Stats: Acc. +11
Other: KO'd

Action 1:
Larvesta: Uses Fire Blast! (8+8-1= 15 En) (Crit <63, rolled 504) (12+3+(2-2)*1.5)*(14/15) = 14 Dmg! (Burn <100, rolled 546)
Larvesta Fainted, due to lack of Energy!


deadfox081 Sends out New Pokemon
jas61292 Orders
deadfox081 Orders
I Ref
 

jas61292

used substitute
is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Battle Server Moderator Alumnus
Moderator
#19
Status is our best way to win this.

Will-O-Wisp - Toxic - Hex

Also, anyone have any idea why the Drifloon sprites have disappeared? It happened in my reg post too, and it's kinda odd.
 
#21
jas, the Image URL's have all changed. Just re-add them.

Pre-Round Information:

Drifloon (Floodrin) [M]
HP: 56
En: 82
Spe: 60
Stats: -10 Eva.
Other: None
Moves: Will-O-Wisp ~ Toxic ~ Hex


Anorith (Bones) [M]
HP: 90
En: 100
Spe: 75
Stats: None
Other: None
Moves: Protect ~ Dig/Rock Slide Combination

Round 6 Start!
Flavour flav

Post-Round Information:

Drifloon (Floodrin) [M]
HP: 25
En: 62
Spe: 60
Stats: -10 Eva.
Other: None


Anorith (Bones) [M]
HP: 75
En: 70
Spe: 75
Stats: None
Other: Poisoned (-2HP Next Round)

Action 1:
Anorith: Uses Protect! (7 En) Anorith is Protected!
Drifloon: Uses Will-O-Wisp! (7 En) (Failed)

Action 2:
Drifloon: Uses Toxic! (7 En) (Miss <100, rolled 630) Anorith is now Badly Poisoned!
Anorith: Uses Dig/Rock Slide Combination! (24-1 = 23 En) (16+3+(3-2)*1.5)*1.5 = 30.75 = 31 Dmg!

Between Actions:
Anorith: -1HP!

Action 3:
Anorith: Resting...
Drifloon: Uses Hex! (7-1= 6 En) (Crit <63, rolled 821) (10+3+(3-3)*1.5) = 13 Dmg!

Post Round:
Anorith: -1HP! Poison Worsens!


Deadfox081 Orders
Jas61292 Orders
I Ref
 
#22
Hmm, good work Bones. Looks like our somewhat limited movepool might hold us back a little. Some MC will need to be invested in you guys if I even attempt to make a gym team..

Rock Slide > Rock Slide > Metal Claw
IF Will-O-Wisp is used THEN use Protect and push actions back, but make sure not to use Protect twice in a row (even if it means copping a burn)
 
#24
Sorry about the delay, my internet access has turned erratic recently.

Pre-Round Information:


Drifloon (Floodrin) [M]
HP: 25
En: 62
Spe: 60
Stats: -10 Eva.
Other: None


Anorith (Bones) [M]
HP: 75
En: 70
Spe: 75
Stats: None
Other: Poisoned (-2HP)

Round 7 Start!
Flavour will come.

Post-Round Information:

Drifloon (Floodrin) [M]
HP: -1 (KO'd)
En: 42
Spe: 60
Stats: -10 Eva.
Other: KO'd!


Anorith (Bones) [M]
HP: 56
En: 52
Spe: 75 (18.75)
Stats: None
Other: Poisoned (-3HP Next Round), Paralysis (20%), Disabled (1a)


Action 1:
Anorith: Uses Rock Slide! (6-1= 5 En) (Crit <63, rolled 27) (8+3+3+(2-2)*1.5)*1.5 = 21 Dmg! (Flinch <300, rolled 349)
Drifloon: Uses Disable! (7 En) Anorith's Rock Slide was Disabled!

Between Actions:
Anorith: -2HP!

Action 2:
Anorith: Uses Rock Slide! (6-1+4 = 9 En) Failed, due to Disable!
Drifloon: Uses Thunder Wave! (7 En) Anorith is Paralyzed (25%)!

Between Actions:
Anorith: -2HP!

Action 3:
Drifloon: Uses Hex!(7-1= 6 En) (Crit <63, rolled 232) (10+3+(3-3)*1.5) = 13 Dmg!
Anorith: (Para <250, rolled 467) Uses Metal Claw! (4 En) (Crit <63, rolled 810) (5+(2-2)*1.5) = 5 Dmg! (Atk Rise <100, rolled 248)

End of Round:
Anorith: -2HP, Poison Worsens! (-3HP Next Round), Paralysis Lessens (20%)


A New Challenger Appears!


Purrloin (Alex) [M]
HP:
90
En: 100
Spe: 66
Stats: None
Other: None

jas61292 Orders
deadfox081 Orders
I Ref
 

jas61292

used substitute
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#25
Well Alex, there is not much you can do to this thing, but we will try none the less. Lets try to evade it's moves and let Poison do its work.

Fake Out - Sand Attack - Double Team (4 Clones)
If Anorith uses Protect, use Substitute (15 HP) once, and push actions back
 
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