Arena: The ASB Tournament Arena Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle. ToastTyrant's Pokemon: Voltorb (Move your mouse to reveal the content) Voltorb (open) Voltorb (close) Voltorb(*)Combustion Man(U) Nature: Naive (-1 Rank from SpD, +15% Speed increase, +30% Accuracy towards the opponent) Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar. Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Aftermath(DW LOCKED): (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. Stats HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 115 (100*1.15^) (+) Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 1/6 MC: 2 DC: 1/5 Attacks Charge Tackle Sonicboom Spark Rollout Screech Charge Beam Light Screen Explosion Mirror Coat Thunder Wave Taunt Hidden Power Water 7 Wailmer (Move your mouse to reveal the content) Wailmer (open) Wailmer (close) Wailmer(*)Pipsqueak(M) Nature: Quiet (+1 Rank to SpA, -15% Speed and +10 Accuracy to the opponent) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Water Veil, Oblivious. Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns. Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Pressure (DW LOCKED): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. StatsHP: 120 Atk: Rank 3 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 52 (60/1.15) (-) Size Class: 4 Weight Class: 5Base Rank Total: 17 EC: 1/6 MC: 2 DC: 2/5 AttacksSplash Growl Water Gun Rollout Whirlpool Astonish Water Pulse Mist SurfIce Beam HP Grass 7 Body Slam Zen Headbutt Curse Protowat (Move your mouse to reveal the content) Protowat (open) Protowat (close) Protowat(*)Prawna(F) Nature: Modest (+1 Rank to SpA, -1 Rank to Atk) Type: Electric / Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shed Skin (DW LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities Stats HP: 80 Atk: Rank 1 (-) Def: Rank 1 SpA: Rank 3 (+) SpD: Rank 1 Spe: 95 Size Class: 1 Weight Class: 1 Base Rank Total: 10 EC: 1/6 MC: 1 DC: 1/5 Attacks Bubble Charge Tackle Thundershock Detect Counter Mirror Coat Me First Ice Beam Thunderbolt Hidden Power Fire 7 ~~~ Scald jayjinde's Pokemon: Gible (Move your mouse to reveal the content) Gible (open) Gible (close) Gible (*) Chain Chomp (M) Nature: Adamant(+Atk, -SpA) Type: Dragon/Ground Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Rough Skin (DW): (Locked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Stats: HP: 90 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 1(-) SpD: Rank 2 Spe: 42 Rank Total: 13 Size: Class 1 Weight: Class 2 EC: 0/9 MC: 0 DC: 0/5 Attacks: Tackle (*) Sand-Attack (*) Dragon Rage (*) Sandstorm (*) Take Down (*) Sand Tomb (*) Slash (*) Outrage (*) Sand Tomb (*) Iron Head (*) Earthquake (*) Stone Edge (*) Shadow Claw (*) Moves Known: 13 Mienfoo (Move your mouse to reveal the content) Mienfoo (open) Mienfoo (close) Mienfoo (Sensei) (M) Nature: Hasty (+Spe, +13 Acc, -Def) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Reckless (DW): (Locked) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 75 (+) Size Class: 2 Weight Class: 2 Base Rank Total: 14 EC: 0 MC: 0 DC: 0 Attacks: Pound Meditate Detect Fake Out Doubleslap Swift Calm Mind Endure Me First Feint Acrobatics Stone Edge Hidden Power(Ice, 7) Rebble (Move your mouse to reveal the content) Rebble (open) Rebble (close) (Sprite courtesy of ToastTyrant) Rebble (Rock N Roll) (Genderless) Nature: Modest (+SpA, -Atk) Type: Rock Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 90 Base Rank Total: 14 Weight: Class 2 Size: Class 2 EC: 0/9 MC: 0 DC: 0/5 Tackle Defense Curl Rollout Rock Blast Disable Acupressure Mud Shot Power Gem Paleo Wave Ancientpower Earth Power Flamethrower Shadow Ball Hidden Power (Fighting, 6) Giga Drain OK, get to it!