jas61292 vs. EndQuote on a peaceful mountain. LET'S LIVEN IT UP!

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Also, how about a battle of my own:
3v3 Singles
2 Day DQ
2 Rec/5 Chill
Arena - A mountain. Lots of rocks all around, a little grass near the bottom, and some snow on the top. There are some pine trees scattered through out the place. No real water source, though the snow could be melted if you really want to.
Edit: Dropping this challenge and accepting Jas61292's 3v3 singles match.
Switch=KO
One Ability
No items

PMing Shadoo as we speak. Type. Whatever. :)
A relaxing mountain hike. Bah, screw that. LET'S RUMBLE!

Team jas61292:

Boldore (Rock) (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW, unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP:
100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 20
Size Class: 2
Weight Class: 5
Base Rank Total: 16

EC: 5/9
MC: 6
DC: 5/5

Attacks:
Tackle
Harden
Sand Attack
Headbutt
Rock Blast
Mud Slap
Iron Defense
Power Gem
Smack Down
Stone Edge
Explosion

Curse
Heavy Slam
Magnitude

Double Team
Sandstorm
Substitute



Tranquill (Bird) (F)
Nature: Mild (+1 SpA, -1 Def)

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Big Pecks:
(Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Rivalry (DW): (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA:Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: 8/9
MC: 3
DC: 2/5

Attacks:
Gust
Growl
Leer
Quick Attack
Air Cutter
Roost
Detect
Taunt
Air Slash
Razor Wind

Hypnosis
Steel Wing
Uproar

Double Team
U-Turn
Fly


Shelgon (Roosevelt) (M)
Nature: Lonely (+ Atk, -Def)

Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP:100
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA:Rank 2
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 5
Base Rank Total: 16



EC: 5/9
MC: 4
DC: 4/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Crunch
Dragon Claw
Double-Edge

Dragon Dance
Dragon Pulse
Hydro Pump

Fire Blast
Shadow Claw
Rock Slide


Team EndQuote:

Croconaw(*) Fang (M)
Nature: Adamant: Adds * to Attack, subtracts * from Special Attack

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 58
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 5/9
MC: 0
DC: 3/5

Abilities:

Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled, Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:

Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Thrash (*)
Crunch
Superpower

Counter
Seismic Toss
Endure

Dragon Dance (*)
Aqua Jet (*)
Mud Sport (*)

Dig (*)
Shadow Claw(*)
Waterfall (*)
Double Team


Litwick: Spook (F)
Nature: Modest: Adds * to Special Attack, subtracts * from Attack

Type:

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/9
MC: 0
DC: 2/5

Abilities:

Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate, Locked) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Attacks:

Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Curse
Pain Split

Clear Smog
Captivate
Endure

Taunt
Shadow Ball
Flamethrower
Double Team


Aron: Galahad (M)
Nature: Brave: Adds (*) to attack, divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 15

EC: 1/9
MC: 0
DC: 1/5

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate, Locked) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt] is increased by two (2). Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

Attacks:

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Protect
Heavy Slam
Metal Burst

Endeavor
Head Smash
Superpower

Hone Claws
Shadow Claw
Earthquake


That's more like it. jas, your Pokémon and ability please. Then EndQuote's Pokémon, ability, and orders. Then jas' orders. Then my reffing. Ballin.
 

jas61292

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Lets start of with Roosevelt the Shelgon. And since we don't really have much choice, I think we shall go with Rock Head. Though it is a pretty nice ability.
 

"Go, Spook!
Spook will be using Flame Body.
Spook, let's curse this dragon-type, then recover a bit."

Curse ~ Pain Split ~ Shadow Ball
IF an action fails, push it back.
 

jas61292

used substitute
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Looking at your movepool, its not like we have many options. Lets just do what you do best and KO that candle before too much bad stuff happens.

Rock Slide - Hydro Pump - Rock Slide
 
Team jas61292:

Roosevelt (Rock Head)
HP: 100
Energy: 100
Speed: 50
Status: Fine
Stats: 0
Actions: Rock Slide - Hydro Pump - Rock Slide

Team EndQuote:

Spook (Flame Body)
HP: 90
Energy: 100
Speed: 20
Status: Fine
Stats: 0
Actions: Curse ~ Pain Split ~ Shadow Ball
IF an action fails, push it back.

And away we go, in this beautiful scenery, it's the dragon versus the candle. While on the surface, this match looks lolworthy, never underestimate the tricks up a Ghost Pokémon's sleeve. President Roosevelt begins the bout by forcing the rocks round the arena to slide around, and roll towards Spook, hitting him for big damage right from the off. Spook, undeterred, mutters a strange spell under his breath because of course, YOU NO TAKE CANDLE. Suddenly, a strange needle appears behind Spook, and propels itself straight through the little ghost, and into Roosevelt! Oh my, such an evil power... Looks like Spook gave up half his vitality to have a drain on Roosevelt... Was it worth it? Let's find out. Roosevelt now summons a massive flood from inside his body (God knows how), and blasts it in retaliation at Spook... But with him still petrified of the ancient evil, it sails right overhead harmlessly. Spook flashes an evil grin, and suddenly an aura surrounds both Pokémon, draining yet more health from Roosevelt, and straight into Spook. What a brilliant strategy from EndQuote, but it's certainly taking its toll on his energy reserves! Roosevelt retaliates by sliding the rocks around again, hitting Spook for significant damage, and perhaps more importantly, causing him to flinch under the duress!

Hard to say who's on top right now, but this match could definitely go either way!

Calcs:
Shelgon used Rock Slide (17 damage, 6 energy)
Litwick used Curse (45 damage to self, 27 energy)
Shelgon is cursed (5)
Shelgon used Hydro Pump (miss, 8 energy)
Litwick used Pain Split (both to 61 HP, 47 energy)
Shelgon is cursed (5)
Shelgon used Rock Slide (17 damage, 6 energy, flinch)
Litwick flinched
Shelgon is cursed (5)


Team jas61292:

Roosevelt (Rock Head)
HP: 51
Energy: 80
Speed: 50
Status: Cursed (5 DPA)
Stats: 0

Team EndQuote:

Spook (Flame Body)
HP: 44
Energy: 26
Speed: 20
Status: Fine
Stats: 0

jas' orders.
 
"Careful, Spook!"
Confuse Ray ~ Minimize ~ Chill
IF Shelgon isn't confused A2, replace Minimize with a second Confuse Ray.
 
Team jas61292:

Roosevelt (Rock Head)
HP: 51
Energy: 80
Speed: 50
Status: Cursed (5 DPA)
Stats: 0
Actions: Rock Slide spam!

Team EndQuote:

Spook (Flame Body)
HP: 44
Energy: 26
Speed: 20
Status: Fine
Stats: 0
Actions: Confuse Ray ~ Minimize ~ Chill
IF Shelgon isn't confused A2, replace Minimize with a second Confuse Ray.

I suspect this round will be dullsville... Roosevelt starts by (quelle surprise) sliding rocks around again, to damage our poor Spook. She retaliates with a bright, eerie light, that dazes Roosevelt and severely confuses him. This causes him to punch himself in the face with his stubby little leg, rather than slide yet more rocks around. Seriously, this can't possibly end well for the landscape, or the village at the foot... Spook takes advantage of the break in the Rock Slides to shrink herself down, boosting her evasion in the process. But it's still exhaustive on her energy, and she chills to regain some. But now, Roosevelt is able to focus momentarily, allowing him to strike with another Rock Slide, which she cannot evade despite her size.

Calcs:
Shelgon used Rock Slide (17 damage, 10 energy)
Litwick used Confuse Ray (5 energy, Shelgon severely confused)
Shelgon is cursed (5)
Shelgon hurt himself in confusion (6 damage, 3 energy)
Litwick used Minimize (9 energy, +1 evasion)
Shelgon is cursed (5)
Shelgon used Rock Slide (17 damage, 6 energy)
Litwick chilled (+12 energy)
Shelgon is cursed (5)


Team jas61292:

Roosevelt (Rock Head)
HP: 30
Energy: 61
Speed: 50
Status: Cursed (5 DPA)
Stats: 0

Team EndQuote:

Spook (Flame Body)
HP: 10
Energy: 24
Speed: 20
Status: Fine
Stats: 0

EndQuote, go.
 

jas61292

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is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
You know, I completely forgot I knew Crunch. It's more accurate, so lets use it. Endure is gonna be annoying though, so lets just beat away and see what happens. A Flinch or two would be nice

Crunch - Bite - Rock Slide
 
Team jas61292:

Roosevelt (Rock Head)
HP: 30
Energy: 61
Speed: 50
Status: Cursed (5 DPA)
Stats: 0
Actions: Crunch - Bite - Rock Slide

Team EndQuote:

Spook (Flame Body)
HP: 10
Energy: 24
Speed: 20
Status: Fine
Stats: +1 evasion
Actions: Endure ~ Shadow Ball ~ Shadow Ball

The battle is on once more, and Spook tenses herself, ready for the ensuing punishment. Good thing too, as Roosevelt opens his jaws wide, and Crunches down hard. That one HURT, hoo boy, and Spook should be down... But she has endured the attack with a single hit point to spare! Roosevelt follows up with a second Bite, but this one isn't as hard, and Spook still hangs on by a thread... But with enough energy to launch a Shadow Ball straight into Roosevelt's face. Ka-wham! Roosevelt resorts to his old tactic of sliding rocks around to beat Spook up, and indeed they do, but she refuses to give up, and finishes him with one last Shadow Ball, coupled with the earlier curse damage.

Calcs:
Litwick used Endure (15 energy, Endured)
Shelgon used Crunch (17 damage, 6 energy)
Shelgon is cursed (5)
Shelgon used Bite (14 damage, 4 energy)
Litwick used Shadow Ball (14 damage, 5 energy)
Shelgon is cursed (5)
Shelgon used Rock Slide (17 damage, 6 energy)
Litwick used Shadow Ball (14 damage, 9 energy)


Team jas61292:

Roosevelt (Rock Head)
HP: KO

Team EndQuote:

Spook (Flame Body)
HP: 1
Energy: 1
Speed: 20
Status: Fine
Stats: +1 evasion

jas, your next Pokémon, ability and orders please.
 
"Well, Spook, you had a good run.
Try to use Fire Spin to cancel out the gusts, or at least inflict a little damage, but you're not going to be able to do much."
Fire Spin ~ Faint ~ Return To Pokeball
 
Team jas61292:

Bird (Super Luck)
HP: 100
Energy: 100
Speed: 65
Status: Fine
Stats: 0
Actions: Gust x3

Team EndQuote:

Spook (Flame Body)
HP: 1
Energy: 1
Speed: 20
Status: Fine
Stats: +1 evasion
Actions: Fire Spin ~ Faint ~ Return To Pokeball

With a fresh Pokémon on the field, jas' spirits are revitalised, and Bird makes a grand entrance with a powerful Gust attack. Spook tries to ward it off with a defensive Fire Spin, but the embers are simply blown away by the wind, as she drops to the floor.

Team jas61292:

Bird (Super Luck)
HP: 100
Energy: 98
Speed: 65
Status: Fine
Stats: 0

Team EndQuote:

Spook (Flame Body)
HP: KO

EndQuote, new Poke, ability, orders.
 
"Take a good rest, Spook.
You deserve it.
I'll send out the Iron Armor Pokémon!"

"Galahad, let's start off strong!
Use Rock Head to avoid recoil!"
Hone Claws ~ Head Smash ~ Head Smash
IF Tranquill uses Double Team, Roar the clones away and push actions back.
 

jas61292

used substitute
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Perfect. Now lets take advantage of that substitution and take a lead. Taunt to stop the hone claws. Then Double Team to draw a Roar, which will fail. End with a Steel Wing

Taunt - Double Team (3 Clones) - Steel Wing
 
Team jas61292:

Bird (Super Luck)
HP: 100
Energy: 98
Speed: 65
Status: Fine
Stats: 0
Actions: Taunt - Double Team (3 Clones) - Steel Wing

Team EndQuote:

Galahad (Rock Head)
HP: 90
Energy: 100
Speed: 26
Status: Fine
Stats: 0
Actions: Hone Claws ~ Head Smash ~ Head Smash
IF Tranquill uses Double Team, Roar the clones away and push actions back.

Galahad comes out to fight, and it appears the advantage has gone to EndQuote here, but don't count out jas yet, who intends to use his cunning to win the day. As such, he orders a Taunt from Bird (such an imaginative name...), who somehow flips Galahad off with her talons. Don't ask me how. Galahad tries to sharpen his claws in anger, preparing for his assault, but to no avail as the Taunt clouds his mind. Ditto his attempt to RAWR while Bird sets up a quick Double Team. Bird and her clones' wings all glow a bright white, and take on a metal sheen, before they all rush Galahad, striking him for a decent amount of damage. Bird even gets lucky with a defense boost, hardening herself against the oncoming Head Smash... Which passes right through a clone! Oh my, what a terrible first round for Galahad. The advantage right now is definitely jas', but can Galahad and EndQuote turn it right around?

Calcs:
Tranquill used Taunt (10 energy, Aron Taunted)
Aron used Hone Claws. But it failed! (6 energy)
Tranquill used Double Team x3 (12 energy, 3 clones)
Aron used Roar. But it failed! (7 energy)
Tranquill used Steel Wing (10 damage, 5 energy, +1 defense Tranquill)
Aron used Head Smash. It hit a clone! (10 energy)


Team jas61292:

Bird (Super Luck)
HP: 100
Energy: 71
Speed: 65
Status: Fine
Stats: +1 Def

Team EndQuote:

Galahad (Rock Head)
HP: 80
Energy: 77
Speed: 26
Status: Fine
Stats: 0
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Well, that worked well, but if that is all the damage we can do in one move, this could still be difficult. So, while that taunt and the clones are still around lets just go on the offensive and hope for the best.

Air Slash - Steel Wing - Air Slash
 
"Well done with Taunt, Jas, I totally missed that.

Galahad, there's only a 1/3 chance for us to hit that bird and it's immune to every attack you have that targets everything.
As such, I want you to use Tackle, then Head Smash twice."
 
Team jas61292:

Bird (Super Luck)
HP: 100
Energy: 71
Speed: 65
Status: Fine
Stats: +1 Def
Actions: Air Slash - Steel Wing - Air Slash

Team EndQuote:

Galahad (Rock Head)
HP: 80
Energy: 77
Speed: 26
Status: Fine
Stats: 0
Actions: Tackle >>> Head Smash >>> Head Smash

Battle recommences yet again. Bird (still so cleverly named) slashes furiously at the air, blowing Galahad back a teensy bit, but he's a heavy mofo, and resists the attack mightily. He rushes at where he perceives the attack to have come from, but passes straight through another clone. It's just not his day. Bird strikes back with another Steel Wing, but as she does, WHAM! Galahad strikes true with a huge Head Smash! Holy hell, that one HURT! Bird's last clone disappears as she hurtles back into the air, and fires another Air Slash right back, and this time, Galahad flinches from the shock of the wind. That was a timely flinch, a second Head Smash would've hurt even more...

Calcs:
Tranquill used Air Slash (6 damage, 5 energy)
Aron used Tackle. It hit a clone! (3 energy)
Tranquill used Steel Wing (10 damage, 5 energy)
Aron used Head Smash (30 damage, 10 energy)
Tranquill used Air Slash (6 damage, 5 energy, flinch)
Aron flinched!


Team jas61292:

Bird (Super Luck)
HP: 70
Energy: 56
Speed: 65
Status: Fine
Stats: +1 Def

Team EndQuote:

Galahad (Rock Head)
HP: 58
Energy: 64
Speed: 26
Status: Fine
Stats: 0

EndQuote!
 
"That's more LIKE it.

Galahad, we're kinda trapped due to taunt, but that's no reason to quit!
Keep up the offensive!"
Head Smash ~ Take Down ~ Head Smash
IF Tranquill uses Double Team to make more than one clone AND you are not currently taunted, THEN use Roar.
 

jas61292

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I really need to invest in some coverage moves for Bird. By which I mean a Hidden Power, cause it doesn't get a huge variety other than that. Still, it would be better than relying on Steel Wing as your only move that is not NVE.

Well, if we are going to win this, we will have to avoid taking too many Head Smashes. As much as I hate it, lets go for the Hypnosis. At least its Nature makes it 70% accurate, which is slightly better. Then lets use another Steel Wing, and finish up with a Fly to avoid the last Head Smash while doing pathetic damage.

Hypnosis - Steel Wing - Fly
 
Team jas61292:

Bird (Super Luck)
HP: 70
Energy: 56
Speed: 65
Status: Fine
Stats: +1 Def
Actions: Hypnosis - Steel Wing - Fly

Team EndQuote:

Galahad (Rock Head)
HP: 58
Energy: 64
Speed: 26
Status: Fine
Stats: 0
Actions: Head Smash ~ Take Down ~ Head Smash
IF Tranquill uses Double Team to make more than one clone AND you are not currently taunted, THEN use Roar.

Battle continues to rage on this tranquil mountain, appropriately enough, with Tranquill making the next move, and it's a big one. She glares deep into Galahad's eyes, putting him under a powerful spell, that causes him to fall into a light sleep. Bird, seeing her opening, strikes true with another Steel Wing attack. Galahad fortunately wakes from his sleep now, and charges his opponent with all his not inconsiderable might. Wanting to avoid something like that happening again, Bird flies into the air, higher than before. Galahad tries to Head Smash her again, but he falls just short, and crashes into the ground... Just as Bird then crashes into the Aron from above. She bounces off fairly harmlessly though...

Calcs:
Tranquill used Hypnosis (7 energy, Aron asleep 1a)
Aron is asleep.
Tranquill used Steel Wing (10 damage, 5 energy)
Aron woke up!
Aron used Take Down (11 damage, 8 energy)
Tranquill flew up!
Aron used Head Smash (10 energy)
Tranquill used Fly (5 damage, 9 energy)


Team jas61292:

Bird (Super Luck)
HP: 59
Energy: 35
Speed: 65
Status: Fine
Stats: 0

Team EndQuote:

Galahad (Rock Head)
HP: 43
Energy: 42
Speed: 26
Status: Fine
Stats: 0

Jas!
 

jas61292

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This is kinda sad. Our strategy is going well, and we are getting in way more hits, but we just cant do any respectable damage to it. And our energy is getting low. But we must keep pressing on.

Hypnosis - Steel Wing - Air Slash
If Aron uses Protect, replace action with Chill and push actions back.
 
"Galahad, let's try to avoid flinches!"
Chill ~ Head Smash + Head Smash Combo ~ Cooldown.
IF the combo fails for any reason, use Head Smash A3.
 
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