A relaxing mountain hike. Bah, screw that. LET'S RUMBLE! Team jas61292: Boldore (Move your mouse to reveal the content) Boldore (open) Boldore (close) Boldore (Rock) (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Rock Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Sand Force (DW, unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 2 Spe: 20 Size Class: 2 Weight Class: 5 Base Rank Total: 16 EC: 5/9 MC: 6 DC: 5/5 Attacks: Tackle Harden Sand Attack Headbutt Rock Blast Mud Slap Iron Defense Power Gem Smack Down Stone Edge Explosion Curse Heavy Slam Magnitude Double Team Sandstorm Substitute Tranquill (Move your mouse to reveal the content) Tranquill (open) Tranquill (close) Tranquill (Bird) (F) Nature: Mild (+1 SpA, -1 Def) Type: Normal/Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds. Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Rivalry (DW): (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Stats: HP: 100 Atk: Rank 3 Def: Rank 2 (-) SpA:Rank 3 (+) SpD: Rank 2 Spe: 65 Size Class: 1 Weight Class: 2 Base Rank Total: 16 EC: 8/9 MC: 3 DC: 2/5 Attacks: Gust Growl Leer Quick Attack Air Cutter Roost Detect Taunt Air Slash Razor Wind Hypnosis Steel Wing Uproar Double Team U-Turn Fly Shelgon (Move your mouse to reveal the content) Shelgon (open) Shelgon (close) Shelgon (Roosevelt) (M) Nature: Lonely (+ Atk, -Def) Type: Dragon Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP:100 Atk: Rank 4 (+) Def: Rank 3 (-) SpA:Rank 2 SpD: Rank 2 Spe: 50 Size Class: 2 Weight Class: 5 Base Rank Total: 16 EC: 5/9 MC: 4 DC: 4/5 Attacks: Rage Bite Leer Headbutt Focus Energy Ember Zen Headbutt Crunch Dragon Claw Double-Edge Dragon Dance Dragon Pulse Hydro Pump Fire Blast Shadow Claw Rock Slide Team EndQuote: Fang (Move your mouse to reveal the content) Fang (open) Fang (close) Croconaw(*) Fang (M) Nature: Adamant: Adds * to Attack, subtracts * from Special Attack Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 58 Size Class: 2 Weight Class: 2 Base Rank Total: 16 EC: 5/9 MC: 0 DC: 3/5 Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Sheer Force (DW): (Can be Enabled, Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks: Scratch (*) Leer (*) Water Gun (*) Rage (*) Bite (*) Scary Face (*) Ice Fang (*) Flail (*) Thrash (*) Crunch Superpower Counter Seismic Toss Endure Dragon Dance (*) Aqua Jet (*) Mud Sport (*) Dig (*) Shadow Claw(*) Waterfall (*) Double Team Spook (Move your mouse to reveal the content) Spook (open) Spook (close) Litwick: Spook (F) Nature: Modest: Adds * to Special Attack, subtracts * from Attack Type: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 20 Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 2/9 MC: 0 DC: 2/5 Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Shadow Tag (DW): (Innate, Locked) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Attacks: Ember Astonish Minimize Smog Fire Spin Confuse Ray Night Shade Will-O-Wisp Flame Burst Imprison Curse Pain Split Clear Smog Captivate Endure Taunt Shadow Ball Flamethrower Double Team Galahad (Move your mouse to reveal the content) Galahad (open) Galahad (close) Aron: Galahad (M) Nature: Brave: Adds (*) to attack, divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon. Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 2 SpD: Rank 2 Spe: 26 (-) Size Class: 1 Weight Class: 4 Base Rank Total: 15 EC: 1/9 MC: 0 DC: 1/5 Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Heavy Metal (DW): (Innate, Locked) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt] is increased by two (2). Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type. Attacks: Tackle Harden Mud-Slap Headbutt Metal Claw Iron Defense Roar Take Down Protect Heavy Slam Metal Burst Endeavor Head Smash Superpower Hone Claws Shadow Claw Earthquake That's more like it. jas, your Pokémon and ability please. Then EndQuote's Pokémon, ability, and orders. Then jas' orders. Then my reffing. Ballin.