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Jellicent (Analysis)

Discussion in 'Uploaded Analyses' started by JRank, Apr 1, 2011.

  1. JRank

    JRank
    is a Forum Moderator Alumnusis a Contributor Alumnus

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    QC Checks: 2/2
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    [​IMG]
    Jellicent

    [Overview]

    <p>Jellicent is unique in that it's the only Pokemon in VGC that is able to utilize Water Spout effectively. It can set up Trick Room or sweep in Tailwind as well. However, it has weaknesses to common Dark- and Ghost-types attacks, so Pokemon such as Hydregion and Chandelure threaten to deal serious damage. With the correct support, however, Jellicent can sweep in whatever capacity that is needed.</p>

    [SET]
    name: Trick Room Support
    move 1: Water Spout / Scald
    move 2: Trick Room
    move 3: Shadow Ball
    move 4: Ice Beam / Protect
    item: Water Gem / Sitrus Berry
    nature: Quiet
    evs: 252 HP / 252 SpA / 4 SpD
    ivs: 0 Spe

    [SET COMMENTS]

    <p>With its impressive bulk Jellicent is great at setting up Trick Room either as a lead or after Trick Room has run out. Water Spout deals a lot of damage off the bat, especially with a Water Gem. Scald can be used, however, if the weakening of Water Spout's Base Power after taking a hit is an issue. Trick Room is there to reset Trick Room if it has gone down, or not been set up at all. Shadow Ball is for STAB and hitting opposing Ghost-types such as Chandelure, who otherwise threaten it, for super effective damage. Ice Beam hits Dragon-types and the genies, though Protect can be used for stalling out Tailwind or letting Jellicent's partner take out a dangerous Pokemon.</p>

    [ADDITIONAL COMMENTS]

    <p>Water Gem gives Water Spout a one-turn boost, but Sitrus Berry lets Jellicent stay alive longer and maintain Water Spout's high Base Power. The EVs maximize HP and Special Attack for bulk and increased attacking power. 0 Speed IVs lets Jellicent be as slow as possible in Trick Room. Still, Jellicent is a tad too fast for Trick Room, so Pokemon such as Musharna will move before Jellicent in Trick Room, possibly weakening its Water Spout with a super effective Shadow Ball.</p>

    [SET]
    name: Special Attacker
    move 1: Water Spout
    move 2: Shadow Ball
    move 3: Ice Beam
    move 4: Protect
    item: Water Gem / Sitrus Berry
    nature: Modest / Timid
    evs: 4 HP / 252 SpA / 252 Spe

    [SET COMMENTS]

    <p>STAB Water Spout paired with a Water Gem hits nearly everything in VGC very hard. Shadow Ball is Jellicent's secondary STAB attack, hitting common Trick Room users for super effective damage. Ice Beam hits the genies and, more importantly, Hydregion, who otherwise resists Jellicent's attacks, for super effective damage. Protect lets Jellicent stall out Trick Room, or lets its partner KO a threat.</p>

    [ADDITIONAL COMMENTS]

    <p>Water Gem powers up Water Spout, but Sitrus Berry helps Jellicent stay alive longer. The choice of nature is one between Speed and power. With Tailwind support, Jellicent is already outspeeding most Pokemon, so a Modest nature is preferred.</p>

    <p>Tailwind support is needed with this set, so Tornadus or Whimsicott make great partners. Jellicent also benefits from Rain Dance, so Thundurus or Tornadus are good partners too. Fake Out support is greatly beneficial to Jellicent, allowing it to use STAB Water Spouts with full Base Power. Hydregion works well when paired with Jellicent, as it has Surf to heal Jellicent (assuming that Jellicent is using Water Absorb), keeping Jellicent's Water Spouts at maximum Base Power.</p>

    [SET]
    name: Choice Scarf
    move 1: Water Spout
    move 2: Shadow Ball
    move 3: Ice Beam / Blizzard
    move 4: Scald / Energy Ball
    item: Choice Scarf
    nature: Timid / Modest
    evs: 4 HP / 252 SpA / 252 Spe

    [SET COMMENTS]

    <p>Jellicent is decent at utilizing Choice Scarf, outspeeding both Tornadus and Thundurus. Thus, Jellicent will often outspeed the opponent and unleash a full-power Water Spout. Shadow Ball is STAB and hits Trick Room users such as Reuniclus and opposing Jellicent. Ice Beam hits Dragon-types and genies, and while Blizzard hits both, it has shaky accuracy, and is thus not recommended. Scald is used in case Jellicent takes damage so that it won't be stuck with a weakened Water Spout as its only STAB attack. On the other hand, Energy Ball hits opposing Water-types, such as Seismitoad, for super effective damage.</p>

    [ADDITIONAL COMMENTS]

    <p>Timid is the recommended nature, because with Modest Jellicent misses out on outspeeding Timid Thundurus. The EVs aim to give Jellicent as much power and Speed as possible.</p>

    <p>Tailwind support benefits this set, letting Jellicent serve as a counter to the frail threats. For this reason, Tornadus or Whimsicott helps Jellicent greatly. Rain Dance is a boon to Jellicent, powering up its Water Spout, and so, Tornadus and Thundurus make excellent partners for it. Damage calculations against Pokemon that commonly set up Trick Room are given below:

    <ul class="damage_calculation">
    <li>Shadow Ball vs 252/0 Reuniclus: 53.4% - 64.5%</li>
    <li>Shadow Ball vs 252/0 Jellicent: 49.2% - 57.9%</li>
    </ul></p>

    [Other Options]

    <p>Hydro Pump could be used in place of Water Spout, but its shaky accuracy makes Water Spout, and Scald as well, better alternatives. Wacan Berry is an option on the Trick Room set, allowing Jellicent to take Thundurus's Electric Jewel-boosted Thunderbolt and set up Trick Room. Taunt could be used on the Tailwind set to stop Trick Room from being set up. However, a faster Pokemon usually does this job much better. Will-O-Wisp keeps Bisharp from OHKOing Jellicent with STAB Sucker Punch. A Mental Herb could be used to block Taunt from common Prankster Pokemon such as Whimsicott, allowing Jellicent to set up Trick Room, but Jellicent is often better when setting up Trick Room late-game, when Pokemon with Prankster have often been knocked out.</p>

    <p>The choice of ability depends on the rest of your team. Water Absorb is best if you are utilizing Hydregion for the "SazaJelly" combo, or any other Pokemon with Surf. However, Cursed Body is usually better to disable super effective moves that threaten Jellicent and shut down that Pokemon the rest of the match.</p>

    [Checks and Counters]

    <p>Bisharp can stop Jellicent with STAB Sucker Punch, forcing Jellicent to Protect or switch out to avoid being KOed. Thundurus outspeeds and 2HKOes Jellicent unless Tailwind or Trick Room (on each set, respectively) is in effect, in which case Jellicent can 2HKO Thundurus with Ice Beam. Scrafty can deal significant damage with STAB Crunch and weaken Jellicent's Water Spout, which is Jellicent's only offense against it. Hydregion resists both of Jellicent's STAB attacks, and threatens Jellicent with STAB Dark Pulse.</p>
  2. Alakapimp

    Alakapimp All washed up
    is a Tournament Director Alumnusis a Super Moderator Alumnusis a Contributor Alumnus

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    Went over this with JRank on irc, once he makes the changes I mentioned, QC Approved 1/2
  3. Kinneas

    Kinneas
    is an Artist Alumnusis a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

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    Yup this is fine.

    QC Approved 2/2
  4. Berserker Lord

    Berserker Lord unreliable analysis writer.

    Joined:
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    Add
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  5. Chou Toshio

    Chou Toshio @Fighting Necktie
    is an Artist Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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    looks good

    [​IMG]

    1/2
  6. Calm Pokemaster

    Calm Pokemaster
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    [Overview]​

    <p>Jellicent is unique in that it's the only Pokemon in VGC that is able to utilize Water Spout effectively. It can set up Trick Room or sweep in Tailwind as well. However, it has common weaknesses to common Dark- and Ghost-type attacks, so Pokemon such as Hydregion and Chandelure threaten to deal serious damage. With the correct support, however, Jellicent can sweep in whatever capacity you want that is needed.</p>​

    [SET]
    name: Trick Room Support
    move 1: Water Spout / Scald
    move 2: Trick Room
    move 3: Shadow Ball
    move 4: Ice Beam / Protect
    nature: Quiet
    item: Water Gem / Sitrus Berry
    evs: 252 HP / 252 SpA / 4 SpD
    ivs: 0 Spe​

    [SET COMMENTS]​

    <p>With its impressive bulk, Jellicent is great at setting up Trick Room either as a lead or after Trick Room has run out. Water Spout deals a lot of damage off the bat, especially with a Water Gem. Scald can be used, however, if the weakening of Water Spout's Base Power after taking a hit is an issue. Trick Room is there to reset Trick Room if it has gone down, or not been set up at all. Shadow Ball is for STAB and hitting opposing Ghost-types such as Chandelure, who otherwise threathen it, for super effective damage, who otherwise threaten it. Ice Beam hits Dragon-types and the genies, though Protect can be used for stalling out Tailwind or letting Jellicent's partner take out a dangerous Pokemon.</p>​

    [ADDITIONAL COMMENTS]​

    <p>Water Gem gives Water Spout a one-turn boost, but Sitrus Berry lets Jellicent stay alive longer and maintain Water Spout's high Base Power. The EVs maximize HP and Special Attack for bulk and increased attacking power. 0 Speed IVs lets Jellicent be as slow as possible in Trick Room. Still, Jellicent is a tad too fast for Trick Room, so Pokemon such as support Musharna will move before Jellicent in Trick Room, possibly weakening its Water Spout with a super effective Shadow Ball.</p>​

    [SET]
    name: Special Attacker
    move 1: Water Spout
    move 2: Shadow Ball
    move 3: Ice Beam
    move 4: Protect
    nature: Modest / Timid
    item: Water Gem / Sitrus Berry
    evs: 4 HP / 252 SpA / 252 Spe​

    [SET COMMENTS]​

    <p>STAB Water Spout paired with a Water Gem hits nearly everything in VGC very hard. Shadow Ball is Jellicent's secondary STAB attack, hitting common Trick Room users for super effective damage. Ice Beam hits the genies and, more importantly, Hydregion, who otherwise resists Jellicent's attacks, for super effective damage, who otherwise resists Jellicent's attacks. Protect lets Jellicent stall out Trick Room, or lets its partner KO a threat to Jellicent.</p>​

    [ADDITIONAL COMMENTS]​

    <p>Water Gem powers up Water Spout, but Sitrus Berry helps Jellicent stay alive longer. The choice of nature is one between Speed and power. With Tailwind support, Jellicent is already outspeeding most Pokemon, so a Modest nature is preferred.</p>​

    <p>Tailwind support is needed with this set, so Tornadus or Whimsicott make great partners. Jellicent can also benefits from Rain Dance, so Thundurus or Tornadus can help there are good partners too. Fake Out support is greatly beneficial to Jellicent, so it can get out allowing it to use STAB Water Spout with full Base Power without taking any damage. Hydregion is a wonderful works well when paired with Jellicent, as it has Surf to heal Jellicent (assuming that Jellicent is using Water Absorb), keeping Jellicent's Water Spout at maximum Base Power.</p>​

    [SET]
    name: Choice Scarf
    move 1: Water Spout
    move 2: Shadow Ball
    move 3: Ice Beam / Blizzard
    move 4: Scald / Energy Ball
    nature: Timid / Modest
    item: Choice Scarf
    evs: 4 HP / 252 SpA / 252 Spe (spacing)

    [SET COMMENTS]​

    <p>Jellicent is decent at utilizing Choice Scarf, outspeeding both Tornadus and Thundurus. With the boost Thus, Jellicent will often outspeed the opponent and unleash a full-power Water Spout. Shadow Ball is STAB and hits Trick Room users such as Reuniclus and opposing Jellicent. Ice Beam hits Dragon-types and the genies, and while Blizzard hits both, it has shaky accuracy, and is thus not recommended. Scald is used in case Jellicent takes damage so that it won't be stuck with a weakened Water Spout as its only STAB attack. On the other hand, Energy Ball hits opposing Water-types, such as Seismitoad, for super effective damage.</p>​

    [ADDITIONAL COMMENTS]​

    <p>Choice Scarf boosts Jellicent's Speed by 1.5, which is the main point of this set. Timid is the recommended nature because with Modest, Jellicent misses out on outspeeding Timid Thundurus. The EVs aim to give Jellicent as much power and Speed as possible.</p>​

    <p>Tailwind support benefits this set, letting Jellicent serve as a counter to the normally frail threats. For this reason, Tornadus or Whimsicott helps Jellicent greatly. Rain Dance is a boon to Jellicent, powering up its Water Spout, and so, Tornadus and Thundurus make excellent partners for it. Damage calculations against common Trick Room Pokemon that commonly set up Trick Room are given below:​

    <ul class="damage_calculation">
    <li>Shadow Ball vs 252/0 Reuniclus: 53.4% - 64.5%</li>
    <li>Shadow Ball vs 252/0 Jellicent: 49.2% - 57.9%</li>
    </ul></p>​

    [Other Options]​

    <p>Hydro Pump could be used in place of Water Spout, but its shaky accuracy makes Water Spout, and Scald as well, better alternatives. Wacan Berry is an option on the Trick Room set, allowing Jellicent to take a Thundurus's Electric Jewel-boosted Thunderbolt and set up Trick Room. Taunt could be used on the Tailwind set to stop Trick Room from being set up. However, a faster Pokemon usually does this job much better. Will-O-Wisp keeps Bisharp from OHKOing Jellicent with a STAB Sucker Punch.</p>​

    <p>The choice of ability depends on the rest of your team. Water Absorb is best if you are utilizing Hydregion for the "SazaJelly" combo, or any other Pokemon with Surf. However, Cursed Body is usually better to disable super effective moves that threaten Jellicent and shut down that Pokemon the rest of the match.</p>​

    [Checks and Counters]​

    <p>Bisharp can stop Jellicent with STAB super effective Sucker Punch, forcing Jellicent to use Protect or switch out to avoid being KOed. Thundurus outspeeds and 2HKOes Jellicent unless Tailwind or Trick Room (on each set, respectively) is in effect, in which case Jellicent can 2HKO Thundurus with Ice Beam. Scrafty can deal significant damage with a STAB Crunch and weaken Jellicent's Water Spout, which is Jellicent's only offense against the Fighting / Dark Pokemon it. Hydregion resists both of Jellicent's STAB attacks, and threatens Jellicent with a STAB, Super Effective, Dark Pulse.</p>​

    [Dream World]​

    <p>Damp, Jellicent's Dream World ability, is mostly useless with the Explosion nerf and with Jellicent's Ghost typing. Either of Jellicent's other abilities is superior in practically all cases.</p>​


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  7. JRank

    JRank
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    Grammar problems fixed!
  8. JRank

    JRank
    is a Forum Moderator Alumnusis a Contributor Alumnus

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    Added in a bit about Mental Herb in OO, other than that this should be ready to go!

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